Changes
→Day Battle Special Attacks (Artillery Spotting): Sources are in the column title "Trigger Chance".
'''Set up and Attack Modes'''
'''Set up and Attack Modes'''
Different set ups have chances to trigger different modes of attack
Different set ups provide chances to trigger various modes of attack.
{| class="article-table" style="width:900px;" border="0" cellpadding="1" cellspacing="1"
{| class="article-table" style="width:900px;" border="0" cellpadding="1" cellspacing="1"
|-
|-
! scope="col" style="text-align:center;" |The Remaining Slot
! scope="col" style="text-align:center;" |The Remaining Slot
! scope="col" style="text-align:center;" |Damage Modifier
! scope="col" style="text-align:center;" |Damage Modifier
! scope="col" style="text-align:center;" |[http://kancolle.wikia.com/wiki/Artillery_Spotting#The_Trigger_Chance_of_Artillery_Spotting:_.28Beta_ver..29 Trigger Chance]
! scope="col" style="text-align:center;" |[http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Mid-Term_Report_on_the_Artillery_Spotting_TRE_Project Trigger Chance]
|-
|-
| style="background-color: #59F;" |<font color="#FFF">'''Double Attack'''</font>
| style="background-color: #59F;" |<font color="#FFF">'''Double Attack'''</font>
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
|Any auxiliary equipment
|Any auxiliary equipment
| '''120%''' x 2
| '''120%''' '''x 2'''
|'''~50%'''
|'''~50%'''
|-
|-
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
| {{Template:Radar}}
| {{Template:Radar}}
| '''120%''' x 2
| '''120%''' '''x 2'''
|Additional 3%~10% ?
|''Additional 3%~10% ?''
|-
| style="background-color: #59F;" |<font color="#FFF">'''Double Attack'''</font>
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
| {{Seaplane}}
| '''120%''' '''x 2'''
|''Additional ~6% ?''
|-
|-
| style="background-color: Gold;" |'''Cut-In'''
| style="background-color: Gold;" |'''Cut-In'''
| style="background-color: Gold;" |'''Cut-In ( Radar )'''
| style="background-color: Gold;" |'''Cut-In ( Radar )'''
| {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}{{Template:Radar}}
| {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}{{Template:Radar}}
| -
| '''-'''
| '''110% ~ 120%'''
| '''110%'''......(Sec.Gun) ?
|Additional 22%~30% ?
'''120%'''......(RADAR)
|''Additional 22%~30% ?''
|-
|-
| style="background-color: Gold;" |'''Cut-In ( AP Shell )'''
| style="background-color: Gold;" |'''Cut-In ( AP Shell )'''
| {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}{{Template:RedAmmo}}
| {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}{{Template:RedAmmo}}
|<nowiki>-</nowiki>
|'''-'''
|'''130%'''
|'''110%'''......(Sec.Gun) ?
|Additional ~20%
'''130%'''......(AP SHELL)
|''Additional ~20%''
|-
|-
| style="background-color: #7B5;" |<font color="#FFF">'''Mixed Attack (AP)'''</font>
| style="background-color: #7B5;" |<font color="#FFF">'''Mixed Attack (AP)'''</font>
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}{{Template:RedAmmo}}
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}{{Template:RedAmmo}}
| -
| '''-'''
| '''120% '''x 2.....(DA),
| '''120% x 2'''.....(DA)
'''150%'''...........(CI)
'''150%'''...........(CI)
|'''~70%''' (Total)
|~'''75%''' (Total)
|-
|-
| style="background-color: #7B5;" |<font color="#FFF">'''Mixed Attack (Sec.Gun)'''</font>
| style="background-color: #7B5;" |<font color="#FFF">'''Mixed Attack (Sec.Gun)'''</font>
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}{{Template:YellowGun}}
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}{{Template:YellowGun}}
| -
| '''-'''
| '''120%''' x 2.....(DA),
| '''120%''' '''x 2'''.....(DA),
'''110%'''...........(CI)
'''110%'''...........(CI) ?
|'''~70%''' (Total)
|'''~75%''' (Total)
|}
|}
*[[File:KanColle-140425-16133343.png|thumb|Cut-in Type Mixed Attack Observed Fire with 2 Main & Type 91 AP Shell.]]These are the basic setups used in the game. You don't need to exactly follow the placement (1st slot = main, 3rd slot = seaplane, etc) as long as those equipment are placed on the same ship.
*[[File:KanColle-140425-16133343.png|thumb|Cut-in Type Mixed Attack Observed Fire with 2 Main & Type 91 AP Shell.]]These are the basic setups used in the game. You don't need to exactly follow the placement (1st slot = main, 3rd slot = seaplane, etc) as long as those equipment are placed on the same ship.
* Mixed Attacks provide chances for both day battle DA and CI.
* Mixed Attacks provide chances for both day battle DA and CI.
* When either CI or DA is not triggered by chance, the ship will just do a normal single attack, dealing 100% damage.
* When either CI or DA is not triggered by chance, the ship will just do a normal single attack, dealing 100% damage.
* Trigger chances are estimated under the following condition: AS+, FLoS = 300, companion ship..
* The enemy is capable of doing Artillery Spotting on your fleet, both DA & CI.
* The enemy is capable of doing Artillery Spotting on your fleet, both DA & CI.
* For more info on the Day Special Attack mechanics, you may visit page [http://kancolle.wikia.com/wiki/Artillery_Spotting Artillery Spotting].
* For more info on the Day Special Attack mechanics, you may visit page [http://kancolle.wikia.com/wiki/Artillery_Spotting Artillery Spotting].
* The flagship has ~15% higher chance in triggering Artillery Spotting.
* The flagship has ~15% higher chance in triggering Artillery Spotting.
* Losing Air Supremacy (AS+) to Air Superiority (AS) will lower the trigger chances by ~12%. Higher penalty for mixed attack.
* Losing Air Supremacy (AS+) to Air Superiority (AS) will lower the trigger chances by ~12%. Higher penalty for mixed attack.
* Higher fleet total LoS (line of sight) will slightly increase the chances, around 6% ~ 10% per 100 additional FLoS. Notice that FLoS equals to the sum of LoS stats from all the ships in your fleet, and no special formula is used to calculate them.
* Higher fleet total LoS (line of sight) will slightly increase the chances, around 5% ~ 10% per 100 additional FLoS. Notice that FLoS equals to the sum of LoS stats from all the ships in your fleet, and no special formula is used to calculate them.
* Regular cut-in & radar CI setups are the most sensitive on the change of FLoS, while the AP cut-in & hybrid setups are the least sensitive.
* Equipment set up will affect the chances (see the table above)
* Equipment set up will affect the chances (see the table above)
* Note that in pvp, it is possible to gain AS+ without any fighter power while your opponent only uses bombers (i.e. zero fighter power) to gain AS.
* Note that in pvp, it is possible to gain AS+ without any fighter power while your opponent only uses bombers (i.e. zero fighter power). In this case your fleet may use Artillery Spotting.
===Night Battle Special Attacks===
===Night Battle Special Attacks===