Changes

611 bytes added ,  9 years ago
→‎Day Battle Special Attacks (Artillery Spotting): Sources are in the column title "Trigger Chance".
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'''Set up and Attack Modes'''
 
'''Set up and Attack Modes'''
   −
Different set ups have chances to trigger different modes of attack
+
Different set ups provide chances to trigger various modes of attack.
 
{| class="article-table" style="width:900px;" border="0" cellpadding="1" cellspacing="1"
 
{| class="article-table" style="width:900px;" border="0" cellpadding="1" cellspacing="1"
 
|-
 
|-
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! scope="col" style="text-align:center;" |The Remaining Slot
 
! scope="col" style="text-align:center;" |The Remaining Slot
 
! scope="col" style="text-align:center;" |Damage Modifier
 
! scope="col" style="text-align:center;" |Damage Modifier
! scope="col" style="text-align:center;" |[http://kancolle.wikia.com/wiki/Artillery_Spotting#The_Trigger_Chance_of_Artillery_Spotting:_.28Beta_ver..29 Trigger Chance]
+
! scope="col" style="text-align:center;" |[http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Mid-Term_Report_on_the_Artillery_Spotting_TRE_Project Trigger Chance]
 
|-
 
|-
 
| style="background-color: #59F;" |<font color="#FFF">'''Double Attack'''</font>
 
| style="background-color: #59F;" |<font color="#FFF">'''Double Attack'''</font>
 
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
 
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
 
|Any auxiliary equipment
 
|Any auxiliary equipment
| '''120%''' x 2
+
| '''120%''' '''x 2'''
 
|'''~50%'''
 
|'''~50%'''
 
|-
 
|-
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| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
 
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
 
| {{Template:Radar}}
 
| {{Template:Radar}}
| '''120%''' x 2
+
| '''120%''' '''x 2'''
|Additional 3%~10% ?
+
|''Additional 3%~10% ?''
 +
|-
 +
| style="background-color: #59F;" |<font color="#FFF">'''Double Attack'''</font>
 +
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
 +
| {{Seaplane}}
 +
| '''120%''' '''x 2'''
 +
|''Additional ~6% ?''
 
|-
 
|-
 
| style="background-color: Gold;" |'''Cut-In'''
 
| style="background-color: Gold;" |'''Cut-In'''
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| style="background-color: Gold;" |'''Cut-In ( Radar )'''
 
| style="background-color: Gold;" |'''Cut-In ( Radar )'''
 
| {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}{{Template:Radar}}
 
| {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}{{Template:Radar}}
| -
+
| '''-'''
| '''110% ~ 120%'''
+
| '''110%'''......(Sec.Gun) ?
|Additional 22%~30% ?
+
'''120%'''......(RADAR)
 +
|''Additional 22%~30% ?''
 
|-
 
|-
 
| style="background-color: Gold;" |'''Cut-In ( AP Shell )'''
 
| style="background-color: Gold;" |'''Cut-In ( AP Shell )'''
 
| {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}{{Template:RedAmmo}}
 
| {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}{{Template:RedAmmo}}
|<nowiki>-</nowiki>
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|'''-'''
|'''130%'''
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|'''110%'''......(Sec.Gun) ?
|Additional ~20%
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'''130%'''......(AP SHELL)
 +
|''Additional ~20%''
 
|-
 
|-
 
| style="background-color: #7B5;" |<font color="#FFF">'''Mixed Attack (AP)'''</font>
 
| style="background-color: #7B5;" |<font color="#FFF">'''Mixed Attack (AP)'''</font>
 
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}{{Template:RedAmmo}}
 
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}{{Template:RedAmmo}}
| -
+
| '''-'''
| '''120% '''x 2.....(DA),
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| '''120% x 2'''.....(DA)
 
'''150%'''...........(CI)
 
'''150%'''...........(CI)
|'''~70%''' (Total)
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|~'''75%''' (Total)
 
|-
 
|-
 
| style="background-color: #7B5;" |<font color="#FFF">'''Mixed Attack (Sec.Gun)'''</font>
 
| style="background-color: #7B5;" |<font color="#FFF">'''Mixed Attack (Sec.Gun)'''</font>
 
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}{{Template:YellowGun}}
 
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}{{Template:YellowGun}}
| -
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| '''-'''
| '''120%''' x 2.....(DA),
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| '''120%''' '''x 2'''.....(DA),
'''110%'''...........(CI)
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'''110%'''...........(CI) ?
|'''~70%''' (Total)
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|'''~75%''' (Total)
 
|}
 
|}
 
*[[File:KanColle-140425-16133343.png|thumb|Cut-in Type Mixed Attack Observed Fire with 2 Main & Type 91 AP Shell.]]These are the basic setups used in the game. You don't need to exactly follow the placement (1st slot = main, 3rd slot = seaplane, etc) as long as those equipment are placed on the same ship.
 
*[[File:KanColle-140425-16133343.png|thumb|Cut-in Type Mixed Attack Observed Fire with 2 Main & Type 91 AP Shell.]]These are the basic setups used in the game. You don't need to exactly follow the placement (1st slot = main, 3rd slot = seaplane, etc) as long as those equipment are placed on the same ship.
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*  Mixed Attacks provide chances for both day battle DA and CI.
 
*  Mixed Attacks provide chances for both day battle DA and CI.
 
* When either CI or DA is not triggered by chance, the ship will just do a normal single attack, dealing 100% damage.
 
* When either CI or DA is not triggered by chance, the ship will just do a normal single attack, dealing 100% damage.
 +
*  Trigger chances are estimated under the following condition: AS+, FLoS = 300, companion ship..
 
* The enemy is capable of doing Artillery Spotting on your fleet, both DA & CI.
 
* The enemy is capable of doing Artillery Spotting on your fleet, both DA & CI.
 
* For more info on the Day Special Attack mechanics, you may visit page [http://kancolle.wikia.com/wiki/Artillery_Spotting Artillery Spotting].
 
* For more info on the Day Special Attack mechanics, you may visit page [http://kancolle.wikia.com/wiki/Artillery_Spotting Artillery Spotting].
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* The flagship has ~15% higher chance in triggering Artillery Spotting.
 
* The flagship has ~15% higher chance in triggering Artillery Spotting.
 
* Losing Air Supremacy (AS+) to Air Superiority (AS) will lower the trigger chances by ~12%. Higher penalty for mixed attack.
 
* Losing Air Supremacy (AS+) to Air Superiority (AS) will lower the trigger chances by ~12%. Higher penalty for mixed attack.
* Higher fleet total LoS (line of sight) will slightly increase the chances, around 6% ~ 10% per 100 additional FLoS. Notice that FLoS equals to the sum of LoS stats from all the ships in your fleet, and no special formula is used to calculate them.
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* Higher fleet total LoS (line of sight) will slightly increase the chances, around 5% ~ 10% per 100 additional FLoS. Notice that FLoS equals to the sum of LoS stats from all the ships in your fleet, and no special formula is used to calculate them.
 +
*  Regular cut-in & radar CI setups are the most sensitive on the change of FLoS, while the AP cut-in & hybrid setups are the least sensitive.
 
* Equipment set up will affect the chances (see the table above)
 
* Equipment set up will affect the chances (see the table above)
* Note that in pvp, it is possible to gain AS+ without any fighter power while your opponent only uses bombers (i.e. zero fighter power) to gain AS.
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* Note that in pvp, it is possible to gain AS+ without any fighter power while your opponent only uses bombers (i.e. zero fighter power). In this case your fleet may use Artillery Spotting.
 +
 
 +
 
    
===Night Battle Special Attacks===
 
===Night Battle Special Attacks===
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