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Line 27: |
| |title = E-4 Branching Rules | | |title = E-4 Branching Rules |
| |id = 56-4 | | |id = 56-4 |
− | |order = A,B,D,H,I,M,P,S | + | |order = A,B,D,G,H,I,M,P,S |
| |A/empty -> B,D = Active Branching | | |A/empty -> B,D = Active Branching |
| |B -> C = * Does not meet the requirements to go to G | | |B -> C = * Does not meet the requirements to go to G |
− | * Meet '''ANY''' of the following requirements: | + | * Meet '''ALL''' of the following requirements: |
− | ** Amount of CL ≥ 1 | + | ** Amount of CL ≥ 1 or amount of DD ≥ 5 |
− | ** Fleet only contains DD | + | ** If fleet contains (F)BB(V) or CVL, amount of CL ≥ 1 |
− | ** ???
| + | |B -> E/red/darkorange = Does not meet the requirements to go to C |
− | |B -> E = Does not meet the requirements to go to C | + | |B -> G/empty = * Meet '''ALL''' of the following requirements: |
− | |B -> G = * Meet '''ALL''' of the following requirements: | |
| ** Fast fleet | | ** Fast fleet |
| ** Fleet contains only CL + DD | | ** Fleet contains only CL + DD |
| ** Amount of CL ≥ 1 | | ** Amount of CL ≥ 1 |
| ** Amount of DD ≥ 5 | | ** Amount of DD ≥ 5 |
− | |D -> E = ??? | + | |D -> E/red/darkorange = ??? |
− | |D -> F = * Does not meet the requirements to go to H | + | |D -> F/red/darkorange = * Does not meet the requirements to go to H |
− | |D -> H = * Meet '''ALL''' of the following requirements: | + | |D -> H/pink = * Meet '''ALL''' of the following requirements: |
| ** Amount of BBV = 0 | | ** Amount of BBV = 0 |
| ** Amount of CVL ≤ 1 | | ** Amount of CVL ≤ 1 |
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| ** Amount of CL ≥ 1 | | ** Amount of CL ≥ 1 |
| ** Amount of DD ≥ 4 | | ** Amount of DD ≥ 4 |
− | *** If fleet contains (F)BB, CAV or CLT, amount of DD ≥ 5 ? | + | *** If fleet contains (F)BB, CAV or CLT, amount of DD ≥ 5 |
− | |H -> I = * Phase 1: Fixed routing | + | |G/empty -> H/pink,I/night = Active Branching |
| + | |H/pink -> I/night = * Phase 1: Fixed routing |
| * Phase 2: Unreachable | | * Phase 2: Unreachable |
− | |H -> P = * Meet '''ALL''' of the following requirements: | + | |H/pink -> P/pink = * Meet '''ALL''' of the following requirements: |
| ** Amount of (F)BB = 0 | | ** Amount of (F)BB = 0 |
− | ** Amount of BBV ≤ 1 ??? | + | ** Amount of BBV ≤ 1 |
| ** Amount of CVL + AV ≤ 1 | | ** Amount of CVL + AV ≤ 1 |
− | |H -> Q = * Does not meet the requirements to go to P | + | |H/pink -> Q = * Does not meet the requirements to go to P |
− | |I -> J = * Does not meet the requirements to go to K | + | |I/night -> J/pink = * Does not meet the requirements to go to K |
− | |I -> K = * Meet '''ALL''' of the following requirements: | + | |I/night -> K = * Meet '''ALL''' of the following requirements: |
| ** Fleet does not contain (F)BB(V) or CAV | | ** Fleet does not contain (F)BB(V) or CAV |
| ** Amount of CVL ≤ 1 | | ** Amount of CVL ≤ 1 |
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| ** Amount of DD+DE ≥ 4 | | ** Amount of DD+DE ≥ 4 |
| ** Does not meet the requirements to go to L | | ** Does not meet the requirements to go to L |
− | |I -> L = * Meet '''ALL''' of the following requirements: | + | |I/night -> L/pink = * Meet '''ALL''' of the following requirements: |
| ** Node L is unlocked | | ** Node L is unlocked |
| ** Fleet does not contain (F)BB(V), CVL, or CAV ? | | ** Fleet does not contain (F)BB(V), CVL, or CAV ? |
| ** Amount of CL ≥ 1 ? | | ** Amount of CL ≥ 1 ? |
| ** Amount of DD+DE ≥ 4 ? | | ** Amount of DD+DE ≥ 4 ? |
− | |M -> N = * Fail the LoS check | + | |M/resource -> N/empty = * Fail the LoS check |
− | |M -> O = * Pass the LoS check | + | |M/resource -> O = * Pass the LoS check (Cn2=30~33 '''HARD''') |
− | |P -> Q = * Does not meet the requirements to go to R | + | |P/pink -> Q = * Does not meet the requirements to go to R |
− | |P -> R = * Meet '''ALL''' of the following requirements: | + | |P/pink -> R/empty = * Meet '''ALL''' of the following requirements: |
| ** Fast Fleet | | ** Fast Fleet |
− | ** Amount of (F)BB(V) = 0 ? | + | ** Amount of (F)BB(V) = 0 |
| + | ** Amount of CVL = 0 |
| ** Amount of DD = 5 | | ** Amount of DD = 5 |
− | |S -> T = * ??? | + | |S/night -> T = * ??? |
− | |S -> U = * Fail the LoS check | + | |S/night -> U/empty = * Fail the LoS check |
− | |S -> V = * Pass the LoS check | + | |S/night -> V = * Pass the LoS check (Cn2=37~39 '''HARD''') |
| * ??? | | * ??? |
| }} | | }} |
| | | |
− | =Jiga's Initial Guide= | + | =Jiga + Grunilg Initial Guide= |
| ==Map Overview== | | ==Map Overview== |
− | E-3 consists of 3 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets. | + | E-4 consists of 2 main phases and requires the use of Strike Forces |
| | | |
− | '''{{color|red|Ship locks affect routing on ALL difficulties}}''', see ''[[#Branching Table|here]]''.
