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# Difference between revisions of "World 6"

## World 6-1: 潜水艦作戦 Submarine Operation

 Strategy Name 潜水艦作戦 (Submarine Operation) Difficulty ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ Experience 380 Item None Strategy Content 有力な潜水艦隊を編成し、中部海域哨戒線に進出せよ。敵艦隊を発見、これを漸減撃滅せよ！Organize a strong submarine fleet and advance a patrol line into the Middle Sea region. Locate enemy fleets and gradually destroy them!

### Stage Guide

6-1 Branching Rules
Nodes Rules
Start
A
• Meet ANY of the following to FORCE B
• CA(V)+(F)BB(V)+CV(L/B) ≥ 3
• (F)BB(V) ≥ 2
• Meet ANY of the following to go to A
• Fleet contains SS(V) only
• Fleet contains AS (Taigei) and meets one of the following
• SS(V) ≥ 3, no other ship types allowed
• SS(V) = 3 and DD = 2
• SS(V) = 4 and CL+DD = 1
• Go to B if fleet contains no CL and DDs
• Otherwise, C
B
C
A
D
• Fleet does not contains Taigei
F
G
H
• Meet ALL of the following requirements:
• Amount of SS(V) ≥ 3
• Amount of BB(V) + CV(L/B) + CA(V) ≤ 1
• Pass the LOS check of 16 using the F33(Cn=4) formula
• Routing becomes random if the LoS is between 12-15.9 using the F33(Cn=4) Formula
I
• Meet ANY of the following requirements:
• Fail the LoS check
• Amount of SS(V) ≤ 2
• Amount of BB(V) + CV(L) + CA(V) ≥ 2
• If the fleet does not contain Taigei:
• 15% chance of off-routing to I regardless of LoS check result
H
E
• Always node E if LOS is ≤ 20 using the F33(Cn=4) Formula
• If the fleet contains Taigei:
• Always node K if LOS is ≥ 25 using the F33(Cn=4) Formula
• Random between E and K if LOS is between 20-24.9 using the F33(Cn=4) Formula
• If the fleet does not contain Taigei:
• Always node K if LOS is ≥ 36 using the F33(Cn=4) formula
• Random between J and K if LOS is between 25-35.9 using the F33(Cn=4) Formula
• Random between E, J and K if LOS is between 20-24.9 using the F33(Cn=4) Formula
J
K
 6-1 {{{Fleet}}} AS+ AS AP 252 126 56 Other Notes 540/270/120 FP for AS+/AS/AP at I node.

### Tips

• At least 3 SS are required to reach the boss.
• There are LoS checks G-H and H-K. They do not have high LoS requirements (SSVs with a couple recon planes will pass), but an all-sub fleet without recon planes will be sent to I.

Recommended Fleet

• CLT + CL + CV + 3 SS(V) routes CFGHK
• Effective fleet for taking out the boss but it will have to go through node B where there's a Ru-class Flagship.
• CV may or may not wish to equip SCAMP, as it allows the CV to act first. Try to use armored CV so that it can attack even in chuuha.
• Saiun is probably not a good idea for clearing purposes (you want to minimize damage taken along the route). Only consider that if you're using this fleet for the monthly quest (3 S Victory at 6-1 boss).
• An all-sub fleet routes ADFGHK
• Allows the fleet to completely ignore any enemy ships that can't attack subs, however node D is pretty harsh on subs with late-model DDs and flagship CLs.
• You pretty much want to count on cut-in attacks (at boss), so only use remodeled subs if you're using this composition. Note that you need recon planes for this map, and as SS(V) only have 2 slots, you may want to just give both planes to the same girl. You will want as many submarines that are actually combat capable for this route, meaning that you really need I-401 and/or U-511 (Ro-500).
• For those who obtained both during the Spring 2017 event, the kai versions of I-13 & I-14 have 3 equipment slots. You can equip a recon plane in their first slot, leaving 2 slots available for torpedo equipment (and torpedo cut-ins).
• Taigei + 2 DD + 3 SS(V), Taigei + 1 CL + 4 SS(V) routes AFGHK
• The shortest route in terms of number of battles. Taigei can also equip recon planes to free up slots for your SS(V)s.
• The trade off is that any enemy ship still in lightly damage or better shape at the end of shelling phase will have fewer targets to launch their torpedoes at. Taigei (and escorts if any) also has to tank all the preboss ships that can't perform ASW i.e. the Wa-class Transport Elite, and far more dangerously, the Flag and/or Elite Ri-Class CA
• She'll also be targeted by closing torpedoes, which now have much fewer targets than normal. However, most of the formation pre-boss is echelon or diamond so the chance of getting hit by torpedoes is small.
• Pattern 1 on node I has a chance to drop I-401 with S Victory. If you want to farm her there, 1 BB 3 CLT 1 CL 1 CV or 1 CL 3 CLT 2 CV both guarantee CFGI and are good enough to get S Rank.

