World 5/5-3

World 5-3: サブ島沖海域 Sav Island

 
Strategy Name
第一次サーモン沖海戦
(First Battle of the Solomon Sea)
Difficulty
☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
Item
Strategy Content
敵泊地に対して水上打撃部隊による夜戦突撃を敢行し、艦隊後方の敵輸送艦を叩け!
Engage in a daring night raid against the enemy fleet. Your goal is to destroy the transport they are escorting!
5-3
Fleet 1CL 3DD 2CLT (Torpedo Squadron)
1CL, 5CA(V) (Mikawa Fleet)
1FBB, 1CL, 2CA(V), 2DD
Route D G I O P K E Q
Other Notes Air Power for boss node only.
AP AS AS+
63 140 280

Map Unlocking & Progression

5-3 is unlocked after clearing 5-2 HP bar.

To clear the map, the boss's flagship must be sunk 5 times.

Stage Guide

5-3 Branching Rules
Nodes Rules
Start
C
  • Go to D if Fast+ fleet
  • Meet ANY of the following to go to C
    • (F)BB(V)+CV(L/B) ≥ 3
    • (F)BB(V)+CV(L/B) ≥ 2 AND Slow Fleet
  • Random between C and D if fleet contains SS(V)
  • Otherwise, D
D
B
A
  • Random (65% A)
F
E
B
  • FORCE random routing if meeting ANY of the following
    • Fleet contains SS(V)
    • Fleet contains (F)BB(V) and DD ≤ 1
  • Meet ANY of the following to go to Q:
    • Fleet contains CL and DD ≥ 2
    • CA(V) ≥ 4 and CL+CA+DD = 6
    • DD ≥ 4
  • Otherwise, random routing
Q
G
I
  • Do not meet the requirement to go to J
J
  • Fleet contains BBV, CV(B) or SS(V)
  • Amount of slow BB ≥ 2
  • Fleet contains exactly 1 CVL
I
J
  • FORCE node J if fleet contains CVL or (F)BB(V) ≥ 3
  • Meet ANY of the following to go to O
    • DD ≥ 3
    • (F)BB(V) ≤ 1 and DD ≥ 2
    • Fleet contains CL and DD ≥ 2
    • Fleet contains CL, CA(V) ≥ 4 and CA+CL+DD = 6
  • Go to J if (F)BB(V) = 2
  • Otherwise, random routing
O
J
L
  • Meet ANY of the following to FORCE M
    • Fleet contains CV(B)
    • (F)BB(V) ≥ 3
    • CVL ≥ 2
  • Random between L, M, and N if fleet contains SS(V)
  • Random between L and N if fleet contains BBV
  • Meet ALL of the following to go to L
    • CVL = 1
    • FBB ≤ 2
    • CL+DD ≥ 3
    • DD ≥ 2
    • No BB(V)
  • Otherwise, random between L and N
    • The more DD you have in the fleet, the higher chance you will go to L
M
N
K
E
  • Meet ANY of the following to go to H:
    • DD ≥ 4
    • CL = 1 AND DD ≥ 3
    • Fast+ fleet AND DD ≥ 2
    • BBV = 1 AND DD ≥ 2
    • DD ≥ 2 AND 2 ships carrying 2 Drums or 2 DLCs total in the fleet
  • Otherwise go to E
H
O
K
  • Active Branching
P


Tips

  • Unlike the previous maps, most of 5-3 pre-boss nodes feature "Night Nodes", where only the night battle is played, and so triggering night mechanics from both fleets, which can cause some difficulties.
  • The use of Support Expeditions is highly recommended for both pre-boss and boss fights.
    • "Normal Support Expeditions" can minimize the risk of ships taking damage and subsequently increase the chances of reaching the boss node in good condition.
    • "Support Shelling" is highly recommended, as Aerial Support cannot trigger on night nodes.
  • Regarding the boss node, the boss is a Southern War Princess who has tough armor and firepower.
    • There is a little chance that 2 Light Carrier Nu-Class Flagships show up at the boss.
    • 71+ air power is required to obtain AS at the boss node for the comp with Southern War Princess alone, or at least force AP for the comp with the 2CVL (requires 140+ for AS otherwise).
    • It is unlikely to kill the boss during day, so do expect the battle to last till night.
    • The use of AACI and   SPF is therefore recommended.

