Changes

I think I typed the reason for this edit in a previous edit but forgot to actually edit the section LOL. TL;DR the recommended ways here are inaccurate and insufficient and searchlight usage should be on a case-by-case basis instead of used in the same way every time.
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The activation rate is 100% on ships with 2 or more HP, 0% otherwise.
 
The activation rate is 100% on ships with 2 or more HP, 0% otherwise.
 
*Multiple ships equipped with searchlights do not have stacking effects.
 
*Multiple ships equipped with searchlights do not have stacking effects.
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{{#switch:{{{tips}}}
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|1= <nowiki  />
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|A few ways to use it:
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*Equip on ship in the '''flagship''' position.
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**Pros: The flagship will always open fire first (unless already heavily damaged), therefore it does not matter if it further takes damage. Useful if it's the last battle of the sortie.
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**Cons: The other ships can still cover for the flagship where applicable.
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*Equip on ship in the '''second''' position.
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**Pros: This setup does not suffer from the flagship cover aspect, and ship in the second slot still opens fire early.
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**Cons: May give the opponent 2 turns in a row if their flagship disables the searchlight carrier.
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*Equip on ship in the '''last''' position.
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**Pros: Allows ships that can't be relied on for night battle output to be useful in some ways, as the output doesn't matter if it doesn't get to them.
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**Cons: Likely to lose output in situations where every little bit counts (such as event maps).
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==Listed by stats==
 
==Listed by stats==
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