### Nodes And Enemy Encounters

Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
B
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
C

Pattern 1
AS:35
AS+:69
Pattern 2
AS:35
AS+:69
D

Pattern 1
E
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
F

Pattern 1
Pattern 2
Pattern 3
Pattern 4
G
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
H

Pattern 1
Pattern 2
Pattern 3
I

Pattern 1
AS:252
AS+:504
Pattern 2
AS:270
AS+:540
Pattern 3
AS:144
AS+:288
J

Pattern 1
Pattern 2
K

Pattern 1
AS:126
AS+:252
Pattern 2
AS:126
AS+:252

### Drops

Node Destroyers Light Cruisers Heavy Cruisers Seaplane Tender Aircraft Carrier Battleship Submarine Others
A Shouhou
B Ayanami, Shikinami, Mutsuki, Kisaragi, Satsuki, Fumizuki, Nagatsuki, Kikuzuki, Mikazuki, Mochizuki, Oboro, Akebono, Sazanami, Ushio, Samidare, Suzukaze Kiso, Nagara, Isuzu, Natori, Yura, Jintsuu, Naka, Kinu Furutaka, Kako, Ashigara, Haguro, Choukai, Maya Hiyou, Junyou I-168
C Ayanami, Shikinami, Mutsuki, Kisaragi, Satsuki, Fumizuki, Nagatsuki, Kikuzuki, Mikazuki, Mochizuki, Oboro, Akebono, Sazanami, Ushio, Samidare, Suzukaze Kiso, Nagara, Natori, Yura, Jintsuu, Naka Furutaka, Kako, Ashigara, Haguro, Choukai, Maya, Nachi, Aoba Hiyou, Junyou, Shouhou, Ryuujou Kirishima I-19, I-168
D Ayanami, Shikinami, Kisaragi, Satsuki, Fumizuki, Nagatsuki, Kikuzuki, Mikazuki, Mochizuki, Oboro, Akebono, Sazanami, Ushio, Samidare, Suzukaze Kiso, Nagara, Isuzu, Natori, Yura, Jintsuu, Naka, Sendai Furutaka, Kako, Ashigara, Haguro, Choukai, Maya, Nachi, Aoba, Mogami, Myoukou, Takao, Atago, Chikuma, Kumano Hiyou, Junyou, Shouhou, Ryuujou Kongou I-19, I-168
G
H Ayanami, Kisaragi, Fumizuki, Nagatsuki, Kikuzuki, Mikazuki, Mochizuki, Oboro, Akebono, Sazanami, Ushio, Samidare Kiso, Isuzu, Yura, Naka Kako, Ashigara, Haguro, Maya, Nachi, Aoba, Mogami, Myoukou Hiyou, Shouhou Hiei, Kongou I-19, I-168, I-58, I-401, Maruyu
F Ayanami, Shikinami, Mutsuki, Kisaragi, Satsuki, Fumizuki, Nagatsuki, Kikuzuki, Mikazuki, Mochizuki, Oboro, Akebono, Sazanami, Ushio, Samidare, Suzukaze Kiso, Nagara, Isuzu, Natori, Yura, Jintsuu, Naka, Sendai Furutaka, Kako, Ashigara, Haguro, Choukai, Maya, Nachi, Aoba, Mogami, Myoukou, Takao, Atago, Chikuma, Tone Hiyou, Junyou, Shouhou, Ryuujou Kongou, Hiei, Kirishima, Haruna I-19, I-168, I-58
J
K Yukikaze, Amatsukaze, Naganami, Makigumo Yuubari, Ooi, Kinu Kinugasa, Kumano, Takao, Mogami, Suzuya Chiyoda Hiei, Ise, Kongou, Kirishima, Yamashiro, Mutsu I-19, I-8, I-168, I-58, Maruyu Taigei

## World 6-2: MS諸島防衛戦 Defense of the MS Archipelago

 Strategy Name MS諸島防衛戦 (Defense of the MS Archipelago) Difficulty ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ Experience 420 Item None Strategy Content MS諸島沖前面に展開し、同諸島方面に接近しつつある敵攻略部隊を捕捉、全力で撃滅せよ！Expand to the forward part of the MS Archipelago sea, seize the enemy fleet that is slowly advancing to capture the archipelago, and destroy them with all your might!

### Stage Guide

6-2 Branching Rules
Nodes Rules
Start
B
• FORCE node B if CL+DD ≧ 4
• Meet ANY of the following to go to C
• BBV ≧ 2
• (F)BB(V)+CV(L/B) ≦ 3
• Go to B if (F)BB(V)+CV(L/B) ≧ 5
• Otherwise, random routing, but the more (F)BB(V) you have in fleet, the more likely you will go to B
C
B
C
• Go to D if CL+DD ≧ 5
• Meet ANY of the following to go to C
• Fleet contains slow ship
• Fleet contains (F)BB(V)
• CL+DD ≦ 3
• Otherwise, random routing
D
C
A
• Meet ANY of the following to FORCE A
• SS(V) = 6
• (F)BB(V)+CV(L/B)+CA(V) = 6
• Go to D if (F)BB(V)+CV(L/B) ≧ 3
• Otherwise, E
D
E
D
F
• Does not meet the requirements to go to H
H
• Meet ALL of the following
• CL+DD ≧ 5
• DD ≧ 3
• No (F)BB(V) and CV(L/B)
E
F
• Does not meet the requirements to go to either I or J
I
• Go to I if fleet contains BB ≤ 1 & CV(L) ≤ 1 & DD ≥ 2, and F33(Cn=3) < 43
• Go to J if fleet contains BB ≤ 1 & CV(L) ≤ 1 & DD ≥ 2, and F33(Cn=3) > 51
• Random between I and J if fleet contains BB ≤ 1 & CV(L) ≤ 1 & DD ≥ 2, and F33(Cn=3) is between 43 and 51
J
F
I
• Fixed route
H
G
• Fail the LoS check
K
I
G
K

 6-2 CEFIK 2 CLT, 2 CA(V), 2CV or 1 CV & 1 BB AS+ AS AP 504 252 112 Other Notes Requires failing LoS for I but passing LoS for K, a very narrow margin
 6-2 CEI/JK 1 BB(V), 1 CV, 2DD, 2 CLT/CA(V) AS+ AS AP 306 153 68 Other Notes Up to one CV allowed for this route

### Tips

• Requires sinking the flagship at the boss node 3 times to deplete the gauge.
• One thing to note for this map is the presence of Light Cruiser Tsu-Class everywhere, you will probably want bombers in larger slots of CV(L) should you bring them in order not to run into the risk of having them all shot down, rendering your CV(L) unable to attack during shelling.

