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| ;Notes | | ;Notes |
− | * Planes will gain ranks at different speeds. Exactly what determines that is unknown. Please see [[Plane Proficiency#Ranking Planes|below]] for more details. | + | * Planes will gain ranks at different speeds, each having a fixed leveling speed. |
| + | ** See ''[[#Ranking Planes|below]]'' for more details. |
| * Planes getting shot down will lose ranks. | | * Planes getting shot down will lose ranks. |
| ** A slot getting emptied has a high chance of resetting plane ranks. | | ** A slot getting emptied has a high chance of resetting plane ranks. |
− | ** You cannot gain or lose ranks in PvP. | + | ** Ranks cannot be gained or lost in PvP. |
| * Abyssal planes do not have proficiency. | | * Abyssal planes do not have proficiency. |
| * Opposing PvP fleets do have proficiency. | | * Opposing PvP fleets do have proficiency. |
| * It is important to secure air superiority where possible to preserve plane proficiency. | | * It is important to secure air superiority where possible to preserve plane proficiency. |
− | * The innate bonus is calculated as <math>\sqrt{\frac{\text{Exp}_\text{plane}}{10}}</math>; where <math>\text{Exp}_\text{plane}</math> is the current experience level of the plane. | + | * The "Fighter Power Bonus" is calculated as <math>\sqrt{\frac{\text{Exp}_\text{plane}}{10}}</math>; with <math>\text{Exp}_\text{plane}</math> the experience of the plane. |
| ** Unlike most other formulas in the game, '''it is not rounded down'''. | | ** Unlike most other formulas in the game, '''it is not rounded down'''. |
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