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{{World/Hub}}
 
==World 2-1: 南西諸島近海 Nansei Islands Coastal Waters==
 
==World 2-1: 南西諸島近海 Nansei Islands Coastal Waters==
 
{{LabSortieworld
 
{{LabSortieworld
| map = 02_01.png
+
| page = World 2/2-1
 
| difficulty = ☆ ☆ ☆
 
| difficulty = ☆ ☆ ☆
 
| item = {{steel}} {{IC}}
 
| item = {{steel}} {{IC}}
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| aircon = {{AirControlSystem
 
| aircon = {{AirControlSystem
 
| Map = 2-1
 
| Map = 2-1
| Fleet = '''Light:''' 1CL, 1AV, 4DD<br/>'''Heavy:''' 1BB, 1CV, 1AV, 1CL, 2DD
+
| Fleet = '''Light:''' 1CL, 1AV, 4DD (fast)<br/>'''Heavy:''' 1BB, 1CV, 1AV, 1CL, 2DD
 
| Route = '''Light:''' {{MapRoute|C|red|E|green|H|red}}<br/>'''Heavy:''' {{MapRoute|C|red|E|green|D|red|H|red}}
 
| Route = '''Light:''' {{MapRoute|C|red|E|green|H|red}}<br/>'''Heavy:''' {{MapRoute|C|red|E|green|D|red|H|red}}
 
| AS = 81
 
| AS = 81
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}}
 
}}
 
}}
 
}}
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 +
===Map Unlocking & Progression===
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'''2-1''' is unlocked after clearing [[1-4]].
 +
 +
To clear the map, the boss's flagship must be sunk once.
 +
 
===Stage Guide===
 
===Stage Guide===
 
{{MapBranchingTable
 
{{MapBranchingTable
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===Tips===
 
===Tips===
This map is simple as long as you remember that all maps in World 2 have routing restrictions on the maximum number of CV(L)s. With a limited number of these, your path to the boss is guaranteed.
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This map is simple as long, with only routing restrictions on the maximum number of CV(L)s to guaranty the path to the boss.
 
      
===Recommended Fleets===
 
===Recommended Fleets===
 
<tabber>
 
<tabber>
 +
|-|Heavy fleet=
 +
* '''1(F)BB, 1CV, 1AV, 1CL, 2DD'''
 +
*Route: {{MapRoute|C|red|E|green|D|red|H|red}}
 +
 
|-|Light fleet=
 
|-|Light fleet=
 
*'''1CL, 1AV, 4DD''' (fast)
 
*'''1CL, 1AV, 4DD''' (fast)
 
*Route: {{MapRoute|C|red|E|green|H|red}}
 
*Route: {{MapRoute|C|red|E|green|H|red}}
 
**This is the shortest route possible to clear this map with only 2 battles.
 
**This is the shortest route possible to clear this map with only 2 battles.
**The comp is very light and does not have any carrier air strike power. It can be helpful to use ships such as [[Nisshin]] and [[Yura]], as they can launch opening torpedoes as well as carry seaplane fighters.
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**The comp is very light and does not have any carrier air strike power. It can be helpful to use AV/CL able to carry out an [[Opening Torpedo Salvo]] as well as {{SeaplaneFighter}} [[Seaplane Fighter]]s.
 
**Replacing the AV with another DD is also possible, though this comes at the cost of airpower and runs the risk of encountering an extra battle by routing {{MapRoute|C|red|D|red|H|red}} instead. It is still a viable alternative though, especially if using strong destroyers.
 
**Replacing the AV with another DD is also possible, though this comes at the cost of airpower and runs the risk of encountering an extra battle by routing {{MapRoute|C|red|D|red|H|red}} instead. It is still a viable alternative though, especially if using strong destroyers.
|-|Heavy fleet=
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*1(F)BB, 1CV, 1AV, 1CL, 2DD
  −
*Route {{MapRoute|C|red|E|green|D|red|H|red}}
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**Good for ensuring you can get an Instant Construction {{IC}} while playing through and reach the boss node each run.
   
