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− | ==World 6-2: MS諸島防衛戦 Defense of the MS Archipelago== | + | {{World/Hub}} |
| + | ==World 6-2: MS諸島沖 MS Islands Offshore== |
| {{LabSortieworld | | {{LabSortieworld |
− | | map = 6-2 Map.png | + | | page = World 6/6-2 |
| | difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ | | | difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ |
− | | item = None | + | | item = - |
| | exp = 420 | | | exp = 420 |
− | | code = MS諸島防衛戦 (Defense of the MS Archipelago) | + | | code = MS諸島防衛戦 (Defense of the MS Islands) |
| | jptext = MS諸島沖前面に展開し、同諸島方面に接近しつつある敵攻略部隊を捕捉、全力で撃滅せよ! | | | jptext = MS諸島沖前面に展開し、同諸島方面に接近しつつある敵攻略部隊を捕捉、全力で撃滅せよ! |
− | | entext = Expand to the forward part of the MS Archipelago sea, seize the enemy fleet that is slowly advancing to capture the archipelago, and destroy them with all your might! | + | | entext = Expand to the forward part of the MS Islands sea, seize the enemy fleet that is slowly advancing to capture the islands, and destroy them with all your might! |
− | | aircon = {{AirControlSystem | + | | aircon = |
| + | {{AirControlSystem |
| | Map = 6-2 Heavy Fleet | | | Map = 6-2 Heavy Fleet |
− | | Route = C-E-F-I-K | + | | Route = {{MapRoute|C|red|E|blue|F|red|I|red|K|red}} |
| | AS = 252 | | | AS = 252 |
− | | Fleet = 2CV 2CLT 2CA(V) | + | | Fleet = 2BB(V)/CV, 2CLT, 2CA(V) |
− | | Notes = BBs and CVs are interchangeable. | + | | Notes = |
| }} | | }} |
| {{AirControlSystem | | {{AirControlSystem |
| | Map = 6-2 "LoS Snipe" Fleet | | | Map = 6-2 "LoS Snipe" Fleet |
− | | Route = C-E-I/J-K | + | | Route = Random.<br/>{{MapRoute|C|red|E|blue|I|red|K|red}}<br/>{{MapRoute|C|red|E|blue|J|red|K|red}} |
| | AS = 153 | | | AS = 153 |
− | | Fleet = BB(V) CV 2DD 2CLT/CA(V) | + | | Fleet = 1BB(V), 1CV, 2DD, 2CLT/CA(V) |
| | Notes = | | | Notes = |
− | }}
| |
| }} | | }} |
| + | }} |
| + | |
| + | ===Map Unlocking & Progression=== |
| + | '''6-2''' is unlocked after clearing [[6-1]]. |
| + | *If [[6-1]] was unlocked during [[Phase 1]], then clearing [[5-4]] HP bar is also required. |
| + | |
| + | To clear the map, the boss's flagship must be sunk 3 times. |
| | | |
| ===Stage Guide=== | | ===Stage Guide=== |
| {{MapBranchingTable | | {{MapBranchingTable |
| |title = 6-2 Branching Rules | | |title = 6-2 Branching Rules |
− | |expand = true
| |
| |id = 6-2 | | |id = 6-2 |
| |0 -> B, C = | | |0 -> B, C = |
− | *'''FORCE''' node B if CL+DD ≧ 4 | + | *'''FORCE''' node B if CL+DD ≥ 4 |
| *Meet '''ANY''' of the following to go to C | | *Meet '''ANY''' of the following to go to C |
− | **BBV ≧ 2 | + | **BBV ≥ 2 |
− | **(F)BB(V)+CV(L/B) ≦ 3 | + | **(F)BB(V)+CV(L/B) ≤ 3 |
− | *Go to B if (F)BB(V)+CV(L/B) ≧ 5 | + | *Go to B if (F)BB(V)+CV(L/B) ≥ 5 |
− | *Otherwise, random routing, but the more (F)BB(V) you have in fleet, the more likely you will go to B | + | *Otherwise, random routing |
| + | **the more (F)BB(V) you have, the more likely you will go to B |
| | | |
| |B -> C, D/storm = | | |B -> C, D/storm = |
− | *Go to D if CL+DD ≧ 5 | + | *Go to D if CL+DD ≥ 5 |
| *Meet '''ANY''' of the following to go to C | | *Meet '''ANY''' of the following to go to C |
