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** Clearing on Medium (乙): [[Blueprint|Medal]], Improvement Material
 
** Clearing on Medium (乙): [[Blueprint|Medal]], Improvement Material
 
** Clearing on Easy (丙):  
 
** Clearing on Easy (丙):  
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*Tips:<br/>
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*CAVs are needed to maintain Air Parity, or the Seaplane Tender Princess at the boss node will be able to deal huge amounts of damage with artillery spotting. An AS value of around 40 is required for Air Parity.
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*You can use Akitsu Maru (as the flagship for additional protection). Having a [[Reppuu Kai]], a [[Type 53 Zero Fighter (Iwamoto Squadron)]] and a [[Daihatsu-class Landing Craft]] is the optimal load-out for pre-final approaches that provides 116 air power and thus air superiority at the boss node. For final form you will need 132 air power to reach superiority which requires swapping out the Daihatsu-class for a [[Reppuu]]. With this set-up your CA(V)s can be set up for artillery spotting.
      
|branching =
 
|branching =
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|H_to_K = LOS Check
 
|H_to_K = LOS Check
 
}}
 
}}
|tips = <br />
  −
  −
      +
|tips = *CAVs are needed to maintain Air Parity, or the Seaplane Tender Princess at the boss node will be able to deal huge amounts of damage with artillery spotting. An AS value of around 40 is required for Air Parity.
 +
*You can use Akitsu Maru (as the flagship for additional protection). Having a [[Reppuu Kai]], a [[Type 53 Zero Fighter (Iwamoto Squadron)]] and a [[Daihatsu-class Landing Craft]] is the optimal load-out for pre-final approaches that provides 116 air power and thus air superiority at the boss node. For final form you will need 132 air power to reach superiority which requires swapping out the Daihatsu-class for a [[Reppuu]]. With this set-up your CA(V)s can be set up for artillery spotting.
 +
<br />
 
<tabber>Hard=
 
<tabber>Hard=
 
{{#invoke:EnemyEncounters|encounterTemplate
 
{{#invoke:EnemyEncounters|encounterTemplate
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