Module:EquipmentCategoriesKai
Revision as of 11:10, 20 October 2022 by Chocolatecravinghobo (talk | contribs) (Makeshift temporary messy hardcode-ish versatility update for an earlier rollout. Learnt a lot by attempting this. Labeled everything I added for smoother replacement/fixing.)
Documentation for this module may be created at Module:EquipmentCategoriesKai/doc
local BaseData = require('Module:BaseData')
local Formatting = require('Module:Formatting')
local Equipment = require('Module:Equipment')
local format = require('Module:Core').format
local EquipmentCategoriesKai = BaseData{
_type_category_template = "Category:${equipment_type}",
_gun_fit_group_template = "Category:Guns in ${fit_group} fit group",
}
function EquipmentCategoriesKai:Categories(args)
return self{
_args = args
}:get_categories()
end
function EquipmentCategoriesKai:create_equipment()
local name = self._args.name or self._args[1]
if name then
self._equipment = Equipment(name)
end
end
function EquipmentCategoriesKai:create_static_categories()
table.insert(self._categories, "Category:Player equipment")
end
function EquipmentCategoriesKai:create_type_categories()
local equipment_type = self._equipment:type()
if equipment_type then
table.insert(self._categories, format{self._type_category_template, equipment_type = Formatting:format_equipment_type_plural(equipment_type)})
end
if equipment_type == 3 or equipment_type == 38 then
local fit_group = self._equipment:gun_fit_group()
if fit_group then
table.insert(self._categories, format{self._gun_fit_group_template, fit_group = fit_group})
end
end
end
-- Chocolatecravinghobo's makeshift temporary hardcode section till something better replaces it and/or the equipment categories rework happens
function EquipmentCategoriesKai:create_icon_categories() --CCH
local equipment_icon = self._equipment:icon()
if equipment_icon == 16 then
table.insert(self._categories, format{"Category:High-angle Guns"})
elseif equipment_icon == 45 then
table.insert(self._categories, format{"Category:Night Fighter Aircraft"})
elseif equipment_icon == 46 then
table.insert(self._categories, format{"Category:Night Torpedo Bombers"})
elseif equipment_icon == 47 then
table.insert(self._categories, format{"Category:Land-based Patrol Aircraft"})
elseif equipment_icon == 48 then
table.insert(self._categories, format{"Category:Land-based Assault Aircraft"})
elseif equipment_icon == 50 then
table.insert(self._categories, format{"Category:Night Recon Seaplanes"})
end
end
function EquipmentCategoriesKai:create_stat_categories() --Tried to utilise Formatting:format_equipment_types from Module:Formatting and eq_group from Module:EquipmentInfoKai but couldn't figure it out
local equipment_icon = self._equipment:icon()
local equipment_type = self._equipment:type()
if equipment_icon == 16 then
if self._equipment:aa() >= 8 then
table.insert(self._categories, format{"Category:High-angle Guns with 8+ AA stat"})
end
elseif equipment_icon == 21 then
if self._equipment:aa() >= 9 then
table.insert(self._categories, format{"Category:${equipment_type} with 9+ AA stat", equipment_type = Formatting:format_equipment_type_plural(equipment_type)})
end
elseif eq_type == 12 or eq_type == 13 or eq_type == 93 then
if self._equipment:aa() >= 2 then
table.insert(self._categories, format{"Category:Air Radar"})
end
if self._equipment:los() >= 5 then
table.insert(self._categories, format{"Category:Surface Radar"})
end
elseif eq_type == 7 or eq_type == 8 or eq_type == 10 or eq_type == 11 or eq_type == 25 or eq_type == 26 or eq_icon == 47 then
if eq_type == 25 then
local equipment_id = self._equipment:id()
if equipment_id == 326 or equipment_id == 327 then
table.insert(self._categories, format{"Category:Helicopters"})
end
end
if self._equipment:asw() >= 7 then
table.insert(self._categories, format{"Category:Aircraft with with 7+ ASW stat"})
end
end
end
-- end of Chocolatecravinghobo makeshift section
function EquipmentCategoriesKai:create_rarity_categories()
local rarity = self._equipment:rarity()
if rarity then
table.insert(self._categories, format{"Category:${rarity} rarity equipment", rarity = Formatting:format_equipment_rarity(rarity)})
end
end
function EquipmentCategoriesKai:create_obtainability_categories()
local buildable, improvable, obtainable_through_upgrade = self._equipment:buildable(), self._equipment:improvement_products(), self._equipment:improvement_from()
if buildable then
table.insert(self._categories, format{"Category:Equipment buildable in Development"})
end
if improvable then
table.insert(self._categories, format{"Category:Equipment improvable in Akashi's Improvement Arsenal"})
end
if obtainable_through_upgrade then
table.insert(self._categories, format{"Category:Equipment obtainable by upgrade through Akashi's Improvement Arsenal"})
end
end
function EquipmentCategoriesKai:write_categories()
local links = {}
for _, category in ipairs(self._categories) do
table.insert(links, Formatting:format_link(category))
end
return table.concat(links)
end
function EquipmentCategoriesKai:get_categories()
self._categories = {}
self:create_equipment()
if self._equipment then
self:create_categories()
end
return self:write_categories()
end
function EquipmentCategoriesKai:create_categories()
self:create_static_categories()
self:create_type_categories()
self:create_icon_categories() --CCH
self:create_stat_categories() --CCH
--self:create_rarity_categories()
self:create_obtainability_categories()
end
return EquipmentCategoriesKai