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===Stage Guide===
 
===Stage Guide===
{| class="mw-collapsible mw-collapsed wikitable"
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{{#invoke:MapBranching|branchingTemplate
|-
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|start_to_A = SS-only (3 or more), <br>'''or''' [[Taigei]] + Subs-only <br>'''or''' [[Taigei]] + Subs + 1 CL. <br>Weighted Random towards A (instead of B) with [[Taigei]] + Subs + DDs
! colspan="3" |Branching Rules
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|start_to_B = Any composition not going to A or G
|-
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|start_to_G = SS-only (2 or fewer), <br>'''or''' BB≥2, <br>'''or''' [(F)BB(V) + CV(L) + CA(V)]≥3,<br>'''or''' [(F)BB(V) + CV(L) + CA(V)+CLT]≥1 but no DD+CL
! colspan="2" |Nodes
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|A_to_C = [[Taigei]] '''not''' in fleet
!Rules
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|C_to_D = [[Taigei]] in fleet
|-
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|E_to_F = LoS check (with LoS equipment equipped), but still may end up going to H. If heading to F there is the LoS animation.
| rowspan="3" style="text-align: center;" |Starts with
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|E_to_H = SS≤2, <br>'''or''' LoS check failed. <br>High chance if [(F)BB(V) + CV(L) + CA(V)]≥2 <br>'''or''' no LoS equipment carried. <br>Small chance even with sufficient LoS.
|A
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|F_to_I = Failed LoS check for K. <br>Small chance even with sufficient LoS.
|
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|F_to_J = Failed LoS check for K. <br>Small chance even with sufficient LoS.
* Subs-only fleet (you need at least 3 SS, otherwise you go to node G)
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|F_to_K = LoS check with animation. Can still possibly drift to I or J even with sufficient LoS.
* [[Taigei]] + subs-only
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}}
** You can replace one sub with a CL and still go to node A
  −
** You can replace any number of subs with DDs, but then it'll be random between A & B (Higher chance to go to node A)
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|-
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|B
  −
|
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* If you don't fulfil any other criteria
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|-
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|G
  −
|
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* 2+ BB(V)
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* 3+ [BB(V) + CV(L) + CA(V)]
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* BB(V)/CV(L)/CA(V)/CLT in your fleet but no CL/DD
  −
|-
  −
| rowspan="2" style="text-align: center;" |A
  −
|C
  −
| rowspan="2" |
  −
* Node D if [[Taigei]] is in your fleet, otherwise node C
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|-
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|D
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|-
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| rowspan="2" style="text-align: center;" |E
  −
|F
  −
| rowspan="2" |
  −
* Node H if you have less than 3 SS in your fleet
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* 2+ [BB(V) + CV(L) + CA(V)] has a high chance to go to node H
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* A fleet without LOS equipment (Recon Planes, Seaplane Bombers, Radars, etc.) has a high chance to go to node H
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* A fleet with LOS equipment goes to node F if enough LOS, otherwise node H
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* It seems like there's still a rather small chance to go to node H even if you have enough LOS and equipment
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|-
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|H
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|-
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| rowspan="3" style="text-align: center;" |F
  −
|I
  −
| rowspan="3" |
  −
* Node K if enough LOS, otherwise either I or J
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|-
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|J
  −
|-
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|'''K'''
  −
|}
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*The only map since 4-4 that does not have a gauge, but even B Victory takes some work here.
 
*At least 3 SS are required to reach the boss.
 
*At least 3 SS are required to reach the boss.
 
*There are LoS checks E -> F and F -> K.  They do not have high LoS requirements (SSVs with a couple recon planes will pass), but an all-sub fleet without recon planes will be sent to H.
 
*There are LoS checks E -> F and F -> K.  They do not have high LoS requirements (SSVs with a couple recon planes will pass), but an all-sub fleet without recon planes will be sent to H.
*1 CLT, 1 CL, 1 CV(L), and 3 SS(V) is an effective fleet for taking out the boss but it will have to go through node B where there's a Ru-class BB. Note that this fleet can send you to dead end node H.
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*Fleet composition for clearing purposes typically are one of the three types:
*All all-sub fleet will go A -> C -> D -> E -> F -> K (with sufficient LoS), however node C is pretty harsh on subs with late-model DDs and flagship CLs.
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**1 CLT + 1 CL + 1 CV(L) + 3 SS(V) (B -> D -> E -> F ->K): Effective fleet for taking out the boss but it will have to go through node B where there's a Ru-class Flagship.
*Taigei in a sub fleet leads the fleet to node A -> D, avoiding the battle in Node C which can be very helpful. Also, she can be equipped with recon seaplanes for the LoS check thus allowing all your subs to equip torpedoes.
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***CV(L) may or may not wish to equip SCAMP, as it allows the CV(L) to act first. But if the CV(L) is in orange or red the enemy will have the first move, so consider that factor.
*Taigei, 2DD, 3SS(V) goes A -> D -> E -> F -> K. DDs can help in reducing the amount of attacks aimed at Taigei (during torpedo phase or against CAs), who has poorer armor and evasion.
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***Saiun is probably not a good idea for clearing purposes (you want to minimize damage taken along the route). Only consider that if you're using this fleet for the monthly quest (3 S Victory at 6-1 boss).
* Pattern 1 on node H has a chance to drop I-401. If you want to farm her there, 1 BB 3 CLT 1 CL 1 CV or 1 CL 3 CLT 2 CV both guarantee B -> D -> E -> H and are good enough to get S Rank.
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**All all-sub fleet (A -> C -> D -> E -> F -> K): Allows the fleet to completely ignore any enemy ships that can't attack subs, however node C is pretty harsh on subs with late-model DDs and flagship CLs.
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***You pretty much want to count on cut-in attacks (at boss), so only use remodeled subs if you're using this composition. Note that you need recon planes for this map, and as SS(V) only have 2 slots, you may want to just give both planes to the same girl. You want as many submarines that are actually combat capable for this route, and yes, this means that you really need I-401 and/or U-511 (Ro-500).
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**Taigei + 3~5 SS(V) + 0~2 escorts (AorB -> D -> E -> F -> K): The shortest route in terms of number of battles. Taigei can also equip recon planes to free up slots for your SS(V)s.
 +
***The trade off is that any enemy ship still in lightly damage or better shape at the end of shelling phase will have fewer targets to launch their torpedoes at. Taigei (and escorts if any) also has to tank all the ships that can't perform ASW, which includes Wa-class Transport Elite at D, CA Ri-class Flagship/Elite and CLT Chi-class Elite at F.
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***You also have fewer opening torpedoes, which means there's a high chance of additional damage taken.
 +
*Pattern 1 on node H has a chance to drop I-401 with S Victory. If you want to farm her there, 1 BB 3 CLT 1 CL 1 CV or 1 CL 3 CLT 2 CV both guarantee B -> D -> E -> H and are good enough to get S Rank.
    
===Nodes And Enemy Encounters===
 
===Nodes And Enemy Encounters===
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