Spring 2022 Event/E-1/Sandbox

Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Spring 2022 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Map Overview

Guide Proposal from Totaku

Overview

In this operation, a fleet will need to be organized to visit various locations across Rabaul to unlock other areas of the map, then make contact with Rabaul Base mutiple times before finally confronting the boss fleet of this map.

This map will use no land base but most enemy fleets will be easy to pass. As the notes recommend, ASW gear will be vital for the entire map, but it is also important to have a mix of combat ships ready to deploy alongside since you'll be facing a mixture of combat, air nodes and submarines along the trip.

The following guide below will cover the steps needed to clear this operation.

Phase 1:Unlocking the path to Rabaul

In this phase there will be 3 objectives needed to do in order to successfully unlock the path to Rabaul:

E J K
Hard Reach S Reach
Medium Reach S? Reach
Easy Reach S? Reach
Casual Reach S? Reach

Below are the recommendations needed for each point:

  • Recommended Fleet: 1 SS
  • Route: 1 A B C D E
  • Only Node D presents a threat to the submarine
    • Equip a Repair Team / Goddess on Submarine
      • Repair Team / Goddess will not be consumed as there are no more battles after D

  • Recommended Fleet: 1 FBB, 1 CVL, 1CL, 3 DD
  • Route: 1 A F H J
  • Bring a ship with AACI for air node
  • Bring 2 OASW capable DD for submarine nodes
  • Line J contains destroyers, line ahead to take out the entire fleet

  • Recommended Fleet: 1 FBB, 1 CV, 1CL, 3 DD
  • Route: 1 F G I K
  • Bring a ship with AACI for air node
  • Bring 2 OASW capable DD for submarine nodes
  • Can use line ahead or vanguard for surface battle

Phase 2: Making contact with Rabaul Base

Phase 3: Sinking the Heavy Cruiser Princess