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=Accuracy Formulas=
 
=Accuracy Formulas=
   
Below are the common variables used in all accuracy formulas:
 
Below are the common variables used in all accuracy formulas:
   
* <math>\text{Level}</math> is the level of the attacking ship.
 
* <math>\text{Level}</math> is the level of the attacking ship.
 
* <math>\text{Luck}</math> is the luck {{Luck}} of the attacking ship.
 
* <math>\text{Luck}</math> is the luck {{Luck}} of the attacking ship.
 
* <math>\text{Acc}_\text{equip}</math> is the total accuracy {{Hit}} provided by the equipment calculated as <math>\text{Acc}_\text{equip base} + \text{Mod}_\text{Impr} \times \sqrt{\bigstar}</math>
 
* <math>\text{Acc}_\text{equip}</math> is the total accuracy {{Hit}} provided by the equipment calculated as <math>\text{Acc}_\text{equip base} + \text{Mod}_\text{Impr} \times \sqrt{\bigstar}</math>
 
** <math>\text{Acc}_\text{equip base}</math> is the base accuracy {{Hit}} displayed on the equipment.
 
** <math>\text{Acc}_\text{equip base}</math> is the base accuracy {{Hit}} displayed on the equipment.
** <math>\text{Mod}_\text{Impr}</math> is the equipment's [[Akashi%27s_Improvement_Arsenal|improvement]] modifier for the applicable attack.
+
** <math>\text{Mod}_\text{Impr}</math> is the equipment's [[Improvement]] modifier for the applicable attack.
 
** <math>\bigstar</math> is the equipment's improvement level.
 
** <math>\bigstar</math> is the equipment's improvement level.
* <math>\text{Mod}_\text{formation}</math> is the formation modifier for the applicable attack. Please see [[Combat#Formation_Modifier|Combat]] for more details.
+
* <math>\text{Mod}_\text{formation}</math> is the formation modifier for the applicable attack. Please see [[Combat#Formation Selection|Combat]] for more details.
* <math>\text{Mod}_\text{morale}</math> is the morale modifier of the attacking ship. Please see [[Morale_and_Fatigue#Effects|Morale and Fatigue]] for more details.
+
* <math>\text{Mod}_\text{morale}</math> is the morale modifier of the attacking ship. Please see [[Morale_and_Fatigue#Morale Effects|Morale and Fatigue]] for more details.
** >52 morale (sparkling) is <math>1.2</math>
+
** >50 morale (sparkling) is '''1.2''',
** 30-52 morale (normal) is <math>1.0</math>
+
** 30-50 morale (normal) is '''1.0''',
** 20-29 morale (orange) is <math>0.8</math>
+
** 20-29 morale (orange) is '''0.8''',
** 0-19 morale (red) is <math>0.5</math>
+
** 0-19 morale (red) is '''0.5'''.
 
  −
 
  −
'''Important Notes'''
  −
* Because of the number of modifiers to accuracy in game, it is trivial to increase accuracy. Therefore it is '''more important''' to prioritise firepower.
      +
'''Notes:'''
 +
* Because of the number of modifiers to accuracy in-game, it is trivial to increase accuracy. Therefore it is '''more important''' to prioritize firepower.
    
===Daytime Shelling===
 
===Daytime Shelling===
   
This formula applies to both surface shelling and carrier attacks during daytime combat. It does not apply to carrier airstrikes.
 
This formula applies to both surface shelling and carrier attacks during daytime combat. It does not apply to carrier airstrikes.
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* <math>\text{Acc}_\text{base}</math> is the base accuracy value of the attack.
 
* <math>\text{Acc}_\text{base}</math> is the base accuracy value of the attack.
** These values apply for Player as attacker and Enemy as target. Values for Enemy attacker vs Player target are unclear/unknown, except single vs single = 90.
+
** These values apply for Player as attacker and Enemy as targets. Values for Enemy attacker vs Player target are unclear/unknown, except single vs single = 90.
    
