World 5-2: 珊瑚諸島沖 The Coral Islands

Strategy Name
珊瑚諸島沖海戦 (Coral Islands Naval Battle)
Difficulty
☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
Item
Strategy Content
MO作戦を実施する。空母機動部隊を展開し、南方海域に出没する敵機動部隊を叩け!
We are executing Operation MO. Form a carrier battle group and crush the enemy task force!
5-2 Historical Fleet
Fleet 2CV, 1(F)BB, 1CAV, 2DD
Route B C E D F O
Other Notes CVs must be Zuikaku  and Shoukaku , and fleet must be Fast.
AP AS AS+
112 252 504

Stage Guide

5-2 Branching Rules
Nodes Rules
Start
A
  • Random routing if meeting ANY of the following
    • (F)BB(V) ≥ 4
    • CV(B) ≥ 3
    • CV(B/L) + (F)BB(V) ≥ 5
    • Fleet contains SS(V)
  • Otherwise, B
B
C
D
  • Meet ANY of the following
    • Fleet contains 2 CV(B/L), 2 CA(V) and 2 DD
    • Fleet contains Shouhou and CA(V)+CL+DD+AO = 5
    • Fleet contains Yuubari and CVL+CA(V)+DD+AO = 5
    • FAST fleet AND one of the following conditions:
      • Fleet contains Shoukaku AND Zuikaku, 2 DD and 2 wildcards
      • Fleet contains no CV(B), 2 CVL and 2 DD (Exactly 2 CVL, no more no less, (F)BB(V) not allowed)
      • Fleet contains 1 CVL, 2 DD and CA(V)
E
  • Meet ANY of the following to FORCE E
    • Fleet contains SS(V), DE and AV
    • Fleet contains (F)BB(V), CV(B) or CLT (Ignored if the fleet contains Shoukaku, Zuikaku and 2 DDs)
    • Fleet contains slow ship (Ignored if the fleet meets the historical requirement above)
    • Fleets that do not meet any conditions of going to D
D
F
  • Do not meet the requirements for routing to G.
G
  • Meet ANY of the following
    • Fleet contains CL and DD only
    • Fleet contains Shouhou, Yuubari, DD = 2, CA+AO = 2, no CAV
    • Fleet contains Shouhou, 3 DD and one of the following
      • AO = 2
      • CA = 1 and CL+AO = 1
    • Fleet contains Yuubari, 2 DD and one of the following
      • AO = 1 and CA+DD = 4
      • AO = 2 and CA+DD = 3
F
H
  • Fail the LoS check.
I
  • Meet ALL of the following requirements to guarantee routing to O:
    • Pass the LoS check : ≥ 71 (Cn2)
    • Have ≤ 2 CV(B/L) in your fleet.
  • Go to I if CV(B/L) + (F)BB(V) ≥ 5
  • Otherwise, random between I and O if you pass the LoS check
O
G
J
  • Random
L
L
K
  • Meet ANY of the following
    • Fast+ Fleet
    • Pass the LoS check : ≥ 62 (Cn2)
M
  • Fail the LoS check
N
  • AO+CL+CA = 0


Tips

Unlocking 5-2 requires clearing both 4-4 and 5-1.

  • You must sink the boss 4 times to clear the map.
  • This map is based on the historical operation known as Operation MO. Ships that participated in this operation can be used here to obtain special routing on this map.
  • As every World 5 map, Support Expeditions are available to help you clear the map, something often useful to clear harder quests.

Recommended Fleets

  • Shoukaku, Zuikaku, 2(F)BB/CA(V), 2DD (Fast)
  • 2CV(L/B), 2DD, 2CA(V) (Fast)
  • Route = B C D F O
    • LoS required: ≥ 71 (Cn2)
    • Heavier fleets have a chance to off-route to Node I, which will significantly deplete your planecount due to the nature of that node.

  • 2CV(B), 2FBB/CA(V), 2DD
  • Route = B C E F O
    • LoS required: ≥ 71 (Cn2)
    • Will pass through Node E instead of D compared to historical fleets, which is way tougher.


SS and Carrier Exp farming

The 1st enemy node being an Air Node, it's possible to take advantage of how it works to level up any SS(V) as well as "carriers" risk-free.

  • All SS(V) won't take any damage on Node C, so any SS(V) fleet can level up risk-free on this node.
  • If you possess one or more 12cm 30-tube Rocket Launcher Kai Ni , it is possible to take advantage of its special mechanic to also level up your CV(L), BBV, CAV, and AV.
    • By equipping one RLK2 on carriers, pass a certain AA threshold, said carrier won't take any damage on the Air Node.
    • Having more than 1 RLK2 on the same ship decreases the AA threshold, making it possible to level up weaker carriers.
  • Once you cleared Node C, you retreat to your base and repeat.
  • There is a random chance to off route to Node A, losing some resources, but this is negligible.


Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Maelstrom Node
Pattern 1  - ?
B
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
C
敵任務部隊 機動部隊
Air Battle Node
Pattern 1       
AP:112
AS:252
AS+:504
Pattern 2       
AP:56
AS:126
AS+:252
Pattern 3       
AP:75
AS:168
AS+:336
D
敵任務部隊 随伴部隊
Pattern 1       
Pattern 2       
Pattern 3       
E
敵任務部隊 機動部隊
Pattern 1       
AP:56
AS:126
AS+:252
Pattern 2       
AP:56
AS:126
AS+:252
Pattern 3       
AP:56
AS:126
AS+:252
F
敵任務部隊 機動部隊
Pattern 1       
AP:56
AS:126
AS+:252
Pattern 2       
AP:56
AS:126
AS+:252
Pattern 3       
AP:56
AS:126
AS+:252
G
Resource Node
Pattern 1  + ?
H
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
I
敵任務部隊 機動部隊本隊
Air Raid Node
Pattern 1       
AP:146
AS:329
AS+:657
Pattern 2       
AP:136
AS:306
AS+:612
Pattern 3       
AP:78
AS:176
AS+:351
J
Resource Node
Pattern 1  + ?
K
敵任務部隊 随伴護衛戦隊
Pattern 1       
Pattern 2       
L
敵任務部隊 機動部隊
Pattern 1       
AP:112
AS:252
AS+:504
Pattern 2       
AP:75
AS:168
AS+:336
Pattern 3       
AP:56
AS:126
AS+:252
M
Maelstrom Node
Pattern 1  - ?
N
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
O
敵任務部隊 機動部隊本隊
Pattern 1       
AP:78
AS:176
AS+:351
Pattern 2       
AP:68
AS:153
AS+:306
Pattern 3       
AP:68
AS:153
AS+:306
Pattern 4       
AP:68
AS:153
AS+:306
Pattern 5       
AP:68
AS:153
AS+:306

World 5/5-2/Drop list