Changes

m
no edit summary
Line 1: Line 1: −
<font color = "red">'''UPDATE'''</font>: This guide is under construction once again to update the comp up to 2022 standard. Some of the maps will also be archived due to its little usage (Last updated: '''Aug 17 2022''')
+
<font color = "red">'''VERSION 2.0.1'''</font> - Last updated: '''Aug 18 2022'''
*To-do 1: Update new comp
  −
*To-do 2: Add 7-4
  −
*To-do 3: Clean up deprecated maps
   
==General==
 
==General==
 
[[File:MFB_Ranking_Meme.png|thumb|center]]
 
[[File:MFB_Ranking_Meme.png|thumb|center]]
Looking for a ranking way that is resource-efficient, bucket-efficient, time-efficient, or bauxite-friendly? I guess this blog can help you.
+
Looking for a ranking way that is resource-efficient, bucket-efficient, time-efficient, or bauxite-friendly? I guess this blog can help you.<br/>
<br/><br/>'''<u>Bucket usage scale:</u>'''
  −
*'''Low''': '''Nearly not using buckets in 10-20 runs '''
  −
*<font color="blue">'''Average: Using buckets in 3-5 runs</font>'''
  −
*<font color="red">'''High: Using buckets in every run (High chance)</font>'''
  −
''I got some complaints from readers saying the table where I wrote the amount of point you can get in a map per hour maybe a bit overestimated''. Let's agree one thing though: '''I assume the best case scenario of no retreats, all the shipgirls are lv 99 and you blocked the drops''', this way, you can actually get enough amount of points as stated in the table.
      
{| class = "wikitable" style="text-align: center;"
 
{| class = "wikitable" style="text-align: center;"
Line 26: Line 18:  
|}
 
|}
   −
==Main Ranking Map==
+
==Efficiency Summary==
 +
'''<u>Bucket usage scale:</u>'''
 +
*'''Low''': '''Nearly not using buckets in 10-20 runs '''
 +
*<font color="blue">'''Average: Using buckets in 3-5 runs</font>'''
 +
*<font color="red">'''High: Using buckets in every run (High chance)</font>'''
 +
<br/><br/>
 +
{| class = "wikitable" style="text-align: center;"
 +
!Map
 +
!Rpt gain / hour
 +
|-
 +
|6-3
 +
|<font color="red">'''26.16'''</font>
 +
|-
 +
|3-2
 +
|<font color="blue">'''26'''</font>
 +
|-
 +
|4-4
 +
|<font color="blue">'''24'''</font>
 +
|-
 +
|7-1
 +
|'''22.05'''
 +
|-
 +
|7-3
 +
|'''20.16'''
 +
|}
 +
{| class = "wikitable" style="text-align: center;"
 +
!Map
 +
!Bucket usage & resource consumption
 +
|-
 +
|6-3
 +
|<font color="red">'''High'''</font>, but very cheap resource consumption otherwise
 +
|-
 +
|3-2
 +
|<font color="blue">'''Average'''</font> - <font color ="red">'''High'''</font>, cheap resource consumption otherwise
 +
|-
 +
|7-3
 +
|<font color="blue">'''Average'''</font> - <font color ="red">'''High'''</font>, depends on comp, between 7-2 & 4-4 usage
 +
|-
 +
|4-4
 +
|<font color="blue">'''Average'''</font>, resource cost is cheaper than 7-2 a bit, saving more ammo, also bauxite-saving like 7-2 (Assuming you do the trick)
 +
|-
 +
|7-1
 +
|'''Low''' - <font color ="blue">'''Average'''</font>, very cheap consumption otherwise
 +
|}
 +
 
 +
==Ranking Map==
 
===Map 7-1: Brunei Anchorage===
 
===Map 7-1: Brunei Anchorage===
 
<div class="mw-collapsible mw-collapsed" style="width:100%">
 
<div class="mw-collapsible mw-collapsed" style="width:100%">
Line 97: Line 134:  
**If going through maelstrom node G : '''70 fuel 60 ammo''' (1 Radar), '''55 fuel 60 ammo''' (6 Radars)
 
