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| |-|Difficulties= | | |-|Difficulties= |
| *The difficulty system returns: it is possible to choose between Operation A (甲, Hard), Operation B (乙, Medium), Operation C (丙, Easy), or Operation D (丁, Casual). | | *The difficulty system returns: it is possible to choose between Operation A (甲, Hard), Operation B (乙, Medium), Operation C (丙, Easy), or Operation D (丁, Casual). |
− | **Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event). | + | **Difficulties and drops available depend on the HQ Level : |
| + | ***HQ 0+ for Casual and Easy, limited "rare drops" available. |
| + | ***HQ 35+ for Medium, some "rare drops" available. |
| + | ***HQ 80+ for Hard, all "rare drops" available. |
| + | |
| + | *Changing difficulty is possible but limited: |
| **When switching from any '''"lower"''' difficulty to any '''"higher"''' difficulty, the map will fully be reset. | | **When switching from any '''"lower"''' difficulty to any '''"higher"''' difficulty, the map will fully be reset. |
| **When switching from any '''"higher"''' difficulty to any '''"lower"''' difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar. | | **When switching from any '''"higher"''' difficulty to any '''"lower"''' difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar. |
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| *To simulate simultaneity of battles in different locations, '''[[Ship Locking|Fleet Tags]]''' conditions & deployment restrictions are employed. | | *To simulate simultaneity of battles in different locations, '''[[Ship Locking|Fleet Tags]]''' conditions & deployment restrictions are employed. |
− | ** Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event. | + | ** Ships not already tagged will be tagged with the associated tag of the map phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event. |
| ** One map can use multiple tags, usually separated by phases or fleets. | | ** One map can use multiple tags, usually separated by phases or fleets. |
| ** Several maps can share one or more tags. | | ** Several maps can share one or more tags. |
| ** On Normal or Hard difficulty, ships must have either the same-colored tag as the map/phase being deployed to, or no tag at all. | | ** On Normal or Hard difficulty, ships must have either the same-colored tag as the map/phase being deployed to, or no tag at all. |
− | *** This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard, or on post-clear. | + | *** This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard. |
| + | *** Once the event is cleared, all tag restrictions stop getting enforced on every map. |
| | | |
| |-|Fleets= | | |-|Fleets= |