| **Fleet contains slow ship | | **Fleet contains slow ship |
| **Fleet contains (F)BB(V) | | **Fleet contains (F)BB(V) |
− | **CL+DD ≦ 3 | + | **CL+DD ≤ 3 |
| *Otherwise, random routing | | *Otherwise, random routing |
| | | |
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| **SS(V) = 6 | | **SS(V) = 6 |
| **(F)BB(V)+CV(L/B)+CA(V) = 6 | | **(F)BB(V)+CV(L/B)+CA(V) = 6 |
− | *Go to D if (F)BB(V)+CV(L/B) ≧ 3 | + | *Go to D if (F)BB(V)+CV(L/B) ≥ 3 |
| *Otherwise, E | | *Otherwise, E |
| | | |
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| |D/storm -> H = | | |D/storm -> H = |
| *Meet '''ALL''' of the following | | *Meet '''ALL''' of the following |
− | **CL+DD ≧ 5 | + | **CL+DD ≥ 5 |
− | **DD ≧ 3 | + | **DD ≥ 3 |
| **No (F)BB(V) and CV(L/B) | | **No (F)BB(V) and CV(L/B) |
| | | |
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| |E/empty -> F = *Does not meet the requirements to go to either I or J | | |E/empty -> F = *Does not meet the requirements to go to either I or J |
| |E/empty -> I,J = | | |E/empty -> I,J = |
− | *Go to I if fleet contains BB ≤ 1 & CV(L) ≤ 1 & DD ≥ 2, '''and''' [[Line_of_Sight#Equipment_LoS_weighting_modifier|F33(C<sub>n</sub>=3)]] < 43 | + | *Go to I if |
− | *Go to J if fleet contains BB ≤ 1 & CV(L) ≤ 1 & DD ≥ 2, '''and''' [[Line_of_Sight#Equipment_LoS_weighting_modifier|F33(C<sub>n</sub>=3)]] > 51 | + | **fleet contains BB ≤ 1 & CV(L) ≤ 1 & DD ≥ 2, |
− | *Random between I and J if fleet contains BB ≤ 1 & CV(L) ≤ 1 & DD ≥ 2, '''and''' [[Line_of_Sight#Equipment_LoS_weighting_modifier|F33(C<sub>n</sub>=3)]] is between 43 and 51 | + | **'''and''' LoS < 43 (Cn3) |
| + | *Go to J if |
| + | **fleet contains BB ≤ 1 & CV(L) ≤ 1 & DD ≥ 2, |
| + | **'''and''' LoS > 51 (Cn3) |
| + | *Random between I and J if |
| + | **fleet contains BB ≤ 1 & CV(L) ≤ 1 & DD ≥ 2, |
| + | **'''and''' 43 ≤ LoS ≤ 51 (Cn3) |
| | | |
− | |H -> G/empty = *Fail the LoS check | + | |H -> G/empty = *LoS < 41 (Cn3) |
− | |H -> K = * [[Line_of_Sight#Equipment_LoS_weighting_modifier|F33(C<sub>n</sub>=3)]] > 41 | + | |H -> K = *LoS > 41 (Cn3) |
| | | |
| |I -> G/empty, K = | | |I -> G/empty, K = |
− | *Go to G if [[Line_of_Sight#Equipment_LoS_weighting_modifier|F33(C<sub>n</sub>=3)]] < 34 | + | *Go to G if LoS < 34 (Cn3) |
− | *Go to K if [[Line_of_Sight#Equipment_LoS_weighting_modifier|F33(C<sub>n</sub>=3)]] > 41 | + | *Go to K if LoS > 41 (Cn3) |
| *Otherwise, random routing | | *Otherwise, random routing |
| }} | | }} |
| | | |
| ===Tips=== | | ===Tips=== |
− | *Requires sinking the flagship at the boss node '''3''' times to deplete the gauge.
| + | There are [[Light Cruiser Tsu-Class]] everywhere, you will probably want bombers in larger CV(L) slots should you bring them, in order not to run into the risk of having them all shot down. |
− | *One thing to note for this map is the presence of [[Light Cruiser Tsu-Class]] everywhere, you will probably want bombers in larger slots of CV(L) should you bring them in order not to run into the risk of having them all shot down, rendering your CV(L) unable to attack during shelling.
