Changes

Line 21: Line 21:  
{{Gain Modifier Sp}}
 
{{Gain Modifier Sp}}
 
{{Gain Modifier Sp2}}
 
{{Gain Modifier Sp2}}
* '''A battle has to be completed (win or loss) after the resource node''' in order to claim the resources.
+
* '''A battle has to be completed (win or loss) after the resource node''' in order to claim the resources (refreshing the game will not work).
 
** Exceptions are resource nodes that are dead-end nodes.
 
** Exceptions are resource nodes that are dead-end nodes.
*In the following guide, {{Landing Craft}} and {{Amphibious Tank}} are fully interchangeable, and on refer to "type A craft"
+
** Items are rewarded in any situation, so refreshing the game is fine to farm them.
 +
*In the following guide, {{Landing Craft}} and {{Amphibious Tank}} are fully interchangeable, and refer to "type A craft"
 +
 
 +
====1-6 Spacial Case====
 +
[[1-6]] is a unique case for farming, not listed in the following guide. Unlike all other node types, the final node {{MapRoute|N}} in 1-6 rewards great amount of all four resources {{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}, but only for the 7 clearing runs.
 +
*It is therefore highly encouraged to clear 1-6 each month to earn those easy to get resources,
 +
*1-6 additionally reward a {{PBox}} [[Present Box]] which is a nice asset for emergency situations.
 +
 
 +
====6-3 Spacial Case====
 +
[[6-3]] has ''"Aerial Reconnaissance Nodes"''' and not "resource nodes", being a special kind of nodes only seen here, giving ammo {{Ammo}}, bauxite {{Bauxite}}, and DevMats {{DM}}.
 +
*''See [[Air Reconnaissance|here]] for more details.
    
===Expedition Tips===
 
===Expedition Tips===
Line 31: Line 41:  
**Some expeditions will reward a '''"high"''' amount of resources, but on a '''long timer''', being great on an "absolute gain" perspective, being more suited alongside '''AFK periods'''.
 
**Some expeditions will reward a '''"high"''' amount of resources, but on a '''long timer''', being great on an "absolute gain" perspective, being more suited alongside '''AFK periods'''.
 
*Regarding consumables:
 
*Regarding consumables:
**Some expeditions will reward a "fixed" consumable, being rewarded 50% of the time,
+
**Some expeditions will reward a "fixed" consumable, being rewarded 50 % of the time,
 
**Some expeditions will reward a "GS" consumable, being rewarded with "Great Success" only,
 
**Some expeditions will reward a "GS" consumable, being rewarded with "Great Success" only,
 
**Since no expedition rewards more than very few consumables, there is no "long timer" expedition adequate for farming, unless the consumable is a side reward of other resources.
 
**Since no expedition rewards more than very few consumables, there is no "long timer" expedition adequate for farming, unless the consumable is a side reward of other resources.
Line 44: Line 54:  
===Landing Craft Carriers===
 
===Landing Craft Carriers===
 
Here is a list of the Landing Equipment {{Landing Craft}}/{{Amphibious Tank}} capable ships, used in sorties and expeditions.
 
Here is a list of the Landing Equipment {{Landing Craft}}/{{Amphibious Tank}} capable ships, used in sorties and expeditions.
*Note that {{Ship/Link|Kinu/Kai Ni}} have special behaviours in those cases.
+
*Note that {{Ship/Link|Kinu/Kai Ni}} has special behaviours in those cases.
 
{{Landing_Craft/Amphibious_Tank_Capable_Ships}}
 
{{Landing_Craft/Amphibious_Tank_Capable_Ships}}
   Line 55: Line 65:  
Node {{MapRoute|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}}
 
Node {{MapRoute|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}}
   −
*The maximum possible {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped to maximize fuel gain.
+
*The maximum possible {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} [[Amphibious Vehicle]]s should be equipped to maximize fuel gain.
 
**{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute.  
 
**{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute.  
 
**Only using those equipment in the fleet is a viable solution.
 
**Only using those equipment in the fleet is a viable solution.
*When lacking enough Amphibious Tanks for SS(V), [[Luigi Torelli]] is recommended as a substitute that can carry Drums.
+
*When lacking enough Amphibious Vehicles for SS(V), Drum-capable SS are recommended as a substitute.
*When using an AO, the reach rate is 100%, but is only 80% when using an AV instead.
+
*When using an AO, the reach rate is 100 %, but is only 80 % when using an AV instead.
 
