Summer 2023 Event/E-3/Sandbox

Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2023 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branching Table

E-3 Branching Rules (Start Points) ▼/▲
Nodes Rules
Start
1

Single Fleet

2

Striking Force Fleet

3

Combined Fleet


E-3 Branching Rules (Start Point 1) ▼/▲
Nodes Rules
A1
A2
  • Does not meet the requirements to go to B
B
  • Amount of CL + DD ≥ 4
B2
C

???

C1

???

C2
D
  • Fail the LoS check
E
  • Pass the LoS check (Cn2 30~?)


E-3 Branching Rules (Start Point 2) ▼/▲
Nodes Rules
F
G

???

H

???

I
J
  • Does not meet the requirements to go to L
L
  • Meet ALL of the following requirements:
    • Amount of CL ≥ 1
    • Amount of DD ≥ 3
      • If Slow fleet, then amount of DD ≥ 4
J
K

Fail the LoS check

L

Pass the LoS check (Cn3 54~?)


E-3 Branching Rules (Start Point 3) ▼/▲
Nodes Rules
3
N

Does not meet the requirements to go to O

O
  • Meet ALL of the following requirements:
    • STF: Amount of CV(B) = 0
    • CTF: Amount of CV(B) ≤ 2
O
P
  • Does not meet the requirements to go to Q
Q
  • STF: If Slow fleet, then amount of (F)BB(V) + CV(B) ≤ 2
R
S

???

T

???

T
U
  • Does not meet the requirements to go to W
W
  • Meet ALL of the following requirements:
    • Amount of CL ≥ 2
    • Amount of DD ≥ 4
    • Pass the LoS check
U
V
  • Fail the LoS check?
W
  • Pass the LoS check?


Jiga's Guide

Map overview

E3 is a single/Striking Force/Combined fleet three-phase map consisting of one transport and two boss phases.

  • 2 LBAS are available on this map:
    • Initially, no LBAS is available,
    • After Phase 1, only 1 can be set on Sortie, the other being limited to Defense,
    • After Phase 2, both can be set on Sortie.
  • This map uses 3 locks:
    •   2nd Fleet (from E-1),
    •   1st Torpedo Squadron (reused on E-4),
    •   5th Fleet Main Force (reused on E-4).

Phase 1 - TP

Phase 1 is a "Transport Operation":

  • Single Fleet: 0-1AV, 0-1BBV, 0-1CVL, 1CL, 3-5DD  
  • Route: 1 A A1 B B1 B2 C2 E
    • Bringing an AACI capable ship is recommended to pass through the air node.
    • Bringing some ASW power can be helpful against node A

Phase 2 - Boss

  • Striking Force: 1CVL, 0-1CAV/CLT, 1CL, 3-5DD  
  • Route: 2 F H I L M
  • LBAS range: 4
    • Bringing an AACI capable ship is recommended to pass through the air node.
    • Bringing ASW power is required against the boss.
      • The CVL here should be a CVE.
      • It is possible to bring an (F)BB(V) to gain the second shelling, but this might not be needed.
    • It is possible to bring less than 7 ships, but it is unadvised.

Phase 3 - Boss

  • CTF/STF: 2(F)BB(V), 2CV(L), 1CA(V), 1CL + 1CL, 1CLT, 4DD  
  • Route: 3 O Q R T W
  • LBAS range: 7
    • Bringing an AACI capable ship is recommended to pass through the air node and against the boss.
    • Bringing some ASW power can be helpful against node R

Debuff

Once LD has been reached, the following steps have to be performed to debuff the boss:

E M K U Q LBAS
Hard A+ S? S S AS x2 AS x2
Medium ? ? ? ? ? ?
Easy ? ? ? ? ? ?
Casual ? ? ? ? ? ?

  • Refer to #Phase 1 - TP's fleet for composition and routing.
  • LBAS range: 2

  • Refer to #Phase 2 - Boss's fleet for composition and routing.
  • LBAS range: 2

  • Striking Force: 1-2CVL, 1CAV, 1CL, 2-3DD, 1-2DE (SLOW?)  
  • Route: 2 F H I J K
  • LBAS range: 4
    • LoS must be relatively low to get to node K
    • Bringing ASW power is required.

  • CTF/STF: 2(F)BB(V), 2CV(L), 1CA(V), 1CL + 1CL, 2CLT/CA, 3DD  
  • Route: 3 O Q R T W
  • LBAS range: 6

AS
Hard 557
Medium 471
Easy 401
Casual 372

AS
Hard 368
Medium 282
Easy 279
Casual 207

Once Debuff is complete the CG will change to the following:

Aircraft Carrier Summer Princess

YY's Guide

Historical Bonuses

DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.

Ship Bonuses

??

Equipment Bonuses

??

Debuff

??