| + | |
− | <br/>'''Recommended Fleet'''
| + | This map is a good spot to farm both [[Yahagi]] and [[Maruyu]] drops. |
− | *'''1 BB(V), 1 CV(L), 2 DD, 2 CA(V) / 1 BB(V), 1 CV, 2 DD, 2 CLT''' routes '''C-E-I/J-K''' | + | |
− | **There is a LoS check for E → J (LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C<sub>n</sub>=3)]] > 51 needed for E → J). Using a composition that fails this check will go to I instead. As node I is generally an easier node than J, failing this LoS check is more preferable. | + | ===Recommended Fleets=== |
− | *** LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C<sub>n</sub>=3)]] in range 41-43 guarantees going I and passing the second LoS check. | + | <tabber> |
− | *'''2 CLT, 2 CA(V), 2 CV / 2 CLT, 2 CA(V), 1 CV, 1 BB''' routes '''C-E-F-I-K'''
| + | |-|Heavy Fleet= |
− | **Higher chance to kill the boss, but not as efficient for farming.
| + | *2(F)BB(V)/CV, 2CLT, 2CA(V) |
| + | *Route = {{MapRoute|C|red|E|blue|F|red|I|red|K|red}} |
| + | **Higher chance to kill the boss, but less efficient for farming. |
| + | |
| + | |-|Light Fleet= |
| + | *1(F)BB(V), 1CV(B), 1-2CA(V)/CLT/AV, 0-1CL, 2DD |
| + | *Route = {{MapRoute|C|red|E|blue|J|red|K|red}} |
| + | **Lesser chance to reach/kill the boss, but more efficient for farming. |
| + | **LoS check: 51 (Cn3) |
| + | |
| + | |-|"LoS Snipe" Fleet= |
| + | *1(F)BB(V), 1CV, 2DD, 2CLT/CA(V) |
| + | *Route = Random: |
| + | *{{MapRoute|C|red|E|blue|I|red|K|red}} |
| + | *{{MapRoute|C|red|E|blue|J|red|K|red}} |
| + | **There is a LoS check at Node {{MapRoute|E|blue}} |
| + | ***LoS > 51 (Cn3) needed for Node {{MapRoute|J|red}}. |
| + | ***LoS < 43 (Cn3) needed for Node {{MapRoute|I|red}}. |
| + | **There is another LoS check at Node {{MapRoute|I|red}}. |
| + | ***LoS > 41 (Cn3) needed for Node {{MapRoute|K|red}}. |
| + | *Node {{MapRoute|I|red}} is generally easier than node {{MapRoute|J|red}}, but it requires nerfing the fleet, to fall into LoS range between '''41-43 Cn3''' (a very small range, which is hard to adjust), and it makes little to no difference in general. |
| + | **Therefore, it is usually better to just go all out and go to node {{MapRoute|J|red}} instead. |
| + | |
| + | </tabber> |
| + | |
| + | *Using a [[Special Attack]], is recommended, especially the [[Special Attacks#Nelson-class_Special_Attack|''Nelson''-class Special Attack]], as it requires only 1 BB. |
| + | |
| + | |
| + | {{Map/Footer|6-2| |
| + | |
| + | |enemycompsnotes= |
| + | |
| + | |shipdropnotes= |
| | | |
− | ===Nodes And Enemy Encounters===
| |
− | {{#invoke:EnemyEncounters2|encounterTemplate
| |
− | |A_label = '''<span style="color:blue">Battle Avoided</span>'''
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− | |A-1_node_info = "Must be my imagination" (battle avoided)
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− | |
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− | |B_label = 敵攻略支援部隊A群
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− | |B-1_node_info = ca_ri-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model
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− | |B-1_form = double_line diamond
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− | |B-1_xp =
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− | |B-1_enemy_air_power = 48
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− | |B-2_node_info = ca_ri-class_flagship cvl_nu-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model
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− | |B-2_form = double_line
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− | |B-2_xp =
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− | |B-2_enemy_air_power = 24
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− | |
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− | |C_label = 敵攻略支援部隊B群
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− | |C-1_node_info = bb_ru-class_flagship ca_ri-class_elite ca_ri-class_elite cvl_nu-class_elite dd_i-class_late_model dd_i-class_late_model
| |
− | |C-1_form = double_line
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− | |C-1_xp =
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− | |C-1_enemy_air_power = 24
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− | |C-2_node_info = bb_ru-class_flagship cvl_nu-class_elite ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model
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− | |C-2_form = diamond
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− | |C-2_xp =
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− | |C-2_enemy_air_power = 24
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− | |C-3_node_info = cvl_nu-class_flagship cvl_nu-class_flagship bb_ru-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model
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− | |C-3_form = diamond
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− | |C-3_xp =
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− | |C-3_enemy_air_power = 46
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− | |C-4_node_info = cvl_nu-class_flagship bb_ru-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class_late_model dd_i-class_late_model
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− | |C-4_form = diamond
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− | |C-4_xp =
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− | |C-4_enemy_air_power = 23
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− | |
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− | |D_label = '''<span style="color:purple">Maelstrom Node</span>'''
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− | |D-1_node_info = fuel - ?
