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| aircon =  
 
| aircon =  
 
{{AirControlSystem
 
{{AirControlSystem
| Map = 5-1 "Mikawa Fleet"
+
| Map = 5-1 North route
| Fleet = 1CL, 3CA, 2DD
+
| Fleet = {{color|red|'''Torpedo Squadron'''}}: 1CL, 3DD, 2CLT<br>Mikawa fleet: 1CL, 3CA, 2DD
 
| Route = {{MapRoute|B|red|C|green|F|red|J|red}}
 
| Route = {{MapRoute|B|red|C|green|F|red|J|red}}
 
| AS = 252
 
| AS = 252
| Notes =  
+
| Notes = 2 DDs are required to secure the boss routing.
 
}}
 
}}
 
{{AirControlSystem
 
{{AirControlSystem
 
| Map = 5-1 South route
 
| Map = 5-1 South route
 
| Fleet = 3BB(V), 1CL, 2DD
 
| Fleet = 3BB(V), 1CL, 2DD
| Route = Random.<br/>{{MapRoute|A|violet|D|red|E|red|G|red|J|red}}<br/>{{MapRoute|B|red|E|red|G|red|J|red}}
+
| Route = Random:<br>{{MapRoute|A|violet|D|red|E|red|G|red|J|red}}<br>{{MapRoute|B|red|E|red|G|red|J|red}}
 
| AS = 252
 
| AS = 252
 
| Notes = {{MapRoute|D|red}} node requires at most 287/574 Air Power for AS/AS+.
 
| Notes = {{MapRoute|D|red}} node requires at most 287/574 Air Power for AS/AS+.
 
}}
 
}}
 
}}
 
}}
===Map Unlocking===
+
 
 +
===Map Unlocking & Progression===
 
'''5-1''' is unlocked after clearing [[3-4]].
 
'''5-1''' is unlocked after clearing [[3-4]].
 +
 +
To clear the map, the boss's flagship must be sunk once.
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*[[Support Expedition]]s are available on this map.
    
===Stage Guide===
 
===Stage Guide===
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<tabber>
 
<tabber>
 
|-|Standard Fleets=
 
|-|Standard Fleets=
*2DD and 0-2(F)BB(V)/CV(B/L)
+
*'''3XX, 1CL, 2DD''' with 2(F)BB(V) maximum
**Guarantee {{MapRoute|B|red}} start.
  −
*1CL and 2DD
  −
**Guarantee to reach the boss on North routing.
  −
*'''3XX, 1CL, 2DD''' with 2(F)BB(V) maximum,
   
**Route = {{MapRoute|B|red|C|green|F|red|J|red}}
 
**Route = {{MapRoute|B|red|C|green|F|red|J|red}}
 
**1BB is replacable by 1CVL.
 
**1BB is replacable by 1CVL.
 
**Taking 2(F)BB(V)+1CVL will introduce random off-routing to {{MapRoute|H|green}}.
 
**Taking 2(F)BB(V)+1CVL will introduce random off-routing to {{MapRoute|H|green}}.
 
**Taking CV(B) will introduce random off-routing to {{MapRoute|E|red}} which continues Node {{MapRoute|G|red}}.
 
**Taking CV(B) will introduce random off-routing to {{MapRoute|E|red}} which continues Node {{MapRoute|G|red}}.
 +
 +
|-|Torpedo Squadron fleet=
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Route = {{MapRoute|B|red|C|green|F|red|J|red}}
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* {{color|red|'''"Torpedo Squadron"'''}}: '''1CL (flagship), 3DD, 2CLT'''
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**This solution requires more advanced gears, and might be out of reach of new players. {{color|red|'''It is required to bring'''}} an {{CommandFacility}} FCF capable CL as flagship, preferably an {{Class|Agano|Kai+}}, equipped with:
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***2 {{Med Gun}} [[Main Gun]]s,
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***1 {{Night SPB}} {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}},
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***'''And'''  the {{IconText|{{CommandFacility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} (preferably in the [[RE]]).
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**The best comp for farming boss node '''without''' the need of [[Support Expedition]], having the highest pass rate thanks to the usage of [[ETSCF]] in case a ship got heavily damaged.
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**The [[Evacuation]] mechanic of the ETSCF should be used if needed, as long as the routing is maintained.
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***The boss routing is secured as long as '''there are still 2 DDs in the fleet'''.
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**Do note that the [[Night Zuiun]] will likely be shot down completely due to fighting under AI and the presence of {{Enemy/Link|Light Cruiser Tsu-Class|text=CL Tsu-Class}}.
    
|-|Quests fleets=
 
|-|Quests fleets=
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