*Once the first battle is complete, "retreat" and "[[resupply]]" before going back out.
 
*Once the first battle is complete, "retreat" and "[[resupply]]" before going back out.
 
If done correctly, this can result in an outstanding fuel gain that can surpass [[expedition]] gains.
 
If done correctly, this can result in an outstanding fuel gain that can surpass [[expedition]] gains.
Line 82: Line 92:  
! SS(V)
 
! SS(V)
 
| {{Amphibious Tank}}{{Amphibious Tank}}
 
| {{Amphibious Tank}}{{Amphibious Tank}}
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Tanks.
+
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Vehicles.
*[[Luigi Torelli]] is also a recommended substitute that can carry {{Drum}}
+
*Drum-capable SS are also recommended as a substitute.
 
|}
 
|}
   Line 193: Line 203:  
<tabber>
 
<tabber>
 
Sortie=
 
Sortie=
 +
==[[2-4]]==
 +
Node {{MapRoute|N|green}} is a "normal resource node" rewarding 20~60 {{Ammo}}
 +
 +
When doing {{DM}} DevMat farming, it is possible to further advance to node {{MapRoute|N|green}} with some fleets.
 +
*''See below for more details.
 +
 +
;Recommended Fleets
 +
*'''1-2AO, 1AV/AS, 1-2CVL, 1-3CL(T), 0-2SS(V)
 +
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red|K|blue|N|green}} / {{MapRoute|B|red|G|green|H|blue|I|red|K|blue|N|green}} (not 100% routing)
 +
**It is recommended to use CVL instead of CV(B) for 60 % of avoiding the maelstrom node.
 +
 
==[[3-2]]==
 
==[[3-2]]==
 
Node {{MapRoute|B|green}} is a "normal resource node" rewarding 50~150 {{Ammo}}
 
Node {{MapRoute|B|green}} is a "normal resource node" rewarding 50~150 {{Ammo}}
Line 222: Line 243:  
! SS(V)
 
! SS(V)
 
| {{Amphibious Tank}}{{Amphibious Tank}}
 
| {{Amphibious Tank}}{{Amphibious Tank}}
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Tanks.
+
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Vehicles.
*[[Luigi Torelli]] is also a recommended substitute that can carry {{Drum}}
+
*Drum-capable SS are also recommended as a substitute.
 
|}
 
|}
   Line 235: Line 256:  
!Side<br>Resource
 
!Side<br>Resource
 
|-
 
|-
| 03|| 00:20|| 200||{{Steel}}{{IR}}
+
| 02|| 00:30|| 200||{{Steel}}{{IR}}
 
|-
 
|-
 
| 05|| 01:30|| 133||{{Fuel}}{{Steel}}{{Bauxite}}
 
| 05|| 01:30|| 133||{{Fuel}}{{Steel}}{{Bauxite}}
Line 291: Line 312:  
! SS(V)
 
! SS(V)
 
| {{Amphibious Tank}}{{Amphibious Tank}}
 
| {{Amphibious Tank}}{{Amphibious Tank}}
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Tanks.
+
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Vehicles.
*[[Luigi Torelli]] is also a recommended substitute that can carry {{Drum}}
+
*Drum-capable SS are also recommended as a substitute.
 
|-
 
|-
 
! AV
 
! AV
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|-
 
|-
 
| 15|| 12:00|| 400||{{Steel}}{{FBlarge}}{{DM}}
 
| 15|| 12:00|| 400||{{Steel}}{{FBlarge}}{{DM}}
 +
|-
 +
| 45|| 3:20|| 220||{{Fuel}}{{FBmedium}}
 
|-
 
|-
 
| 35|| 07:00|| 280||{{Steel}}{{FBsmall}}{{DM}}
 
| 35|| 07:00|| 280||{{Steel}}{{FBsmall}}{{DM}}
Line 452: Line 475:  
==[[2-4]]==
 
==[[2-4]]==
 
Node {{MapRoute|A|green}} is a "special resource node" rewarding 1 {{IR}}.
 
