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| =Accuracy Formulas= | | =Accuracy Formulas= |
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| Below are the common variables used in all accuracy formulas: | | Below are the common variables used in all accuracy formulas: |
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| * <math>\text{Level}</math> is the level of the attacking ship. | | * <math>\text{Level}</math> is the level of the attacking ship. |
| * <math>\text{Luck}</math> is the luck {{Luck}} of the attacking ship. | | * <math>\text{Luck}</math> is the luck {{Luck}} of the attacking ship. |
| * <math>\text{Acc}_\text{equip}</math> is the total accuracy {{Hit}} provided by the equipment calculated as <math>\text{Acc}_\text{equip base} + \text{Mod}_\text{Impr} \times \sqrt{\bigstar}</math> | | * <math>\text{Acc}_\text{equip}</math> is the total accuracy {{Hit}} provided by the equipment calculated as <math>\text{Acc}_\text{equip base} + \text{Mod}_\text{Impr} \times \sqrt{\bigstar}</math> |
| ** <math>\text{Acc}_\text{equip base}</math> is the base accuracy {{Hit}} displayed on the equipment. | | ** <math>\text{Acc}_\text{equip base}</math> is the base accuracy {{Hit}} displayed on the equipment. |
− | ** <math>\text{Mod}_\text{Impr}</math> is the equipment's [[Akashi%27s_Improvement_Arsenal|improvement]] modifier for the applicable attack. | + | ** <math>\text{Mod}_\text{Impr}</math> is the equipment's [[Improvement]] modifier for the applicable attack. |
| ** <math>\bigstar</math> is the equipment's improvement level. | | ** <math>\bigstar</math> is the equipment's improvement level. |
− | * <math>\text{Mod}_\text{formation}</math> is the formation modifier for the applicable attack. Please see [[Combat#Formation_Modifier|Combat]] for more details. | + | * <math>\text{Mod}_\text{formation}</math> is the formation modifier for the applicable attack. Please see [[Combat#Formation Selection|Combat]] for more details. |
− | * <math>\text{Mod}_\text{morale}</math> is the morale modifier of the attacking ship. Please see [[Morale_and_Fatigue#Effects|Morale and Fatigue]] for more details. | + | * <math>\text{Mod}_\text{morale}</math> is the morale modifier of the attacking ship. Please see [[Morale_and_Fatigue#Morale Effects|Morale and Fatigue]] for more details. |
− | ** >52 morale (sparkling) is <math>1.2</math> | + | ** >50 morale (sparkling) is '''1.2''', |
− | ** 30-52 morale (normal) is <math>1.0</math> | + | ** 30-50 morale (normal) is '''1.0''', |
− | ** 20-29 morale (orange) is <math>0.8</math> | + | ** 20-29 morale (orange) is '''0.8''', |
− | ** 0-19 morale (red) is <math>0.5</math> | + | ** 0-19 morale (red) is '''0.5'''. |
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− | '''Important Notes''' | |
− | * Because of the number of modifiers to accuracy in game, it is trivial to increase accuracy. Therefore it is '''more important''' to prioritise firepower.
