Changes

Line 99: Line 99:  
* Composition: 0-1BBV, 1CVL, 1CA/CL, 2-3 DD, 1-2 DE
 
* Composition: 0-1BBV, 1CVL, 1CA/CL, 2-3 DD, 1-2 DE
 
* Route: {{MapRoute|A|blue|B|red|E|pink|J|red|L|red|P|red}}
 
* Route: {{MapRoute|A|blue|B|red|E|pink|J|red|L|red|P|red}}
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* LBAS: Node P (Range 2)
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* Will allow you to bring a very strong fleet to the boss
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* Fleet will need a group of ships that can effectively OASW to survive the dangerous submarines on this map.
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* [[Hyuuga Kai Ni]] and an Escort Carrier is recommend to help make clearing more possible.
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* Fleet will have to go through 2 Submarine fights, 1 Air Battle, 2 Surface/Submarine Fights.
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* Node {{MapRoute|J|red}} can especially be problematic due to it featuring 3 So-class flagship submarines, but will become even more dangerous on Last Dance due to the fact that the enemy fleet will be in Line ahead formation.
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* AACI is also recommended for node {{MapRoute|E|pink}}
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* At least 1 TCI DD is recommended
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* If possible bring ships that can take on multiple roles to effectively clear the map easily
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* The boss does not have a lot of planes, bringing enough air power and AACI can effectively deplane her rendering her defenseless
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* Land Base should use a combination of Fighter Planes, Bombers, and ASW Bombers to effectively help with clearing the boss.
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** Depending on how you set up your LBAS, line ahead or double line will be recommended for the boss.
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*** Line Ahead is recommended if your LBAS can effectively take out the enemy subs.
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*** Double Line is preferred if your LBAS is not set to fight subs.
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* Last Dance comp will buff up the DDs and CL in her fleet along with giving her additional air power, bring additional air power as a countermeasure to effectively beat her.
 
|-|Light Fleet Comp=
 
|-|Light Fleet Comp=
 
*Composition : 1CT, 1DD, 3DE
 
*Composition : 1CT, 1DD, 3DE
 
*Route: {{MapRoute|A|blue|B|red|E|pink|J|red|P|red}}
 
*Route: {{MapRoute|A|blue|B|red|E|pink|J|red|P|red}}
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* LBAS: Node P (Range 2)
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* Will go through, 1 Submarine fight, 1 Air Node, and 1 Surface/Submarine fight before reaching the boss.
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* Not recommend entirely due to the risks this map may present to your fleet due to lack of strong combat effective ships
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** You will be depending specifically on one DD to score the kill against the boss.
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** DEs will mainly take on OASW
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** CT will mainly do Combat
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** DD will do TCI
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* Node {{MapRoute|E|pink}} and {{MapRoute|P|red}} may present issues on your chances of passing due to lack of air defense.
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* Land Base may want to consider removing the surface ships to make scoring the kill against the Princess more likely
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** Your Destroyer will need to avoid taking too much damage to effectively kill the boss
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* '''Do Not recommend for Last Dance'''
 
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