Recommended Fleet

• 1 BB(V), 1 CV(L), 2 DD, 2 CA(V) / 1 BB(V), 1 CV, 2 DD, 2 CLT routes C-E-I/J-K
• There is a LoS check for E → J (LoS F33(Cn=3) > 51 needed for E → J). Using a composition that fails this check will go to I instead. As node I is generally an easier node than J, failing this LoS check is more preferable.
• LoS F33(Cn=3) in range 41-43 guarantees going I and passing the second LoS check.
• 2 CLT, 2 CA(V), 2 CV / 2 CLT, 2 CA(V), 1 CV, 1 BB routes C-E-F-I-K
• Higher chance to kill the boss, but not as efficient for farming.

### Nodes And Enemy Encounters

Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
B

Pattern 1
AS:72
AS+:144
Pattern 2
AS:36
AS+:72
C

Pattern 1
AS:36
AS+:72
Pattern 2
AS:36
AS+:72
Pattern 3
AS:69
AS+:138
Pattern 4
AS:35
AS+:69
D
Maelstrom Node
Pattern 1 - ?
E
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
F

Pattern 1
AS:126
AS+:252
Pattern 2
AS:252
AS+:504
Pattern 3
AS:126
AS+:252
G
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
H

Pattern 1
Pattern 2
I

Pattern 1
AS:35
AS+:69
Pattern 2
J

Pattern 1
AS:153
AS+:306
Pattern 2
AS:36
AS+:72
Pattern 3
K

Pattern 1
AS:126
AS+:252
Pattern 2

### Drops

Node Destroyers Light Cruisers Heavy Cruisers Seaplane Tender Aircraft Carrier Battleship Submarine Others
A
B Arashio, Asashio, Fubuki, Kasumi, Murakumo, Nenohi Isuzu, Jintsuu, Kinu, Naka, Sendai Aoba, Atago, Haguro, Kako, Maya Hiyou, Junyou, Shouhou
C
E Naka Mogami
G
H Hatsuharu, Hatsuyuki, Ooshio, Shirayuki, Yuugumo Isuzu, Jintsuu, Kinu, Nagara Aoba, Ashigara, Kinugasa, Kumano, Myoukou, Suzuya, Tone Junyou, Shouhou Mutsu, Yamashiro Akashi
I Kinu, Sendai Ashigara, Choukai, Kinugasa, Kumano, Suzuya, Takao Ise, Mutsu Akashi
J
K Hamakaze, Shimakaze, Yuugumo, Uranami Sakawa, Yahagi, Yuubari Atago, Kinugasa, Kumano, Mogami, Myoukou, Suzuya, Tone Junyou, Ryuujou, Shoukaku, Shouhou, Zuihou, Zuikaku Fusou, Haruna, Hiei, Hyuuga, Ise, Kirishima, Mutsu, Nagato, Yamashiro I-168, I-19, Maruyu

## World 6-3: K作戦 Operation K

 Strategy Name K作戦 (Operation K) Difficulty ☆ ☆ ☆ ☆ ☆ ☆ ☆ Experience Varies Item Depends Strategy Content 飛行艇または水上偵察機を装備した水上機母艦・軽巡・駆逐艦による艦隊を同方面へ進出、航空偵察「K作戦」を実施せよ！Sortie to this region with light cruisers, destroyers, and seaplane tenderd equipped with flying boats or recon seaplanes, and undertake the air reconnaissance "Operation K"!

### Stage Guide

6-3 Branching Rules
Nodes Rules
A
B
• Choice node
C
E
F
• Meet ANY of the following to go to F
• Amount of AV+CL ≧ 4
• Amount of AV ≧ 2
• Go to G if CL ≤ 1 and DD ≧ 3
• Otherwise, random routing (More likely to go to F)
G
G
H
• Fixed route
H
I
• Fail the LoS check
• Routing becomes random if the LoS is between 36 - 38 F33 Cn3
J
• Pass the LoS check of 38 or higher using the F33 Cn3 formula

### Tips

Regarding the map

• Requires sinking boss flagship 4 times to clear.
• Once the map is cleared, you can no longer roll the Final Form at the boss node
• Only seaplane tenders, light cruisers, training cruisers, and destroyers allowed! Specifically at least 1 AV, at least 1 DD, and at least 1 CL. Torpedo cruisers (CLT) cannot be used here.

Specific node notes

• Node C is a submarine node, but you will not get the normal indication that it is a submarine node. Node B can be a submarine node, but isn't always.
• There is very little reason to head towards B, unless the fleet cannot (or do not) want to face SS So-Class Elite at node C. But avoiding So-Class requires an additional fight which is not preferable
• CL Tsu-Class Elite can show up at node E.
• Node G can be guaranteed with 4 destroyers in the fleet.

