Changes

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*It is therefore highly encouraged to clear 1-6 each month to earn those easy to get resources,
 
*It is therefore highly encouraged to clear 1-6 each month to earn those easy to get resources,
 
*1-6 additionally reward a {{PBox}} [[Present Box]] which is a nice asset for emergency situations.
 
*1-6 additionally reward a {{PBox}} [[Present Box]] which is a nice asset for emergency situations.
 +
 +
====6-3 Spacial Case====
 +
[[6-3]] has ''"Aerial Reconnaissance Nodes"''' and not "resource nodes", being a special kind of nodes only seen here, giving ammo {{Ammo}}, bauxite {{Bauxite}}, and DevMats {{DM}}.
 +
*''See [[Air Reconnaissance|here]] for more details.
    
===Expedition Tips===
 
===Expedition Tips===
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**Some expeditions will reward a '''"high"''' amount of resources, but on a '''long timer''', being great on an "absolute gain" perspective, being more suited alongside '''AFK periods'''.
 
**Some expeditions will reward a '''"high"''' amount of resources, but on a '''long timer''', being great on an "absolute gain" perspective, being more suited alongside '''AFK periods'''.
 
*Regarding consumables:
 
*Regarding consumables:
**Some expeditions will reward a "fixed" consumable, being rewarded 50% of the time,
+
**Some expeditions will reward a "fixed" consumable, being rewarded 50 % of the time,
 
**Some expeditions will reward a "GS" consumable, being rewarded with "Great Success" only,
 
**Some expeditions will reward a "GS" consumable, being rewarded with "Great Success" only,
 
**Since no expedition rewards more than very few consumables, there is no "long timer" expedition adequate for farming, unless the consumable is a side reward of other resources.
 
**Since no expedition rewards more than very few consumables, there is no "long timer" expedition adequate for farming, unless the consumable is a side reward of other resources.
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===Landing Craft Carriers===
 
===Landing Craft Carriers===
 
Here is a list of the Landing Equipment {{Landing Craft}}/{{Amphibious Tank}} capable ships, used in sorties and expeditions.
 
Here is a list of the Landing Equipment {{Landing Craft}}/{{Amphibious Tank}} capable ships, used in sorties and expeditions.
*Note that {{Ship/Link|Kinu/Kai Ni}} have special behaviours in those cases.
+
*Note that {{Ship/Link|Kinu/Kai Ni}} has special behaviours in those cases.
 
{{Landing_Craft/Amphibious_Tank_Capable_Ships}}
 
{{Landing_Craft/Amphibious_Tank_Capable_Ships}}
   Line 61: Line 65:  
Node {{MapRoute|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}}
 
Node {{MapRoute|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}}
   −
*The maximum possible {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped to maximize fuel gain.
+
*The maximum possible {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} [[Amphibious Vehicle]]s should be equipped to maximize fuel gain.
 
**{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute.  
 
**{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute.  
 
**Only using those equipment in the fleet is a viable solution.
 
**Only using those equipment in the fleet is a viable solution.
*When lacking enough Amphibious Tanks for SS(V), Drum-capable SS are recommended as a substitute.
+
*When lacking enough Amphibious Vehicles for SS(V), Drum-capable SS are recommended as a substitute.
*When using an AO, the reach rate is 100%, but is only 80% when using an AV instead.
+
*When using an AO, the reach rate is 100 %, but is only 80 % when using an AV instead.
 
*Once the first battle is complete, "retreat" and "[[resupply]]" before going back out.
 
*Once the first battle is complete, "retreat" and "[[resupply]]" before going back out.
 
If done correctly, this can result in an outstanding fuel gain that can surpass [[expedition]] gains.
 
If done correctly, this can result in an outstanding fuel gain that can surpass [[expedition]] gains.
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! SS(V)
 
! SS(V)
 
| {{Amphibious Tank}}{{Amphibious Tank}}
 
| {{Amphibious Tank}}{{Amphibious Tank}}
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Tanks.
+
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Vehicles.
 
*Drum-capable SS are also recommended as a substitute.
 