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− | |
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− | |E_label = '''<span style="color:blue">Battle Avoided</span>'''
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− | |E-1_node_info = "Must be my imagination" (battle avoided)
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− | |
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− | |F_label = 敵空母機動部隊
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− | |F-1_node_info = cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model
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− | |F-1_form = diamond
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− | |F-1_xp =
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− | |F-1_enemy_air_power = 84
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− | |F-2_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 cl_tsu-class_elite dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model
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− | |F-2_form = diamond
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− | |F-2_xp =
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− | |F-2_enemy_air_power = 168
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− | |F-3_node_info = cv_wo-class_flagship_2 cl_tsu-class cl_tsu-class dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model
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− | |F-3_form = double_line diamond
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− | |F-3_xp =
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− | |F-3_enemy_air_power = 84
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− | |
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− | |G_label = '''<span style="color:blue">Battle Avoided</span>'''
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− | |G-1_node_info = "Must be my imagination" (battle avoided)
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− | |
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− | |H_label = 敵高速水上打撃部隊
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− | |H-1_node_info = bb_ta-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model
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− | |H-1_form = line_ahead double_line
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− | |H-1_xp =
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− | |H-1_enemy_air_power =
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− | |H-2_node_info = bb_ta-class_flagship ca_ri-class_flagship ca_ri-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model
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− | |H-2_form = line_ahead
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− | |H-2_xp =
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− | |H-2_enemy_air_power =
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− | |
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− | |I_label = 敵任務部隊B群
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− | |I-1_node_info = bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_flagship cl_tsu-class dd_ha-class_late_model dd_ro-class_late_model
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− | |I-1_form = double_line line_ahead
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− | |I-1_xp =
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− | |I-1_enemy_air_power = 23
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− | |I-2_node_info = bb_ru-class_flagship bb_ru-class_flagship cl_tsu-class cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model
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− | |I-2_form = double_line
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− | |I-2_xp =
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− | |I-2_enemy_air_power =
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− | |
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− | |J_label = 敵任務部隊A群
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− | |J-1_node_info = cv_wo-class_flagship_kai bb_ru-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ro-class_late_model dd_ro-class_late_model
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− | |J-1_form = diamond
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− | |J-1_xp =
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− | |J-1_enemy_air_power = 102
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− | |J-2_node_info = ca_ri-class_flagship_kai bb_ru-class_flagship cvl_nu-class_elite cl_tsu-class dd_ha-class_late_model dd_ha-class_late_model
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− | |J-2_form = double_line
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− | |J-2_xp =
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− | |J-2_enemy_air_power = 24
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− | |J-3_node_info = bb_ru-class_flagship_kai bb_ru-class_elite bb_ru-class_elite cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model
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− | |J-3_form = line_ahead
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− | |J-3_xp =
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− | |J-3_enemy_air_power =
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− | |
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− | |K_label = 敵攻略部隊本体
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− | |K-1_node_info = transport_wa-class_flagship cv_wo-class_flagship_2 bb_ru-class_flagship_kai cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model
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− | |K-1_form = line_ahead diamond
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− | |K-1_xp =
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− | |K-1_enemy_air_power = 84
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− | |K-2_node_info = transport_wa-class_flagship bb_ru-class_flagship_kai cl_tsu-class_elite cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model
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− | |K-2_form = line_ahead
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− | |K-2_xp =
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− | |K-2_enemy_air_power =
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− | |
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− | |final_form =
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− | |boss_node = K
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| }} | | }} |
− |
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− | {{:{{BASEPAGENAME}}/6-2/Drop list}}
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