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| + | '''Notes:''' |
| + | * Because of the number of modifiers to accuracy in-game, it is trivial to increase accuracy. Therefore it is '''more important''' to prioritize firepower. |
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| ===Daytime Shelling=== | | ===Daytime Shelling=== |
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| This formula applies to both surface shelling and carrier attacks during daytime combat. It does not apply to carrier airstrikes. | | This formula applies to both surface shelling and carrier attacks during daytime combat. It does not apply to carrier airstrikes. |
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| * <math>\text{Acc}_\text{base}</math> is the base accuracy value of the attack. | | * <math>\text{Acc}_\text{base}</math> is the base accuracy value of the attack. |
− | ** These values apply for Player as attacker and Enemy as target. Values for Enemy attacker vs Player target are unclear/unknown, except single vs single = 90. | + | ** These values apply for Player as attacker and Enemy as targets. Values for Enemy attacker vs Player target are unclear/unknown, except single vs single = 90. |
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| {| class="wikitable" | | {| class="wikitable" |
| |+ Fleet type base accuracy values for Player side<ref>https://twitter.com/Xe_UCH/status/1172380690207215616</ref><ref>https://twitter.com/Divinity__123/status/1447941755182227458</ref> | | |+ Fleet type base accuracy values for Player side<ref>https://twitter.com/Xe_UCH/status/1172380690207215616</ref><ref>https://twitter.com/Divinity__123/status/1447941755182227458</ref> |
| |- | | |- |
− | |rowspan=2 colspan=2|'''<big>vs.</big>'''||colspan=2 style="text-align:center"| '''Enemy'''
| + | !rowspan=2 colspan=2|'''<big>vs.</big>'''!!colspan=2|Enemy |
| |- | | |- |
− | | '''Single Fleet''' || '''Combined Fleet''' | + | | '''Single Fleet'''|| '''Combined Fleet''' |
| |- | | |- |
− | |rowspan=7|'''Player'''
| + | !rowspan=7|Player |
− | | '''Single Fleet''' || 90 || 80 | + | | '''Single Fleet'''|| 90|| 80 |
| |- | | |- |
− | | '''CTF Main''' || 78 || 77 | + | | '''CTF Main'''|| 78|| 77 |
| |- | | |- |
− | | '''CTF Escort''' || 45 || 67 | + | | '''CTF Escort'''|| 45|| 67 |
| |- | | |- |
− | | '''STF Main''' || 45 || 77 | + | | '''STF Main'''|| 45|| 77 |
| |- | | |- |
− | | '''STF Escort''' || 67 || 67 | + | | '''STF Escort'''|| 67|| 67 |
| |- | | |- |
− | | '''TCF Main''' || 54 || 54 | + | | '''TCF Main'''|| 54|| 54 |
| |- | | |- |
− | | '''TCF Escort''' || 45 || 67 | + | | '''TCF Escort'''|| 45|| 67 |
| |} | | |} |
| + | <references/> |
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| * <math>\text{Mod}_\text{formation}</math> for '''shelling and carrier attacks''' is as follows: | | * <math>\text{Mod}_\text{formation}</math> for '''shelling and carrier attacks''' is as follows: |
− | ** Line Ahead/Diamond: <math>1.0</math> | + | ** Line Ahead/Diamond: '''1.0''' |
− | ** Double Line/Echelon/Line Abreast/Vanguard (Bottom): <math>1.2</math> | + | ** Double Line/Echelon/Line Abreast/Vanguard (Bottom): '''1.2''' |
− | *** Exception, certain combinations reduce this to <math>1.0</math>: | + | *** Exception, certain combinations reduce this to '''1.0''' |
| **** Double Line attacking Line Abreast | | **** Double Line attacking Line Abreast |
| **** Echelon attacking Line Ahead | | **** Echelon attacking Line Ahead |
| **** Line Abreast attacking Echelon | | **** Line Abreast attacking Echelon |
− | ** Vanguard (Top): <math>0.8</math> | + | ** Vanguard (Top): '''0.8''' |
− | ** Combined Fleet Cruising Formation 1: <math>?</math> | + | ** Combined Fleet Cruising Formation 1: '''?''', |
− | ** Combined Fleet Cruising Formation 2: <math>1.0</math> | + | ** Combined Fleet Cruising Formation 2: '''1.0''', |
− | ** Combined Fleet Cruising Formation 3: <math>?</math> | + | ** Combined Fleet Cruising Formation 3: '''?''', |
− | ** Combined Fleet Cruising Formation 4: <math>1.1</math> | + | ** Combined Fleet Cruising Formation 4: '''1.1'''. |
| * <math>\text{Mod}_\text{fit}</math> is the fit bonus or penalty that is applicable. Please see [[Gun Fit Bonuses]] for more details. | | * <math>\text{Mod}_\text{fit}</math> is the fit bonus or penalty that is applicable. Please see [[Gun Fit Bonuses]] for more details. |
