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::*Pros: Shouldn't lose at node F, which saves some morale loss. Maximizes the number of ships that can use Type 3 Shell while still making the required AS for artillery spotting. Also avoids the harder H node (which has 1~2 guaranteed Battleship Ru-class Kai Flagship). Does not see Ru-class Kai until boss. Should be able to maintain air superiority with enough distributed fighters (Usually 2 fighters per Carrier).
 
::*Pros: Shouldn't lose at node F, which saves some morale loss. Maximizes the number of ships that can use Type 3 Shell while still making the required AS for artillery spotting. Also avoids the harder H node (which has 1~2 guaranteed Battleship Ru-class Kai Flagship). Does not see Ru-class Kai until boss. Should be able to maintain air superiority with enough distributed fighters (Usually 2 fighters per Carrier).
 
::*Cons: Ships have lower HP and armor, so easier to accumulate damage along the way, reducing damage dealt at the boss node. Node C and J have Tsu-class (sometimes Elite), so the AS value may vary depending on how many planes are loss, but should maintain air superiority or partiality.
 
::*Cons: Ships have lower HP and armor, so easier to accumulate damage along the way, reducing damage dealt at the boss node. Node C and J have Tsu-class (sometimes Elite), so the AS value may vary depending on how many planes are loss, but should maintain air superiority or partiality.
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::*Possible Equipment setups: One possible recommendation is to arm your BB with a 2 Main gun + 1 AP Shell + Seaplane scout set up, while having your CVs use thier strongest 2 Torpedo bombers + 2 Fighters, CA(V) can consider using 2 Main guns + 1 Type 3 Shell + 1 Seaplane.
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::*If using a Yamato-Class, Iowa, or Nagato Kai Ni an AP shell may not be necessary as the base firepower of Yamato can still severely damage the Ru-Kais.
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::*Alternatively, you can also go with 2 Main guns + AP Shell + Type 3 Shell for the BBs which can work effectively if you make it to the boss node. Allowing you to do decent damage to the [[Harbor Princess]] during the daytime, and a stronger chance of scoring the kill at night battle.
 
:*2BB(V), 3CA(V), 1CV (B → C → F → J → M)
 
:*2BB(V), 3CA(V), 1CV (B → C → F → J → M)
::*Pros: Shouldn't lose at node F, which saves some morale loss. Maximizes the number of ships that can use Type 3 Shell while still making the required AS for artillery spotting. Also avoids the harder H node (which has 1~2 guaranteed Battleship Ru-class Kai Flagship). Does not see Ru-class Kai until boss.
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::*Pros: Shouldn't lose at node F, which saves some morale loss. Maximizes the number of ships that can use Type 3 Shell while still making the required AS for artillery spotting. Also avoids the harder H node (which has 1~2 guaranteed Battleship Ru-class Kai Flagship). Does not see Ru-class Kai until boss. Can save on Bauxite Costs.
 
::*Cons: Ships have lower HP and armor, so easier to accumulate damage along the way, reducing damage dealt at the boss node. Node C and J have Tsu-class (sometimes Elite), so the AS value may vary, and may even result in loss of artillery spotting attacks if all seaplane bombers are shot down.
 
::*Cons: Ships have lower HP and armor, so easier to accumulate damage along the way, reducing damage dealt at the boss node. Node C and J have Tsu-class (sometimes Elite), so the AS value may vary, and may even result in loss of artillery spotting attacks if all seaplane bombers are shot down.
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::*Possible Equipment setups: For this case, BBs can use the  2 Main guns + seaplane scout +  AP Shell + Type 3 Shell or AP Shell set up, the CV on the other hand will need to play a more fighter role but using more fighters to help gain air superiority. It's recommended to use of your best 3 Fighters + 1 Torpedo Bomber, CAV should use the standard 2 Main guns + seaplane scout +  AP Shell + Type 3 Shell set up.
 
:*3BB(V), 3CV(L) (B → C → F → H → M)
 
:*3BB(V), 3CV(L) (B → C → F → H → M)
 
::*Pros: With any BBV or CVL, reduces the chance of losing at node F (with appropriate equipment). Provides more firepower, opening air strikes, and better gauge of AS along the way.
 
::*Pros: With any BBV or CVL, reduces the chance of losing at node F (with appropriate equipment). Provides more firepower, opening air strikes, and better gauge of AS along the way.
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