</tabber>
 
</tabber>
   −
===Steel and Transport Farming===
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*Using an AV guarantees routing to {{MapRoute|E|green}}.
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===Resource Nodes===
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{{MapRoute|B|green|E|green}} are "Normal Resource Nodes" rewarding respectively steel {{Steel}} and instant construction materials {{IC}}.
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*''See [[Resource Node|here]] for more details.
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====Steel and Transport Farming====
 
*'''3CV/CVL, 3XX''' routes {{MapRoute|C|red|B|green|A|red}}
 
*'''3CV/CVL, 3XX''' routes {{MapRoute|C|red|B|green|A|red}}
 
**Good for killing 2 Transports per run and gathering a small amount of steel.
 
**Good for killing 2 Transports per run and gathering a small amount of steel.
***But [[2-2]] is probably better for farming transports, as it does not include an enemy CVL and is therefore less likely to damage your fleet during the opening air combat phase.
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***But [[2-2]] is probably better for farming transports, as it does not include an enemy CVL and is therefore less likely to damage the fleet during the opening air combat phase.
**Bringing additional {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}, {{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Crafts}}, and {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tanks}} will help you farm additional steel.
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**Bringing additional {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}, {{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Craft}}, and {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tanks}} will help to farm additional steel.
 +
 
 +
{{Map/Footer|2-1|
   −
===Nodes and Enemy Encounters===
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|enemycompsnotes=
{{#invoke:EnemyEncounters2|encounterTemplate
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|A_label = 敵上陸船団
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|shipdropnotes=  
|A-1_node_info = cvl_nu-class_elite cl_ho-class_elite transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model
     −
|A-1_form = double_line diamond
  −
|A-1_xp =
  −
|A-1_enemy_air_power = 24
  −
|A-2_node_info = cvl_nu-class_elite cl_ho-class_elite transport_wa-class_elite transport_wa-class_elite dd_i-class dd_i-class
  −
|A-2_form = double_line diamond
  −
|A-2_xp =
  −
|A-2_enemy_air_power = 24
  −
|A-3_node_info = cvl_nu-class_elite cl_ho-class_elite transport_wa-class transport_wa-class dd_i-class dd_i-class
  −
|A-3_form = double_line diamond
  −
|A-3_xp =
  −
|A-3_enemy_air_power = 24
  −
|
  −
|B_label = '''<span style="color:green">Resource Node</span>'''
  −
|B1_node_info = steel + 10 15 20 25
  −
|
  −
|C_label = 敵前衛部隊
  −
|C-1_node_info = ca_ri-class_elite cl_he-class cl_he-class dd_i-class dd_i-class dd_i-class
  −
|C-1_form = line_ahead double_line
  −
|C-1_xp =
  −
|C-1_enemy_air_power =
  −
|C-2_node_info = ca_ri-class_elite ca_ri-class_elite cl_he-class dd_i-class dd_i-class dd_i-class
  −
|C-2_form = line_ahead double_line
  −
|C-2_xp =
  −
|C-2_enemy_air_power =
  −
|C-3_node_info = ca_ri-class_elite cl_he-class cl_he-class dd_i-class dd_i-class
  −
|C-3_form = line_ahead double_line
  −
|C-3_xp =
  −
|C-3_enemy_air_power =
  −
|
  −
|D_label = 敵護衛空母群
  −
|D-1_node_info = cvl_nu-class_elite cvl_nu-class_elite ca_ri-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model
