World 4-2: カレー洋制圧戦 Curry Ocean Pacification

Strategy Name
カレー洋制圧戦 (Curry Ocean Takeover Battle)
Difficulty
☆ ☆ ☆ ☆ ☆
Item
Strategy Content
カレー洋の制圧作戦を行う。 採掘地域を確保しつつ、カレー半島水域の敵艦隊を無力化せよ!
We are undertaking operations to control the Curry Ocean. Secure the mines and incapacitate the enemy fleet!
4-2 Short Path
Fleet 2XX CL 3DD (XX = (F)BB(V) or CV(L))
Route Random.
A-C-L
B-D-C-L
Other Notes Node D Air Power is listed.
AP AS AS+
38 84 168
4-2 Long Path
Fleet 2CV CVL XX 2DD (XX = CL, CAV or AV)
Route Random.
Other Notes Node D Air Power is listed.
BBs and CVs are interchangeable.
AP AS AS+
38 84 168

Stage Guide

Branching Rules
Nodes Rules
Start
A
  • Random routing, but the amount of DDs in your fleet affects your chances of going to A:
    • 0 DD = 6%
    • 1 DD = 11%
    • 2 DD = 61%
    • 3 DD = 71%
    • 4 DD = 86%
    • 5 DD = 91%
    • 6 DD = 96%
B
A
C
  • Meeting ALL of the following requirements to go to C
    • Amount of DD ≥ 3
    • CL+DD ≥ 4
  • Go to E if DD+DE ≤ 1
  • Otherwise, random routing
E
C
G
  • Meeting ANY of the following requirements to FORCE L
    • DD ≥ 4
    • CL ≥ 1, (F)BB(V)+CV(L/B) ≤ 2 and DD ≥ 2
  • Meeting ANY of the following to go to G
    • DD ≤ 1
    • (F)BB(V)+CV(L/B) ≥ 4
  • Otherwise, random routing
L
D
C
  • Go to H if (F)BB(V)+CV(L/B) = 6
  • Random routing if fleet contains any SS(V)
  • Meeting ANY of the following to go to C
    • CL+DD ≥ 4
    • (F)BB(V)+CV(L/B) ≤ 2 and DD ≥ 2
  • Otherwise, random routing
H
G
F
  • Go to L if DD ≥ 2 and meet one of the following
    • CL+CAV+AV ≥ 1
    • (F)BB(V) ≥ 4
  • Higher chance of going to I if (F)BB(V)+CV(L/B) ≥ 5
  • Very high chance of going to F if fleet contains any SS(V)
  • Go to F if fleet contains AS (Taigei)
  • Otherwise, random routing
I
L
H
G
  • Go to G if amount of DD ≥ 2
  • Higher chance of going to K if CV(B) ≥ 3
  • Otherwise, random routing
K


Tips

  • This map can be taken advantage in multiple ways while playing the map area as it is a location that can be considered for completing the World 4 Weekly and scoring lots of transport kills for your transport dailies and weeklies.
  • Regarding the map nodes
    • Node B is a mixed node consisting of CLs and subs, fuel and ammo cost will cost the same as if you were in a standard surface battle.
    • Node H is a pure submarine node


Recommended Fleet

  • 2 [(F)BB(V)+CV(L)] 1 CL 3 DD (Short route: ACL or BDCL)
    • Possible to get the shortest route to the boss node, but the bottom path may present a bigger risk for this fleet due to Ru-class and Wo-class, the upper path should be less problematic though.
    • Easily let you score 12 wins at boss for Weekly World 4 boss quest and score 2 Transport kills per run.
  • 3 [(F)BB(V)+CV(L)] 1 CL 2 DD (Maximum 2 CV(B) / Long route)
    • Random routing across the map, but will never reach any dead-end and always reach the boss node in the end.
    • Usually good enough to help you net Transports at an alarming rate of 3-5 Transport per run while getting the boss kills on the way.
    • Out of all the paths you can get, going the path B - D - C - G - L will be the most dangerous as your fleet will arrive at the boss node with only 20% fuel and ammo making them quite vulnerable to both attack and deliver weak shelling attacks. It should still be winnable if you are lucky, but at expense of extra instant repairs being used.
    • Going most other paths, however, will allow you to arrive with more fuel and ammo which should easily make the boss fight much easier.

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
敵東方前衛艦隊
Pattern 1       
Pattern 2       
Pattern 3       
B
敵潜水教導艦隊
Pattern 1      
Pattern 2       
Pattern 3       
C
敵東方艦隊 遊撃戦隊
Pattern 1       
Pattern 2       
AP:16
AS:35
AS+:69
Pattern 3       
AP:16
AS:35
AS+:69
D
敵空母機動部隊
Pattern 1       
AP:38
AS:84
AS+:168
Pattern 2       
AP:35
AS:78
AS+:156
Pattern 3       
AP:35
AS:78
AS+:156
Pattern 4       
AP:35
AS:78
AS+:156
E
敵東方艦隊 遊撃戦隊分遣隊
Pattern 1       
Pattern 2       
AP:16
AS:35
AS+:69
Pattern 3       
F
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
G
敵東方艦隊 上陸輸送船団
Pattern 1       
Pattern 2       
Pattern 3       
H
敵潜水哨戒部隊
Pattern 1      
Pattern 2      
Pattern 3       
I
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
J
Resource Node
Pattern 1  + 40
K
Resource Node
Pattern 1  + 80
L
敵東方艦隊 強襲上陸主力艦隊
Pattern 1       
AP:19
AS:42
AS+:84
Pattern 2       
AP:19
AS:42
AS+:84
Pattern 3       
AP:18
AS:41
AS+:81

World 4/4-2/Drop list