*Drum-capable SS are also recommended as a substitute.
 
|}
 
|}
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<tabber>
 
<tabber>
 
Sortie=
 
Sortie=
 +
==[[2-4]]==
 +
Node {{MapRoute|N|green}} is a "normal resource node" rewarding 20~60 {{Ammo}}
 +
 +
When doing {{DM}} DevMat farming, it is possible to further advance to node {{MapRoute|N|green}} with some fleets.
 +
*''See below for more details.
 +
 +
;Recommended Fleets
 +
*'''1-2AO, 1AV/AS, 1-2CVL, 1-3CL(T), 0-2SS(V)
 +
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red|K|blue|N|green}} / {{MapRoute|B|red|G|green|H|blue|I|red|K|blue|N|green}} (not 100% routing)
 +
**It is recommended to use CVL instead of CV(B) for 60 % of avoiding the maelstrom node.
 +
 
==[[3-2]]==
 
==[[3-2]]==
 
Node {{MapRoute|B|green}} is a "normal resource node" rewarding 50~150 {{Ammo}}
 
Node {{MapRoute|B|green}} is a "normal resource node" rewarding 50~150 {{Ammo}}
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! SS(V)
 
! SS(V)
 
| {{Amphibious Tank}}{{Amphibious Tank}}
 
| {{Amphibious Tank}}{{Amphibious Tank}}
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Tanks.
+
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Vehicles.
 
*Drum-capable SS are also recommended as a substitute.
 
*Drum-capable SS are also recommended as a substitute.
 
|}
 
|}
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! SS(V)
 
! SS(V)
 
| {{Amphibious Tank}}{{Amphibious Tank}}
 
| {{Amphibious Tank}}{{Amphibious Tank}}
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Tanks.
+
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Vehicles.
 
*Drum-capable SS are also recommended as a substitute.
 
*Drum-capable SS are also recommended as a substitute.
 
|-
 
|-
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==[[2-4]]==
 
==[[2-4]]==
 
Node {{MapRoute|A|green}} is a "special resource node" rewarding 1 {{IR}}.
 
Node {{MapRoute|A|green}} is a "special resource node" rewarding 1 {{IR}}.
*Using 4 {{LandingCraft}} [[Landing Craft]] and/or {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} give a 50% chance of rewarding 2 {{IR}}.
+
*Using 4 {{LandingCraft}} [[Landing Craft]] and/or {{Amphibious Tank}} [[Amphibious Vehicle]]s give a 33 % chance of rewarding 2 {{IR}}.
 
*Using more than 4 will not increase this rate.
 
*Using more than 4 will not increase this rate.
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* 3CV, 2-3CA(V)/CL/SS(V), 0-1DD
 
* 3CV, 2-3CA(V)/CL/SS(V), 0-1DD
 
*Route = {{MapRoute|B|red|C|purple|F|red|A|green}}
 
*Route = {{MapRoute|B|red|C|purple|F|red|A|green}}
**50% chance to route to {{MapRoute|A|green}}, 50% to {{MapRoute|G|green}}
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**50 % chance to route to {{MapRoute|A|green}}, 50 % to {{MapRoute|G|green}}
 
**No CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse.
 
**No CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse.
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|{{Q|By12}}||9||Choice
 
|{{Q|By12}}||9||Choice
 
|-
 
|-
|{{Q|Cy1}}||rowspan=5|{{Qpvp}}||5||Choice
+
|{{Q|Cy1}}||rowspan=6|{{Qpvp}}||5||Choice
 
|-
 
|-
 
|{{Q|Cy2}}||4||Choice
 
|{{Q|Cy2}}||4||Choice
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|-
 
|-
 
|{{Q|Cy11}}||3||Choice
 
|{{Q|Cy11}}||3||Choice
 +
|-
 +
|{{Q|Cy12}}||2||Choice
 
|-
 
|-
 
|{{Q|Dy1}}||rowspan=4|{{Qexpedition}}||5||Choice
 
|{{Q|Dy1}}||rowspan=4|{{Qexpedition}}||5||Choice
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*It is recommended to farm for {{IR}} Buckets too, as they are rewarded on the off-route path (see above).
 