Node {{MapRoute|A|green}} is a "special resource node" rewarding 1 {{IR}}.
*Using 4 {{LandingCraft}} [[Landing Craft]] and/or {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} give a 50% chance of rewarding 2 {{IR}}.
+
*Using 4 {{LandingCraft}} [[Landing Craft]] and/or {{Amphibious Tank}} [[Amphibious Vehicle]]s give a 33 % chance of rewarding 2 {{IR}}.
 
*Using more than 4 will not increase this rate.
 
*Using more than 4 will not increase this rate.
   Line 462: Line 485:  
* 3CV, 2-3CA(V)/CL/SS(V), 0-1DD
 
* 3CV, 2-3CA(V)/CL/SS(V), 0-1DD
 
*Route = {{MapRoute|B|red|C|purple|F|red|A|green}}
 
*Route = {{MapRoute|B|red|C|purple|F|red|A|green}}
**50% chance to route to {{MapRoute|A|green}}, 50% to {{MapRoute|G|green}}
+
**50 % chance to route to {{MapRoute|A|green}}, 50 % to {{MapRoute|G|green}}
 
**No CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse.
 
**No CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse.
   Line 501: Line 524:  
!colspan=5|Short
 
!colspan=5|Short
 
|-
 
|-
| 02|| 00:55|| 1|| 0||{{Ammo}}{{Steel}}
+
| 02|| 00:30|| 1|| 0||{{Ammo}}{{Steel}}
 
|-
 
|-
 
| 04|| 00:50|| 1|| 0||{{Ammo}}{{FBsmall}}
 
| 04|| 00:50|| 1|| 0||{{Ammo}}{{FBsmall}}
Line 533: Line 556:  
|{{Q|Bd8}}||1
 
|{{Q|Bd8}}||1
 
|-
 
|-
|{{Q|E3}}||{{Qsupply}}||2
+
|{{Q|Ed1}}||{{Qsupply}}||2
 
|-
 
|-
|{{Q|F6}}||rowspan=3|{{Qfactory}}||1
+
|{{Q|Fd2}}||rowspan=3|{{Qfactory}}||1
 
|-
 
|-
|{{Q|F9}}||1
+
|{{Q|Fd5}}||1
 
|-
 
|-
|{{Q|F66}}||1
+
|{{Q|Fd8}}||1
 
|-
 
|-
 
|{{Q|G2}}||{{Qmodernization}}||1
 
|{{Q|G2}}||{{Qmodernization}}||1
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|{{Q|Bw8}}||1
 
|{{Q|Bw8}}||1
 
|-
 
|-
|{{Q|F68}}||rowspan=2|{{Qfactory}}||1
+
|{{Q|Fw3}}||rowspan=2|{{Qfactory}}||1
 
|-
 
|-
|{{Q|F69}}||5
+
|{{Q|Fw4}}||5
 
|}
 
|}
   Line 575: Line 598:  
|{{Q|Bm8}}||4||Choice
 
|{{Q|Bm8}}||4||Choice
 
|-
 
|-
|{{Q|C8}}||rowspan=2|{{Qpvp}}||2
+
|{{Q|Cm1}}||rowspan=2|{{Qpvp}}||2
 
|-
 
|-
|{{Q|C16}}||2||Choice
+
|{{Q|Cm2}}||2||Choice
 
|}
 
|}
   Line 592: Line 615:  
|{{Q|Bq13}}||10||Choice
 
|{{Q|Bq13}}||10||Choice
 
|-
 
|-
|{{Q|C44}}||{{Qpvp}}||4||Choice
+
|{{Q|Cq4}}||{{Qpvp}}||4||Choice
 
|}
 
|}
   Line 603: Line 626:  
!Notes
 
!Notes
 
|-
 
|-
|{{Q|2204 B1}}||{{Qsortie}}||6||Choice
+
|{{Q|Cs2}}||{{Qpvp}}||5||Choice
|-
  −
|"Large Scale Winter Exercise"||{{Qpvp}}||5||Choice
   
|}
 
|}
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|{{Q|By12}}||9||Choice
 
|{{Q|By12}}||9||Choice
 
|-
 
|-
|{{Q|C49}}||rowspan=5|{{Qpvp}}||5||Choice
+
|{{Q|Cy1}}||rowspan=6|{{Qpvp}}||5||Choice
 