Recommended Fleets

If not already sparkled, it can be advisable to start the sortie at 49 morale and go through the optional node P all the time. Assuming S ranking both nodes I and P, the fleet will gain sparkle effect in node K, which will help increase the pass rate for almost no cost.

Route = D G I O K E Q

  • 2FBB, 1CAV/CLT, 1CL, 2DD (Fast)
    • Kongou-class Touch can be utilized. If that's the case, it is recommended to touch on node I and K.
  • 2CAV, 1CL, 3DD
    • CAVs can trigger an Artillery Spotting as long as AS is reached at the boss, helping take out enemy escorts more easily.
    • Will also go through node H on the way to gain the resource in that node.
  • 4-5CA(V), 1-2CL
    • Strongest comp without DDs, can be used to finish quest Bq7.
  • 1(F)BB, 2CA(V)/CLT, 1CL, 2DD
    • Nelson-class Touch can be utilized. If that is the case, it is recommended to touch on node K.

This solution requires more advanced gears, and might be out of reach of new players.
Route = D G I O K E Q

  • "Torpedo Squadron"': 1CL (flagship), 3DD, 2CLT
    • To make this comp work properly, it is required to bring an   FCF capable CL as flagship, preferably an Agano-class Kai+, equipped with:
    • The best comp for farming boss node without the need of Support Expedition, having the highest pass rate thanks to the usage of ETSCF in case a ship got heavily damaged.
    • The Evacuation mechanic of the ETSCF should be used if needed, as long as the routing is maintained.
      • As there is no LoS check in this map, the boss routing is secured as long as 2 DD are still in the fleet.
    • Do note that the Night Zuiun will likely be shot down completely due to fighting under AI and the presence of CL Tsu-Class , something negligible face to the potential double targeting of the Night Zuiun CI on previous nodes.

Route = D G J L O K E Q

  • BB, 1CAV, 1CL, 1CVL, 2DD (Fast)
    • An heavy fleet utilizing the Nelson-class Touch on Node K and CVL with CVNCI.
    • Equipping additional   Radars will reduce the amount of fuel   lost on the maelstrom at node L

Resource Nodes

F H are "Normal Resource Nodes" rewarding respectively ammo  , and steel  .

  • See here for more details.

