World 4/4-3

World 4-3: リランカ島 Ri-Lanka Island

 
Strategy Name
リランカ島空襲 (Ri Lanka Air Raid)
Difficulty
☆ ☆ ☆ ☆ ☆ ☆
Item
Strategy Content
空母を伴った艦隊を編成し、リランカ島の敵母港に展開する敵艦隊への攻撃を行う。艦隊、出撃!
Organize a fleet being attended by aircraft carriers and attack an enemy fleet deploying on its home port in Ri-Lanka Island. Fleet, sortie!
4-3 Medium Fleet
Fleet 2CV, 2CA(V), 2DD
Route Random.
C D H N
C F H N
Other Notes
AP AS AS+
69 155 310
4-3 "Backdoor" Heavy Fleet
Fleet 2CV, 3CA(V), 1DD
Route Random.
C D H N
C F H N
C F K L N
Other Notes Node L has 100% routing to boss, while H has 90%.
AP AS AS+
69 155 310

Map Unlocking & Progression

4-3 is unlocked after clearing 4-2.

To clear the map, the boss's flagship must be sunk once.

Stage Guide

4-3 Branching Rules
Nodes Rules
Start
A
  • Go to C if fleet contains CV(B)
  • Meet ANY of the following to go to D
    • DD+DE = 6
    • DD ≥ 3, CL+DD ≥ 4 AND meet one of the following
      • Fast fleet
      • Fleet contains CL
      • BB(V)+CV(L/B) = 0 (FBB doesn't count)
  • Go to A if DD+DE ≥ 2 AND fleet contains either CL or AO
  • Otherwise, random routing between A and C
C
D
A
B
  • Meet ANY of the following to go to B
    • Fleet contains AO or AV
    • Fleet contains CVL, CL, DD ≥ 2 AND CA ≤ 1 (CAV doesn't count)
  • Go to D if CA ≥ 2 (CAV doesn't count)
  • Otherwise, random routing
D
B
E
  • Go to E if (F)BB(V)+CV(L/B) ≥ 3
  • Fleet containing slow ship will more likely go to E
  • Otherwise, go to G
G
C
D
  • Go to D if fleet contains CL, DD ≥ 2 AND no SS(V)
  • Go to F if fleet contains (F)BB(V)+CV(L/B) ≥ 4
  • Otherwise, random routing (More likely to go to F)
F
F
H
  • Go to K if fleet contains SS(V) or no DDs
  • Go to H if fleet contains DD ≥ 2, (F)BB(V)+CV(L/B) ≤ 2 AND the fleet is fast
  • Otherwise, random routing
    • The higher amount of DDs you have in the fleet, the better chance you will go to H
K
G
H
  • Go to J if fleet contains no CV(B/L)
  • Otherwise, random routing between H and I
I
J
H
I
  • If CV(B/L) = 2, 90% N, 10% I
  • Otherwise, 75% N, 25% I
N
K
L
  • Meet ANY of the following to go to L
    • DD ≤ 1
    • CV(B/L) ≥ 3
    • Fleet contains SS(V)
  • Otherwise, random routing
N
L
M
  • Meet ANY of the following to go to M
    • (F)BB(V)+CV(L/B) ≥ 5
    • CL+DD+DE = 0
    • CV(L/B) = 0
  • Go to N if (F)BB(V)+CV(L/B) ≤ 2 AND no SS(V)
  • Random otherwise
N


Tips

This map will serve as your first introduction to Installation type Abyssal, which is different from all other abyssal types as they tend to have higher armor, stronger attack power and, can't be hit by torpedoes.

  • Killing the installation is optional for this map so you don't need to necessarily clear the map by defeating her. However, having a fleet that is capable of killing an installation is encouraged especially for first-time users of anti-installation gear to get a feel for fighting these kinds of bosses.
  • As such, the following equipment should be considered if you wish to fight the Harbor Princess, the following gear are effective at penetrating the Soft-Skinned Installation's armor:
  Dive-Bombers that can attack installations
This is a segment from a bigger article. See Combat/Anti-Installation for details on Installation mechanics.

Carriers will only attack installations in the shelling phase if equipped with Torpedo Bombers or Anti-Installation Dive Bombers.

  • Additionally, carriers will attack installations if equipped with non-special dive bombers AND one of the special dive bombers below.
  • Any other dive bomber will completely disable shelling against installations even if the carrier has a torpedo bomber equipped.
  • This can be very useful to manipulate the targeting mechanic so the carriers attack important targets.
 
Ju 87C Kai
 
Prototype Nanzan
 
F4U-1D
 
FM-2
 
Ju 87C Kai Ni (w/ KMX)
 
Ju 87C Kai Ni (w/ KMX/Skilled)

 
Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)
AAR
 
Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)
AAR
 
Type 99 Dive Bomber Model 22
 
Type 99 Dive Bomber Model 22 (Skilled)
 
SB2C-3
 
SB2C-5
 
F4U-4
AAR

Node notes

  • Node C only contains submarines but is treated as a surface node for  /  consumption
  • Node A contains a mix of submarines and surface ships
  • Most fleets have a chance to off route from H to I.

Recommended Fleet

  • 2CV, 2CA(V), 2DD
  • Route = Random:
    • C D H N
    • C F H N
    • A strong composition, but that will fight more pre-boss battle.
    • Dealing with Harbor Princess is slightly easier as your CA(V) can carry AA Shells 
       
      to damage her.

  • 2CV, 3CA(V), 1DD
  • Route = Random:
    • C D H N
    • C F H N
    • C F K L N
    • Node L has 100% routing to boss, while H has 90%.
    • Dealing with Harbor Princess is slightly easier as your CA(V) can carry AA Shells 
       
      to damage her.