**If going through maelstrom node G : '''70 fuel 60 ammo''' (1 Radar), '''55 fuel 60 ammo''' (6 Radars)
 
**'''Conclusion: cheap = 7-1, but may sacrifice a bit of more fuel if you hit node G too often'''
 
**'''Conclusion: cheap = 7-1, but may sacrifice a bit of more fuel if you hit node G too often'''
<br/>
  −
----
  −
</div></div>
  −
===Map 3-4: The Northern Sea Flagship===
  −
<div class="mw-collapsible mw-collapsed" style="width:100%">
  −
<font color="purple">'''Click expand to show'''</font>
  −
<div class="mw-collapsible-content">
  −
*Ah, old 3-4 phase 1... Let alone the fact that the compass was an ass that time, BB Ru-Class was seen almost everywhere too (2-4 of which even blocked you right before the boss node) that kept sending you home.
  −
*At least 3-4 phase 2 is much more lenient as the compass factor is gone, '''secured boss route''', just like 3-2, but the pre-boss is still annoying, BB Ru-Class still exist before the boss node to ruin your day.
  −
*Due to nature of the map and the comp you will be using to rank here, '''ranking in 3-4 is considered to be very expensive, but in exchange, you can get the highest rpt gain in an hour''' (See below). If you '''feel like rushing for rpt without caring about resource and bucket, this can be your great choice.'''
  −
**There are 2 comps you can use to rank in 3-4. Depending on the status of your fleet, one may feel one comp is better than another. But either way, you are gonna use CV(B) which drain your resource pretty fast
  −
**As stated above, '''BB Ru-Class are still nearly everywhere pre-boss, they are even at the boss node !''' Do expect to '''use bucket like in every run'''
  −
**This map is also '''not friendly with bauxite'''. You need opening strikes and plane shelling to protect your ships from getting damaged, so obviously you would bring a lot of planes with you to fight the enemies here.
  −
*Gotta note that '''node F is a maelstrom node that will either wipe 2 bars or the entire of your remaining fuel'''. Therefore, if you happen to '''roll the latter case, expect to throw away a bunch of bucket as your ships won't have any fuel left to dodge at the boss node''', which is gonna be very bad !
  −
*'''Clearing 3-4 boss also counts towards Weekly World 3 quest''' (Excuse to rank here. Why not?)
  −
*Boss node also feature a lot of rare drops such as {{ShipLink|Nagato}}, {{ShipLink|Mutsu}}, {{ShipLink|Taigei}}, {{ShipLink|Hiryuu}}, '''and especially {{ShipLink|Hatsukaze}}, who is 3-4 exclusive drop.'''
  −
<br/>
  −
====Comp====
  −
<div align="center">'''Variant 1 : 1CVL 2CV 1CL 2DD (Fast+) going ACFJP'''</div>
  −
[[File:MFB3-4-01.jpg|600px|thumb|center]]
  −
*Requires '''Fast+ Fleet via the synergy of Turbine + Boiler'''
  −
**'''RE is required''' too to free the equipment slots for your ships, allowing them to carry more battle equipment.
  −
*'''Air Power: 84-96 air for AS''' all nodes including boss, '''168+ air for AS+''' at the boss node.
  −
**You can go for AS+ to conserve your bauxite as much as possible, but may sacrifice opening airstrike damage (Vice-versa: You go for AS, you get more bombers for stronger opening, but will cost more bauxite. So pick one strategy that fits your taste here I guess)
  −
*There is a chance node F can wipe all of your fuel, causing everyone at the boss node to not be able to dodge anymore, always remember this.
  −
**Technically, you can bring some radars to counter, this way, even if you roll the said maelstrom type, your ships will only be wiped almost all of their fuel, not actually all of it.
  −
*Only 2 battles pre-boss = '''No ammo penalty at the boss node'''
  −
----
  −
<div align="center">'''Variant 2 : 2CVL 2CV 1CL 1AV going ACEGJP'''</div>
  −
[[File:MFB3-4-02.jpg|600px|thumb|center]]
  −
*Pretty much the standard 3-4 comp, '''without the need of speed enhancement'''
  −
*Stronger opening airstrike too, also allows easier AS+ ('''168+ air''')
  −
*However, this time, you fight 3 battles pre-boss. This will cause '''ammo penalty at the boss node.'''
  −
*Also, you have to '''bypass two nodes with BB Ru-class Flagship in a row'''
  −
**This kind of threat somewhat offsets with the use of total 4 CV(L) from your side, as there is a good chance your CV can nuke those enemy BB before they have a chance to harm you.
  −
*It may be more preferable to put one of the CVs as flagship instead of AV to trigger a strong shelling attack in the second shelling, but AV without flagship protection might cause some issue preboss. Up to you to pick who should be the flagship then.
  −
----
  −
*With whatever fleet you picked above, you '''need a lot of good planes''' such as {{EquipmentLink|Type 97 Torpedo Bomber (Tomonaga Squadron)}} to help out clear out enemies with ease.
  −
*<font color="red">'''Formation : Line Ahead''' at all nodes</font>
  −
<br/>
  −
====Efficiency====
  −
*Assuming all nodes are scored with S rank, one full run of 3-4 will give '''160 x 2 + 3320 = 3640 HQ exp = 2.55 rpt'''
  −
*One full run of 3-4 requires at least 5 minutes, ideally, one can do '''60 : 5 = 12 runs / hour, which gives 2.55 x 12 = 30.6 rpt / hour'''
  −
**This assumes the '''Fast+''' fleet as it only goes through 2 battle nodes before the boss fight. Using the other 4 heavy comp of course will take a little longer
  −
*'''Bucket usage: <font color="red">High</font>'''
  −
*'''Resource usage when supplying (Assuming the boss fight ended at day)'''
  −
**Fast+ Fleet, node F only wipes 2 bars of fuel: '''250 fuel 180 ammo'''
  −
**Fast+ Fleet, node F wipes all of your remaining fuel: '''320 fuel 180 ammo'''
  −
**Standard comp: '''280 fuel 280 ammo'''
  −
**'''Conclusion: Very expensive when it comes to resource, bucket and bauxite. In exchange, you get a lot of rpt for all those sacrifices (Map 3-4 currently gives the highest rpt gain in an hour)'''
   
