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| + | {{HomePortPortal}} |
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| + | The {{color|red|'''Sortie (出撃)'''}} menu is where fleets are sent tout to battle the [[Abyssal]]s. It can be accessed from the '''Sortie (出撃)''' button on the [[Home Port|main menu]]. |
| + | *Even so Sorties are by definition "PVE", it is nonetheless the core of the game. |
| | | |
| + | =Menu Functions= |
| + | [[File:Sortie_Example.png|thumb|right|World 5's page, with the 5-4 map is not unlocked yet]] |
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| + | * '''Area Selction''' - Displays all of the operation areas (worlds) in the game. It is possible to select areas with no maps unlocked yet, but without the possibility to sortie. |
| + | ** 7 Worlds are currently available in the game, with an 8th "Event World" appearing during [[Events]]. |
| + | ** The 7 Worlds have names corresponding to different Naval Theatres, but are mostly referred to by their number of introduction, being from left to right: W1, W2, W3, W7, W4, W5, & W6. |
| + | * '''Map Selection''' - Displays all the maps where it is possible to sortie. |
| + | ** Maps not yet unlocked are tagged '''Clear Operation Areas to Unlock (作戦海域攻略で開放されます)''', greyed out, and have a padlock icon. |
| + | ** Maps not yet implemented are tagged '''Coming Soon (近日開放予定です)''' and have a padlock icon. |
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− | ==<span class="notranslate" style="">Guardian Office waters</span>==
| + | * '''Extra Operation''' - Allows accessing "Extra Operation" (EO) maps for that particular area. |
− | {| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
| + | ** If Extra Operations are available and unlocked, click on the Red {{color|red|'''▶'''}} labeled "Extra Operation" in the World Selection Screen. |
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− | |-
| + | * '''Difficulty Indication''' - Displays a rough indication of the map difficulty. It currently runs from 1 ~ 13 stars. Large stars are equivalent to 10 small stars. |
− | ! scope="row" style="text-align: center;"|Area
| + | ** Those indications are very vague, and should not be taken as the main difficulty metric. |
− | ! scope="col" style="text-align: center;"|<span class="notranslate" style="">Difficulty</span>
| + | |
− | ! scope="col" style="text-align: center;"|<span class="notranslate" style="">EXP</span>
| + | *'''[[Land-Based Air Squadron]]''' - Some maps allow Land-Based Air Squadrons to be deployed, either via the main World's button, or via each individual Map's button if said map can deploy it. |
− | ! scope="col" style="text-align: center;"|Name
| + | |
− | ! scope="col" style="text-align: center;"|Content
| + | [[Events]] may have additional functions like the "difficulty section" menu. |
− | ! scope="col" style="text-align: center;"|Items
| + | |
− | |-
| + | =How to Sortie= |
− | ! scope="row"|<span class="notranslate" style="">Guardian front office area</span>
| + | Please refer to [[Combat/Map Mechanics and Nodes|Map Mechanics and Nodes]] for a description of all node types. |
− | | style="text-align: center;"|☆ | |
− | | style="text-align: center;"|30
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− | | style="text-align: center;"|
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− | | style="text-align: center;"|
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− | | style="text-align: center;"| -
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− | |-
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− | ! scope="row"|Nansei Islands off the coast
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− | | style="text-align: center;"|☆
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− | | style="text-align: center;"|50
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− | | style="text-align: center;"|
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− | | style="text-align: center;"|
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− | | style="text-align: center;"|<span class="notranslate" style="">Ammunition</span>
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− | |-
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− | ! scope="row"|<span class="notranslate" style="">Refinery coastal zone</span>
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− | | style="text-align: center;"|☆ ☆
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− | | style="text-align: center;"|80
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− | | style="text-align: center;"|
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− | | style="text-align: center;"|
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− | | style="text-align: center;"|Fuel
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− | |-
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− | ! scope="row"|Nansei Islands defense
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− | | style="text-align: center;"|☆ ☆ ☆
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− | | style="text-align: center;"|100
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− | | style="text-align: center;"|