Regarding air reconnaissance mechanic

• From nodes G and H, recon planes will be flown towards the green X (the recon route is shown on the map as green arrows). Successful reconnaissance will reward additional resources upon winning at the boss node.
• Neither G or H have combat.
• Animation will be shown for the Air Reconnaissance; if both Type 2 Flying Boat and other seaplanes are brought, Type 2 Flying Boat animation takes priority.
• Success rate (and possibly critical success rate) of the air reconnaissance depends on which AV and what equipment(s) are equipped, if any. Akitsushima equipped with Type 2 Flying Boat appears to increase the critical (and normal?) success rate.
• You forfeit all reconnaissance rewards if you either drift away from boss or lose at the boss node..

Regarding Boss Fleet

Recommend Fleet

• 1 AV, 1 CL, 4 DD (A → C → E → G → H → J, 3 fights total)
• Pros: The most cost-effective way to get to boss, and guarantees G branching, which allows two air reconnaissance rewards. CL can be Abukuma Kai Ni in order to grant yourself another preemptive torpedo salvo if she is equipped with a Type A Ko-hyoteki.
• Cons: Lowest damage output of the setup and may not be able to consistently get a victory at boss.
• 2 AV, 3 CL, 1 DD (A → C → E → F → H → J, 4 fights total)
• Pros: Highest damage output at boss, especially due to the boss fight almost always requiring night battle
• Cons: Needs to fight an extra battle against enemy fleet led by a CA Ne-Class Elite which has the stats close to a battleship.
• 1 AV, 2 CL, 3 DD (Either of the above routes, 3 or 4 fights total)
• Pros: Has better damage over 1 AV 1 CL 4 DD, and if the random compass sends you to G node, can fight at boss with better output and still only fighting 3 battles total.
• Cons: Has to deal with RNG, and being sent to node F this way hurts a bit more.

Suggested Ships (and equipment setups)

• AV: Despite the fact that Akitsushima with her flying boats can succeed at the air reconnaissance better, her battle output is low, and as the boss fleet is rather tanky, using either Chitose, Chiyoda or Mizuho equipped with 2 Zuiun (or variants) and 1 Type A Ko-hyoteki is the better choice, especially since the opening torpedo can easily take out a less-armored target before shelling begins. If aviable, Nisshin A will be the best choice as AV, since her 4 slots allow her to equip Zuiun for Air Superiority and Artillery Spotting, Two main guns for day- and nighttime double-attack and a minisub with a potent opening Torpedo. (Akitsushima cannot equip Type A Ko-hyoteki, lower plane capacity, and no torpedo capability, period.) Note that any setup with seaplane bombers have chances being shot down, especially if Tsu-Class Elite shows up at node E, which may result in no air superiority at boss node.
• CL: Generally, your 1~3 best CLs here. Unless your other ships can compensate for the lowered night battle damage, it is not recommended to use Ooyodo here. Abukuma Kai Ni is highly recommended for here since she can be armed with a Type A Ko-hyoteki.
• DD: Consider the boss fight will require night battle for the most part, and the fact that Destroyer Princess (harder version) has 115 armor, it is better to bring ships that have better night battle performances. Anti-Air equipment is not required for this map because no enemy fleets here have air capability.

### Nodes And Enemy Encounters

Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
B

Pattern 1
Pattern 2
Pattern 3
Pattern 4
C

Pattern 1
Pattern 2
Pattern 3
D

Pattern 1
Pattern 2
Pattern 3
E

Pattern 1
Pattern 2
Pattern 3
F

Pattern 1
Pattern 2
Pattern 3
G
Pattern 1
H
Pattern 1
I
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
J

Pattern 1
Pattern 2
Pattern 3
Pattern 4
Pattern 5
Pattern 6

### Drops

Node Destroyers Light Cruisers Heavy Cruisers Seaplane Tender Aircraft Carrier Battleship Submarine Others
B
C
D Kikuzuki, Mutsuki Maya
E Satsuki, Sazanami Isuzu, Jintsuu, Kiso, Kitakami, Naka, Ooi, Sendai, Tatsuta, Tenryuu Aoba, Ashigara, Chikuma, Choukai, Furutaka, Kinugasa, Mogami Hiei, Hyuuga, Ise, Kirishima, Kongou I-19 Katori
F Jintsuu, Sendai Mogami Hiei, Ise I-19
J Harusame, Mutsuki, Satsuki, Shiranui Kitakami, Nagara, Noshiro, Ooi, Ooyodo, Sendai, Tama,Yuubari Aoba, Ashigara, Atago, Chikuma, Choukai, Furutaka, Haguro, Kako, Kinugasa, Kumano, Mogami, Myoukou, Suzuya, Takao, Tone Hiyou, Jun'you, Ryuujou, Shouhou, Shoukaku, Unryuu?, Zuihou, Zuikaku Haruna, Hiei, Hyuuga, Ise, Kirishima, Kongou I-19, I-168, I-58,

## World 6-4: Central Northern Offshore Sea of Peacock Island

 Strategy Name 離島再攻略作戦 (Island Recapture Operation) Difficulty ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ Experience Varies Item Strategy Content 水雷戦隊を旗艦とした攻略部隊または空母最大2隻を擁する機動部隊による中部海域離島攻略作戦を発動！艦隊、出撃せよ！Organize a unit to undertake an operation to capture the Island. Form a fleet consisting of a maximum of 2 Aircraft Carrier or a torpedo squadron flagship! Fleet, set sail!

