Line 27:
Line 27:
|title = E-4 Branching Rules
|title = E-4 Branching Rules
|id = 56-4
|id = 56-4
−
|order = A,B,D,H,I,M,P,S
+
|order = A,B,D,G,H,I,M,P,S
|A/empty -> B,D = Active Branching
|A/empty -> B,D = Active Branching
|B -> C = * Does not meet the requirements to go to G
|B -> C = * Does not meet the requirements to go to G
−
* Meet '''ANY''' of the following requirements:
+
* Meet '''ALL''' of the following requirements:
−
** Amount of CL ≥ 1
+
** Amount of CL ≥ 1 or amount of DD ≥ 5
−
** Fleet only contains DD
+
** If fleet contains (F)BB(V) or CVL, amount of CL ≥ 1
−
** ???
+
|B -> E/red/darkorange = Does not meet the requirements to go to C
−
|B -> E = Does not meet the requirements to go to C
+
|B -> G/empty = * Meet '''ALL''' of the following requirements:
−
|B -> G = * Meet '''ALL''' of the following requirements:
** Fast fleet
** Fast fleet
** Fleet contains only CL + DD
** Fleet contains only CL + DD
** Amount of CL ≥ 1
** Amount of CL ≥ 1
** Amount of DD ≥ 5
** Amount of DD ≥ 5
−
|D -> E = ???
+
|D -> E/red/darkorange = ???
−
|D -> F = * Does not meet the requirements to go to H
+
|D -> F/red/darkorange = * Does not meet the requirements to go to H
−
|D -> H = * Meet '''ALL''' of the following requirements:
+
|D -> H/pink = * Meet '''ALL''' of the following requirements:
** Amount of BBV = 0
** Amount of BBV = 0
** Amount of CVL ≤ 1
** Amount of CVL ≤ 1
Line 48:
Line 47:
** Amount of CL ≥ 1
** Amount of CL ≥ 1
** Amount of DD ≥ 4
** Amount of DD ≥ 4
−
*** If fleet contains (F)BB, CAV or CLT, amount of DD ≥ 5 ?
+
*** If fleet contains (F)BB, CAV or CLT, amount of DD ≥ 5
−
|H -> I = * Phase 1: Fixed routing
+
|G/empty -> H/pink,I/night = Active Branching
+
|H/pink -> I/night = * Phase 1: Fixed routing
* Phase 2: Unreachable
* Phase 2: Unreachable
−
|H -> P = * Meet '''ALL''' of the following requirements:
+
|H/pink -> P/pink = * Meet '''ALL''' of the following requirements:
** Amount of (F)BB = 0
** Amount of (F)BB = 0
−
** Amount of BBV ≤ 1 ???
+
** Amount of BBV ≤ 1
** Amount of CVL + AV ≤ 1
** Amount of CVL + AV ≤ 1
−
|H -> Q = * Does not meet the requirements to go to P
+
|H/pink -> Q = * Does not meet the requirements to go to P
−
|I -> J = * Does not meet the requirements to go to K
+
|I/night -> J/pink = * Does not meet the requirements to go to K
−
|I -> K = * Meet '''ALL''' of the following requirements:
+
|I/night -> K = * Meet '''ALL''' of the following requirements:
** Fleet does not contain (F)BB(V) or CAV
** Fleet does not contain (F)BB(V) or CAV
** Amount of CVL ≤ 1
** Amount of CVL ≤ 1
Line 63:
Line 63:
** Amount of DD+DE ≥ 4
** Amount of DD+DE ≥ 4
** Does not meet the requirements to go to L
** Does not meet the requirements to go to L
−
|I -> L = * Meet '''ALL''' of the following requirements:
+
|I/night -> L/pink = * Meet '''ALL''' of the following requirements:
** Node L is unlocked
** Node L is unlocked
** Fleet does not contain (F)BB(V), CVL, or CAV ?
** Fleet does not contain (F)BB(V), CVL, or CAV ?
** Amount of CL ≥ 1 ?
** Amount of CL ≥ 1 ?
** Amount of DD+DE ≥ 4 ?
** Amount of DD+DE ≥ 4 ?
−
|M -> N = * Fail the LoS check
+
|M/resource -> N/empty = * Fail the LoS check
−
|M -> O = * Pass the LoS check
+
|M/resource -> O = * Pass the LoS check (Cn2=30~33 '''HARD''')
−
|P -> Q = * Does not meet the requirements to go to R
+
|P/pink -> Q = * Does not meet the requirements to go to R
−
|P -> R = * Meet '''ALL''' of the following requirements:
+
|P/pink -> R/empty = * Meet '''ALL''' of the following requirements:
** Fast Fleet
** Fast Fleet
−
** Amount of (F)BB(V) = 0 ?
+
** Amount of (F)BB(V) = 0
+
** Amount of CVL = 0
** Amount of DD = 5
** Amount of DD = 5
−
|S -> T = * ???