|-
 
|-
|{{Q|C50}}||4||Choice
+
|{{Q|Cy2}}||4||Choice
 
|-
 
|-
|{{Q|C53}}||3||Choice
+
|{{Q|Cy3}}||3||Choice
 
|-
 
|-
|{{Q|C55}}||4||Choice
+
|{{Q|Cy4}}||4||Choice
 
|-
 
|-
|{{Q|C78}}||3||Choice
+
|{{Q|Cy11}}||3||Choice
 
|-
 
|-
|{{Q|D32}}||rowspan=4|{{Qexpedition}}||5||Choice
+
|{{Q|Cy12}}||2||Choice
 
|-
 
|-
|{{Q|D33}}||4||Choice
+
|{{Q|Dy1}}||rowspan=4|{{Qexpedition}}||5||Choice
 
|-
 
|-
|{{Q|D36}}||6||Choice
+
|{{Q|Dy2}}||4||Choice
 
|-
 
|-
|{{Q|D40}}||5||Choice
+
|{{Q|Dy5}}||6||Choice
 
|-
 
|-
|{{Q|G6}}||rowspan=3|{{Qmodernization}}||1||Choice
+
|{{Q|Dy8}}||5||Choice
 
|-
 
|-
|{{Q|G7}}||2||Choice
+
|{{Q|Gy1}}||rowspan=3|{{Qmodernization}}||1||Choice
 
|-
 
|-
|{{Q|G8}}||2||Choice
+
|{{Q|Gy2}}||2||Choice
 +
|-
 +
|{{Q|Gy3}}||2||Choice
 
|}
 
|}
   Line 722: Line 745:  
|{{Q|Bd7}}||{{Qsortie}}||1
 
|{{Q|Bd7}}||{{Qsortie}}||1
 
|-
 
|-
|{{Q|C2}}||{{Qpvp}}||1
+
|{{Q|Cd1}}||{{Qpvp}}||1
 
|-
 
|-
|{{Q|E4}}||{{Qsupply}}||1
+
|{{Q|Ed2}}||{{Qsupply}}||1
 
|-
 
|-
|{{Q|F5}}||rowspan=2|{{Qfactory}}||1
+
|{{Q|Fd1}}||rowspan=2|{{Qfactory}}||1
 
|-
 
|-
|{{Q|F8}}||1
+
|{{Q|Fd4}}||1
 
|}
 
|}
   Line 741: Line 764:  
|{{Q|Bw1}}||{{Qsortie}}||2
 
|{{Q|Bw1}}||{{Qsortie}}||2
 
|-
 
|-
|{{Q|G3}}||{{Qmodernization}}||1
+
|{{Q|Gw1}}||{{Qmodernization}}||1
 
|}
 
|}
 
</tabber>
 
</tabber>
Line 756: Line 779:  
*It is recommended to farm for {{IR}} Buckets too, as they are rewarded on the off-route path (see above).
 
*It is recommended to farm for {{IR}} Buckets too, as they are rewarded on the off-route path (see above).
 
*It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm maelstrom.
 
*It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm maelstrom.
 +
*After reaching node {{MapRoute|G|green}}, '''it is possible to refresh the game to save time and resources'''.
    
;Recommended Fleets
 
;Recommended Fleets
 
* '''3CV, 2-3CA(V)/CL/SS(V), 0-1DD
 
* '''3CV, 2-3CA(V)/CL/SS(V), 0-1DD
* 3CV/L, 1AO, 2SS(V)
+
* 3CV(L), 1AO, 2SS(V)
 
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}}
 
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}}
**50% chance to route to {{MapRoute|A|green}}, 50% to {{MapRoute|G|green}}
+
**50 % chance to route to {{MapRoute|A|green}}, 50 % to {{MapRoute|G|green}}
 
**When farming for buckets too, no CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse.
 
**When farming for buckets too, no CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse.
 +
 +
*'''1-2AO, 0-1AV/AS, 1-2CVL, 1-3CL(T), 0-2SS(V)
 +
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} / {{MapRoute|B|red|G|green|H|blue|I|red}}
 +
**It is recommended to use CVL instead of CV(B) for 60 % of avoiding the maelstrom node.
 +
**The AV/AS are only needed to reach node {{MapRoute|N|green}} for {{Ammo}} farming (not 100% routing).
    