| + | * This map uses 2 locks: |
− | * This map uses 3 locks: | + | ** [[File:{{ROOTPAGENAME}} Tag 1.png]] '''Yokosuka Defence Squadron''' (from E-1), |
− | ** [[File:{{ROOTPAGENAME}} Tag 1.png]] '''2nd Torpedo Squadron''' (from E-1), | |
| ** [[File:{{ROOTPAGENAME}} Tag 6.png]] '''Operation I-go Fleet''' | | ** [[File:{{ROOTPAGENAME}} Tag 6.png]] '''Operation I-go Fleet''' |
| + | ** {{TextGlow|'''Both tags can be mixed in all difficulties'''|black|text-colour=Lime|glow-size=2px}}, see ''[[#Branching Table|here]]''. |
| | | |
− | * ?? [[LBAS]] are available to sortie into this map. | + | * 3 [[LBAS]] are available on this map: |
| + | ** Only 2 can be set on '''Sortie''', the other being limited to '''Defense'''. |
| * '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" node]]''' is present on {{MapRoute|F|darkorange}} | | * '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" node]]''' is present on {{MapRoute|F|darkorange}} |
| * '''"Night Battle" nodes''' are present on {{MapRoute|I|purple|S|purple}} | | * '''"Night Battle" nodes''' are present on {{MapRoute|I|purple|S|purple}} |
| + | |
| + | ==Phase 0.5 - Gimmick 1== |
| + | {|class="wikitable" |
| + | ! !! K !! J |
| + | |- |
| + | |Hard || S x2|| AS x2 |
| + | |- |
| + | |Medium|| ??|| ?? |
| + | |- |
| + | |Easy || ??|| ?? |
| + | |- |
| + | |Casual|| ??|| ?? |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node J= |
| + | * Striking Force: '''0-1/AV, 1-2CVL, 0-1CAV, 1CL, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | * Route: {{MapRoute|1||A|blue|B|red|C|red|G1|blue|I|purple|J|pink}} |
| + | ** AP/AS: '''112/251''' (Hard) |
| + | *** This AS value only applies to 2 out of 3 compositions, it is possible to roll a significantly harder composition at 192/431 AP/AS |
| + | |
| + | |-|Node K= |
| + | * Single Fleet // Striking Force: '''1CL, 5-6DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | * Route: {{MapRoute|1||A|blue|B|red|C|red|G1|blue|I|purple|K|red}} |
| + | </tabber> |
| | | |
| ==Phase 1 - TP== | | ==Phase 1 - TP== |
| Phase 1 is a '''"[[Transport Operation]]"''': | | Phase 1 is a '''"[[Transport Operation]]"''': |
| | | |
− | * Single Fleet // Striking Force: '''1CL, 5-6DD''' (Fast?) [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 5.png|30px]] | + | * Single Fleet // Striking Force: '''1CL, 5-6DD''' (Fast?) [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| * Route: {{MapRoute|1||A|blue|B|red|G1|blue|I|purple|L|pink|M|green|O|red}} | | * Route: {{MapRoute|1||A|blue|B|red|G1|blue|I|purple|L|pink|M|green|O|red}} |
| + | ** There is a LoS check before the boss |
| + | * LBAS: Range 8, 56/112 AD/AP |
| ** Bringing an [[AACI]] capable ship is recommended to pass through the air node. | | ** Bringing an [[AACI]] capable ship is recommended to pass through the air node. |
| + | ** The [[Elite Torpedo Squadron Command Facility]] or [[Striking Force Fleet Command Facility]] also may be utilized |
| | | |
− | ==Phase 1.5 - Gimmick 1== | + | ==Phase 1.5 - Gimmick 2== |
| {|class="wikitable" | | {|class="wikitable" |
− | ! !! K !! J !! S | + | ! !! S |
| |- | | |- |
− | |Hard || S?|| AS?||S? | + | |Hard || S x3 |
| |- | | |- |
− | |Medium|| ??|| ?? ||?? | + | |Medium|| S x2 |
| |- | | |- |
− | |Easy || ??|| ?? ||?? | + | |Easy || A+ x2 |
| |- | | |- |
− | |Casual|| ??|| ?? ||?? | + | |Casual|| A+ x2 |
| |} | | |} |
| | | |
− | <tabber>
| + | ;Node S |
− | |-|Node K=
| |
− | ??