Enemy Compositions

5-3 A
# Empty Node
A 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
5-3 B
# Empty Node
B 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
5-3 C: 敵鉄底海峡任務部隊 哨戒隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
C Line Ahead 200             
0/0
0/0
Line Ahead
Double Line
210             
0/0
0/0
Double Line 200             
0/0
0/0
Line Ahead
Double Line
220             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
5-3 D
# Empty Node
D 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
5-3 E
# Empty Node
E 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
5-3 F
# Resource Node
F Gained 60~80  
# Resource Node
5-3 G
# Empty Node
G 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
5-3 H
# Resource Node
H Gained 50~80  
# Resource Node
5-3 I: 敵鉄底海峡任務部隊 重巡戦隊 (PoiDB)
# Enemy
Form.
Base EXP Night Battle Node AD/AP
AS/AS+
I Line Ahead
Double Line
200             
0/0
0/0
Line Ahead
Double Line
210             
0/0
0/0
Line Ahead
Double Line
220             
0/0
0/0
# Enemy
Form.
Base EXP Night Battle Node AD/AP
AS/AS+
5-3 J: 敵任務部隊 前衛哨戒隊 (PoiDB)
# Enemy
Form.
Base EXP Night Battle Node AD/AP
AS/AS+
J Line Ahead
Echelon
300             
0/0
0/0
Line Ahead
Echelon
310             
0/0
0/0
Line Ahead
Echelon
320             
0/0
0/0
# Enemy
Form.
Base EXP Night Battle Node AD/AP
AS/AS+
5-3 K: 敵鉄底海峡任務部隊 増援艦隊 (PoiDB)
# Enemy
Form.
Base EXP Night Battle Node AD/AP
AS/AS+
K Double Line 200             
0/0
0/0
Line Ahead 200             
0/0
0/0
Line Ahead
Double Line
210             
0/0
0/0
Line Ahead
Double Line
220             
0/0
0/0
# Enemy
Form.
Base EXP Night Battle Node AD/AP
AS/AS+
5-3 L
# Maelstrom Node
L Lost ?%  
# Maelstrom Node
5-3 M: 敵任務部隊 増援部隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
M Diamond ?              
37/73
162/324
Diamond 410              
37/73
162/324
Diamond 420              
37/73
162/324
Diamond 430              
36/72
161/321
Diamond 440               
64/128
287/573
Diamond 450                
85/169
378/756
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
5-3 N: 敵南方支援艦隊 (PoiDB)
# Enemy
Form.
Base EXP Night Battle Node AD/AP
AS/AS+
N Line Ahead
Echelon
400             
0/0
0/0
Line Ahead
Echelon
410             
0/0
0/0
Line Ahead
Echelon
420             
0/0
0/0
# Enemy
Form.
Base EXP Night Battle Node AD/AP
AS/AS+
5-3 O
# Selection Node
O 艦隊の針路を選択できます。提督、どちらの針路をとられますか?
You can decide the fleet's course. Admiral, which heading should we take?
# Selection Node
5-3 P: 敵泊地投錨中 輸送船団 (PoiDB)
# Enemy
Form.
Base EXP Night Battle Node AD/AP
AS/AS+
P Double Line 700             
0/0
0/0
Double Line 710             
0/0
0/0
Double Line 720             
0/0
0/0
Double Line 730             
0/0
0/0
Double Line 740             
0/0
0/0
Double Line 750             
0/0
0/0
# Enemy
Form.
Base EXP Night Battle Node AD/AP
AS/AS+
5-3 Q: 敵南方艦隊 旗艦 (PoiDB)
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+
Q Line Ahead
Double Line
670             
16/32
71/141
Line Ahead
Double Line
670             
16/32
71/141
Line Ahead
Double Line
700             
32/63
140/279
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+

Ship Drops

Ship drops
Type Ship? C I J K N P Q
DD Uzuki
AV Mizuho
DD Yayoi
DD Yamagumo
DD Urakaze
DD Hamakaze
DD Akigumo
DD Yuugumo
DD Naganami
CL Kitakami
CL Ooi
CL Yuubari
CA Kinugasa
CA Myoukou
CA Takao
CA Atago
CA Mogami
CA Suzuya
CA Tone
CA Chikuma
CVL Ryuujou
CVL Shouhou
CVL Hiyou
CVL Junyou
FBB Kongou
FBB Hiei
FBB Haruna
FBB Kirishima
BB Fusou
BB Yamashiro
BB Ise
BB Hyuuga
CV Akagi
CV Kaga
CV Souryuu
CV Hiryuu
CV Shoukaku
CV Zuikaku
SS I-58
DD Mutsuki
DD Kisaragi
DD Fubuki
DD Ayanami
DD Shikinami
DD Akebono
DD Sazanami
DD Hatsuharu
DD Yuudachi
DD Asashio
DD Michishio
DD Arashio
DD Kasumi
CL Tenryuu
CL Tatsuta
CL Kuma
CL Tama
CL Kiso
CL Isuzu
CL Natori
CL Yura
CL Jintsuu
CL Naka
CA Furutaka
CA Kako
CA Aoba
CA Nachi
CA Ashigara
CA Haguro
CA Maya
CA Choukai
SS I-168
AV Chitose
AV Chiyoda