− | * <math>\text{Mod}_\text{spotting}</math> is the artillery spotting bonus if applicable. Please see [[Artillery_Spotting#Attack_Types|Artillery Spotting]] for more details. | + | * <math>\text{Mod}_\text{spotting}</math> is the artillery spotting bonus if applicable. Please see [[Artillery_Spotting#Setups and Attack Types|Artillery Spotting]] for more details. |
− | ** Main/Main: <math>1.2</math> | + | ** Main/Main: '''1.2''', |
− | ** Main/AP: <math>1.3</math> | + | ** Main/AP: '''1.3''', |
− | ** Main/RADAR: <math>1.5</math> | + | ** Main/RADAR: '''1.5''', |
− | ** Main/Secondary: <math>1.3</math> | + | ** Main/Secondary: '''1.3''', |
− | ** Double Attack: <math>1.1</math> | + | ** Double Attack: '''1.1''', |
| ** Other multipliers are unknown. | | ** Other multipliers are unknown. |
| * <math>\text{Mod}_\text{AP}</math> is the Armour-Piercing Shell accuracy modifier. | | * <math>\text{Mod}_\text{AP}</math> is the Armour-Piercing Shell accuracy modifier. |
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− | {| class="wikitable" | + | {|class="wikitable" style="text-align:center" |
− | |-
| + | !Type!!Modifier |
− | !style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:256px;"|Type
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− | !style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:32px;"|Modifier | |
− | |-
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− | |style="text-align: center; border-style: solid; border-width: 1px;"|Main Gun<br>
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− | Armour-Piercing Shell
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− | |style="text-align: center; border-style: solid; border-width: 1px;"|1.1
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| |- | | |- |
− | |style="text-align: center; border-style: solid; border-width: 1px;"|Main Gun<br>
| + | |Main Gun<br>Armour-Piercing Shell||1.1 |
− | Armour-Piercing Shell<br> | |
− | RADAR
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− | |style="text-align: center; border-style: solid; border-width: 1px;"|1.25 | |
| |- | | |- |
− | |style="text-align: center; border-style: solid; border-width: 1px;"|Main Gun<br>
| + | |Main Gun<br>Armour-Piercing Shell<br>RADAR||1.25 |
− | Secondary Gun<br>
| |
− | Armour-Piercing Shell | |
− | |style="text-align: center; border-style: solid; border-width: 1px;"|1.2 | |
| |- | | |- |
− | |style="text-align: center; border-style: solid; border-width: 1px;"|Main Gun<br>
| + | |Main Gun<br>Secondary Gun<br>Armour-Piercing Shell||1.2 |
− | Secondary Gun<br> | |
− | Armour-Piercing Shell<br> | |
− | RADAR
| |
− | |style="text-align: center; border-style: solid; border-width: 1px;"|1.3 | |
| |- | | |- |
| + | |Main Gun<br>Secondary Gun<br>Armour-Piercing Shell<br>RADAR||1.3 |
| |} | | |} |
| | | |
− | | + | '''Notes:''' |
− | '''Important Notes''' | |
| * It is '''inadvisable''' to run any of the other setups beyond the most basic Gun+AP. This is because the other setups will interfere with artillery spotting and cost you better attack bonuses. | | * It is '''inadvisable''' to run any of the other setups beyond the most basic Gun+AP. This is because the other setups will interfere with artillery spotting and cost you better attack bonuses. |
| * Unlike when calculating damage, the bonus applies to all targets. | | * Unlike when calculating damage, the bonus applies to all targets. |
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− | <references/>
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| ===Shelling Support=== | | ===Shelling Support=== |
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| * <math>\text{Mod}_\text{formation}</math> for '''torpedo attacks''' is as follows: | | * <math>\text{Mod}_\text{formation}</math> for '''torpedo attacks''' is as follows: |
− | ** Line Ahead: <math>1.0</math> | + | ** Line Ahead: '''1.0''', |
− | ** Double Line: <math>0.8</math> | + | ** Double Line: '''0.8''', |
− | ** Diamond: <math>0.4</math> | + | ** Diamond: '''0.4''', |
− | ** Echelon: <math>0.6</math> | + | ** Echelon: '''0.6''', |
− | ** Line Abreast: <math>0.3</math> | + | ** Line Abreast: '''0.3''', |