### Stage Guide

6-4 Branching Rules
Nodes Rules
Start
A
• Meet ANY of the following to FORCE M
• Fleet contains Akitsumaru
• Fleet contains any CV(L)
• Fleet contains 3 CA(V)
• Fleet contains DD ≤ 1
• Fleet contains 2 (F)BB(V) (Ignored if you bring Nagato Kai Ni and Mutsu Kai Ni)
• Meet ALL of the following to go to B
• Otherwise, go to A
B
M
A
D
• Meet ANY of the following to go to D
• Fleet contains Akitsushima and meets ONE of the following
• CAV = 1
• Fleet contains CL
• DD ≥ 3
• Meet ALL of the following
• Fleet contains CL as flagship OR DD ≥ 3
• Fast fleet
• Fleet contains no (F)BB(V)
• Otherwise, E
E
D
C
• Fixed Route
E
D
G
• Does not meet the requirements to go to D
J
I
• FORCE node N if fleet contains Akitsumaru, CL = 1 and DD ≥ 2
• Meet ANY of the following to go to L
• Fleet contains no CL
• Slow fleet and CV(L/B) ≥ 2
• Otherwise, I
L
N
K
H
• Meet ANY of the following to go to H
• (F)BB(V) ≥ 2
• (F)BB(V)+CA(V) ≥ 3
• DD ≤ 1
• Otherwise, J
J

 6-4 Boss (West) {{{Fleet}}} AS+ AS AP 336 168 75 Other Notes Requires less if LBAS waves are sent to the boss node

### Tips

Requires destroying the Isolated Island Princess 5 times to clear.
This map features multiple starting zone positions which were introduced in the Winter 2016 Event.

• Fleet consisting of a Torpedo Squadron (i.e. mostly DDs or CL and DDs) will start on left side of the map
• Existence of any carrier will start on the east, as will any two battleships, or three CA(V)s (Obviously Nagato and Mutsu Kai Ni is the exception)
• Not having two destroyers will also start on the west
• You cannot bring no more than 2 CV(L)(B)
• You cannot bring more than 2 (F)BB

Regarding Boss Fleet

• Boss Fleet is heavily effected based on your HQ level.
• Admirals below HQ level 103 will not feature a 6-enemy composition in the boss composition outside of the last kill, but will have a chance of appearing if your HQ level is 103 or higher.
• Admirals below HQ level 111 have a chance of rolling a 5-enemy composition with the Late Model DDs (This is the easiest comp). But once your HQ is 111 or higher, this composition will disappear completely and can no longer be rolled.
• Boss fleet's flagship is the Isolated Island Princess

• You are permitted to use 1 Land-Based Air Squadron. There are no air raids on this map.
• Upon completing the quest B80 and F43, you will earn a Construction Team to gain access to your Land-Based Air Squadron, which is highly recommended to help simplify the battle on the boss node for this map.
• It's recommended to bring 2 Land Based Bombers and 2 Fighters if you have access to your LBAS.
• 3 Land Based Bombers and 1 Fighters is an alternative recommendation, if you want to have a better shot at damaging the installations, but may result in your loosing planes more and also will likely loose your Land Based Attack Bombers' expertise in the process.
• The Distance your Land Based Planes can travel on this map is calculated from Start Point 1 and heading eastward each node.
• Bring planes with a distance of 5 or more in order for this to support an attack on the boss node.
• If your Land Based planes focus on targeting the Artillery Imps and Supply Depot Princess, the battle will be significantly easier.
• This map can also serve as a good location to train your Land Based attack planes to max expertise. Bring only Land Based Attackers with a distances of 8 or more as they will reach enough distance to allow you to use Maruyu solo on the submarine node on Node M which your planes should target in order to train them.

Recommended Fleet

• 1 CL flagship, 1 (F)BB, 3 DD, 1 CAV / 1 (F)BB, 4 DD, 1 CAV / Nagato Kai Ni, Mutsu Kai Ni, 4 DD / 1 CL flagship, Nagato Kai Ni, Mutsu Kai Ni, 3 DD routes B-D-C-F-N
• Gives the shortest and easiest route to boss, but requires Fast fleet, this means if you are using slow BB, you have to speed them up by the help of Turbine + Boiler Synergy.
• Highly recommended only if you have enough WG42s, Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines) and Type 2 Ka-Mi Tank and had constructed a Seaplane Fighter.
• Fleet has the best chance of reaching the boss node while maintaining fuel and ammo to allow for a better outcome in the boss fight.
• It's highly recommended to have a seaplane fighter or an Italian ship to help aid you in maintaining air superiority / air parity over the fights on your way to the boss.
• DDs and CLs are recommended to have WG42s and Daihatsu as these are the only effective ways to do damage to the Battery Imps and do decent chipping damage to the Isolated Island Princess, CAs and BBs should be armed with a Type 3 Shell against the installation bosses. BBs may also bring AP shells to help aid in doing daytime battle damage.
• 1 BB(V), 1 CAV, 1CL, 2 DD, and Akitsushima / Nagato Kai Ni, Mutsu Kai Ni, 1 CAV, 2 DD, Akitsushima / Nagato Kai Ni, Mutsu Kai Ni, 1 CL, 2 DD, Akitsushima routes A-D-C-F-N
• Akitsushima allows for the shortest possible path on the west entrance going from A,D,C,F and N.
• In this case Akitsushima should be armed with at least 2 seaplane fighters as her role will serve to be a distraction and to maintain a degree of air superiority at the boss node depending on the formation.
• 2 CAV, 1CL, and 3 DD routes A-D-C-F-N
• More powerful set up in compared to Akitsushima fleet but will require some luck to ensure you'll deliver damage.