{| class="wikitable"
 
{| class="wikitable"
 
|+ Fleet type base accuracy values for Player side<ref>https://twitter.com/Xe_UCH/status/1172380690207215616</ref><ref>https://twitter.com/Divinity__123/status/1447941755182227458</ref>
 
|+ Fleet type base accuracy values for Player side<ref>https://twitter.com/Xe_UCH/status/1172380690207215616</ref><ref>https://twitter.com/Divinity__123/status/1447941755182227458</ref>
 
|-
 
|-
|rowspan=2 colspan=2|'''<big>vs.</big>'''||colspan=2 style="text-align:center"| '''Enemy'''
+
!rowspan=2 colspan=2|'''<big>vs.</big>'''!!colspan=2|Enemy
 
|-
 
|-
| '''Single Fleet''' || '''Combined Fleet'''
+
| '''Single Fleet'''|| '''Combined Fleet'''
 
|-
 
|-
|rowspan=7|'''Player'''
+
!rowspan=7|Player
| '''Single Fleet''' || 90 || 80
+
| '''Single Fleet'''|| 90|| 80
 
|-
 
|-
| '''CTF Main''' || 78 || 77
+
| '''CTF Main'''|| 78|| 77
 
|-
 
|-
| '''CTF Escort''' || 45 || 67
+
| '''CTF Escort'''|| 45|| 67
 
|-
 
|-
| '''STF Main''' || 45 || 77
+
| '''STF Main'''|| 45|| 77
 
|-
 
|-
| '''STF Escort''' || 67 || 67
+
| '''STF Escort'''|| 67|| 67
 
|-
 
|-
| '''TCF Main''' || 54 || 54
+
| '''TCF Main'''|| 54|| 54
 
|-
 
|-
| '''TCF Escort''' || 45 || 67
+
| '''TCF Escort'''|| 45|| 67
 
|}
 
|}
 +
<references/>
    
* <math>\text{Mod}_\text{formation}</math> for '''shelling and carrier attacks''' is as follows:
 
* <math>\text{Mod}_\text{formation}</math> for '''shelling and carrier attacks''' is as follows:
** Line Ahead/Diamond: <math>1.0</math>
+
** Line Ahead/Diamond: '''1.0'''
** Double Line/Echelon/Line Abreast/Vanguard (Bottom): <math>1.2</math>
+
** Double Line/Echelon/Line Abreast/Vanguard (Bottom): '''1.2'''
*** Exception, certain combinations reduce this to <math>1.0</math>:
+
*** Exception, certain combinations reduce this to '''1.0'''
 
**** Double Line attacking Line Abreast
 
**** Double Line attacking Line Abreast
 
**** Echelon attacking Line Ahead
 
**** Echelon attacking Line Ahead
 
**** Line Abreast attacking Echelon
 
**** Line Abreast attacking Echelon
** Vanguard (Top): <math>0.8</math>
+
** Vanguard (Top): '''0.8'''
** Combined Fleet Cruising Formation 1: <math>?</math>
+
** Combined Fleet Cruising Formation 1: '''?''',
** Combined Fleet Cruising Formation 2: <math>1.0</math>
+
** Combined Fleet Cruising Formation 2: '''1.0''',
** Combined Fleet Cruising Formation 3: <math>?</math>
+
** Combined Fleet Cruising Formation 3: '''?''',
** Combined Fleet Cruising Formation 4: <math>1.1</math>
+
** Combined Fleet Cruising Formation 4: '''1.1'''.
 
* <math>\text{Mod}_\text{fit}</math> is the fit bonus or penalty that is applicable. Please see [[Gun Fit Bonuses]] for more details.
 