+
|S/night -> T = * ???
−
|S -> U = * Fail the LoS check
+
|S/night -> U/empty = * Fail the LoS check
−
|S -> V = * Pass the LoS check
+
|S/night -> V = * Pass the LoS check (Cn2=37~39 '''HARD''')
* ???
* ???
}}
}}
−
=Jiga's Initial Guide=
+
=Jiga + Grunilg Initial Guide=
==Map Overview==
==Map Overview==
−
E-3 consists of 3 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets.
+
E-4 consists of 2 main phases and requires the use of Strike Forces
−
'''{{color|red|Ship locks affect routing on ALL difficulties}}''', see ''[[#Branching Table|here]]''.
+
* This map uses 2 locks:
−
* This map uses 3 locks:
+
** [[File:{{ROOTPAGENAME}} Tag 1.png]] '''Yokosuka Defence Squadron''' (from E-1),
−
** [[File:{{ROOTPAGENAME}} Tag 1.png]] '''2nd Torpedo Squadron''' (from E-1),
** [[File:{{ROOTPAGENAME}} Tag 6.png]] '''Operation I-go Fleet'''
** [[File:{{ROOTPAGENAME}} Tag 6.png]] '''Operation I-go Fleet'''
+
** {{TextGlow|'''Both tags can be mixed in all difficulties'''|black|text-colour=Lime|glow-size=2px}}, see ''[[#Branching Table|here]]''.
−
* ?? [[LBAS]] are available to sortie into this map.
+
* 3 [[LBAS]] are available on this map:
+
** Only 2 can be set on '''Sortie''', the other being limited to '''Defense'''.
* '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" node]]''' is present on {{MapRoute|F|darkorange}}
* '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" node]]''' is present on {{MapRoute|F|darkorange}}
* '''"Night Battle" nodes''' are present on {{MapRoute|I|purple|S|purple}}
* '''"Night Battle" nodes''' are present on {{MapRoute|I|purple|S|purple}}
+
+
==Phase 0.5 - Gimmick 1==
+
{|class="wikitable"
+
! !! K !! J
+
|-
+
|Hard || S x2|| AS x2
+
|-
+
|Medium|| ??|| ??
+
|-
+
|Easy || ??|| ??
+
|-
+
|Casual|| ??|| ??
+
|}
+
+
<tabber>
+
|-|Node J=
+
* Striking Force: '''0-1/AV, 1-2CVL, 0-1CAV, 1CL, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
+
* Route: {{MapRoute|1||A|blue|B|red|C|red|G1|blue|I|purple|J|pink}}
+
** AP/AS: '''112/251''' (Hard)
+
*** This AS value only applies to 2 out of 3 compositions, it is possible to roll a significantly harder composition at 192/431 AP/AS
+
+
|-|Node K=
+
* Single Fleet // Striking Force: '''1CL, 5-6DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
+
* Route: {{MapRoute|1||A|blue|B|red|C|red|G1|blue|I|purple|K|red}}
+
</tabber>
==Phase 1 - TP==
==Phase 1 - TP==
Phase 1 is a '''"[[Transport Operation]]"''':
Phase 1 is a '''"[[Transport Operation]]"''':
−
* Single Fleet // Striking Force: '''1CL, 5-6DD''' (Fast?) [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
+
* Single Fleet // Striking Force: '''1CL, 5-6DD''' (Fast?) [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
* Route: {{MapRoute|1||A|blue|B|red|G1|blue|I|purple|L|pink|M|green|O|red}}
* Route: {{MapRoute|1||A|blue|B|red|G1|blue|I|purple|L|pink|M|green|O|red}}
+
** There is a LoS check before the boss
+
* LBAS: Range 8, 56/112 AD/AP
** Bringing an [[AACI]] capable ship is recommended to pass through the air node.
** Bringing an [[AACI]] capable ship is recommended to pass through the air node.
+
** The [[Elite Torpedo Squadron Command Facility]] or [[Striking Force Fleet Command Facility]] also may be utilized
−
==Phase 1.5 - Gimmick 1==
+
==Phase 1.5 - Gimmick 2==
{|class="wikitable"
{|class="wikitable"
−
! !! K !! J !! S
+
! !! S
|-
|-
−
|Hard || S?|| AS?||S?