;Equipment Setups
 
;Equipment Setups
Line 789: Line 818:  
*{{Amphibious Tank}} are only useful when trying to farm for buckets as well.
 
*{{Amphibious Tank}} are only useful when trying to farm for buckets as well.
 
|-
 
|-
! AO
+
! AO/AS
 
| {{WildCard}}{{WildCard}}{{Radar}}
 
| {{WildCard}}{{WildCard}}{{Radar}}
| Because of their nature, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.
+
| Because of their nature, AO/AS do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.
 
|}
 
|}
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|{{Q|Bd6}}||2
 
|{{Q|Bd6}}||2
 
|-
 
|-
|{{Q|C4}}||{{Qpvp}}||1
+
|{{Q|Cd2}}||{{Qpvp}}||1
 
|-
 
|-
|{{Q|D2}}||{{Qexpedition}}||1
+
|{{Q|Dd1}}||{{Qexpedition}}||1
 
|-
 
|-
|{{Q|E4}}||{{Qsupply}}||1
+
|{{Q|Ed2}}||{{Qsupply}}||1
 
|-
 
|-
|{{Q|F5}}||rowspan=6|{{Qfactory}}||1
+
|{{Q|Fd1}}||rowspan=6|{{Qfactory}}||1
 
|-
 
|-
|{{Q|F6}}||1
+
|{{Q|Fd2}}||1
 
|-
 
|-
|{{Q|F7}}||2
+
|{{Q|Fd3}}||2
 
|-
 
|-
|{{Q|F8}}||2
+
|{{Q|Fd4}}||2
 
|-
 
|-
|{{Q|F65}}||1
+
|{{Q|Fd7}}||1
 
|-
 
|-
|{{Q|F66}}||1
+
|{{Q|Fd8}}||1
 
|}
 
|}
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|{{Q|Bw9}}||2
 
|{{Q|Bw9}}||2
 
|-
 
|-
|{{Q|C4}}||{{Qpvp}}||2
+
|{{Q|Cw1}}||{{Qpvp}}||2
 
|-
 
|-
|{{Q|D4}}||rowspan=2|{{Qexpedition}}||3
+
|{{Q|Dw1}}||rowspan=2|{{Qexpedition}}||3
 
|-
 
|-
|{{Q|D11}}||2
+
|{{Q|Dw3}}||2
 
|-
 
|-
|{{Q|F34}}||rowspan=2|{{Qfactory}}||2
+
|{{Q|Fw2}}||rowspan=2|{{Qfactory}}||2
 
|-
 
|-
|{{Q|F68}}||7
+
|{{Q|Fw3}}||7
 
|-
 
|-
|{{Q|G3}}||{{Qmodernization}}||2
+
|{{Q|Gw1}}||{{Qmodernization}}||2
 
|}
 
|}
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|{{Q|Bm8}}||4||Choice
 
|{{Q|Bm8}}||4||Choice
 
|-
 
|-
|{{Q|C16}}||{{Qpvp}}||2||Choice
+
|{{Q|Cm2}}||{{Qpvp}}||2||Choice
 
|}
 
|}
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|{{Q|Bq9}}||4||Choice
 
|{{Q|Bq9}}||4||Choice
 
|-
 
|-
|{{Q|C29}}||rowspan=3|{{Qpvp}}||3||Choice
+
|{{Q|Cq1}}||rowspan=3|{{Qpvp}}||3||Choice
 