| |
− | | |
− | |-|Node J=
| |
− | ??
| |
− | | |
− | |-|Node S=
| |
| *Use [[#Phase 2]]'s fleet | | *Use [[#Phase 2]]'s fleet |
− | </tabber>
| |
− |
| |
| | | |
| ==Phase 2== | | ==Phase 2== |
− | * Striking Force: '''1CA(V)/CL/AV, 1CL, 5DD''' (Fast?) [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 5.png|30px]] | + | * Striking Force: '''1CA(V)/CL/AV, 1CL, 5DD''' (Fast?) [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| * Route: {{MapRoute|1||D|red|H|pink|P|pink|R|blue|S|purple|V|red}} | | * Route: {{MapRoute|1||D|red|H|pink|P|pink|R|blue|S|purple|V|red}} |
| + | * LBAS: Range 7, 131/261 AD/AP on Hard |
| ** Bringing an [[AACI]] capable ship is recommended to pass through the air nodes. | | ** Bringing an [[AACI]] capable ship is recommended to pass through the air nodes. |
| | | |
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| | | |
| ===Ship Bonuses=== | | ===Ship Bonuses=== |
| + | {|class="wikitable" style="text-align:center" |
| + | ! colspan=3|Ships |
| + | !Damage |
| + | !Accuracy |
| + | !Evasion |
| + | |- |
| + | ! colspan=3|All [[CA]]/[[CAV]] |
| + | | 1.02x|| rowspan=2| 1.04x||rowspan=2| 1.04x |
| + | |- |
| + | ! colspan=3|All [[CL]]/[[CLT]] |
| + | | 1.03x |
| + | |- |
| + | ! colspan=3|All [[DD]] |
| + | | 1.04x|| 1.02x|| 1.10x |
| + | |- |
| + | ! colspan=3|All [[DE]] |
| + | | 1.15x |
| + | ! -!! - |
| + | |- |
| + | ! colspan=3|{{Ship/Banner|Shigure/Kai Ni|small=true}} |
| + | | 1.08x|| 1.2x?|| 1.2x? |
| + | |- |
| + | ! colspan=3|{{Ship/Banner|Yukikaze/Kai Ni|small=true}} |
| + | | 1.08x|| 1.2x?|| 1.2x? |
| + | |- |
| + | !{{Ship/Banner|Nagato/Kai Ni|small=true}}!!{{Ship/Banner|Zuihou/Kai Ni|small=true}}!!{{Ship/Banner|Souya|small=true}} |
| + | |rowspan=5| 1.13x||rowspan=5| 1.2x||rowspan=5| 1.2x |
| + | |- |
| + | !{{Ship/Banner|Nagara/Kai|small=true}}!!{{Ship/Banner|Tama/Kai Ni|small=true}}!!{{Ship/Banner|Kiso/Kai Ni|small=true}} |
| + | |- |
| + | !{{Ship/Banner|Hatakaze/Kai|small=true}}!!{{Ship/Banner|Satsuki/Kai Ni|small=true}}!!{{Ship/Banner|Hatsuharu/Kai Ni|small=true}} |
| + | |- |
| + | !{{Ship/Banner|Wakaba/Kai|small=true}}!!{{Ship/Banner|Fuyutsuki/Kai|small=true}}!!{{Ship/Banner|Take/Kai|small=true}} |
| + | |- |
| + | !{{Ship/Banner|Ume/Kai|small=true}}!!{{Ship/Banner|Momo/Kai|small=true}}!!{{Ship/Banner|Kaiboukan No.4/Kai|small=true}} |
| + | |} |
| | | |
− | ===Equipment Bonuses===
| + | ;Notes |
− | | + | *Damage bonuses given by types stack with names ships, |
− | ===[[Debuff]]===
| + | *Accuracy or Evasion bonuses given by types do not stack with names ships. |