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| ==Branching Table== | | ==Branching Table== |
| {{MapBranchingTable | | {{MapBranchingTable |
− | |title = E-1 Branching Rules (Start Points) ▼/▲ | + | |title = E-1 Branching Rules ▼/▲ |
− | |id = | + | |id = 59-1 |
− | |0 -> 1 = | + | |order = 0,1,2,A,C,C1,C2,E,G |
| + | |0 -> 1 = * If Start Point 2 is unlocked, meet '''ANY''' of the following requirements: |
| + | ** Amount of CV(B) + AO ≥ 1 |
| + | ** Fleet contains at least 1(F)BB(V) and 1AV |
| + | ** Amount of CL ≥ 3 * |
| + | |0 -> 2 = * Does not meet requirements for Start Point 1 |
| + | |2 -> I/battle = * Does not meet requirements to go to J |
| + | |2 -> J/battle = * Meet '''ALL''' of the following requirements: |
| + | ** Amount of LHA = 0 |
| + | ** Amount of (F)BB(V) ≤ 2 |
| + | ** Amount of CVL ≤ 1 |
| + | ** Amount of DD ≥ 2 |
| + | ** If Slow Fleet: |
| + | *** Amount of LHA = 0 |
| + | *** Amount of (F)BB(V) + CVL ≤ 1 |
| + | *** Amount of CL ≥ 1 |
| + | *** Amount of DD + DE ≥ 2 |
| + | |A/empty -> B/battle = * '''Force''' B, if amount of DD + DE = 0 |
| + | * Meet '''ALL''' of the following requirements: |
| + | ** Amount of AO = 0 |
| + | ** Amount of (F)BB(V) + CV(B/L) ≤ 2 |
| + | ** Amount of CL + AV ≥ 1 |
| + | ** Amount of DD ≥ 2 |
| + | |A/empty -> C1/battle = * Does not meet the requirements to go to B or D |
| + | |A/empty -> D/battle = * Meet '''ALL''' of the following requirements: |
| + | ** Does not meet the requirements to go to B |
| + | ** If amount of (F)BB(V) + CV(B/L) + CAV + AV = 4, then amount of DD ≥ 2 |
| + | ** Amount of SS(V) = 0 |
| + | |C/empty -> C1/battle, C2/battle = Active Branching |
| + | |C1/battle -> D/battle = * Does not meet the requirements to go to E |
| + | |C1/battle -> E/empty = * Meet '''ALL''' of the following requirements: |
| + | ** Amount of SS(V) = 0 |
| + | ** Amount of (F)BB(V) + CV(B) ≤ 1 |
| + | |C2/battle -> C1/battle = * Does not meet the requirements to go to L |
| + | |C2/battle -> L/battle = * Meet '''ALL''' of the following requirements: |
| + | ** Fast Fleet |
| + | ** Amount of AV ≥ 1 |
| + | ** Amount of (F)BB(V) ≤ 1 |
| + | ** Amount of CV(B) = 0 |
| + | ** Amount of DD ≥ 2 |
| + | |E/empty -> F, G/pink = Active Branching |
| + | |G/pink -> H/gray = * From Start Point 1 |
| + | |G/pink -> K/battle = * From Start Point 2 |
| + | |G/pink -> L/battle = * From Start Point 2 |
| + | * If Fast+, then amount of DD ≥ 2 * |
| + | * Otherwise, meet '''ALL''' of the following requirements: |
| + | ** Route to L is unlocked |
| + | ** Fast Fleet |
| + | ** Amount of (F)BB(V) + CVL ≤ 1 |
| + | *** If amount of (F)BB(V) + CVL = 1, then amount of DD ≥ 4 |
| + | ** Amount of CL ≤ 1 |
| + | ** Amount of DD ≥ 3 |
| }} | | }} |
| | | |
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| =Dark's Day 1 Guide= | | =Dark's Day 1 Guide= |
| ==Map Overview== | | ==Map Overview== |
− | E1 is a single fleet, one main phase map with 2 unlocking phases before the HP Phase. | + | E1 is a single fleet one phase map, with 2 unlocking phases before the boss Phase. |
| | | |
− | * 1 [[LBAS]] is available to sortie on this map | + | * 2 [[LBAS]] are available on this map: |
| + | ** Only 1 can be set on '''Sortie''', the other being limited to '''Defense''', |
| * This map uses 1 lock: | | * This map uses 1 lock: |
− | ** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''1st Fleet''', Starting point 1 | + | ** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''Home Fleet''' (reused in E-2 & E-3) |
| | | |
− | ==Phase 0.3: Unlock the Second Starting Point== | + | * {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on installation nodes {{MapRoute|I|red|M|red}}. |
| + | |
| + | ==Phase 0.3: Unlock The Second Starting Point== |
| The following steps have to be performed to unlock the transport phase. | | The following steps have to be performed to unlock the transport phase. |
− | * The [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] tag is used in this phase.