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− | | style="text-align: center;"|
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− | | style="text-align: center;"|<span class="notranslate" style="">Steel, Bauxite, Ammunition</span>
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− | |} | |
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| + | # To begin a sortie, simply select the map to sortie on from the sortie menu. |
| + | #* Do take note that certain maps may have branching requirements so ensure that the fleet meets those requirements. Check the map details on the area page for details. |
| + | # At each path splitting, it will be needed to spin a compass or to select a node to go to. |
| + | #* Depending on the path, the compass spin can be, fixed, random, or a mix of both. |
| + | # When encountering a combat node, a formation will be asked to be chosen. |
| + | #* Please refer to [[Combat#Formation_Selection|Formation Selection]] for details on formations and what they do. |
| + | #* When selecting the formation, it is possible to hide the UI in order to view the map, by clicking anywhere else on the screen. |
| + | #** When the map is visible, it is then possible to click on the current node to get a glips of the enemy fleet (limited to the surface battle nodes). |
| + | # For most combat nodes, if not all enemies are sunk, it will be asked to enter night battle or not. Please see [[Night Battle]] for details. |
| + | # Once the battle has concluded, it will be asked to '''advance (進撃)''' or to '''retreat (撤退)''', provided it is not the last node of the map. |
| + | #* Bringing a {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}} or {{CommandFacility}} {{Equipment/Link|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=Command Facilities|link_category=Command Facilities}} may replace those buttons in certain situations. |
| + | #* It is important '''not to advance''' if any ship girl is {{color|red|'''heavily damaged (大破)'''}}. She will be at risk of sinking in subsequent battles. Sunk ship girls are {{color|red|'''lost forever'''}}. |
| + | #** {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}} and {{CommandFacility}} {{Equipment/Link|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=Command Facilities|link_category=Command Facilities}} can be used to prevent girls from sinking '''once''' in the right circonstances (''see each pages for conplete information''). |
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− | ==<span class="notranslate" style="">Nansei Islands waters</span>==
| + | Some specific [[Nodes]] may use additional mechanics and animations depending on the situation. |
− | {| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
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− | |+
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− | |-
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− | ! scope="row" style="text-align: center;"|Area
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− | ! scope="col" style="text-align: center;"|<span class="notranslate" style="">Difficulty</span>
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− | ! scope="col" style="text-align: center;"|<span class="notranslate" style="">EXP</span>
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− | ! scope="col" style="text-align: center;"|Name
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− | ! scope="col" style="text-align: center;"|Content
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− | ! scope="col" style="text-align: center;"|Items
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− | |-
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− | ! scope="row"|<span class="notranslate" style="">Cam Ranh peninsula</span>
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− | | style="text-align: center;"|<span class="notranslate" style="">☆ ☆ ☆</span>
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− | | style="text-align: center;"|120
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− | | style="text-align: center;"|
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− | | style="text-align: center;"|
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− | | style="text-align: center;"| <span class="notranslate" style="">Instant construction</span>, <span class="notranslate" style="">Steel</span>
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− | |-
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− | ! scope="row"|<span class="notranslate" style="">Privacy Island off the coast</span>
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− | | style="text-align: center;"|☆<span class="notranslate" style=""> ☆ ☆ ☆</span>
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− | | style="text-align: center;"|150
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− | | style="text-align: center;"|
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− | | style="text-align: center;"|
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− | | style="text-align: center;"|<span class="notranslate" style="">Bauxite, Instant construction</span>
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− | |-