### Nodes And Enemy Encounters

Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A

Pattern 1
Pattern 2
Pattern 3
Pattern 4
Pattern 5
B

Pattern 1
Pattern 2
Pattern 3
Pattern 4
Pattern 5
C

Pattern 1
AS:36
AS+:72
Pattern 2
AS:12
AS+:24
Pattern 3
AS:36
AS+:72
Pattern 4
AS:36
AS+:72
Pattern 5
AS:12
AS+:24
D

Air Battle Node
Pattern 1
AS:89
AS+:177
Pattern 2
AS:123
AS+:246
E

Pattern 1
Pattern 2
Pattern 3
Pattern 4
Pattern 5
F

Air Battle Node
Pattern 1
AS:123
AS+:246
Pattern 2
AS:117
AS+:234
G

Air Battle Node
Pattern 1
AS:123
AS+:246
H

Pattern 1
AS:35
AS+:69
Pattern 2
AS:36
AS+:72
Pattern 3
AS:36
AS+:72
I

Air Battle Node
Pattern 1
AS:152
AS+:303
Pattern 2
AS:158
AS+:315
J

Pattern 1
AS:162
AS+:324
Pattern 2
AS:198
AS+:396
Pattern 3
AS:189
AS+:378
Pattern 4
AS:194
AS+:387
Pattern 5
AS:162
AS+:324
Pattern 6
AS:194
AS+:387
K

Pattern 1
AS:162
AS+:324
Pattern 2
AS:155
AS+:309
Pattern 3
AS:150
AS+:300
Pattern 4
AS:189
AS+:378
Pattern 5
AS:198
AS+:396
Pattern 6
AS:150
AS+:300
L

Pattern 1
AS:69
AS+:138
M

Pattern 1
Pattern 2
Pattern 3
N

Pattern 1
AS:168
AS+:336
Pattern 2
AS:72
AS+:144
Pattern 3
AS:51
AS+:102
Pattern 4
AS:72
AS+:144
Pattern 5
AS:72
AS+:144
Pattern 6
AS:117
AS+:234

### Drops

Node Destroyers Light Cruisers Heavy Cruisers Seaplane Tender Aircraft Carrier Battleship Submarine Others
A Mutsuki Kisaragi Satsuki Fumizuki Nagatsuki Kikuzuki Mikazuki Mochizuki Yuudachi Murasame Samidare Suzukaze
B Mutsuki Kisaragi Satsuki Fumizuki Nagatsuki Kikuzuki Mikazuki Mochizuki Yuudachi Murasame Samidare Suzukaze
C Mutsuki Kisaragi Satsuki Fumizuki Nagatsuki Kikuzuki Mikazuki Mochizuki Yuudachi Murasame Samidare Suzukaze Yayoi Tanikaze Urakaze Tenryuu Tatsuta Yuubari Furutaka, Kako, Tone, Chikuma, Aoba, Kinugasa Chiyoda, Chitose, Akitsushima Mizuho Souryuu, Hiryuu
E Mutsuki Kisaragi Satsuki Fumizuki Nagatsuki Kikuzuki Mikazuki Mochizuki Yuudachi Murasame Samidare Suzukaze Yayoi Yuubari Aoba
H Mutsuki Kisaragi Satsuki Fumizuki Nagatsuki Kikuzuki Mikazuki Mochizuki Yuudachi Murasame Samidare Suzukaze Yayoi Tanikaze Urakaze Tenryuu Tatsuta Yuubari Furutaka, Kako, Tone, Chikuma, Aoba, Kinugasa Chiyoda, Chitose, Akitsushima Souryuu, Hiryuu
J Mutsuki Kisaragi Satsuki Fumizuki Nagatsuki Kikuzuki Mikazuki Mochizuki Yuudachi Murasame Samidare Suzukaze Yayoi Tanikaze Urakaze Tenryuu Tatsuta Yuubari Furutaka, Kako, Tone, Chikuma, Aoba, Kinugasa Souryuu, Hiryuu
K Mutsuki Kisaragi Satsuki Fumizuki Nagatsuki Kikuzuki Mikazuki Mochizuki Yuudachi Murasame Samidare Suzukaze
L Mutsuki Kisaragi Satsuki Fumizuki Nagatsuki Kikuzuki Mikazuki Mochizuki Yuudachi Murasame Samidare Suzukaze Yayoi Tanikaze Furutaka, Kako Akitsushima, Mizuho Souryuu, Hiryuu
N Fubuki, Shirayuki, Hatsuyuki, Murakumo, Ayanami, Isonami, Shikinami, Oboro, Sazanami, Akebono, Ushio, Akatsuki, Hibiki, Inazuma, Ikazuchi, Hatsuharu, Wakaba, Hatsushimo, Nenohi, Asashio, Arashio, Arare, Kasumi, Ooshio, Michishio, Kagerou, Shiranui, Kuroshio, Mutsuki, Kisaragi, Satsuki Fumizuki Nagatsuki Kikuzuki Mikazuki Mochizuki Shiratsuyu, Shigure, Yuudachi, Murasame, Samidare, Suzukaze, Yayoi, Akigumo Yuugumo, Makigumo, Tanikaze, Tokitsukaze, Asagumo, Yamagumo Tenryuu, Yuubari Aoba, Atago, Chikuma, Furutaka, Kako, Kinugasa, Mogami, Takao, Tone Chiyoda, Chitose Souryuu, Hiryuu Haruna, Hiei, Hyuuga, Ise, Kirishima, Kongou, Fusou, Yamashiro, Nagato, Mutsu Hayasui

## World 6-5: "Carrier Task Force Interception" Off the Coast of KW Atoll

 Strategy Name 空母機動部隊迎撃戦 Carrier Task Force Interception Difficulty ☆☆☆☆☆☆☆☆☆☆☆☆☆ Experience Varies Item None Strategy Content 中部海域最前線に有力な敵機動部隊が襲来した！同戦域に展開する基地航空隊と協同し、敵艦隊を迎撃、これを撃滅せよ！A Powerful Carrier Task force is conducting an invasion in the Central Water Frontlines! With the Cooperation of your Land Base Air Sqaudron, deploy into the same theater, intercept the enemy fleet, and eliminate them!

