Sandbox/Winter 2022 E-1
Dark's guide (Hijacked by Totaku)
Introduction
In this operation, you will be organizing a fleet to reach various points across the map and taking out enemy fleets in key location, unlocking more areas to repeat the process until you finally meet up with an enemy carrier combined fleet for the finale.
This guide will primary go over what you'll bring for reaching each point and what to expect.
The one overall advice we'll present in this point of the guide is that the enemy fleets are fairly weak and this can be done without the usage of historical. So if possible, consider reserving them for later maps.
Meeting Key location in the Nansei Islands Part 1
In this phase you will need to visit 4 locations in which you'll need to make contact with bases and take out enemy fleets below is the requirements needed for each difficulty
A | N | M | L | |
---|---|---|---|---|
Hard | Reach | A+ | A+ | Reach |
Medium | Reach | A+ | A+ | |
Easy | A+ | A+ | ||
Casual | Reach |
- 1CL, 5DD
- Route: B F E D A
- Bring AA and ASW Gears on your ships.
- Using a normal AACI set up on a generic ship can be helpful on E
- 1CL, 5DD
- Route: B F J N
- Fleet should mostly be combat focus.
- Send LBAS with bombers to the node.
- Using a normal AACI set up on a generic ship can be helpful on J
- 1FBB, 1CV, 1CL, 3DD
- Route: B C G K M
- A fleet with a standard carrier forces southern route to go to M.
- Bring 1-2 ASW fleets to clear node M
- 1FBB, 1CV, 1CL, 3DD
- Route: B C G I L
- Same fleet as one goes to M. Choose routing to I from G.
- I features a heavy cruiser surface fleet
Once conditions are met the next set of locations will unlock for the next sequence.
Meeting Key location in the Nansei Islands Part 2
In this phase, your fleet will go deeper into the Nansei Islands to make contact with 4 more locations. It will be mostly similar to doing part 1, just with additional fights.
H2 | O1 | O3 | O4 | |
---|---|---|---|---|
Hard | S | Reach | AS | S |
Medium | S | Reach | AS | S |
Easy | Reach | AS | S | |
Casual | Reach |
- 1FBB, 1CVL, 2CA, 1 CL, 1DD (FAST)
- Route: B F E H H1 H2
- The fleet will need to be fast, have a (F)BB, and 2 CAs to route towards H1.
- This will be the only segment where you'll need CAs for the map.
- H2 is a surface fight with a CVL present in the fleet.
- 1CL, 5DD
- Route: B F J N O O2 O5
- Similar fleet use route N.
- O2 will be a surface fleet against battleships, use vanguard to minimize damage.
- 0-1FBB, 1CV, 0-1 CVL, 1CL, 3-4DD
- Route: B C G K M O3
- Focus on AA on the fleet and consider making your carrier a fighter mule to survive and get to the air raid node.
- Land base should be a fighter sweep with a distance of 5
- Alternatively, you can also consider using some bombers in your LBAS to attempt to wipe out the carriers to make obtaining AS easier.
- 1CL, 5DD
- Route: B F J N O O4
- Same fleet for O1 but go to O4 from O instead.
- Bring 1-2 ASW capable ships
Once all conditions are met, the path to the next set of nodes will unlock to explore.
Meeting Key location in the Nansei Islands Part 3 to Uulock V3
The goal of this phase is to make contact with 3 key locations which you'll need to to the farthest reaches of the Nansei Islands torwards Taiwan. All key areas, don't contain enemies, so you can proceed to defend yourself to reach these areas. Below is the requirements for each difficulty:
Q3 | T | U | |
---|---|---|---|
Hard | Reach | Reach | Reach |
Medium | Reach | Reach | |
Easy | Reach | Reach | |
Casual | Reach |
- 1CL, 5DD
- Route: B F J N O O4 Q Q3
- Path is identical to going through O4, focus primarly on AA, ASW and and combat and vanguard to pass the surface node
- 1FBB, 1CVL, 1CL, 3DD
- Route: B F J N O O4 P R S T
- Focus on AA to survive the air attack on R otherwise, all nodes past it contain no enemies, just direct your fleet to T
- 1FBB, 1CVL, 1CL, 3DD
- Route: B F J N O O4 P R S U
- Focus on AA to survive the air attack on R otherwise, all nodes past it contain no enemies, just direct your fleet to U.
Once all conditions are met, you will unlock the final sequence where you'll face off against the carrier combined fleet.
Phase 1: Eliminate the Combined Carrier fleet at V3
In this final phase, your fleet will now face off and eliminate a carrier combined fleet which is lead by a Wo-class Carrier Kai at Node V3. For this phase you want to mount up your AA and AACI to help survive the nodes along the trip to make clearing this section easier.
There are two main strategies to fighting the boss, which are both listed below:
<tabber> |-|South route=
- 1CV, 1CVL, 1CA(V), 1CL, 2DD
- Route = B C K O3 S T V1 V3
- Fleet will be armed to focus more heavily on air power to fight through the carrier fleets and air nodes along the way.
- AACI is recommended
- Boss air power is 191 AP/422 AS/828 AS+
- Will make scoring AS more possible at boss node
- Land base should use fighters and bombers (Range 8 Required)
- Will allow for a strong opening strike
- Do note however, you will not get a 2nd shelling attack
|-|North route=
- 0-1FBB/CA, 1-2CVL, 1CL, 3DD
- Route = {{MapRoute|B|red|F|