<br/>
 
<br/>
 
----
 
----
Line 227: Line 214:  
<br/>
 
<br/>
   −
----
  −
</div></div>
  −
  −
===Map 4-5: Curry Ocean of Sri Lanka===
  −
<div class="mw-collapsible mw-collapsed" style="width:100%">
  −
<font color="purple">'''Click expand to show'''</font>
  −
<div class="mw-collapsible-content">
  −
*Oh boy, I really love this map the most, I even use it for weekly world 4 (And you can too), you know why?
  −
**'''1. It drops {{ShipLink|Maruyu}} at around 2%'''
  −
**2. I am collecting touch sample in this map, so may as well rank on the way
  −
**3. Almost as high ranking point gained as 3-4, made it ideal for rushing too
  −
*This map is a good choice to rank '''if you are running out of time and you need to rush to get the maximum rpt/hour. Like I said above, it also drops Maruyu which is a damn good farming place!'''
  −
*However, there is an issue, in order to make this comp reliable and less painful, you need a lot of high-end equipment and certain shipgirls. Here is the checklist, do you have:
  −
**1. {{ShipLink|Nelson}} for touch?
  −
**2. {{ShipLink|Shoukaku Kai Ni A}} & {{ShipLink|Zuikaku Kai Ni A}} for Jet?
  −
**3. {{ShipLink|Zuihou Kai Ni B}} for OASW?
  −
**4. Enough boiler and turbine to form a '''Fast+''' fleet?
  −
**5. {{EquipmentLink|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)}} for attacking Wanko and gaining AA resistance?
  −
**6. A lot of bombers that have AA resistance?
  −
**7. 2 {{EquipmentLink|Jet Keiun Kai}} at least?
  −
If you have all of the above, then you are good to go, proceed to the below comp section. Otherwise, you can try to copy the comp below and improvise somehow, but note that you might eat retreat a lot.
  −
<br/>
  −
====Comp====
  −
<br/><div align="center">'''Nelson Zuihou 2CV(B) 2CA(V) (Fast+) going DHT'''</div>
  −
[[File:MFB4-5.png|600px|thumb|center]]
  −
*'''Nelson touch is required to make the preboss easier, the same goes with Zuihou OASW''', the submarine node can be very dangerous if you don't disable them
  −
*CA(V) that participated in the Nelson touch should have the highest luck and level as possible for maximizing the touch chance
  −
*Nelson should also have at least 50 luck and lv 99 for higher chance.
  −
*'''Jets are used to perform more opening shots''', Keiun is more recommended due to high bombing power
  −
*'''{{EquipmentLink|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)}} should be equipped on your last CV(B) so she can punch extra hit on Wanko''' in day battle when all other enemies are already dead. If lucky, she can snipe Wanko and outright kill her in day battle, save you some ammo.
  −
*It goes without saying that Nelson should have '''Very Long''' range to initiate touch as soon as possible.
  −
*<font color="red">'''Formation : Line Abreast''' at node D, '''Double Line''' at node H, '''Line Ahead''' at the boss node</font>
  −
  −
====Efficiency====
  −
*Assuming all nodes are scored with S rank, one full run of 4-5 will give '''200 x 2 + 2900 = 3300 HQ exp = 2.31 rpt'''
  −
*One full run of 4-5 requires at least 5 minutes, ideally, one can do '''60 : 5 = 12 runs / hour, which gives 2.31 x 12 = 27.72 rpt / hour'''
  −
*'''Bucket usage: <font color="red">High</font>''' (The preboss and the boss can damage your girls easily)
  −
*'''Resource usage: Assuming no night battle needed, it would cost 212 fuel 204 ammo when supplying. Lower fuel usage than 3-4 but higher ammo usage'''
  −
<br/>
   