− | ** Vanguard (Top & Bottom): <math>?</math> | + | ** Vanguard (Top & Bottom): '''?''', |
| ** Accuracy modifiers for Combined Fleets is still unknown. | | ** Accuracy modifiers for Combined Fleets is still unknown. |
| * <math>\text{Attack}_\text{torp}</math> is the final basic torpedo attack power of the ship. Please see [[Damage_Calculations#Torpedo_Attacks|Damage Calculations]] for details. | | * <math>\text{Attack}_\text{torp}</math> is the final basic torpedo attack power of the ship. Please see [[Damage_Calculations#Torpedo_Attacks|Damage Calculations]] for details. |
− | ** The figure incorporates any pre- and post-cap modifiers and takes into account the attack cap. | + | ** The figure incorporates any pre-cap and post-cap modifiers and takes into account the attack cap. |
| ** This means that engagement and damage state play a role in torpedo accuracy. | | ** This means that engagement and damage state play a role in torpedo accuracy. |
| * <math>\text{Mod}_\text{ship}</math> is the innate torpedo accuracy of the ship. Currently only Abyssal ships have values above <math>0</math>. | | * <math>\text{Mod}_\text{ship}</math> is the innate torpedo accuracy of the ship. Currently only Abyssal ships have values above <math>0</math>. |
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| ===Anti-Submarine Warfare=== | | ===Anti-Submarine Warfare=== |
− | | + | This formula applies to all ASW attacks in the combat phase and support. |
− | This formula applies to all ASW attacks in combat phase and support. | |
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| <math>\text{Accuracy}_\text{ASW} = \left( 80 + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{Impr} + 2\sum \text{ASW}_\text{sonar} \right) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \times \text{Mod}_\text{synergy}</math> | | <math>\text{Accuracy}_\text{ASW} = \left( 80 + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{Impr} + 2\sum \text{ASW}_\text{sonar} \right) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \times \text{Mod}_\text{synergy}</math> |
| | | |
| * <math>\text{Mod}_\text{formation}</math> for '''ASW''' is as follows: | | * <math>\text{Mod}_\text{formation}</math> for '''ASW''' is as follows: |
− | ** Line Ahead/Diamond: <math>1.0</math> | + | ** Line Ahead/Diamond: '''1.0''', |
− | ** Double Line/Echelon/Line Abreast: <math>1.2</math> | + | ** Double Line/Echelon/Line Abreast: '''1.2'''. |
− | *** Exception, certain combinations reduce this to <math>1.0</math>: | + | *** Exception, certain combinations reduce this to '''1.0''': |
| **** Double Line attacking Line Abreast | | **** Double Line attacking Line Abreast |
| **** Echelon attacking Line Ahead | | **** Echelon attacking Line Ahead |
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| ** Synergy bonus is either currently bugged or so small it cannot be tested. | | ** Synergy bonus is either currently bugged or so small it cannot be tested. |
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− | '''Important Notes''' | + | '''Notes:''' |
| * Equipping more sonars is the best way to boost ASW accuracy. | | * Equipping more sonars is the best way to boost ASW accuracy. |
| ** Large sonars are not counted for this bonus. | | ** Large sonars are not counted for this bonus. |
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| ===Night Battles=== | | ===Night Battles=== |
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| <math>\text{Accuracy}_\text{NB} = \bigl( \text{Mod}_\text{contact} \left( 69 + \text{Mod}_\text{star shell} \right) + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} \bigr) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \times \text{Mod}_\text{special} + \text{Mod}_\text{searchlight} + \text{Mod}_\text{20.3cm} + \text{Mod}_\text{fit}</math> | | <math>\text{Accuracy}_\text{NB} = \bigl( \text{Mod}_\text{contact} \left( 69 + \text{Mod}_\text{star shell} \right) + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} \bigr) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \times \text{Mod}_\text{special} + \text{Mod}_\text{searchlight} + \text{Mod}_\text{20.3cm} + \text{Mod}_\text{fit}</math> |