* <math>\text{Mod}_\text{fit}</math> is the fit bonus or penalty that is applicable. Please see [[Gun Fit Bonuses]] for more details.
* <math>\text{Mod}_\text{spotting}</math> is the artillery spotting bonus if applicable. Please see [[Artillery_Spotting#Attack_Types|Artillery Spotting]] for more details.
+
* <math>\text{Mod}_\text{spotting}</math> is the artillery spotting bonus if applicable. Please see [[Artillery_Spotting#Setups and Attack Types|Artillery Spotting]] for more details.
** Main/Main: <math>1.2</math>
+
** Main/Main: '''1.2''',
** Main/AP: <math>1.3</math>
+
** Main/AP: '''1.3''',
** Main/RADAR: <math>1.5</math>
+
** Main/RADAR: '''1.5''',
** Main/Secondary: <math>1.3</math>
+
** Main/Secondary: '''1.3''',
** Double Attack: <math>1.1</math>
+
** Double Attack: '''1.1''',
 
** Other multipliers are unknown.
 
** Other multipliers are unknown.
 
* <math>\text{Mod}_\text{AP}</math> is the Armour-Piercing Shell accuracy modifier.
 
* <math>\text{Mod}_\text{AP}</math> is the Armour-Piercing Shell accuracy modifier.
   −
{| class="wikitable"
+
{|class="wikitable" style="text-align:center"
|-
+
!Type!!Modifier
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:256px;"|Type
  −
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:32px;"|Modifier
  −
|-
  −
|style="text-align: center; border-style: solid; border-width: 1px;"|Main Gun<br>
  −
Armour-Piercing Shell
  −
|style="text-align: center; border-style: solid; border-width: 1px;"|1.1
   
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"|Main Gun<br>
+
|Main Gun<br>Armour-Piercing Shell||1.1
Armour-Piercing Shell<br>
  −
RADAR
  −
|style="text-align: center; border-style: solid; border-width: 1px;"|1.25
   
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"|Main Gun<br>
+
|Main Gun<br>Armour-Piercing Shell<br>RADAR||1.25
Secondary Gun<br>
  −
Armour-Piercing Shell
  −
|style="text-align: center; border-style: solid; border-width: 1px;"|1.2
   
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"|Main Gun<br>
+
|Main Gun<br>Secondary Gun<br>Armour-Piercing Shell||1.2
Secondary Gun<br>
  −
Armour-Piercing Shell<br>
  −
RADAR
  −
|style="text-align: center; border-style: solid; border-width: 1px;"|1.3
   
|-
 
|-
 +
|Main Gun<br>Secondary Gun<br>Armour-Piercing Shell<br>RADAR||1.3
 
|}
 
|}
   −
 
+
'''Notes:'''
'''Important Notes'''
   
* It is '''inadvisable''' to run any of the other setups beyond the most basic Gun+AP. This is because the other setups will interfere with artillery spotting and cost you better attack bonuses.
 
* It is '''inadvisable''' to run any of the other setups beyond the most basic Gun+AP. This is because the other setups will interfere with artillery spotting and cost you better attack bonuses.
 
* Unlike when calculating damage, the bonus applies to all targets.
 
* Unlike when calculating damage, the bonus applies to all targets.
  −
  −
<references/>
      
===Shelling Support===
 
===Shelling Support===
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* <math>\text{Mod}_\text{formation}</math> for '''torpedo attacks''' is as follows:
 
* <math>\text{Mod}_\text{formation}</math> for '''torpedo attacks''' is as follows:
** Line Ahead: <math>1.0</math>
+
** Line Ahead: '''1.0''',
** Double Line: <math>0.8</math>
+
** Double Line: '''0.8''',
** Diamond: <math>0.4</math>
+
** Diamond: '''0.4''',
** Echelon: <math>0.6</math>
+
** Echelon: '''0.6''',
** Line Abreast: <math>0.3</math>
+
** Line Abreast: '''0.3''',
** Vanguard (Top & Bottom): <math>?</math>
+
** Vanguard (Top & Bottom): '''?''',
 
** Accuracy modifiers for Combined Fleets is still unknown.
 
** Accuracy modifiers for Combined Fleets is still unknown.
 
* <math>\text{Attack}_\text{torp}</math> is the final basic torpedo attack power of the ship. Please see [[Damage_Calculations#Torpedo_Attacks|Damage Calculations]] for details.
 