----
 
----
 
</div></div>
 
</div></div>
Line 298: Line 246:  
----
 
----
 
</div></div>
 
</div></div>
  −
==Deprecated & Archived Map==
  −
Some of the maps above might be moved to this section due to its little usage or benefit it can bring. Not recommended to try these, but they will be put here as archive anyway.
  −
===Map 1-5: Adjacent Seas of the Naval Base===
  −
<div class="mw-collapsible mw-collapsed" style="width:100%">
  −
<font color="purple">'''Click expand to show'''</font>
  −
<div class="mw-collapsible-content">
  −
*Don't want to use too much resource and bucket? Feel like playing the game brain-dead while trying to get a tiny bit of rpt? Well, 1-5 is perfect for you then !
  −
*'''Ranking 1-5 is considered to be very chill''' as long as you have DE, up to the point that you hardly need to pay attention, you simply send DE into 1-5, beat the crap out of the submarine, get rpt, go back, do it again, and keep repeating whenever you feel like it.
  −
**Obviously there is a drawback, beside the fact you don't need to use bucket much while ranking in 1-5, '''you get kinda less rpt compared to 7-1''' (See below)
  −
**But I guess you can use an excuse to level your DE, to rank in 1-5 for a while (I know.... those DE loli won't level themselves, you have to force them !)
  −
<br/>
  −
====Comp====
  −
<div align="center">'''4DE going ADEJ'''</div>
  −
[[File:MFB1-5.jpg|600px|thumb|center]]
  −
*All nodes are filled with submarines, so just '''pack ASW on your DE and beat them up''', nothing much to say.
  −
*<font color="red">'''Formation: Line Abreast''' at all nodes</font>
  −
<br/>
  −
====Efficiency====
  −
*Assuming all nodes are scored with S rank, one full run of 1-5 will give '''80 x 3 + 1060 = 1300 HQ exp = 0.91 rpt'''
  −
*One full run of 1-5 requires at least 4 minutes, ideally, one can do '''60 : 4 = 15 runs / hour, which gives 0.91 x 15 = 13.7 rpt / hour'''
  −
*'''Bucket usage: Low'''
  −
*'''Resource usage: 17 fuel and 8 ammo when supplying for each 1-5 boss run, very cheap'''
  −
<br/>
  −
----
  −
</div></div>
  −
  −
===Map 7-2: Tawi-Tawi Anchorage===
  −
<div class="mw-collapsible mw-collapsed" style="width:100%">
  −
<font color="purple">'''Click expand to show'''</font>
  −
<div class="mw-collapsible-content">
  −
*Looking for a reason to clear 7-2 every month? Well, you found yourself a good one, just go ranking there because why not?
  −
**<font color="red">'''If you are ranking in 7-2, be sure to clear the map first, as the enemy comp at the boss node will be locked into the easiest formation post-clear until the next reset (the one with Wo Kai II and Nu Elite II), allowing more feasible ranking times.'''</font>
  −
*This map also features a bunch of CL Tsu-class everywhere to nail your bombers, so if you are not careful and spam the map with a lot of bombers, you are gonna pay a lot of bauxite in return.
  −
**Therefore, ideally, you will not want to bring any bombers at all just to conserve your bauxite, but will sacrifice opening strikes, which means, higher chance of getting damaged. So... how are you gonna pack up some opening damage to protect your ships? Just see the comp below, we will go into the details there !
  −
