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===<u>Pre-Cap Modifiers</u>===
 
===<u>Pre-Cap Modifiers</u>===
These are the factors directly applied to your ship's attack power.  
+
These are the factors directly applied to your ship's attack power.
 
* [[Combat#Formation Selection|Formation Modifier]] (see "Damage modifier")
 
* [[Combat#Formation Selection|Formation Modifier]] (see "Damage modifier")
 
* [[Combat#Engagement Form Modifier|Engagement Modifier]]
 
* [[Combat#Engagement Form Modifier|Engagement Modifier]]
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===<u>Attack Power Cap</u>===
 
===<u>Attack Power Cap</u>===
Applies after the pre-cap modifiers. This is a '''soft limit''' on how much damage could be dealt onto the enemy.  
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Applies after the pre-cap modifiers. This is a '''soft limit''' on how much damage could be dealt onto the enemy.
   −
<u>Condition</u>: If your pre-cap damage exceeds:  
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<u>Condition</u>: If your pre-cap damage exceeds:
 
* '''150 '''for Day Battle
 
* '''150 '''for Day Battle
 
* '''300 '''for Night Battle
 
* '''300 '''for Night Battle
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* [http://kancolle.wikia.com/wiki/Combat#Day_Battle_Special_Attacks_.28Artillery_Spotting.29 Artillery Spotting] (aka. Day time special attacks)
 
* [http://kancolle.wikia.com/wiki/Combat#Day_Battle_Special_Attacks_.28Artillery_Spotting.29 Artillery Spotting] (aka. Day time special attacks)
 
* [http://kancolle.wikia.com/wiki/Combat#Critical_Modifier Critical Damage]
 
* [http://kancolle.wikia.com/wiki/Combat#Critical_Modifier Critical Damage]
* [http://kancolle.wikia.com/wiki/Combat#Contact Contact] (Opening air strike)  
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* [http://kancolle.wikia.com/wiki/Combat#Contact Contact] (Opening air strike)
          
==== Artillery Spotting ====
 
==== Artillery Spotting ====
[http://kancolle.wikia.com/wiki/Combat#Day_Battle_Special_Attacks_.28Artillery_Spotting.29 Certain equipment setups] provide a chance to trigger special attacks during day battle, causing 10%~50% more damage. The damage modifiers are applied after the cap. Note that the ship requires at least 1 seaplane on board to perform Artillery Spotting.  
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[http://kancolle.wikia.com/wiki/Combat#Day_Battle_Special_Attacks_.28Artillery_Spotting.29 Certain equipment setups] provide a chance to trigger special attacks during day battle, causing 10%~50% more damage. The damage modifiers are applied after the cap. Note that the ship requires at least 1 seaplane on board to perform Artillery Spotting.
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! scope="col" style="text-align:center;" |[http://kancolle.wikia.com/wiki/Artillery_Spotting#The_Trigger_Chance_of_Artillery_Spotting:_.28Beta_ver..29 Trigger Chance]
 
! scope="col" style="text-align:center;" |[http://kancolle.wikia.com/wiki/Artillery_Spotting#The_Trigger_Chance_of_Artillery_Spotting:_.28Beta_ver..29 Trigger Chance]
 
|-
 
|-
| style="background-color: Blue;" |'''Double Attack'''
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| style="background-color: #59F;" |<font color=#FFF>'''Double Attack'''</font>
 
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
 
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
|  
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|
 
| 120% x 2
 
| 120% x 2
 
|'''~50%'''
 
|'''~50%'''
 
|-
 
|-
| style="background-color: Blue;" |'''Double Attack'''
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| style="background-color: #59F;" |<font color=#FFF>'''Double Attack'''</font>
 
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
 
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
 
| {{Template:Radar}}
 
| {{Template:Radar}}
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| style="background-color: Gold;" |'''Cut-In Attack'''
 
| style="background-color: Gold;" |'''Cut-In Attack'''
 
| {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}
 
| {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}
|  
+
|
 
| 110%
 
| 110%
 
|'''~50%'''
 
|'''~50%'''
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| style="background-color: Gold;" |'''CI with AP Shell'''
 
| style="background-color: Gold;" |'''CI with AP Shell'''
 
| {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}
 
| {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}
| |{{Template:RedAmmo}}
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|{{Template:RedAmmo}}
| |130%
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|130%
 
|Additional ~20%
 
|Additional ~20%
 
|-
 
|-
| style="background-color: Green;" |'''Mixed Attack (AP)'''
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| style="background-color: #7B5;" |<font color=#FFF>'''Mixed Attack (AP)'''</font>
 
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
 
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
 
| {{Template:RedAmmo}}
 
| {{Template:RedAmmo}}
| 120% x 2...(DA),  
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| 120% x 2...(DA),
 
150%.........(CI)
 
150%.........(CI)
 
|'''~70%''' (Total)
 
|'''~70%''' (Total)
 
|-
 
|-
| style="background-color: Green;" |'''Mixed Attack (Sec.Gun)'''
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| style="background-color: #7B5;" |<font color=#FFF>'''Mixed Attack (Sec.Gun)'''</font>
 
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
 
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
 
| {{Template:YellowGun}}
 
| {{Template:YellowGun}}
| 120% x 2...(DA),  
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| 120% x 2...(DA),
 
30%...........(CI)
 
30%...........(CI)
 
|'''~70%''' (Total)
 
|'''~70%''' (Total)
 
|}
 
|}
 
*[[File:KanColle-140425-16133343.png|thumb|Cut-in Type Mixed Attack Observed Fire with 2 Main & Type 91 AP Shell.]]These are the basic setups used in the game.
 
*[[File:KanColle-140425-16133343.png|thumb|Cut-in Type Mixed Attack Observed Fire with 2 Main & Type 91 AP Shell.]]These are the basic setups used in the game.
* Any other setup variation will NOT change the attack mode or damage modifier. The trigger chance ''might'' be affected very marginally  
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* Any other setup variation will NOT change the attack mode or damage modifier. The trigger chance ''might'' be affected very marginally
 
* When either CI or DA is not triggered by chance, the ship will just do a normal single attack.
 
* When either CI or DA is not triggered by chance, the ship will just do a normal single attack.
 
* The enemy is capable of doing Artillery Spotting on your fleet.
 
* The enemy is capable of doing Artillery Spotting on your fleet.
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