|-
 
|-
|{{Q|C42}}||8||Choice
+
|{{Q|Cq3}}||8||Choice
 
|-
 
|-
|{{Q|C44}}||4||Choice
+
|{{Q|Cq4}}||4||Choice
 
|-
 
|-
|{{Q|D24}}||{{Qexpedition}}||4
+
|{{Q|Dq1}}||{{Qexpedition}}||4
 
|-
 
|-
|{{Q|F39}}||rowspan=5|{{Qfactory}}||2
+
|{{Q|Fq2}}||rowspan=5|{{Qfactory}}||2
 
|-
 
|-
|{{Q|F55}}||3
+
|{{Q|Fq3}}||3
 
|-
 
|-
|{{Q|F67}}||4
+
|{{Q|Fq4}}||4
 
|-
 
|-
|{{Q|F70}}||8||Choice
+
|{{Q|Fq5}}||8||Choice
 
|-
 
|-
|{{Q|F72}}||6||Choice
+
|{{Q|Fq6}}||6||Choice
 
|}
 
|}
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|{{Q|By11}}||8||Choice
 
|{{Q|By11}}||8||Choice
 
|-
 
|-
|{{Q|C49}}||rowspan=5|{{Qpvp}}||4||Choice
+
|{{Q|Cy1}}||rowspan=7|{{Qpvp}}||4||Choice
 +
|-
 +
|{{Q|Cy2}}||6||Choice
 +
|-
 +
|{{Q|Cy8}}||4||Choice
 
|-
 
|-
|{{Q|C50}}||6||Choice
+
|{{Q|Cy9}}||6||Choice
 
|-
 
|-
|{{Q|C65}}||4||Choice
+
|{{Q|Cy10}}||6||Choice
 
|-
 
|-
|{{Q|C66}}||6||Choice
+
|{{Q|Cy11}}||3||Choice
 
|-
 
|-
|{{Q|C72}}||6||Choice
+
|{{Q|Cy12}}||7||Choice
 
|-
 
|-
|{{Q|D34}}||rowspan=5|{{Qexpedition}}||7||Choice
+
|{{Q|Dy3}}||rowspan=5|{{Qexpedition}}||7||Choice
 
|-
 
|-
|{{Q|D35}}||5||Choice
+
|{{Q|Dy4}}||5||Choice
 
|-
 
|-
|{{Q|D36}}||4||Choice
+
|{{Q|Dy5}}||4||Choice
 
|-
 
|-
|{{Q|D38}}||6||Choice
+
|{{Q|Dy7}}||6||Choice
 
|-
 
|-
|{{Q|D40}}||6||Choice
+
|{{Q|Dy8}}||6||Choice
 
|-
 
|-
|{{Q|F92}}||rowspan=6|{{Qfactory}}||10
+
|{{Q|Fy1}}||rowspan=6|{{Qfactory}}||10
 
|-
 
|-
|{{Q|F94}}||10||Choice
+
|{{Q|Fy3}}||10||Choice
 
|-
 
|-
|{{Q|F98}}||5||Choice
+
|{{Q|Fy5}}||5||Choice
 
|-
 
|-
|{{Q|F99}}||5||Choice
+
|{{Q|Fy6}}||5||Choice
 
|-
 
|-
|{{Q|F100}}||10||Choice
+
|{{Q|Fy7}}||10||Choice
 
|-
 
|-
|{{Q|F113}}||8||Choice
+
|{{Q|Fy9}}||8||Choice
 
|-
 
|-
|{{Q|G6}}||rowspan=4|{{Qmodernization}}||2||Choice
+
|{{Q|Gy1}}||rowspan=4|{{Qmodernization}}||2||Choice
 
|-
 
|-
|{{Q|G7}}||3||Choice
+
|{{Q|Gy2}}||3||Choice
 
|-
 
|-
|{{Q|G8}}||3||Choice
+
|{{Q|Gy3}}||3||Choice
 
|-
 
|-
|{{Q|G9}}||4||Choice
+
|{{Q|Gy4}}||4||Choice
 
|}
 
|}
 
</tabber>
 
</tabber>
Line 1,083: Line 1,116:  
!Notes
 
!Notes
 
|-
 
|-
|{{Q|F18}}||{{Qfactory}}||1
+
|{{Q|Fd6}}||{{Qfactory}}||1
 
|}
 
|}
   Line 1,104: Line 1,137:  
|{{Q|Bw10}}||3
 
|{{Q|Bw10}}||3
 
|-
 
|-
|{{Q|C4}}||{{Qpvp}}||1
+
|{{Q|Cw1}}||{{Qpvp}}||1
 
|-
 
|-
|{{Q|D11}}||{{Qexpedition}}||1
+
|{{Q|Dw3}}||{{Qexpedition}}||1
 
|-
 
|-
|{{Q|F34}}||{{Qfactory}}||1
+
|{{Q|Fw2}}||{{Qfactory}}||1
 
|}
 
|}
   Line 1,152: Line 1,185:  
|{{Q|Bq11}}||2||Choice
 
|{{Q|Bq11}}||2||Choice
 
|-
 
|-
|{{Q|C38}}||rowspan=2|{{Qpvp}}||3||Choice
+
|{{Q|Cq2}}||rowspan=2|{{Qpvp}}||3||Choice
 
