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'''Example fleet setups:'''
 
'''Example fleet setups:'''
 +
:1BB(V), 2CV(B), 3CA(V) (B → C → F → J → M)
 +
::*Pros: Shouldn't lose at node F, which saves some morale loss. Maximizes the number of ships that can use Type 3 Shell while still making the required AS for artillery spotting. Also avoids the harder H node (which has 1~2 guaranteed Battleship Ru-class Kai Flagship). Does not see Ru-class Kai until boss. Should be able to maintain air superiority / Partiality with enough distributed fighters (Usually 2 fighters per Carrier).
 +
::*Cons: Ships have lower HP and armor, so easier to accumulate damage along the way, reducing damage dealt at the boss node. Node C and J have Tsu-class (sometimes Elite), so the AS value may vary depending on how many planes are loss, but should maintain air superiority or partiality.
 
:*2BB(V), 3CA(V), 1CV (B → C → F → J → M)
 
:*2BB(V), 3CA(V), 1CV (B → C → F → J → M)
 
::*Pros: Shouldn't lose at node F, which saves some morale loss. Maximizes the number of ships that can use Type 3 Shell while still making the required AS for artillery spotting. Also avoids the harder H node (which has 1~2 guaranteed Battleship Ru-class Kai Flagship). Does not see Ru-class Kai until boss.
 
::*Pros: Shouldn't lose at node F, which saves some morale loss. Maximizes the number of ships that can use Type 3 Shell while still making the required AS for artillery spotting. Also avoids the harder H node (which has 1~2 guaranteed Battleship Ru-class Kai Flagship). Does not see Ru-class Kai until boss.
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