Changes

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*It is therefore highly encouraged to clear 1-6 each month to earn those easy to get resources,
 
*It is therefore highly encouraged to clear 1-6 each month to earn those easy to get resources,
 
*1-6 additionally reward a {{PBox}} [[Present Box]] which is a nice asset for emergency situations.
 
*1-6 additionally reward a {{PBox}} [[Present Box]] which is a nice asset for emergency situations.
 +
 +
====6-3 Spacial Case====
 +
[[6-3]] has ''"Aerial Reconnaissance Nodes"''' and not "resource nodes", being a special kind of nodes only seen here, giving ammo {{Ammo}}, bauxite {{Bauxite}}, and DevMats {{DM}}.
 +
*''See [[Air Reconnaissance|here]] for more details.
    
===Expedition Tips===
 
===Expedition Tips===
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===Landing Craft Carriers===
 
===Landing Craft Carriers===
 
Here is a list of the Landing Equipment {{Landing Craft}}/{{Amphibious Tank}} capable ships, used in sorties and expeditions.
 
Here is a list of the Landing Equipment {{Landing Craft}}/{{Amphibious Tank}} capable ships, used in sorties and expeditions.
*Note that {{Ship/Link|Kinu/Kai Ni}} have special behaviours in those cases.
+
*Note that {{Ship/Link|Kinu/Kai Ni}} has special behaviours in those cases.
 
{{Landing_Craft/Amphibious_Tank_Capable_Ships}}
 
{{Landing_Craft/Amphibious_Tank_Capable_Ships}}
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<tabber>
 
<tabber>
 
Sortie=
 
Sortie=
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==[[2-4]]==
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Node {{MapRoute|N|green}} is a "normal resource node" rewarding 20~60 {{Ammo}}
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 +
When doing {{DM}} DevMat farming, it is possible to further advance to node {{MapRoute|N|green}} with some fleets.
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*''See below for more details.
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 +
;Recommended Fleets
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*'''1-2AO, 1AV/AS, 1-2CVL, 1-3CL(T), 0-2SS(V)
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*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red|K|blue|N|green}} / {{MapRoute|B|red|G|green|H|blue|I|red|K|blue|N|green}} (not 100% routing)
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**It is recommended to use CVL instead of CV(B) for 60 % of avoiding the maelstrom node.
 +
 
==[[3-2]]==
 
==[[3-2]]==
 
Node {{MapRoute|B|green}} is a "normal resource node" rewarding 50~150 {{Ammo}}
 
Node {{MapRoute|B|green}} is a "normal resource node" rewarding 50~150 {{Ammo}}
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|{{Q|By12}}||9||Choice
 
|{{Q|By12}}||9||Choice
 
|-
 
|-
|{{Q|Cy1}}||rowspan=5|{{Qpvp}}||5||Choice
+
|{{Q|Cy1}}||rowspan=6|{{Qpvp}}||5||Choice
 
|-
 
|-
 
|{{Q|Cy2}}||4||Choice
 
|{{Q|Cy2}}||4||Choice
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|-
 
|-
 
|{{Q|Cy11}}||3||Choice
 
|{{Q|Cy11}}||3||Choice
 +
|-
 +
|{{Q|Cy12}}||2||Choice
 
|-
 
|-
 
|{{Q|Dy1}}||rowspan=4|{{Qexpedition}}||5||Choice
 
|{{Q|Dy1}}||rowspan=4|{{Qexpedition}}||5||Choice
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*It is recommended to farm for {{IR}} Buckets too, as they are rewarded on the off-route path (see above).
 
*It is recommended to farm for {{IR}} Buckets too, as they are rewarded on the off-route path (see above).
 
*It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm maelstrom.
 
*It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm maelstrom.
*After reaching node {{MapRoute|G|green}}, it is possible to refresh the game to save time and resources.
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*After reaching node {{MapRoute|G|green}}, '''it is possible to refresh the game to save time and resources'''.
    
;Recommended Fleets
 
;Recommended Fleets
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**When farming for buckets too, no CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse.
 
**When farming for buckets too, no CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse.
   −
*'''1AO/AS, 2CVL, 3CL(T)
+
*'''1-2AO, 0-1AV/AS, 1-2CVL, 1-3CL(T), 0-2SS(V)
 
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} / {{MapRoute|B|red|G|green|H|blue|I|red}}  
 
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} / {{MapRoute|B|red|G|green|H|blue|I|red}}  
 
**It is recommended to use CVL instead of CV(B) for 60 % of avoiding the maelstrom node.
 
**It is recommended to use CVL instead of CV(B) for 60 % of avoiding the maelstrom node.
 +
**The AV/AS are only needed to reach node {{MapRoute|N|green}} for {{Ammo}} farming (not 100% routing).
    
;Equipment Setups
 
;Equipment Setups
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|{{Q|By11}}||8||Choice
 
|{{Q|By11}}||8||Choice
 
|-
 
|-
|{{Q|Cy1}}||rowspan=6|{{Qpvp}}||4||Choice
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|{{Q|Cy1}}||rowspan=7|{{Qpvp}}||4||Choice
 
|-
 
|-
 
|{{Q|Cy2}}||6||Choice
 
|{{Q|Cy2}}||6||Choice
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|-
 
|-
 
|{{Q|Cy11}}||3||Choice
 
|{{Q|Cy11}}||3||Choice
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|-
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|{{Q|Cy12}}||7||Choice
 
|-
 
|-
 
|{{Q|Dy3}}||rowspan=5|{{Qexpedition}}||7||Choice
 
|{{Q|Dy3}}||rowspan=5|{{Qexpedition}}||7||Choice
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|{{Q|By12}}||4||Choice
 
|{{Q|By12}}||4||Choice
 
|-
 
|-
|{{Q|Cy3}}||rowspan=5|{{Qpvp}}||3||Choice
+
|{{Q|Cy3}}||rowspan=6|{{Qpvp}}||3||Choice
 
|-
 
|-
 
|{{Q|Cy7}}||3||Choice
 
|{{Q|Cy7}}||3||Choice
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|-
 
|-
 
|{{Q|Cy10}}||4||Choice
 
|{{Q|Cy10}}||4||Choice
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|-
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|{{Q|Cy12}}||2||Choice
 
|-
 
|-
 
|{{Q|Dy1}}||rowspan=5|{{Qexpedition}}||3||Choice
 
|{{Q|Dy1}}||rowspan=5|{{Qexpedition}}||3||Choice
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