### Stage Guide

6-5 Branching Rules
Nodes Rules
Start
1
• Meet ANY of the following requirements:
• Fleet contains CV(L/B) or CLT
• Amount of BB(V) in fleet ≥ 4
• The fleet has no CL
2
• Does not meet any of the requirements to start at 1
B
C
• Meet ANY of the following requirements:
• Amount of DD in fleet ≤ 1
• Amount of BB(V) in Fleet ≥ 3
F
• Does not meet any requirement to go C
C
D
• Does not meet the requirements to go to E
E
• Meet ANY of the following requirements:
• Amount of CLT in fleet ≥ 2
• Amount of BB(V) + CV(L/B) + CA(V) in fleet ≥ 5
• Amount of BB(V) + CV(L/B) in fleet ≥ 4
• Fleet contains no DDs
E
H
• Go to H if fleet contains CV(L/B), CL and DD
• Otherwise, I
I
G
K
• Fail the LOS Check
M
• Pass the LOS Check (≧ 50 F33 Cn3)
I
H
• Does not meet any of the requirements to go to J
J
• Fleet contains CL and DD ≥ 2
J
L
• Fail the LOS Check
M
• Pass the LOS Check (≧ 35 F33 Cn3)

 6-5 Boss 2 Wo Comp {{{Fleet}}} AS+ AS AP 936 468 208 Other Notes Requires less if LBAS waves are sent to the boss node

### Tips

• Requires destroying the Aircraft Carrier Princess 6 times to clear.
• This map features multiple starting zone positions. The south route has nodes without enemy CVs and a night battle node, while north route is filled with enemy carriers
• Clearing this map rewards 1 Medal and 250 ranking points. The boss HP bar is reset at the beginning of each month.
• Air raids will appear once you get the second kill on the boss. However, these will stop after you deplete the bar.
• The enemy composition of the map will get harder after you get 3 kills (1 elite ship) and when you reach the final kill (all elite ships)
• The map reverts to all possible pre-final compositions after clearing until the next month reset.
• Do prepare a lot of fuel and bauxite for this map as it'll be a costly monthly EO.

Regarding the boss fleet, it is the first normal map that introduces Enemy Combined Fleet

• Having access to both of your LBAS for this map is highly recommended for the sake of being able to complete this map with relative easy.
• LBAS setup should be 2 fighters and 2 Land Based Land Attack Bombers.
• LBAS should be set to target the boss node.
• If fortunate enough, it can be possible to take out the Aircraft Carrier Princess with the LBAS or take out a majority of her planes allowing for a chance to easily wipe out all of her bombers rendering her defenseless.
• You are required to have 5 Range to reach the boss with LBAS planes
• Eliminating the entire Escort fleet at the boss node is the key so that you can have a high chance of getting a torpedo salvo on the main fleet.
• If you are able to take out the enemy fleet's escort flagship along with any of the three enemy escorts, the escort fleet should be removed in night battle, leaving only the main fleet.
• Conditions to engage a night battle against enemy main fleet are not fully known yet, as there are some circumstances that enemy escort flagship is alive, but you still get to fight the enemy main fleet at night.

Recommended Fleet

#### North Route

• 1 BB 1 CA(V) 2 CV(B) 1 DD 1 CLT routes ACDGM
• Node G is an Air Defense node.
• This comp gives the lowest remaining ammo modifier (36% fuel and 32% ammo) when you arrive at the boss, also consumes a lot of bauxite due to the presence of CL Tsu-Class on the way. Only use this comp if you can't use any of the other comps below.
• It is recommended to bring at least 1 ship with Anti-Air Cut-in setup to defend against the enemy Carriers (Akizuki, Maya Kai Ni, Fletcher, ...)
• The BB can be swapped for a 3rd CV(B). The 2nd CV(B) can be swapped for a 2nd BB.
• The CA(V) can be swapped for a CL or DD. If so, Abukuma Kai Ni or Yuubari Kai Ni Toku is recommended.