  • 2CVL/CA(V)/(F)BB, 1CL, 3DD
  • Route = D H N
    • A Light Fleet Composition which takes the shortest path to the boss. Since you'll be limited to light ships, you will need to depend on Nuke set-ups to effectively fight the installation boss. You can also opt to use CVLs equipped with anti-installation Bombers if you wish for additional assistance taking out the installation.
      • Keep in mind though it is not entirely necessary to kill the boss for this map.

  • 1CL, 1AV, 2CVL, 2DD (Fast)
  • Route = A B G H N
    • Goes through the resource node that yields fuel, but there is a chance of off-routing to Node I instead of going to H.

  • 1(F)BB(V), 2CV(B), 1CA(V), 2DD
    • Heaviest possible fleet, but has random routing across the map (You will always start at Node C though).

Resource Nodes

B J are "Normal Resource Nodes" rewarding respectively fuel  , and bauxite  .

  • See here for more details.

Fuel & Bauxite Farming

It is possible to use this map to farm both fuel and bauxite. This requires the use of either an AV or AO and will go through 2 combat nodes.

  • 1AV/AO, 1CL, 2DD, 2CLT (Fast)
  • Route = A B G J
    • Node A should not present much difficulty, however, node G may present some challenge to pass.
    • AV, CLTs, and CLs carrying  Minisub Midget Submarine can be useful for taking out many of the ships in node G during the Otorp attack, to minimize damage taken.
    • Slow AV/AO needs to be Fast (see Improving Ship Speed).
    • Due to the danger this path has, bringing   to gain extra resources can be optional.

Enemy Compositions

4-3 A: 敵東方潜水艦隊 哨戒分遣集団 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
A Echelon
Line Abreast
150          0/0
0/0
Echelon
Line Abreast
170            0/0
0/0
Echelon
Line Abreast
190             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
4-3 B
# Resource Node
B Gained 30~90  
# Resource Node
4-3 C: 敵東方潜水艦隊 哨戒主力集団 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
C Echelon
Line Abreast
160          0/0
0/0
Echelon
Line Abreast
180          0/0
0/0
Echelon
Line Abreast
200            0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
4-3 D: 敵東方哨戒艦隊 B群 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
D Line Ahead
Double Line
160             
0/0
0/0
Line Ahead
Double Line
180             
0/0
0/0
Line Ahead
Double Line
180             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
4-3 E
# Maelstrom Node
E Lost ?%  
# Maelstrom Node
4-3 F: 敵東方空母機動部隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
F Diamond 260             
16/32
71/141
Diamond 280             
18/35
78/156
Diamond 300             
18/35
78/156
Diamond 310             
18/35
77/153
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
4-3 G: 敵東方哨戒艦隊 A群 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
G Line Ahead
Double Line
170             
0/0
0/0
Line Ahead
Double Line
190             
0/0
0/0
Line Ahead
Double Line
210             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
4-3 H: 敵東方空母機動部隊 分遣群 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
H Diamond 260             
9/17
36/72
Diamond 270             
8/16
35/69
Diamond 280             
8/16
35/69
Diamond 290             
8/16
35/69
Diamond 300             
8/16
35/69
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
4-3 I: 敵東方艦隊 増援戦艦部隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
I Double Line 330             
9/17
36/72
Line Ahead 340             
9/17
36/72
Line Ahead 350             
8/16
35/69
Line Ahead 360             
8/16
35/69
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
4-3 J
# Resource Node
J Gained 50~100  
# Resource Node
4-3 K
# Maelstrom Node
K Lost ?%  
# Maelstrom Node
4-3 L: 敵哨戒艦隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
L Line Ahead
Double Line
150             
0/0
0/0
Line Ahead
Double Line
170             
0/0
0/0
Line Ahead
Double Line
180             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
4-3 M
# Empty Node
M 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
4-3 N: 敵東方港湾基地 (PoiDB)
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+
N Diamond 350          27/54
120/240
Diamond 360            27/54
120/240
Diamond 370             
27/54
120/240
Diamond 380             
27/54
120/240
Diamond 390             
27/54
120/240
Diamond 400             
35/69
155/309
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+

Ship Drops

Ship drops
Type Ship? A D F G H I L N
CA Mikuma
DD Makigumo
DD Shimakaze
CL Kitakami
CL Nagara
CL Kinu
CL Abukuma
CL Sendai
CL Yuubari
CA Kinugasa
CA Myoukou
CA Takao
CA Atago
CA Mogami
CA Tone
CA Chikuma
CVL Ryuujou
CVL Shouhou
CVL Zuihou
CVL Hiyou
CVL Junyou
FBB Kongou
FBB Hiei
FBB Haruna
FBB Kirishima
BB Fusou
BB Yamashiro
BB Ise
BB Hyuuga
BB Mutsu
CV Akagi
CV Kaga
CV Souryuu
DD Ayanami
DD Shikinami
DD Akatsuki
DD Hibiki
DD Ikazuchi
DD Inazuma
DD Shiratsuyu
DD Shigure
DD Murasame
DD Yuudachi
DD Kagerou
DD Shiranui
DD Kuroshio
CL Tenryuu
CL Tatsuta
CL Kuma
CL Tama
CL Kiso
CL Isuzu
CL Natori
CL Yura
CL Jintsuu
CL Naka
CA Furutaka
CA Kako
CA Aoba
CA Nachi
CA Ashigara
CA Haguro
CA Maya
CA Choukai
CVL Houshou
AV Chitose
AV Chiyoda