Sandbox/Fall 2021 E-2

Sandbox Rules

This sandbox is to be used to construct an event guide for the above mentioned event map. These guides are to all of the following requirements:

  • List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
  • A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
  • The Path said composition will take (To explain what path the composition will take)
  • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node, what it consists and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
  • (Optional) Tips to farm to take path to collect certain ships (This will also require a composition, path, and possible description.

Editors are to construct their own version of their guide and complete them in a timely fashion.

No other editors are to allowed to edit over other editors' work without the full consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Summer 2020 Event which it'll be reviewed and updated once more before it can be released.

Overall there will be 3 versions of the guide that will be constructed which will include:

  • Preliminary Guide
  • Polished Guide
  • Finalized Guide

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Projected deadline for Initial guide: November 23rd, 12:01 JST (May get extended by 1 day if massive delays occur)

Totaku's Proposal

Introduction

  • This map uses a Single Fleet
  • You will have 2 Land Bases accessible (1 available for Sortie).
  • This map applies the Hi Convoy Tag (yellow).

Preparations

On this guide and with this map, it's entirely possible to run the entire event map using 1 whole fleet with at most 6-8 ships depending on who you bring and how you use them.

Because of this, the information provided will cover the Entire event map for what you will use overall on this map, unless stated otherwise.


  • Comp: 1 CVL, 1 AV/ CL, 4 DD (Fast Fleet)
  • 2nd Land Base: All Fighters (Set on Air Defense)

It's recommended to have a minimum of at least:

  • 1 AACI Ship (primary for Node A and C)
  • 1+ OASW DD
  • 1+ or more Transport gear carrying ship

Other Notes about the map:

  • Node A's airpower is 118-143 AP / 264 - 321 AS / 528 = 642 AS+
  • Node C's airpower is 164-189 AP / 368 - 425 AS / 735 = 849 AS+
  • Most enemy comps will consist of light weight ships with possible light carriers with the exception of nodes P and U.
  • Vanguarding will help you through the majority of surface and sub fights

Below this section we will cover primary pathing and recommended gear setups as all comps will be the same.

Phase 0.5: Opening the Path to Taiwan

In this phase you will need to clear out the following nodes to open the new pathway:

Node G K L
Hard A A A x2
Medium ? ? ?
Easy ? ? ?
Casual ? ? ?


Below is an explanation on each of the nodes:

  • Path: 1 A B D F G
  • Have your fleet armed with ASW gear and capable of OASW.
  • Use Diamond formation along with AACU on node A and Vanguard on Node B, then use line abreast on node G to take out as many subs as possible.
  • Sortie LBAS and In route support is not necessary.

  • Path: 1 A B D F J K
  • Have your fleet armed with ASW gear and capable of OASW.
  • Use Diamond formation along with AACI on node A and Vanguard on Node B, then use line abreast on node K to take out as many subs as possible.
  • Sortie LBAS and In route support is not necessary.

  • Path: 1 A B D F J L
  • Fleet should be armed for surface combat.
  • Having 1 ASW ship for Node B is optional but preferred.
  • Use Diamond formation along with AACI on node A and Vanguard on Node B, then line ahead at Node L and take out the enemy ships on that node.
  • Sortie LBAS and In route support is not necessary.

Once all conditions are met, the path to node Q will be open.

Phase 1: Complete the Transportation to Taiwan (Node Q)

In this phase you will be performing a transport operation torwards Node Q. Below are the main approaches going this route:

  • Path: 1 A B D F G M O Q
  • This phase will require a heavy balance between AACI, ASW, Surface combat, and transportation.
    • Weigh carefully how you want to approach this along with how you use your support fleet and LBAS
  • AACI is required for node A
  • 1 OASW ship is preffered for nodes B and node G
  • To make the trip easier, it's recommended to use a LBAS and an in-route / boss support fleet
  • One of these should be used to take care of subs on Node G (ASW Carrier in-route Support or ASW LBAS (Range 3))
  • One of these should also be used to make the boss node easier (Shelling Boss Support fleet or LBAS at Node Q (Range 2))
  • Air power at Node Q is 89 - 177 AP / 198 - 396 AS / 396 - 792 AS+
  • While the TP gauge may be slow to drain, this will allow you to clear the TP gauge overtime.

Once the TP Gauge is cleared, this phase is complete.

1.5: Open the path to Node U

In this phase, you will need to complete the following conditions to unlock the path to Node U:

Node C P LBAS
Hard AS A AS
Medium ? ? ?
Easy ? ? ?
Casual ? ? ?

Do note that can complete steps while still in phase 1, but will not unlock until phase 1 is complete.

Below is an explanation of each requirement:

  • Path: 1 A B D C
  • AS Requirement: 368 - 425
  • Organize your CVL to have all Fighters
  • Also include Seaplane fighters on your AV/CL
  • LBAS Fighter Sweep is recommened
  • If you don't have strong fighters and lack SPFs for your CL or AV, consider a 2nd CVL, however you will travel to node E in additions to the nodes above.

  • Path: 1 A B D F J L P
  • Fleet should be armed for surface combat.
  • Having 1 ASW ship for Node B is optional but preferred.
  • Use Diamond formation on node A and Vanguard on Node B and L, then line ahead at Node P.
  • Node P is a combined fleet that while contains an Aircraft Carrier Water Demon is filled with relatively weak ships that can be easily beaten to achive the A rank required.
  • Sortie LBAS and In route is not entirely necessary, but can be helpful.

  • AS requirement: 269 - 326
  • Can be done passively while doing anything between phase 1 to 1.5
  • Hard contains High Altitude Plane bonuses for the enemy, bring rocket interceptors if possible.

Beginner Strategies
Newer Players who are trying to clear this section on Hard may find it difficult if they do not have a Rocket Interceptor and highly trained land base interceptors as they will have to compete against the High Attitude Bomber bonus the enemy fleet's air power will have.

However it is still remotely possible to clear under this method if you can meet a few requirements:
  • Consider 7 Prototype Reppu and one +11 AA Plane or Interceptor
  • Alternatively, if you have British BB, you can consider making Spitfires and training them to >>
  • From there you will need to wait for the weakest Land Base attack to occur and hope for AS
  • If your unable to achieve this, consider dropping to Normal difficulty

Once all conditions are met, the path to Node U is open.

Phase 2: Eliminate the Wo-class Carrier Fleet

In this phase you will be traveling to Node U to fight off a Wo-class Carrier that is part of a combined fleet, below is the main rundown of what you can expect:

  • Path: 1 A B D C R U
  • In this phase, you will face 2 Air nodes, 1 surface fight and 1 Sub node.
  • While there is not nearly as strong subs on this route, 1 OASW ship may still help if necessary
  • AACI and good air power are important to deal with Node A and C
  • Node R consist of a small destroyer and light cruiser fleet which can be passed with vanguard.
  • Node U consist of a combined fleet with a relative weak Carrier fleet along with cruisers and destroyers
  • AP needed is AP 135-160/AS 302-359/AS+ 603-717

Once the HP bar has been depleted and the Wo-class carrier is sunk, the stage will be considered complete.