* <math>\text{Attack}_\text{torp}</math> is the final basic torpedo attack power of the ship. Please see [[Damage_Calculations#Torpedo_Attacks|Damage Calculations]] for details.
** The figure incorporates any pre- and post-cap modifiers and takes into account the attack cap.
+
** The figure incorporates any pre-cap and post-cap modifiers and takes into account the attack cap.
 
** This means that engagement and damage state play a role in torpedo accuracy.
 
** This means that engagement and damage state play a role in torpedo accuracy.
 
* <math>\text{Mod}_\text{ship}</math> is the innate torpedo accuracy of the ship. Currently only Abyssal ships have values above <math>0</math>.
 
* <math>\text{Mod}_\text{ship}</math> is the innate torpedo accuracy of the ship. Currently only Abyssal ships have values above <math>0</math>.
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===Anti-Submarine Warfare===
 
===Anti-Submarine Warfare===
 
+
This formula applies to all ASW attacks in the combat phase and support.
This formula applies to all ASW attacks in combat phase and support.
      
<math>\text{Accuracy}_\text{ASW} = \left( 80 + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{Impr} + 2\sum \text{ASW}_\text{sonar} \right) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \times \text{Mod}_\text{synergy}</math>
 
<math>\text{Accuracy}_\text{ASW} = \left( 80 + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{Impr} + 2\sum \text{ASW}_\text{sonar} \right) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \times \text{Mod}_\text{synergy}</math>
    
* <math>\text{Mod}_\text{formation}</math> for '''ASW''' is as follows:
 
* <math>\text{Mod}_\text{formation}</math> for '''ASW''' is as follows:
** Line Ahead/Diamond: <math>1.0</math>
+
** Line Ahead/Diamond: '''1.0''',
** Double Line/Echelon/Line Abreast: <math>1.2</math>
+
** Double Line/Echelon/Line Abreast: '''1.2'''.
*** Exception, certain combinations reduce this to <math>1.0</math>:
+
*** Exception, certain combinations reduce this to '''1.0''':
 
**** Double Line attacking Line Abreast
 
**** Double Line attacking Line Abreast
 
**** Echelon attacking Line Ahead
 
**** Echelon attacking Line Ahead
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** Synergy bonus is either currently bugged or so small it cannot be tested.
 
** Synergy bonus is either currently bugged or so small it cannot be tested.
   −
'''Important Notes'''
+
'''Notes:'''
 
* Equipping more sonars is the best way to boost ASW accuracy.
 
* Equipping more sonars is the best way to boost ASW accuracy.
 
** Large sonars are not counted for this bonus.
 
** Large sonars are not counted for this bonus.
      
===Night Battles===
 
===Night Battles===
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<math>\text{Accuracy}_\text{NB} = \bigl( \text{Mod}_\text{contact} \left( 69 + \text{Mod}_\text{star shell} \right) + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} \bigr) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \times \text{Mod}_\text{special} + \text{Mod}_\text{searchlight} + \text{Mod}_\text{20.3cm} + \text{Mod}_\text{fit}</math>
 
<math>\text{Accuracy}_\text{NB} = \bigl( \text{Mod}_\text{contact} \left( 69 + \text{Mod}_\text{star shell} \right) + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} \bigr) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \times \text{Mod}_\text{special} + \text{Mod}_\text{searchlight} + \text{Mod}_\text{20.3cm} + \text{Mod}_\text{fit}</math>
   −
* <math>\text{Mod}_\text{contact}</math> is the night contact modifier of <math>1.1</math> if triggered, <math>1.0</math> otherwise.
+
* <math>\text{Mod}_\text{contact}</math> is the night contact modifier of '''1.1''' if triggered, '''1.0''' otherwise.
* <math>\text{Mod}_\text{star shell}</math> is the star shell modifier of of <math>5</math> if triggered, <math>0</math> otherwise.
+
* <math>\text{Mod}_\text{star shell}</math> is the star shell modifier of of '''5''' if triggered, '''0''' otherwise.
 