*It is recommended to farm for {{IR}} Buckets too, as they are rewarded on the off-route path (see above).
 
*It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm maelstrom.
 
*It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm maelstrom.
*After reaching node {{MapRoute|G|green}}, it is possible to refresh the game to save time and resources.
+
*After reaching node {{MapRoute|G|green}}, '''it is possible to refresh the game to save time and resources'''.
    
;Recommended Fleets
 
;Recommended Fleets
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* 3CV(L), 1AO, 2SS(V)
 
* 3CV(L), 1AO, 2SS(V)
 
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}}
 
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}}
**50% chance to route to {{MapRoute|A|green}}, 50% to {{MapRoute|G|green}}
+
**50 % chance to route to {{MapRoute|A|green}}, 50 % to {{MapRoute|G|green}}
 
**When farming for buckets too, no CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse.
 
**When farming for buckets too, no CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse.
   −
*'''1AO/AS, 2CVL, 3CL(T)
+
*'''1-2AO, 0-1AV/AS, 1-2CVL, 1-3CL(T), 0-2SS(V)
 
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} / {{MapRoute|B|red|G|green|H|blue|I|red}}  
 
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} / {{MapRoute|B|red|G|green|H|blue|I|red}}  
**It is recommended to use CVL instead of CV(B) for 60% of avoiding the maelstrom node.
+
**It is recommended to use CVL instead of CV(B) for 60 % of avoiding the maelstrom node.
 +
**The AV/AS are only needed to reach node {{MapRoute|N|green}} for {{Ammo}} farming (not 100% routing).
    
;Equipment Setups
 
;Equipment Setups
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|{{Q|By11}}||8||Choice
 
|{{Q|By11}}||8||Choice
 
|-
 
|-
|{{Q|Cy1}}||rowspan=6|{{Qpvp}}||4||Choice
+
|{{Q|Cy1}}||rowspan=7|{{Qpvp}}||4||Choice
 
|-
 
|-
 
|{{Q|Cy2}}||6||Choice
 
|{{Q|Cy2}}||6||Choice
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|-
 
|-
 
|{{Q|Cy11}}||3||Choice
 
|{{Q|Cy11}}||3||Choice
 +
|-
 +
|{{Q|Cy12}}||7||Choice
 
|-
 
|-
 
|{{Q|Dy3}}||rowspan=5|{{Qexpedition}}||7||Choice
 
|{{Q|Dy3}}||rowspan=5|{{Qexpedition}}||7||Choice
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|{{Q|By12}}||4||Choice
 
|{{Q|By12}}||4||Choice
 
|-
 
|-
|{{Q|Cy3}}||rowspan=5|{{Qpvp}}||3||Choice
+
|{{Q|Cy3}}||rowspan=6|{{Qpvp}}||3||Choice
 
|-
 
|-
 
|{{Q|Cy7}}||3||Choice
 
|{{Q|Cy7}}||3||Choice
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|-
 
|-
 
|{{Q|Cy10}}||4||Choice
 
|{{Q|Cy10}}||4||Choice
 +
|-
 +
|{{Q|Cy12}}||2||Choice
 
|-
 
|-
 
|{{Q|Dy1}}||rowspan=5|{{Qexpedition}}||3||Choice
 
|{{Q|Dy1}}||rowspan=5|{{Qexpedition}}||3||Choice
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|{{Q|Gy4}}||2||Choice
 
|{{Q|Gy4}}||2||Choice
 
|}
 
|}
 +
 +
;{{Q|Fd6}} Special Case
 +
Unlike all other quests, Fd6 requires to perform an [[improvement]] in order to be completed, meaning that screws have to be consumed.
 +
*This quest is then to be taken as a "daily improvement 1 screw discount" for any improvement, saving screws in the long term.
 +
*In addition, as upgrading {{Rations}} {{EquipmentLink|Combat Ration|text=Onigiris}} up to +6★ cost '''0''' screw, it is possible to farm some screw by upgrading a ration once a day while doing this quest.
 +
 
</tabber>
 
</tabber>
 
</div>
 
</div>
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