Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Early Spring 2023 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branch Rules

Branching Table

Updated 2023-03-01 2200 UTC

E-1 Branching Rules
Nodes Rules
A
B

Active Branching

E
C
C1

Active Branching

C3
C1
C2

Pass the LoS check

D

Fail the LoS check

C3
N

Fail the LoS check

O

Pass the LoS check

F
G
  • Does not meet the requirements to go to H
H
  • Meet ALL of the following requirements:
    • ???
    • Amount of CV(B) = 0
    • Meet ANY of the following requirements:
      • Amount of CL ≥ 1
      • Amount of DD+DE ≤ 4
      • Amount of ships ≤ 3 ?
G
G1
  • Does not meet the requirements for G2
G2
  • Meet ALL of the following requirements:
    • Fast fleet
    • Amount of CV(B) = 0
    • Amount of DD ≥ 5
H
H1

Active Branching

H2
H1
H2
  • Does not meet the requirements to go to J
J
  • Amount of DD+DE ≥ 5
  • ???
H2
I
  • Node K is locked
  • Fail the LoS check
K
  • Node K is unlocked
  • Pass the LoS check
K
L
  • Does not meet the requirements to go to M
M
  • Meet ALL of the following requirements:
    • Amount of DD ≥ ?
    • Pass the LoS check
    • ???
P
Q
  • Does not meet the requirements to go to M
S
  • Meet ALL of the following requirements:
    • Amount of DD+DE ≥ 3 ?
    • Pass the LoS check
    • ???
Q
R
  • Fail the LoS check
  • ???
S
  • Pass the LoS check
  • ???


Dark's Initial Guide (Day 1 Guide)

Map Overview

E1 consists of 2 main phases and only allows the use of a Single Fleet.

  • This map uses 1 lock
  • 1 LBAS will be available to sortie into this map
  • New node type Airstrike Supported Sub Node/Airstrike Supported Combat Node is introduced in this map.

Phase 0.5: Unlock the first Boss Node

The following steps have to be performed to unlock the first boss:

C2 G2 J
Hard S S S
Medium ? ? ?
Easy A+ A+ A+
Casual ? ? ?

  • Single Fleet: 0-1CV, 0-1 CL, 5-6 DD
  • Route: 1 A B C C1 C2
    • Same idea as G2
    • Bring 1 AACI DD to help pass through the air node.

  • Single Fleet: 0-1CV, 5-6 DD
  • Route: 1 A E F G G2
    • 6 DD fleet will skip node G1
    • G2 is a Submarine node. Bring ASW Equipment for S rank
    • LBAS Strike at G1 if not using a 6 DD Fleet.
    • Bring 1 AACI DD to help pass through the air node.

  • Single Fleet: 1 CL, 5DD
  • Route: 1 A E F H H1 J
    • Same idea as G2
    • Bring 1 AACI DD to help pass through the air node.

Phase 1: Destroy the first Boss

    • AD/AP = 89/177 on HARD
    • H2 is the new Airstrike Supported Sub Node.
      • The CVL at the node is unkillable.
    • Have 1 ship capable of AACI to help pass through the node and for the boss.
    • LBAS Range = 7 to M.
    • M is a gimmick needed to unlock Phase 2. B rank is only needed.

  • Single Fleet: CL, 5 DD
  • Route: 1 A E F H H2 K M
    • AD/AP = 89/177 on HARD
    • Support Expedition may be needed for the light fleet.

  • Single Fleet: 1 CVL, 1 CAV, 1 CLT, 1 CL, 2 DD
  • Route: 1 A E F H H2 K M
    • Heaviest fleet possible for this node.

Phase 2: Submerge the Submarine Princess

  • Single Fleet: 1 CVL, 1 CLT, 1 CL, 3 DD
  • Route: 1 A B C C3 O P S
    • Fleet must contain at least 1 CL 3 DD
    • The flagship is Submarine Princess.
      • Bring ASW on your ships and focus on killing the flagship; ignore the other ships.
    • LBAS Range = 2. AD/AP = 89/177 for HARD
    • Use of ASW LBAS is recommended if your ships cannot kill the boss effectively.
    • Have 1 ship capable of AACI to help pass through the node and for the boss.
    • P is the new Airstrike Supported Sub Node.
      • The CVL at the node is unkillable.

YY's Guide