* <math>\text{Mod}_\text{formation}</math> for night battle is as follows:
 
* <math>\text{Mod}_\text{formation}</math> for night battle is as follows:
** Line Ahead: <math>1.0</math>
+
** Line Ahead: '''1.0''',
** Double Line/Echelon: <math>0.9</math>
+
** Double Line/Echelon: '''0.9''',
** Diamond: <math>0.7</math>
+
** Diamond: '''0.7''',
** Line Abreast: <math>0.8</math>
+
** Line Abreast: '''0.8''',
** Vanguard (Top & Bottom): <math>?</math>
+
** Vanguard (Top & Bottom): '''?''',
 
** Accuracy modifiers for Combined Fleets is still unknown.
 
** Accuracy modifiers for Combined Fleets is still unknown.
* <math>\text{Mod}_\text{special}</math> is the night battle special attack modifier. Please see [[Night Battle#Attack_Types|Night Battle]] for more details.
+
* <math>\text{Mod}_\text{special}</math> is the night battle special attack modifier. Please see [[Night Battle]] for more details.
** Torpedo Cut-in: <math>1.65</math>
+
** Torpedo Cut-in: '''1.65''',
** Gun Cut-in: <math>2.0</math>
+
** Gun Cut-in: '''2.0''',
** Mixed Cut-in: <math>1.5</math>
+
** Mixed Cut-in: '''1.5''',
** Secondary Cut-in: <math>1.5</math>
+
** Secondary Cut-in: '''1.5''',
** Double Attack: <math>1.1</math>
+
** Double Attack: '''1.1''',
 
** Other multipliers are unknown.
 
** Other multipliers are unknown.
 
* <math>\text{Mod}_\text{searchlight}</math> is the searchlight modifier of <math>7</math> if triggered, <math>0</math> otherwise.
 
* <math>\text{Mod}_\text{searchlight}</math> is the searchlight modifier of <math>7</math> if triggered, <math>0</math> otherwise.
* <math>\text{Mod}_\text{20.3cm}</math> is the heavy cruiser bonus for equipping IJN 20.3 cm guns variants.
+
* <math>\text{Mod}_\text{20.3cm}</math> is the heavy cruiser bonus for equipping {{Equipment/Link|20.3cm Twin Gun Mount|20.3cm (No.2) Twin Gun Mount|20.3cm (No.3) Twin Gun Mount|text=IJN 20.3 cm guns}} variants.
** One gun: <math>10</math>
+
** One gun: '''10'''
** Two guns: <math>15</math>
+
** Two guns: '''15'''
 
** Bonuses for more than two guns have not been tested.
 
** Bonuses for more than two guns have not been tested.
 
* <math>\text{Mod}_\text{fit}</math> is the fit bonus or penalty that is applicable. Please see [[Gun Fit Bonuses]] for more details.
 
* <math>\text{Mod}_\text{fit}</math> is the fit bonus or penalty that is applicable. Please see [[Gun Fit Bonuses]] for more details.
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* <math>\text{Acc}_\text{equip}</math> is the accuracy stat of the plane.
 
* <math>\text{Acc}_\text{equip}</math> is the accuracy stat of the plane.
 
* <math>\text{Mod}_\text{morale}</math> is the morale modifier of the plane.
 
* <math>\text{Mod}_\text{morale}</math> is the morale modifier of the plane.
** Normal/Orange morale: <math>1.0</math>
+
** Normal/Orange morale: '''1.0'''
** Red morale: <math>0.8</math>
+
** Red morale: '''0.8'''
 
* <math>\text{Mod}_\text{proficiency}</math> is the plane proficiency accuracy bonus. Please see [[Plane Proficiency]] for more details.
 
* <math>\text{Mod}_\text{proficiency}</math> is the plane proficiency accuracy bonus. Please see [[Plane Proficiency]] for more details.
** The value is <math>12</math> for <span style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00;">>></span> ranked planes.
+
** The value is '''12''' for [[Plane Proficiency|{{TextGlow|'''❱❱'''|black|text-colour=gold|glow-size=2px}}]] ranked planes.
 
<references/>
 
<references/>
  
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