#### South Route

• 2 BB(V) 1 CA(V) 1 CL 2 DD routes BFIJM
• Node B is a Submarine node.
• Node J is a Night Battle node.
• You will arrive at the boss node with 42% fuel and 50% ammo left, there will be no damage penalty for your ships.
• It's highly recommended to bring at least one AACI ship such as Akizuki, Maya Kai Ni, Fletcher, ...
• Using the 5-slot BBVs Ise Kai Ni, CAV and seaplane fighter-carrying battleships such as Musashi Kai Ni, along with LBAS can enable Air Superiority or Air Supremacy to be achieved at the boss.
• With all 4 LBAS waves of Air Parity sent to boss, your fleet needs average 275+ air (300+ for safety) to ensure AS at boss.
• 140+ air is enough if you only want AP at the boss node while still ensuring AS+ preboss
• The enemies in this route are lighter and easier to break through except for the boss, will require good ships and equip to score a kill reliably
• The CA(V) can be swapped for a 2nd CL

#### South-North Route

• 3 BB(V) 1 CA(V)/CL 1 CL 1 DD routes BCDGM
• Node G is an Air Defense node.
• This comp currently gives the best remaining fuel and ammo modifier when you arrive at the boss (48% fuel and 52% ammo)
• However, a lot of good ships are required to make this comp work reliably such as Ise Kai Ni, Hyuuga Kai Ni and good AACI ships like Atlanta, Fletcher, Akizuki class

### Nodes And Enemy Encounters

Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A

Pattern 1
Pattern 2
Pattern 3
Pattern 4
Pattern 5
Pattern 6
Pattern 7
Pattern 8
Pattern 9
B

Pattern 1
Pattern 2
Pattern 3
Pattern 4
Pattern 5
C

Pattern 1
AS:198
AS+:396
Pattern 2
AS:198
AS+:396
Pattern 3
AS:198
AS+:396
Pattern 4
AS:198
AS+:396
Pattern 5
AS:198
AS+:396
Pattern 6
AS:198
AS+:396
Pattern 7
AS:198
AS+:396
Pattern 8
AS:198
AS+:396
Pattern 9
AS:198
AS+:396
D

Pattern 1
AS:69
AS+:138
Pattern 2
AS:69
AS+:138
Pattern 3
AS:69
AS+:138
E

Pattern 1
Pattern 2
Pattern 3
Pattern 4
F

Pattern 1
Pattern 2
Pattern 3
G

Pattern 1
AS:314
AS+:627
Pattern 2
AS:468
AS+:936
Pattern 3
AS:468
AS+:936
H

Air Battle Node
Pattern 1
AS:155
AS+:309
Pattern 2
AS:309
AS+:618
I

Pattern 1
AS:69
AS+:138
Pattern 2
AS:69
AS+:138
Pattern 3
AS:69
AS+:138
J

Night Battle Node
Pattern 1
AS:35
AS+:69
Pattern 2
AS:35
AS+:69
Pattern 3
AS:35
AS+:69
K
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
L
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
M

Pattern 1

AS:314
AS+:627
Pattern 2

AS:468
AS+:936
Pattern 3
Final Form

AS:468
AS+:936

### Drops

Node Destroyers Light Cruisers Heavy Cruisers Seaplane Tender Aircraft Carrier Battleship Submarine Others
A Fubuki, Shirayuki, Hatsuyuki, Murakumo, Ayanami, Isonami, Shikinami, Oboro, Sazanami, Akebono, Ushio, Akatsuki, Hibiki, Inazuma, Ikazuchi, Hatsuharu, Wakaba, Hatsushimo, Shiratsuyu, Shigure, Yuudachi, Murasame, Samidare, Suzukaze Isuzu, Natori, Jintsuu, Naka
C Fubuki, Shirayuki, Hatsuyuki, Murakumo, Ayanami, Isonami, Shikinami, Oboro, Sazanami, Akebono, Ushio, Akatsuki, Hibiki, Inazuma, Ikazuchi, Mutsuki, Kisaragi, Satsuki Fumizuki Nagatsuki Kikuzuki Mikazuki Mochizuki Shiratsuyu, Shigure, Yuudachi, Murasame, Samidare, Suzukaze, Akigumo Nagara, Natori, Isuzu, Yura, Kuma, Tama, Kiso, Sendai, Jintsuu, Naka Houshou, Ryuujou, Hiyou, Junyou
D Fubuki, Shirayuki, Hatsuyuki, Murakumo, Ayanami, Isonami, Shikinami, Oboro, Sazanami, Akebono, Ushio, Akatsuki, Hibiki, Inazuma, Ikazuchi, Mutsuki, Kisaragi, Satsuki Fumizuki Nagatsuki Kikuzuki Mikazuki Mochizuki Shiratsuyu, Shigure, Yuudachi, Murasame, Samidare, Suzukaze, Akigumo Nagara, Natori, Isuzu, Yura, Kinu, Abukuma, Kuma, Tama, Kiso, Kitakami, Ooi, Sendai, Jintsuu, Naka Houshou, Ryuujou, Hiyou, Junyou, Shouhou I-168
M Fubuki, Shirayuki, Hatsuyuki, Murakumo, Ayanami, Isonami, Shikinami, Oboro, Sazanami, Akebono, Ushio, Akatsuki, Hibiki, Inazuma, Ikazuchi, Mutsuki, Kisaragi, Satsuki Fumizuki Nagatsuki Kikuzuki Mikazuki Mochizuki Shiratsuyu, Shigure, Yuudachi, Murasame, Samidare, Suzukaze, Akigumo, Maikaze, Yuugumo, Makigumo, Naganami, Harusame, Asashimo, Nowaki, Takanami, Kawakaze, Umikaze, Okinami Tenryuu, Tatsuta, Nagara, Natori, Isuzu, Yura, Kinu, Abukuma, Kuma, Tama, Kiso, Kitakami, Ooi, Sendai, Jintsuu, Naka, Yuubari Furutaka, Kako, Aoba, Takao, Atago, Choukai, Maya, Tone, Chikuma, Suzuya, Kinugasa Chiyoda, Chitose Akagi,Kaga, Shoukaku, Zuikaku, Houshou Nagato, Mutsu, Kongou, Hiei, Kirishima, Haruna Kashima