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− | ! scope="row"|<span class="notranslate" style="">Eastern Orel sea</span>
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− | | style="text-align: center;"|☆ ☆ <span class="notranslate" style="">☆ ☆ ☆</span>
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− | | style="text-align: center;"|200
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− | | style="text-align: center;"|
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− | | style="text-align: center;"|
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− | | style="text-align: center;"|Fuel, <span class="notranslate" style="">Ammunition</span>
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− | |-
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− | ! scope="row"|Okinoshima waters
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− | | style="text-align: center;"|☆ ☆ ☆ <span class="notranslate" style="">☆ ☆ ☆</span>
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− | | style="text-align: center;"|300
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− | | style="text-align: center;"|
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− | | style="text-align: center;"|
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− | | style="text-align: center;"|<span class="notranslate" style="">Ammunition, Fuel,</span>Instant r<span class="notranslate" style="">epair, Development</span> <span class="notranslate" style="">material</span>
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− | |}
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| | | |
| + | =Maps unlocking= |
| + | Excepted for [[1-1]], no map is available from the start, and so needs to be unlocked by clearing other previous maps. |
| + | "Cleared" here means either scoring a victory (B+ rank) on the final boss node of the map, depleting the HP bar of the map (by killing the boss several times), or depleting the TP bar of the map (only for [[1-6]]). |
| + | *Note that several maps are not available in the game yet, and will be introduced in later updates. |
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− | ==<span class="notranslate" style="">Northern waters</span>==
| + | {|class="wikitable" |
− | {| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;" | + | ! colspan=2| map |
− | |+
| + | ! requirement |
− | |-
| + | ! colspan=2| map |
− | ! scope="row" style="text-align: center;"|Area | + | ! requirement |
− | ! scope="col" style="text-align: center;"|<span class="notranslate" style="">Difficulty</span> | + | ! colspan=2| map |
− | ! scope="col" style="text-align: center;"|<span class="notranslate" style="">EXP</span> | + | ! requirement |
− | ! scope="col" style="text-align: center;"|Name | + | ! colspan=2| map |
− | ! scope="col" style="text-align: center;"|Content | + | ! requirement |
− | ! scope="col" style="text-align: center;"|Items | + | ! colspan=2| map |
− | |-
| + | ! requirement |
− | ! scope="row"|Morley sea | + | ! colspan=2| map |
− | | style="text-align: center;"|<span class="notranslate" style="">☆ ☆ ☆ ☆ </span>
| + | ! requirement |
− | | style="text-align: center;"|310
| + | ! colspan=2| map |
− | | style="text-align: center;"|
| + | ! requirement |
− | | style="text-align: center;"|
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− | | style="text-align: center;"| Steel
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− | |-
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− | ! scope="row"|Kiss Island withdrawal mission | |
− | | style="text-align: center;"|☆ <span class="notranslate" style="">☆ ☆ ☆ ☆</span>
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− | | style="text-align: center;"|<span class="notranslate" style="">320</span>
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− | | style="text-align: center;"|
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− | | style="text-align: center;"|
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− | | style="text-align: center;"|<span class="notranslate" style="">Steel, Furniture box (small)</span>
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| |- | | |- |
− | ! scope="row"|<span class="notranslate" style="">Al phone Shino direction</span> | + | ! rowspan=7| W1 |
− | | style="text-align: center;"|☆ ☆ ☆ <span class="notranslate" style="">☆ ☆ ☆ ☆</span> | + | | [[1-1]]||unlocked by default |
− | | style="text-align: center;"|330 | + | ! rowspan=7| W2 |
− | | style="text-align: center;"| | + | | [[2-1]]||clear [[1-4]] |
− | | style="text-align: center;"|
| + | ! rowspan=7| W3 |
− | | style="text-align: center;"|<span class="notranslate" style="">Furniture box (medium), Furniture box (large)</span> | + | | [[3-1]]||clear [[2-4]] |
| + | ! rowspan=7| W7 |
| + | | [[7-1]]||clear [[2-4]] |
| + | ! rowspan=7| W4 |
| + | | [[4-1]]||clear [[2-4]] |
| + | ! rowspan=7| W5 |
| + | | [[5-1]]||clear [[3-4]] |
| + | ! rowspan=7| W6 |
| + | | [[6-1]]||clear [[5-4]] HP bar |
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− | ! scope="row"|Northern sea area fleet decisive battle
| + | | [[1-2]]||clear [[1-1]] |
− | | style="text-align: center;"|<span class="notranslate" style="">☆ ☆ ☆ ☆ ☆</span>☆ ☆ ☆ ☆ | + | | [[2-2]]||clear [[2-1]] |