|-
 
|-
|{{Q|C42}}||3||Choice
+
|{{Q|Cq3}}||3||Choice
 
|-
 
|-
|{{Q|F35}}||rowspan=2|{{Qfactory}}||3
+
|{{Q|Fq1}}||rowspan=2|{{Qfactory}}||3
 
|-
 
|-
|{{Q|F67}}||4||Choice
+
|{{Q|Fq4}}||4||Choice
 
|}
 
|}
   Line 1,179: Line 1,212:  
|{{Q|By12}}||4||Choice
 
|{{Q|By12}}||4||Choice
 
|-
 
|-
|{{Q|C53}}||rowspan=5|{{Qpvp}}||3||Choice
+
|{{Q|Cy3}}||rowspan=6|{{Qpvp}}||3||Choice
 +
|-
 +
|{{Q|Cy7}}||3||Choice
 
|-
 
|-
|{{Q|C62}}||3||Choice
+
|{{Q|Cy8}}||3||Choice
 
|-
 
|-
|{{Q|C65}}||3||Choice
+
|{{Q|Cy9}}||4||Choice
 
|-
 
|-
|{{Q|C66}}||4||Choice
+
|{{Q|Cy10}}||4||Choice
 
|-
 
|-
|{{Q|C72}}||4||Choice
+
|{{Q|Cy12}}||2||Choice
 
|-
 
|-
|{{Q|D32}}||rowspan=5|{{Qexpedition}}||3||Choice
+
|{{Q|Dy1}}||rowspan=5|{{Qexpedition}}||3||Choice
 
|-
 
|-
|{{Q|D34}}||3||Choice
+
|{{Q|Dy3}}||3||Choice
 
|-
 
|-
|{{Q|D35}}||4||Choice
+
|{{Q|Dy4}}||4||Choice
 
|-
 
|-
|{{Q|D38}}||3||Choice
+
|{{Q|Dy7}}||3||Choice
 
|-
 
|-
|{{Q|D40}}||4||Choice
+
|{{Q|Dy8}}||4||Choice
 
|-
 
|-
|{{Q|F92}}||rowspan=8|{{Qfactory}}||5||Choice
+
|{{Q|Fy1}}||rowspan=8|{{Qfactory}}||5||Choice
 
|-
 
|-
|{{Q|F94}}||5||Choice
+
|{{Q|Fy3}}||5||Choice
 
|-
 
|-
|{{Q|F95}}||4||Choice
+
|{{Q|Fy4}}||4||Choice
 
|-
 
|-
|{{Q|F98}}||2||Choice
+
|{{Q|Fy5}}||2||Choice
 
|-
 
|-
|{{Q|F99}}||2||Choice
+
|{{Q|Fy6}}||2||Choice
 
|-
 
|-
|{{Q|F100}}||8||Choice
+
|{{Q|Fy7}}||8||Choice
 
|-
 
|-
|{{Q|F102}}||3||Choice
+
|{{Q|Fy8}}||3||Choice
 
|-
 
|-
|{{Q|F113}}||3||Choice
+
|{{Q|Fy9}}||3||Choice
 
|-
 
|-
|{{Q|G7}}||rowspan=2|{{Qmodernization}}||2||Choice
+
|{{Q|Gy2}}||rowspan=2|{{Qmodernization}}||2||Choice
 
|-
 
|-
|{{Q|G9}}||2||Choice
+
|{{Q|Gy4}}||2||Choice
 
|}
 
|}
 +
 +
;{{Q|Fd6}} Special Case
 +
Unlike all other quests, Fd6 requires to perform an [[improvement]] in order to be completed, meaning that screws have to be consumed.
 +
*This quest is then to be taken as a "daily improvement 1 screw discount" for any improvement, saving screws in the long term.
 +
*In addition, as upgrading {{Rations}} {{EquipmentLink|Combat Ration|text=Onigiris}} up to +6★ cost '''0''' screw, it is possible to farm some screw by upgrading a ration once a day while doing this quest.
 +
 
</tabber>
 
</tabber>
 
</div>
 
</div>
35,075

edits