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− | * <math>\text{Mod}_\text{contact}</math> is the night contact modifier of <math>1.1</math> if triggered, <math>1.0</math> otherwise. | + | * <math>\text{Mod}_\text{contact}</math> is the night contact modifier of '''1.1''' if triggered, '''1.0''' otherwise. |
− | * <math>\text{Mod}_\text{star shell}</math> is the star shell modifier of of <math>5</math> if triggered, <math>0</math> otherwise. | + | * <math>\text{Mod}_\text{star shell}</math> is the star shell modifier of of '''5''' if triggered, '''0''' otherwise. |
| * <math>\text{Mod}_\text{formation}</math> for night battle is as follows: | | * <math>\text{Mod}_\text{formation}</math> for night battle is as follows: |
− | ** Line Ahead: <math>1.0</math> | + | ** Line Ahead: '''1.0''', |
− | ** Double Line/Echelon: <math>0.9</math> | + | ** Double Line/Echelon: '''0.9''', |
− | ** Diamond: <math>0.7</math> | + | ** Diamond: '''0.7''', |
− | ** Line Abreast: <math>0.8</math> | + | ** Line Abreast: '''0.8''', |
− | ** Vanguard (Top & Bottom): <math>?</math> | + | ** Vanguard (Top & Bottom): '''?''', |
| ** Accuracy modifiers for Combined Fleets is still unknown. | | ** Accuracy modifiers for Combined Fleets is still unknown. |
− | * <math>\text{Mod}_\text{special}</math> is the night battle special attack modifier. Please see [[Night Battle#Attack_Types|Night Battle]] for more details. | + | * <math>\text{Mod}_\text{special}</math> is the night battle special attack modifier. Please see [[Night Battle]] for more details. |
− | ** Torpedo Cut-in: <math>1.65</math> | + | ** Torpedo Cut-in: '''1.65''', |
− | ** Gun Cut-in: <math>2.0</math> | + | ** Gun Cut-in: '''2.0''', |
− | ** Mixed Cut-in: <math>1.5</math> | + | ** Mixed Cut-in: '''1.5''', |
− | ** Secondary Cut-in: <math>1.5</math> | + | ** Secondary Cut-in: '''1.5''', |
− | ** Double Attack: <math>1.1</math> | + | ** Double Attack: '''1.1''', |
| ** Other multipliers are unknown. | | ** Other multipliers are unknown. |
| * <math>\text{Mod}_\text{searchlight}</math> is the searchlight modifier of <math>7</math> if triggered, <math>0</math> otherwise. | | * <math>\text{Mod}_\text{searchlight}</math> is the searchlight modifier of <math>7</math> if triggered, <math>0</math> otherwise. |
− | * <math>\text{Mod}_\text{20.3cm}</math> is the heavy cruiser bonus for equipping IJN 20.3 cm guns variants. | + | * <math>\text{Mod}_\text{20.3cm}</math> is the heavy cruiser bonus for equipping {{Equipment/Link|20.3cm Twin Gun Mount|20.3cm (No.2) Twin Gun Mount|20.3cm (No.3) Twin Gun Mount|text=IJN 20.3 cm guns}} variants. |
− | ** One gun: <math>10</math> | + | ** One gun: '''10''' |
− | ** Two guns: <math>15</math> | + | ** Two guns: '''15''' |
| ** Bonuses for more than two guns have not been tested. | | ** Bonuses for more than two guns have not been tested. |
| * <math>\text{Mod}_\text{fit}</math> is the fit bonus or penalty that is applicable. Please see [[Gun Fit Bonuses]] for more details. | | * <math>\text{Mod}_\text{fit}</math> is the fit bonus or penalty that is applicable. Please see [[Gun Fit Bonuses]] for more details. |
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| * <math>\text{Acc}_\text{equip}</math> is the accuracy stat of the plane. | | * <math>\text{Acc}_\text{equip}</math> is the accuracy stat of the plane. |
| * <math>\text{Mod}_\text{morale}</math> is the morale modifier of the plane. | | * <math>\text{Mod}_\text{morale}</math> is the morale modifier of the plane. |
− | ** Normal/Orange morale: <math>1.0</math> | + | ** Normal/Orange morale: '''1.0''' |
− | ** Red morale: <math>0.8</math> | + | ** Red morale: '''0.8''' |
| * <math>\text{Mod}_\text{proficiency}</math> is the plane proficiency accuracy bonus. Please see [[Plane Proficiency]] for more details. | | * <math>\text{Mod}_\text{proficiency}</math> is the plane proficiency accuracy bonus. Please see [[Plane Proficiency]] for more details. |
− | ** The value is <math>12</math> for <span style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00;">>></span> ranked planes. | + | ** The value is '''12''' for [[Plane Proficiency|{{TextGlow|'''❱❱'''|black|text-colour=gold|glow-size=2px}}]] ranked planes. |
| <references/> | | <references/> |
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