− | | style="text-align: center;"|350 | + | | [[3-2]]||clear [[3-1]] & [[1-5]] HP bar once |
− | | style="text-align: center;"| | + | | [[7-2]]||clear [[7-1]] HP bar |
− | | style="text-align: center;"| | + | | [[4-2]]||clear [[4-1]] & [[7-1]] HP bar |
− | | style="text-align: center;"|Bauxite, Furniture box (medium), Furniture box (large) | + | | [[5-2]]||clear [[4-4]] HP bar & [[5-1]] |
− | |} | + | | [[6-2]]||clear [[6-1]]<ref>If [[6-1]] was unlocked during phase 1, then clearing [[5-4]] HP bar is also required.</ref> |
− | | |
− | ==Western waters==
| |
− | [[Western waters|Details]] | |
− | {| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
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− | |+
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| |- | | |- |
− | ! scope="row" style="text-align: center;"|Area
| + | | [[1-3]]||clear [[1-2]] |
− | ! scope="col" style="text-align: center;"|<span class="notranslate" style="">Difficulty</span>
| + | | [[2-3]]||clear [[2-2]] |
− | ! scope="col" style="text-align: center;"|<span class="notranslate" style="">EXP</span>
| + | | [[3-3]]||clear [[3-2]] |
− | ! scope="col" style="text-align: center;"|Name
| + | | [[7-3]]||clear [[7-2]] HP bar once |
− | ! scope="col" style="text-align: center;"|Content
| + | | [[4-3]]||clear [[4-2]] |
− | ! scope="col" style="text-align: center;"|Items
| + | | [[5-3]]||clear [[5-2]] HP bar |
| + | | [[6-3]]||clear [[6-2]] HP bar |
| |- | | |- |
− | ! scope="row"|<span class="notranslate" style="">Jam Island capture strategy</span>
| + | | [[1-4]]||clear [[1-3]] |
− | | style="text-align: center;"|☆ ☆ ☆ ☆ | + | | [[2-4]]||clear [[2-3]] |
− | | style="text-align: center;"|310 | + | | [[3-4]]||clear [[3-3]] |
− | | style="text-align: center;"| | + | | [[7-4]]||clear [[7-3]] HP bar once |
− | | style="text-align: center;"| | + | | [[4-4]]||clear [[4-3]] |
− | | style="text-align: center;"| <span class="notranslate" style="">Fuel</span> | + | | [[5-4]]||clear [[5-3]] HP bar |
| + | | [[6-4]]||clear [[6-3]] HP bar |
| |- | | |- |
− | ! scope="row"|Curry Ocean defeat battle
| + | | [[1-5]]||clear [[1-4]] |
− | | style="text-align: center;"|☆ ☆ ☆ ☆ ☆ | + | | [[2-5]]||clear [[2-4]] |
− | | style="text-align: center;"|320 | + | | [[3-5]]||clear [[3-4]] |
− | | style="text-align: center;"| | + | | [[7-5]]||clear [[7-4]] HP bar once |
− | | style="text-align: center;"| | + | | [[4-5]]||clear [[4-4]] HP bar & [[5-1]] |
− | | style="text-align: center;"|<span class="notranslate" style="">Steel</span> | + | | [[5-5]]||clear [[5-4]] HP bar & [[6-1]] |
| + | | [[6-5]]||clear [[6-4]] HP bar and [[Quests#F43|F43]] |
| |- | | |- |
− | ! scope="row"|Riranka Island raid
| + | | [[1-6]]||clear [[1-5]] HP bar each month |
− | | style="text-align: center;"|<span class="notranslate" style="">☆ ☆ ☆ ☆ ☆</span> ☆ | + | | 2-6||rowspan=2|not available yet |
− | | style="text-align: center;"|330 | + | | 3-6||rowspan=2|not available yet |
− | | style="text-align: center;"| | + | | 7-6||rowspan=2|not available yet |
− | | style="text-align: center;"| | + | | 4-6||rowspan=2|not available yet |
− | | style="text-align: center;"|Fuel, Bauxite | + | | 5-6||rowspan=2|not available yet |
| + | | 6-6||rowspan=2|not available yet |
| |- | | |- |
− | ! scope="row"|<span class="notranslate" style="">Kasugadama Battle</span>
| + | | 1-7|| not available yet |
− | | style="text-align: center;"|☆ ☆ ☆ ☆ ☆ | + | | 2-7 |
− | ☆ ☆ ☆
| + | | 3-7 |
− | | style="text-align: center;"|340 | + | | 7-7 |
− | | style="text-align: center;"| | + | | 4-7 |
− | | style="text-align: center;"| | + | | 5-7 |
− | | style="text-align: center;"|<span class="notranslate" style="">Steel, Fuel</span> | + | | 6-7 |
| |} | | |} |
| + | <references/> |
| + | |
| + | ==Map Regeneration== |
| + | Some maps will be reset at the end of each month, resetting all progress done regarding their HP/TP bar depletion. |
| + | *The reset happened at '''23h59 JST on the last day of the month''', |
| + | *All EOs, namely [[1-5]], [[1-6]], [[2-5]], [[3-5]], [[7-5]], [[4-5]], [[5-5]], and [[6-5]], are reset each month, |
| + | **This implies [[1-6]] lock until [[1-5]] is cleared again, |
| + | **This make all completion rewards available again, namely, {{Medal}} [[Medal]]s, {{Item/Icon|Ranking Point Reward|size=25px}} [[Ranking]] points, and {{PBox}} [[Present Box]]. |
| + | *[[7-2]], [[7-3]], and [[7-4]] are also reset at the same time, |
| + | **This includes all phases of [[7-2]], [[7-3]], and [[7-5]], |
| + | **Unlike EOs, no map is locked behind the previous one, so for instance, [[7-3]] does not have to be cleared again to sortie on [[7-4]]. |
| + | In addition to map progress, enemy formations are also reset to their pre-clear form. |
| + | *This does not matter in most cases, |
| + | *On [[7-4]], the Last Dance enemy compositions are stronger, making farming on the map less reliable, |
| + | *On [[5-5]], the cleared enemy compositions are the weakest, so clearing the map again beforehand is advised when trying to complete quests on this map. |
| + | |
| + | =Error Messages= |
| + | {{/Error Messages}} |
| + | |
| + | =Sortie List= |
| + | {{Navbox World}} |
| + | |
| + | =See Also= |
| + | {{Mechanics}} |
| + | [[Category:Sortie]] |
| + | [[Category:World Map]] |