+
|Hard || S x3
|-
|-
−
|Medium|| ??|| ?? ||??
+
|Medium|| S x2
|-
|-
−
|Easy || ??|| ?? ||??
+
|Easy || A+ x2
|-
|-
−
|Casual|| ??|| ?? ||??
+
|Casual|| A+ x2
|}
|}
−
<tabber>
+
;Node S
−
|-|Node K=
−
??
−
−
|-|Node J=
−
??
−
−
|-|Node S=
*Use [[#Phase 2]]'s fleet
*Use [[#Phase 2]]'s fleet
−
</tabber>
−
==Phase 2==
==Phase 2==
−
* Striking Force: '''1CA(V)/CL/AV, 1CL, 5DD''' (Fast?) [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
+
* Striking Force: '''1CA(V)/CL/AV, 1CL, 5DD''' (Fast?) [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
* Route: {{MapRoute|1||D|red|H|pink|P|pink|R|blue|S|purple|V|red}}
* Route: {{MapRoute|1||D|red|H|pink|P|pink|R|blue|S|purple|V|red}}
+
* LBAS: Range 7, 131/261 AD/AP on Hard
** Bringing an [[AACI]] capable ship is recommended to pass through the air nodes.
** Bringing an [[AACI]] capable ship is recommended to pass through the air nodes.
Line 137:
Line 159:
===Ship Bonuses===
===Ship Bonuses===
+
{|class="wikitable" style="text-align:center"
+
! colspan=3|Ships
+
!Damage
+
!Accuracy
+
!Evasion
+
|-
+
! colspan=3|All [[CA]]/[[CAV]]
+
| 1.02x|| rowspan=2| 1.04x||rowspan=2| 1.04x
+
|-
+
! colspan=3|All [[CL]]/[[CLT]]
+
| 1.03x
+
|-
+
! colspan=3|All [[DD]]
+
| 1.04x|| 1.02x|| 1.10x
+
|-
+
! colspan=3|All [[DE]]
+
| 1.15x
+
! -!! -
+
|-
+
! colspan=3|{{Ship/Banner|Shigure/Kai Ni|small=true}}
+
| 1.08x|| 1.2x?|| 1.2x?
+
|-
+
! colspan=3|{{Ship/Banner|Yukikaze/Kai Ni|small=true}}
+
| 1.08x|| 1.2x?|| 1.2x?
+
|-
+
!{{Ship/Banner|Nagato/Kai Ni|small=true}}!!{{Ship/Banner|Zuihou/Kai Ni|small=true}}!!{{Ship/Banner|Souya|small=true}}
+
|rowspan=5| 1.13x||rowspan=5| 1.2x||rowspan=5| 1.2x
+
|-
+
!{{Ship/Banner|Nagara/Kai|small=true}}!!{{Ship/Banner|Tama/Kai Ni|small=true}}!!{{Ship/Banner|Kiso/Kai Ni|small=true}}
+
|-
+
!{{Ship/Banner|Hatakaze/Kai|small=true}}!!{{Ship/Banner|Satsuki/Kai Ni|small=true}}!!{{Ship/Banner|Hatsuharu/Kai Ni|small=true}}
+
|-
+
!{{Ship/Banner|Wakaba/Kai|small=true}}!!{{Ship/Banner|Fuyutsuki/Kai|small=true}}!!{{Ship/Banner|Take/Kai|small=true}}
+
|-
+
!{{Ship/Banner|Ume/Kai|small=true}}!!{{Ship/Banner|Momo/Kai|small=true}}!!{{Ship/Banner|Kaiboukan No.4/Kai|small=true}}
+
|}
−
===Equipment Bonuses===
+
;Notes
−
+
*Damage bonuses given by types stack with names ships,
−
===[[Debuff]]===
+
*Accuracy or Evasion bonuses given by types do not stack with names ships.