Changes

→‎Night Combat Attacks: slight wording fix
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==Night Combat Attacks==
 
==Night Combat Attacks==
 
*Night battle damage depends on either the Firepower or Torpedo (or both!) stats for attack power, depending on the specifc attack type.  Consequently, DDs, CLs, CL(t)s and CAs have drastically increase strength at night.
 
*Night battle damage depends on either the Firepower or Torpedo (or both!) stats for attack power, depending on the specifc attack type.  Consequently, DDs, CLs, CL(t)s and CAs have drastically increase strength at night.
*Any vessel at night must not have taken more than moderate (orange) damage before nighttime in order to participate in night battle.
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*<span style="line-height:20px;color:rgb(0,0,0);">Any vessel at night must not have taken more than moderate (orange) damage before attacking in order to participate in night battle.</span>
 
*Main Gun = {{Template:RedGunMedium}}Red guns or 10cm High-angle Gun
 
*Main Gun = {{Template:RedGunMedium}}Red guns or 10cm High-angle Gun
 
*Secondary (Sub) Gun = {{Template:YellowGun}}Yellow guns / 12.7cm High-angle Gun / 8cm High-angle Gun
 
*Secondary (Sub) Gun = {{Template:YellowGun}}Yellow guns / 12.7cm High-angle Gun / 8cm High-angle Gun
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2 consecutive attack - total 120%. Always procs while cut-ins are only by chance and also affected by luck stat. (Japanese wiki confirmed that Yukikaze has a more chance of doing cut-ins than Shimakaze)
 
2 consecutive attack - total 120%. Always procs while cut-ins are only by chance and also affected by luck stat. (Japanese wiki confirmed that Yukikaze has a more chance of doing cut-ins than Shimakaze)
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==Effects of ship damage==
 
==Effects of ship damage==
 
Amount of damage on a ship will affect its performance.
 
Amount of damage on a ship will affect its performance.
Anonymous user