*'''7-2 2nd boss''' (Should be the boss node to rank, because who would rank in the 1st boss ?) can drop a lot of rare DDs such as {{ShipLink|Amagiri}}, {{ShipLink|Tanikaze}}, {{ShipLink|Kazagumo}} <s>and one '''special DE with a pretty decent rate {{ShipLink|Sado}} (4% drop rate)'''. That's why while you are ranking here, you can get some of her on the way too, to feed your ships HP, luck or ASW, depending on what you need. '''This map is also known as DE-farming spot due to that nature.'''</s>
  −
**As of September 2020, there are reports stating '''DE no longer drops in 7-2''' (Source: [https://twitter.com/CC_jabberwock/status/1304125848543399936?s=20]). Therefore, if you are going to farm someone worthwhile here, it should only be [[Kazagumo]] for her [[Skilled Lookouts]]. The rest of DEs have disappeared by now.
  −
<br/>
  −
====Comp====
  −
<div align="center">'''1AV 2CLT 2DD 1CAV going BCDIM'''</div>
  −
[[File:MFB7-2.jpg|600px|thumb|center]]
  −
*Important notes:
  −
**'''Avoid the use of any seaplane bombers or bombers''' in general as Tsu are everywhere
  −
**'''Only use this comp for post-clear'''
  −
**'''Air Power: 119-130''', forcing AP on the easiest comp
  −
***It's impossible to gain AS with this comp, better to get AP only to stop enemy [[Artillery Spotting]]
  −
**'''LoS check : > 69 F33 Cn4'''
  −
*Replacing the opening airstrike with '''opening torpedo from AV and 2CLT''' should help you bypass the pre-boss node easier. Keep in mind that as this comp contains no BB, and there are no enemy BB either, there is a good chance you will take enemy closing torpedo if they are not disabled beforehand.
  −
**Same idea goes with the boss node, you only have one shelling so you '''will usually need to engage a night battle to get an S rank''' for [[Sado]] drop. Luckily though, the boss node is alway in diamond formation so their torpedo accuracy are kinda suck.
  −
*'''One [[Akizuki]]-class DD is required for AACI protection''', sometimes she can disable those Wo and Nu completely by destroying all of their bombers too which will help a lot.
  −
*Much later on, you can try to improve {{EquipmentLink|Kyoufuu Kai}} and {{EquipmentLink|Type 2 Seaplane Fighter Kai (Skilled)}} to the max level, this way, with only 3 of them, you will be able to get barely enough air for AP with around 124 air power, allowing your CAV to carry one main gun and 8-cm gun on her RE slot to enable night double attack setup.
  −
*<font color="red">'''Formation : Line Abreast''' at node C, '''Line Ahead''' at other nodes</font>
  −
<br/>
  −
====Efficiency====
  −
*Assuming all nodes are scored with S rank, one full run of 7-2 will give '''180 x 3 + 2360 = 2900 HQ exp = 2.03 rpt'''
  −
*One full run of 7-2 requires at least 5 minutes, ideally, one can do '''60 : 5 = 12 runs / hour, which gives 2.03 x 12 = 24.36 rpt / hour'''
  −
*'''Bucket usage: <font color="blue">Average</font> -> <font color="red">High</font>''' (Boss node can be nasty if you let those Wo and Nu shell)
  −
*'''Resource usage: Assuming night battle needed at the boss node, it would cost 120 fuel 210 ammo when supplying. The fuel consumption is cheaper compared to 4-4, but the ammo one is 1.5x higher, kinda sacrifice ammo for fuel right there, but in general, still not as expensive as 3-4.'''
