Changes

1,032 bytes added ,  2 months ago
Change to Torpedo Squadron fleet recommendation, changed 1DD to 1CLT. Stronger fleet against boss, no routing or mechanic changes.
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{{AirControlSystem
 
{{AirControlSystem
 
| Map = 3-3 South route
 
| Map = 3-3 South route
| Fleet = 1CVL, 2CA(V)/CLT, 1CL, 2DD
+
| Fleet = {{color|red|'''Torpedo Squadron'''}}: '''1CL, 1CLT, 4DD'''<br>1CL 4DD 1CA(V)/AV/CLT
| Route = {{MapRoute|A|red|B|red|F|violet|J|blue|K|red|M|red}}
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| Route = {{MapRoute|A|red|B|red|F|violet|J|blue|M|red}}
 
| Notes =  
 
| Notes =  
 
| AS = 36
 
| AS = 36
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|-|South route=
 
|-|South route=
*'''1BB(V)/CVL, 2CA(V), 1CL, 2DD'''  
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* {{color|red|'''"Torpedo Squadron"'''}}: '''1CL (flagship), 1CLT, 4DD'''
*Route = {{MapRoute|A|red|B|red|F|violet|J|blue|K|red|M|red}}
+
*Route = {{MapRoute|A|red|B|red|F|violet|J|blue|M|red}}
**Going the bottom path to the boss, will save bauxite cost, but will cost more fuel and ammo along with possible buckets due to the number of encounters faced.
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**This solution requires more advanced gears, and might be out of reach of new players. {{color|red|'''It is required to bring'''}} an {{CommandFacility}} FCF capable CL as flagship, preferably an {{Class|Agano|Kai+}}, equipped with:
**CA(V) can be replaced with CLT.
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***2 {{Med Gun}} [[Main Gun]]s,
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***1 {{Night SPB}} {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}},
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***'''And'''  the {{IconText|{{CommandFacility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} (preferably in the [[RE]]).
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**The best comp for farming boss node, having the highest pass rate thanks to the usage of [[ETSCF]] in case a ship got heavily damaged.
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**The [[Evacuation]] mechanic of the ETSCF should be used if needed, as long as the routing is maintained.
 +
***The boss routing is secured as long as '''there are still 4 DDs in the fleet'''.
    
*'''1CA(V)/AV/CLT, 1CL, 4DD'''
 
*'''1CA(V)/AV/CLT, 1CL, 4DD'''
 
*Route = {{MapRoute|A|red|B|red|F|violet|J|blue|M|red}}
 
*Route = {{MapRoute|A|red|B|red|F|violet|J|blue|M|red}}
 
**Cheap light fleet with only 2 pre-boss battles
 
**Cheap light fleet with only 2 pre-boss battles
**Without a BB, DDs with high surface combats stats (FP, armor) are preferred; they need to disable enemy ships or dodge/tank closing torpedoes on pre-boss nodes.
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**High-level DDs with good surface combats stats (FP, armor) are preferred. On pre-boss nodes, they need to disable enemy ships without a second round of shelling, or dodge/tank closing torpedoes.
 
**Needs minimum 2 radar-equipped ships as {{MapRoute|F|violet}} is a '''strong maelstrom''' node and has a 25% chance to deplete 100% of remaining fuel for fleets with 0-1 radars.
 
**Needs minimum 2 radar-equipped ships as {{MapRoute|F|violet}} is a '''strong maelstrom''' node and has a 25% chance to deplete 100% of remaining fuel for fleets with 0-1 radars.
 +
 +
*'''1BB(V)/CVL, 2CA(V), 1CL, 2DD'''
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*Route = {{MapRoute|A|red|B|red|F|violet|J|blue|K|red|M|red}}
 +
**Going the bottom path to the boss, will save bauxite cost, but will cost more fuel and ammo along with possible buckets due to the number of encounters faced.
 +
**CA(V) can be replaced with CLT.
 
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