| |
| | | |
| {|class="wikitable" | | {|class="wikitable" |
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| | Hard || Sx2 || Reach x2 || Reach x2 | | | Hard || Sx2 || Reach x2 || Reach x2 |
| |- | | |- |
− | | Medium|| ? || ? || ? | + | | Medium|| ? || Reach x? || Reach x? |
| |- | | |- |
− | | Easy || ? || ? || ? | + | | Easy || S?x1 || Reach x1 || Reach x1 |
| |- | | |- |
| | Casual|| ? || ? || ? | | | Casual|| ? || ? || ? |
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| <tabber> | | <tabber> |
| |-|Node C2= | | |-|Node C2= |
− | * Single Fleet: '''0-1 CV, CL, 4 DD''' | + | * Single Fleet: '''0-1 CV, CL, 4 DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] |
| * Route: {{MapRoute|1||A|blue|B|red|C|blue|C2|red}} | | * Route: {{MapRoute|1||A|blue|B|red|C|blue|C2|red}} |
| * The CV can be a throwaway as they will not be used in the main phase. | | * The CV can be a throwaway as they will not be used in the main phase. |
| * Have DD setup for ASW if {{MapRoute|B|red}} is an issue. | | * Have DD setup for ASW if {{MapRoute|B|red}} is an issue. |
− | * LBAS Range to {{MapRoute|C2|red}} =is 7. There is no air power at the node. | + | * LBAS Range to {{MapRoute|C2|red}} is 7. There is no air power at the node. |
| | | |
| |-|Node F= | | |-|Node F= |
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| </tabber> | | </tabber> |
| | | |
− | ==Phase 0.6: Unlock the Boss== | + | ==Phase 0.6: Unlock The Boss== |
| The following steps have to be performed to unlock the transport phase. | | The following steps have to be performed to unlock the transport phase. |
− | * The [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] tag is used in this phase.
| |
| | | |
| {|class="wikitable" | | {|class="wikitable" |
− | ! !! B !! L !! LBAS | + | ! !! B !! L !! K!! LBAS |
| |- | | |- |
− | | Hard || S || S || AS | + | | Hard || S || 2x S|| S|| AS |
| |- | | |- |
− | | Medium|| ? || ? || ? | + | | Medium|| ? || ? || ?|| AS |
| |- | | |- |
− | | Easy || ? || ? || ? | + | | Easy || - || 2x S?|| ? || AS |
| |- | | |- |
− | | Casual|| ? || ? || ? | + | | Casual|| - || ? || ? || ? |
| |} | | |} |
| | | |
| <tabber> | | <tabber> |
| |-|Node B= | | |-|Node B= |
− | * Single Fleet: '''CV, CL, 4 DD''' | + | * Single Fleet: '''CV, CL, 4 DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] |
| * Route: {{MapRoute|1||A|blue|B|red}} | | * Route: {{MapRoute|1||A|blue|B|red}} |
| + | * Bringing [[ASW]] is required to clear the node. |
| | | |
− | |-|Node L= | + | |-|Node L & K= |
− | * Single Fleet: '''1 BB, 1 CL, 4 DD''' | + | * Single Fleet: '''1 BB, 1 CL, 4 DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] |
| * Route: {{MapRoute|2||J|red|G|pink|K|red|L|red}} | | * Route: {{MapRoute|2||J|red|G|pink|K|red|L|red}} |
| * Comp is similar to the Boss killing comp used for Phase 1. | | * Comp is similar to the Boss killing comp used for Phase 1. |
| + | * Bringing [[ASW]] is required to clear {{MapRoute|K|red}}. |
| | | |
| |-|Node LBAS= | | |-|Node LBAS= |
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| </tabber> | | </tabber> |
| | | |
− | * CV is required in the fleet to start at Point 1 once Point 2 is unlocked. | + | * CV is required in the fleet to start at Point 1 once Point 2 is unlocked, notably to reach {{MapRoute|B|red}}. |
| | | |
| ==Phase 1: Boss HP== | | ==Phase 1: Boss HP== |
− | * Single Fleet: '''1 BB, 1 CL, 4 DD''' | + | * Single Fleet: '''1 BB, 1 CL, 4 DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] |
| * Route: {{MapRoute|2||J|red|G|pink|L|red|M|red}} | | * Route: {{MapRoute|2||J|red|G|pink|L|red|M|red}} |
| * LoS Check: ?? | | * LoS Check: ?? |
| * Using [[Boss Support]] is highly recommended for Last Dance for higher difficulties. | | * Using [[Boss Support]] is highly recommended for Last Dance for higher difficulties. |
− | * The boss is an [[Installation]] Type boss. | + | * The boss is an [[Installation]]. |
− | ** [[Landing Equipment]] is highly recommended to try and deal with both the Boss and the ([[Pillbox]]es) that appeared alongside the boss | + | ** [[Anti-Installation Equipment]] are highly recommended to defeat both the Boss and the [[Pillbox]]es ("hard skin [[installation]]s"). |
| * LBAS Range = 5 AD/AP = 33/65 for '''HARD''' | | * LBAS Range = 5 AD/AP = 33/65 for '''HARD''' |
− | * There are [[PT boat]] that appear along the way to the boss and at the boss node. | + | * There are [[PT boat]] that appear along the way to the boss and at the boss node's Last Dance. |
− | {{Anti-PT Imp Setups}} | + | {{Anti-PT boat}} |
| | | |
| =YY's Guide= | | =YY's Guide= |