  −
**'''As you are only using seaplane fighter, bauxite doesn't get used much too which is nice'''
  −
<br/>
  −
----
  −
</div></div>
  −
  −
==Efficiency summary==
  −
{| class = "wikitable" style="text-align: center;"
  −
!Map
  −
!Rpt gain / hour
  −
|-
  −
|3-4
  −
|<font color="red">'''30.6'''</font>
  −
|-
  −
|4-5
  −
|<font color="red">'''27.72'''</font>
  −
|-
  −
|6-3
  −
|<font color="red">'''26.16'''</font>
  −
|-
  −
|3-2
  −
|<font color="blue">'''26'''</font>
  −
|-
  −
|4-4
  −
|<font color="blue">'''24'''</font>
  −
|-
  −
|7-1
  −
|'''22.05'''
  −
|-
  −
|7-3
  −
|'''20.16'''
  −
|}
  −
{| class = "wikitable" style="text-align: center;"
  −
!Map
  −
!Bucket usage & resource consumption
  −
|-
  −
|3-4
  −
|<font color="red">'''High'''</font>, also damaging bauxite and resource, kinda expensive
  −
|-
  −
|4-5
  −
|<font color="red">'''High'''</font>, also damaging bauxite and resource, lower fuel but higher ammo usage than 3-4
  −
|-
  −
|6-3
  −
|<font color="red">'''High'''</font>, but very cheap resource consumption otherwise
  −
|-
  −
|3-2
  −
|<font color="blue">'''Average'''</font> - <font color ="red">'''High'''</font>, cheap resource consumption otherwise
  −
|-
  −
|7-3
  −
|<font color="blue">'''Average'''</font> - <font color ="red">'''High'''</font>, depends on comp, between 7-2 & 4-4 usage
  −
|-
  −
|4-4
  −
|<font color="blue">'''Average'''</font>, resource cost is cheaper than 7-2 a bit, saving more ammo, also bauxite-saving like 7-2 (Assuming you do the trick)
  −
|-
  −
|7-1
  −
|'''Low''' - <font color ="blue">'''Average'''</font>, very cheap consumption otherwise
  −
|}
  −
This can also be summed in one chart
  −
[[File:MFB Ranking Chart.png|900px|thumb|center]]
  −
<br/>''Note 1: 3-4 fuel usage is the average of the Fast+ fleet in both maelstrom scenarios ((250+320) : 2 = 285)''
  −
<br/>''Note 2: 7-3 resource usage considers the Variant 2 comp''
  −
<br/>''Note 3: All ships resource usage are considered to be lv 99, with the only exception of map 6-3 as you need married CL and DDs for OASW''
  −
<br/>''Note 4: Bucket usage might vary in reality so this is just a rough estimation''
  −
<br/>''Note 5: 7-2 and 1-5 are removed from the main ranking map section as of August 2022 so they can be ignored.''
  −
----
  −
*Using 3-4 as the threshold for "Desperate Spamming" (as in, you pretty much won't spam this map unless you are really out of time and you are willing to trade the cost just for the fastest rpt gain), any ranking comp that almost hit or exceed the resource usage of 3-4 ranking '''should not be considered''' in the future as it's too expensive. Therefore, as a rule of thumb, if a ranking comp have the sum of '''fuel and ammo > 400''', it should be disregarded as it's too inefficient.
  −
**By that logic, map 4-5 resource usage ''does'' exceed the 400 limit, but I decided to leave it there, as the boss node of 4-5 has a lot of good drops that you maybe interested in. Also, it only barely passes the 400 limit so I can give it an exception for now.
      
==Managing quarterly sortie quests ranking points==
 
==Managing quarterly sortie quests ranking points==
728

edits