Line 180: |
Line 180: |
| | <math>\text{FP} \ge 3\text{EFP}</math> | | | <math>\text{FP} \ge 3\text{EFP}</math> |
| | 3/120 - 7/120 | | | 3/120 - 7/120 |
− | | 0% - 100% | + | | 0 % - 100 % |
| | Allied Only | | | Allied Only |
| | Allied Only | | | Allied Only |
Line 188: |
Line 188: |
| | <math>3\text{EFP} > \text{FP} \ge 1.5\text{EFP}</math> | | | <math>3\text{EFP} > \text{FP} \ge 1.5\text{EFP}</math> |
| | 9/120 - 21/120 | | | 9/120 - 21/120 |
− | | 0% - 80% | + | | 0 % - 80 % |
| | Allied & Enemy | | | Allied & Enemy |
| | Allied Only | | | Allied Only |
Line 196: |
Line 196: |
| | <math>1.5\text{EFP} > \text{FP} > \frac{2}{3}\text{EFP}</math> | | | <math>1.5\text{EFP} > \text{FP} > \frac{2}{3}\text{EFP}</math> |
| | 15/120 - 35/120 | | | 15/120 - 35/120 |
− | | 0% - 60% | + | | 0 % - 60 % |
| | Neither | | | Neither |
| | Neither | | | Neither |
Line 204: |
Line 204: |
| | <math>\frac{2}{3}\text{EFP} \ge \text{FP} > \frac{1}{3}\text{EFP}</math> | | | <math>\frac{2}{3}\text{EFP} \ge \text{FP} > \frac{1}{3}\text{EFP}</math> |
| | 21/120 - 49/120 | | | 21/120 - 49/120 |
− | | 0% - 40% | + | | 0 % - 40 % |
| | Allied & Enemy | | | Allied & Enemy |
| | Enemy Only | | | Enemy Only |
Line 212: |
Line 212: |
| | <math>\frac{1}{3}\text{EFP} \ge \text{FP}</math> | | | <math>\frac{1}{3}\text{EFP} \ge \text{FP}</math> |
| | 30/120 - 70/120 | | | 30/120 - 70/120 |
− | | 0% - 10% | + | | 0 % - 10 % |
| | Enemy Only | | | Enemy Only |
| | Enemy Only | | | Enemy Only |
Line 279: |
Line 279: |
| *** Even ships that cannot be targeted by airstrikes such as submarines can be chosen to defend against a given bomber. | | *** Even ships that cannot be targeted by airstrikes such as submarines can be chosen to defend against a given bomber. |
| *** Sunk ships cannot be chosen to defend<ref>https://twitter.com/Divinity_123/status/1564593185824841729</ref>, but sunk enemy ships can still activate [[#Anti-Air Cut-in|Anti-Air Cut-in]] for the fleet<ref>https://twitter.com/Divinity_123/status/1565631534362664960</ref> | | *** Sunk ships cannot be chosen to defend<ref>https://twitter.com/Divinity_123/status/1564593185824841729</ref>, but sunk enemy ships can still activate [[#Anti-Air Cut-in|Anti-Air Cut-in]] for the fleet<ref>https://twitter.com/Divinity_123/status/1565631534362664960</ref> |
− | * When a ship defends against a bomber, it rolls two concurrent but independent events, each with 50% chance of success: | + | * When a ship defends against a bomber, it rolls two concurrent but independent events, each with 50 % chance of success: |
| ** The first roll, denominated '''Proportional Shootdown''', or '''Prop''' for short, reduces the slot size by a given % value. | | ** The first roll, denominated '''Proportional Shootdown''', or '''Prop''' for short, reduces the slot size by a given % value. |
| ** The second roll, denominated '''Fixed Shootdown''', or '''Fixed''' for short, reduces the slot size by a given X value. | | ** The second roll, denominated '''Fixed Shootdown''', or '''Fixed''' for short, reduces the slot size by a given X value. |
− | ** There is therefore a chance of 25% to trigger both effects, 25% to trigger only Prop, 25% to trigger only Fixed, and 25% to trigger neither, for each bomber. | + | ** There is therefore a chance of 25 % to trigger both effects, 25 % to trigger only Prop, 25 % to trigger only Fixed, and 25 % to trigger neither, for each bomber. |
| ** Player-side ships are also guaranteed to shoot down at least +1 plane in addition to this, see [[#Anti-Air Cut-in|Anti-Air Cut-in]] for details. | | ** Player-side ships are also guaranteed to shoot down at least +1 plane in addition to this, see [[#Anti-Air Cut-in|Anti-Air Cut-in]] for details. |
| <references/> | | <references/> |
Line 960: |
Line 960: |
| !Accuracy {{Acc}}!!Damage Modifier | | !Accuracy {{Acc}}!!Damage Modifier |
| |- | | |- |
− | |0||112% | + | |0||112 % |
| |- | | |- |
− | |1||112% | + | |1||112 % |
| |- | | |- |
− | |2||117% | + | |2||117 % |
| |- | | |- |
− | |3+||120% | + | |3+||120 % |
| |} | | |} |
| | | |
Line 995: |
Line 995: |
| | | |
| ;Notes | | ;Notes |
− | * It is possible to achieve more than 100% activation rate. | + | * It is possible to achieve more than 100 % activation rate. |
| * There is another anti-air barrage animation in-game for only {{GreenAmmo}} [[AA Shell]]s. ''No effects were found for it.'' | | * There is another anti-air barrage animation in-game for only {{GreenAmmo}} [[AA Shell]]s. ''No effects were found for it.'' |
| ** The combination of a [[AA Shell]]s and the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} is also supposed to have extra effects. ''No effects were found for it.'' | | ** The combination of a [[AA Shell]]s and the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} is also supposed to have extra effects. ''No effects were found for it.'' |