  −
|D-1_form = diamond
  −
|D-1_xp =
  −
|D-1_enemy_air_power = 48
  −
|D-2_node_info = cvl_nu-class_elite cvl_nu-class_elite ca_ri-class_elite cl_ho-class_elite dd_i-class dd_i-class
  −
|D-2_form = diamond
  −
|D-2_xp =
  −
|D-2_enemy_air_power = 48
  −
|D-3_node_info = cvl_nu-class_elite cvl_nu-class_elite ca_ri-class_elite cl_ho-class dd_i-class dd_i-class
  −
|D-3_form = diamond
  −
|D-3_xp =
  −
|D-3_enemy_air_power = 48
  −
|D-4_node_info = cvl_nu-class cvl_nu-class ca_ri-class cl_ho-class dd_i-class dd_i-class
  −
|D-4_form = diamond
  −
|D-4_xp =
  −
|D-4_enemy_air_power = 16
  −
|D-5_node_info = cvl_nu-class_elite cvl_nu-class_elite ca_ri-class cl_ho-class dd_i-class dd_i-class
  −
|D-5_form = diamond
  −
|D-5_xp =
  −
|D-5_enemy_air_power = 48
  −
|D-6_node_info = cvl_nu-class_elite cvl_nu-class ca_ri-class cl_ho-class dd_i-class dd_i-class
  −
|D-6_form = diamond
  −
|D-6_xp =
  −
|D-6_enemy_air_power = 32
  −
|
  −
|E_label = '''<span style="color:green">Resource Node</span>'''
  −
|E1_node_info = instantconstruction + 1
  −
|
  −
|F_label = 敵機動部隊群
  −
|F-1_node_info = cv_wo-class_elite cv_wo-class_elite ca_ri-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model
  −
|F-1_form = diamond
  −
|F-1_xp =
  −
|F-1_enemy_air_power = 54
  −
|F-2_node_info = cv_wo-class_elite cv_wo-class_elite ca_ri-class_elite cl_ho-class_elite dd_i-class dd_i-class
  −
|F-2_form = diamond
  −
|F-2_xp =
  −
|F-2_enemy_air_power = 54
  −
|F-3_node_info = cv_wo-class_elite cv_wo-class_elite ca_ri-class_elite cl_ho-class dd_i-class dd_i-class
  −
|F-3_form = diamond
  −
|F-3_xp =
  −
|F-3_enemy_air_power = 54
  −
|F-4_node_info = cv_wo-class cv_wo-class ca_ri-class cl_ho-class dd_i-class dd_i-class
  −
|F-4_form = diamond
  −
|F-4_xp =
  −
|F-4_enemy_air_power = 20
  −
|F-5_node_info = cv_wo-class_elite cv_wo-class_elite ca_ri-class cl_ho-class dd_i-class dd_i-class
  −
|F-5_form = diamond
  −
|F-5_xp =
  −
|F-5_enemy_air_power = 54
  −
|F-6_node_info = cv_wo-class_elite cv_wo-class ca_ri-class cl_ho-class dd_i-class dd_i-class
  −
|F-6_form = diamond
  −
|F-6_xp =
  −
|F-6_enemy_air_power = 37
  −
|
  −
|G_label = '''<span style="color:blue">Battle Avoided</span>'''
  −
|G1_node_info = "Must be my imagination" (battle avoided)
  −
|
  −
|H_label = 敵主力艦隊
  −
|H-1_node_info = bb_ru-class_elite cv_wo-class_elite cv_wo-class_elite ca_ri-class_elite dd_i-class_late_model dd_i-class_late_model
  −
|H-1_form = diamond
  −
|H-1_xp =
  −
|H-1_enemy_air_power = 54
  −
|H-2_node_info = bb_ru-class_elite cv_wo-class_elite cv_wo-class_elite ca_ri-class_elite dd_i-class dd_i-class
  −
|H-2_form = diamond
  −
|H-2_xp =
  −
|H-2_enemy_air_power = 54
  −
|H-3_node_info = bb_ru-class_elite cv_wo-class_elite cvl_nu-class_elite ca_ri-class dd_i-class dd_i-class
  −
|H-3_form = diamond
  −
|H-3_xp =
  −
|H-3_enemy_air_power = 51
  −
|H-4_node_info = bb_ru-class_elite cv_wo-class_elite cv_wo-class_elite ca_ri-class dd_i-class dd_i-class
  −
|H-4_form = double_line
  −
|H-4_xp =
  −
|H-4_enemy_air_power = 54
  −
|H-5_node_info = bb_ru-class cv_wo-class cvl_nu-class ca_ri-class dd_i-class dd_i-class
  −
|H-5_form = diamond
  −
|H-5_xp =
  −
|H-5_enemy_air_power = 18
  −
|H-6_node_info = bb_ru-class_elite cv_wo-class cvl_nu-class ca_ri-class dd_i-class dd_i-class
  −
|H-6_form = double_line
  −
|H-6_xp =
  −
|H-6_enemy_air_power = 18
  −
|
  −
|final_form =
  −
|boss_node = H
   
}}
 
}}
  −
{{:{{BASEPAGENAME}}/2-1/Drop list}}
 
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