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| entext = Form a fleet consisting of ships with excellent anti-submarine warfare and anti-aircraft capabilities, and protect the transport ship routes!}}
 
| entext = Form a fleet consisting of ships with excellent anti-submarine warfare and anti-aircraft capabilities, and protect the transport ship routes!}}
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===Stage Guide===
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{{MapBranchingTable
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|id = 1-6
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|0 -> A/empty =
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* Meet '''ALL''' of the requirements
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** Amount of DD+DE ≧ 4
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** Fleet doesn't contain CA(V), BBV or CVL
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|0 -> C/battle =
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* Meet '''ANY''' of the requirements
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** Fleet contains CA, BBV or CVL
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** Amount of DD + DE in fleet is ≦ 3
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|G/resource -> F/battle =
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* Fleet consists of 1 CL + 5 [DD + DE]
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* 75% chance if the requirement isn't met
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|G/resource -> K/battle =
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* 25% chance if the requirement to go to node F isn't met
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|M/resource -> J/battle =
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*Meet '''ALL''' of the following requirements:
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** Fleet with at least 3 DD + DE
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** CVL + BBV + CA + CAV ≦ 2
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** Pass the LoS check by reaching 30 or higher with the F33 formula (C<sub>n</sub>=3)
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|M/resource -> L/battle =
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*Meet '''ANY''' of the following requirements:
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** CVL + BBV + CA + CAV ≧ 3
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** Fleet doesn't have 3 DD + DE
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** Fail the LoS check
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}}
 
{{AirControlSystem
 
{{AirControlSystem
 
| Map = 1-6 North
 
| Map = 1-6 North
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}}
 
}}
   −
===Stage Guide===
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=== Tips ===
{{#invoke:MapBranching|branchingTemplate
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|start_to_A = CL≤1 '''and''' DD≥4 '''and''' no other ship classes;<br/>Weighted Random towards A for all other DD+CL only fleets;<br/>Random with C if not fixed to either node
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|start_to_C = DD≤3,<br/>''or'' CA/BBV/CVL in fleet;<br/>Random with A if not fixed to either node
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|G_to_F = 1CL '''and''' 5DD;<br/>Random with K otherwise
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|G_to_K = Random with F<br/>May exist fleets that are fixed for K
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|M_to_J = Fleets not fixed towards L and passing LoS check
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|M_to_L = Certain fleets fix towards L;<br/>Otherwise failed LoS check for J
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}}
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Reaching node N '''7 times''' clears the map.
 
Reaching node N '''7 times''' clears the map.
 
* You are rewarded with a certain amount of resources upon reaching node N. The value depends on whether the resource bar is depleted or not.
 
* You are rewarded with a certain amount of resources upon reaching node N. The value depends on whether the resource bar is depleted or not.
 
* The resource bar will reset at midnight at the beginning of each month.
 
* The resource bar will reset at midnight at the beginning of each month.
* The map will be relocked at the beginning of each month until you have completed 1-5 for the month.
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* The map will be locked at the beginning of each month until you have completed 1-5 for the month.
 
* Clearing this map rewards you with '''1 [[Seasonal/Present Box 2014|Present Box]] & 75 ranking points'''. No medal.
 
* Clearing this map rewards you with '''1 [[Seasonal/Present Box 2014|Present Box]] & 75 ranking points'''. No medal.
 
* Double-arrow nodes (D, F, L) are Air Battle Only nodes like those first appearing in the Summer 2014 Event. Daytime combat at these nodes have two Aerial Combat phases but no shelling.
 
* Double-arrow nodes (D, F, L) are Air Battle Only nodes like those first appearing in the Summer 2014 Event. Daytime combat at these nodes have two Aerial Combat phases but no shelling.
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***You can bring either 2 AV or Akitsu Maru + CAV to have a chance at avoiding defeat at Node F, but this fleet can go from G to K which is hard for a light fleet.
 
***You can bring either 2 AV or Akitsu Maru + CAV to have a chance at avoiding defeat at Node F, but this fleet can go from G to K which is hard for a light fleet.
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Branching rules:
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<br/>'''Branching rules:'''
 
* The following ship types are not allowed on this map: (F)BB, CV, CLT, SS(V)
 
* The following ship types are not allowed on this map: (F)BB, CV, CLT, SS(V)
 
* You may only use BBV, CA(V), CVL, AV, CL, DD, [[Akitsumaru]], [[Katori]], [[Kashima]], [[Akashi]], and [[Taigei]].
 
* You may only use BBV, CA(V), CVL, AV, CL, DD, [[Akitsumaru]], [[Katori]], [[Kashima]], [[Akashi]], and [[Taigei]].
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***You can bring either 2 AV or Akitsu Maru + CAV to have a chance at avoiding defeat at Node F, but this fleet can go from G to K which is hard for a light fleet.
 
***You can bring either 2 AV or Akitsu Maru + CAV to have a chance at avoiding defeat at Node F, but this fleet can go from G to K which is hard for a light fleet.
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=== Tips ===
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<br/>'''Additional Notes'''
 
* Node E is a good place for players above Level 80 HQ to complete [[Quests#Bd8|Bd8]] (Sink 6 Submarines) and [[Quests#Bw5|Bw5]] (Sink 15 Submarines).
 
* Node E is a good place for players above Level 80 HQ to complete [[Quests#Bd8|Bd8]] (Sink 6 Submarines) and [[Quests#Bw5|Bw5]] (Sink 15 Submarines).
 
* Equipping a damecon (Repair Team) onto your flagship might be a good idea if by some chance the flagship takes heavy damage at node B, since it allows you to advance to the end node (Node N). Since the damecon is only used upon entering the next fight it'll remain in your inventory upon completing the stage.
 
* Equipping a damecon (Repair Team) onto your flagship might be a good idea if by some chance the flagship takes heavy damage at node B, since it allows you to advance to the end node (Node N). Since the damecon is only used upon entering the next fight it'll remain in your inventory upon completing the stage.
'''Recommended Fleet Compositions:'''
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<br/>'''Recommended Fleet'''
 
*A - E - G - F - B - N:
 
*A - E - G - F - B - N:
** 1CL + 5DD: This is so far the only composition that guarantees A -> E -> G -> F -> B -> N. However this fleet will not be able to fight back at node F, so expect your win rate to go down slightly.
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** 1 CL + 5 DD: This is so far the only composition that guarantees A -> E -> G -> F -> B -> N. However this fleet will not be able to fight back at node F, so expect your win rate to go down slightly.
**6 DD ''or'' 2 CL + 4 DD: Similar to 1CL+5DD setup, but has chance to go G -> K.
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**6 DD ''or'' 2 CL + 4 DD: Similar to 1 CL + 5 DD setup, but has chance to go G -> K.
 
**Akitsu Maru + CAV + 4 DD ''or'' 2 AV + 4 DD: May be able to get B Victory at Node F, but can go G -> K.
 
**Akitsu Maru + CAV + 4 DD ''or'' 2 AV + 4 DD: May be able to get B Victory at Node F, but can go G -> K.
  
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