World 2

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World 2-1: 南西諸島近海 Nansei Islands Coastal Waters

 
Strategy Name
南西諸島哨戒 (Nansei Islands Patrol)
Difficulty
☆ ☆ ☆
Item
Strategy Content
艦隊を南西諸島方面に展開!同海域の哨戒を実施、同水域に侵入した敵を排除、南西航路の安全を確保せよ!
Deploy a fleet to the Nansei Islands! Conduct a patrol of the area, eliminate any enemy that has entered the waters, and secure the southwest passage!
2-1
Fleet Light: 1CL, 1AV, 4DD (fast)
Heavy: 1BB, 1CV, 1AV, 1CL, 2DD
Route Light: C E H
Heavy: C E D H
Other Notes Highest HQ formation assumed
AP AS AS+
36 81 162

Map Unlocking & Progression

2-1 is unlocked after clearing 1-4.

To clear the map, the boss's flagship must be sunk once.

Stage Guide

2-1 Branching Rules
Nodes Rules
C
B
  • Meeting ANY of the following requirements to FORCE B:
    • Amount of CV(L/B) ≥ 3
    • Amount of BBV ≥ 2
  • If fleet contains BBV
    • Random routing between B and E if fleet also contains AV or AS
    • Random routing between B and D otherwise
  • If fleet contains AO
    • Go to B if fleet contains no SS(V)
    • Random between D and E otherwise
  • Go to E if fleet contains AV.
  • Otherwise, random routing between D and E.
D
E
E
D
  • Go to F if (F)BB(V)+CV(B/L) ≥ 5
  • Go to D if fleet contains any (F)BB(V), SS(V) or CV(B/L) and contains 6 ships
    • Random between F and D if the amount of ships in fleet is not 6 (25% F, 75% D)
  • Meet ANY of the following to go to H
    • Fast fleet, amount of ships in fleet ≤ 5, CL = 1 and DD ≥ 3
      • (Overrides D node branching)
    • CL ≤ 1 and DD+DE ≥ 5 (No other ship type allowed)
    • Fast fleet, CL = 1 and DD ≥ 4
  • Go to D if fleet doesn't meet any of the above conditions and contains 6 ships
  • Otherwise, random between F and D (25% F, 75% D)
F
H
F
G
  • Go to G if the amount of ships in fleet = 6 OR (F)BB(V)+CV(L/B) ≥ 5
  • Go to H if CL+DD ≥ 3
  • Otherwise, random routing
H


Tips

This map is simple as long, with only routing restrictions on the maximum number of CV(L)s to guaranty the path to the boss.

Recommended Fleets

  • 1(F)BB, 1CV, 1AV, 1CL, 2DD
  • Route: C E D H

  • 1CL, 1AV, 4DD (fast)
  • Route: C E H
    • This is the shortest route possible to clear this map with only 2 battles.
    • The comp is very light and does not have any carrier air strike power. It can be helpful to use AV/CL able to carry out an Opening Torpedo Salvo as well as   Seaplane Fighters.
    • Replacing the AV with another DD is also possible, though this comes at the cost of airpower and runs the risk of encountering an extra battle by routing C D H instead. It is still a viable alternative though, especially if using strong destroyers.

  • Using an AV guarantees routing to E.

Resource Nodes

B E are "Normal Resource Nodes" rewarding respectively steel   and instant construction materials  .

  • See here for more details.

Steel and Transport Farming

  • 3CV/CVL, 3XX routes C B A
    • Good for killing 2 Transports per run and gathering a small amount of steel.
      • But 2-2 is probably better for farming transports, as it does not include an enemy CVL and is therefore less likely to damage the fleet during the opening air combat phase.
    • Bringing additional Drums , Landing Craft 
       
      , and Tanks  will help to farm additional steel.

Enemy Compositions

2-1 A: 敵上陸船団 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
A Double Line
Diamond
160             
9/17
36/72
Double Line
Diamond
180             
9/17
36/72
Double Line
Diamond
200             
9/17
36/72
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
2-1 B
# Resource Node
B Gained 10~30  
# Resource Node
2-1 C: 敵前衛部隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
C Line Ahead
Double Line
100            0/0
0/0
Line Ahead
Double Line
110             
0/0
0/0
Line Ahead
Double Line
120             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
2-1 D: 敵護衛空母群 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
D Diamond 100             
6/11
24/48
Diamond 110             
11/22
48/96
Diamond 120             
17/33
72/144
Diamond 130             
17/33
72/144
Diamond 140             
17/33
72/144
Diamond 160             
17/33
72/144
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
2-1 E
# Resource Node
E Gained 1  
# Resource Node
2-1 F: 敵機動部隊群 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
F Diamond 110             
7/14
30/60
Diamond 120             
13/25
56/111
Diamond 130             
19/37
81/162
Diamond 140             
19/37
81/162
Diamond 150             
19/37
81/162
Diamond 170             
19/37
81/162
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
2-1 G
# Empty Node
G 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
2-1 H: 敵主力部隊 (PoiDB)
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+
H Diamond 140             
7/13
27/54
Double Line 150             
7/13
27/54
Diamond 160             
18/35
77/153
Double Line 170             
19/37
81/162
Diamond 180             
19/37
81/162
Diamond 200             
19/37
81/162
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+

Ship Drops

Ship drops
Type Ship? A C D F H
CL Kitakami
CL Nagara
CL Sendai
CA Myoukou
CA Takao
CA Atago
CA Mogami
CA Tone
CA Chikuma
CVL Ryuujou
CVL Shouhou
CVL Hiyou
CVL Junyou
FBB Haruna
FBB Kirishima
BB Fusou
BB Yamashiro
DD Mutsuki
DD Kisaragi
DD Satsuki
DD Fumizuki
DD Nagatsuki
DD Kikuzuki
DD Mikazuki
DD Mochizuki
DD Fubuki
DD Shirayuki
DD Hatsuyuki
DD Miyuki
DD Murakumo
DD Isonami
DD Ayanami
DD Shikinami
DD Akatsuki
DD Hibiki
DD Ikazuchi
DD Inazuma
DD Hatsuharu
DD Nenohi
DD Wakaba
DD Hatsushimo
DD Shiratsuyu
DD Shigure
DD Murasame
DD Yuudachi
DD Samidare
DD Suzukaze
DD Asashio
DD Ooshio
DD Michishio
DD Arashio
DD Arare
DD Kasumi
DD Kagerou
DD Shiranui
DD Kuroshio
CL Tenryuu
CL Tatsuta
CL Kuma
CL Tama
CL Kiso
CL Isuzu
CL Natori
CL Yura
CL Jintsuu
CL Naka
CA Furutaka
CA Kako
CA Aoba
CA Nachi
CA Ashigara
CA Haguro
CA Maya
CA Choukai
CVL Houshou
AV Chitose
AV Chiyoda