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→‎E-5: Realized I could copy HP bars from KCNav.
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|map_7_text=LBAS
 
|map_7_text=LBAS
 
|boss_hard=  3300 HP + 6000 HP + 5500 HP
 
|boss_hard=  3300 HP + 6000 HP + 5500 HP
|boss_medium=
+
|boss_medium= 3000 HP + 5400 HP + 5000 HP
|boss_easy=
+
|boss_easy= 2750 HP + 5400 HP + 5000 HP
|boss_casual=
+
|boss_casual= 2750 HP + 5400 HP + 5000 HP
 
|reward_all={{QuestRewardShip|Fuyutsuki}}
 
|reward_all={{QuestRewardShip|Fuyutsuki}}
 
|phase_1_boss= {{EnemyLink|Aircraft Carrier Princess Kai}}
 
|phase_1_boss= {{EnemyLink|Aircraft Carrier Princess Kai}}
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'''A new mechanic known as "Heavy Land-Based Bomber Air Raid sequence" has been introduced on E5.''' Unlike previous mechanics in the game, this mechanic is a "Quick Time Event" (QTE), and requires '''monitoring and timing of releasing the LBASs to successfully intercept the enemy air-raid by pressing a button at the right time.'''
 
'''A new mechanic known as "Heavy Land-Based Bomber Air Raid sequence" has been introduced on E5.''' Unlike previous mechanics in the game, this mechanic is a "Quick Time Event" (QTE), and requires '''monitoring and timing of releasing the LBASs to successfully intercept the enemy air-raid by pressing a button at the right time.'''
   −
*This means that the player is required to pay attention while the fleet is in the map screen.
+
* This means that the player is required to pay attention while the fleet is on the map screen.
*The heavy air raid will occur at random at any given point during sorties on E5 and may even sometimes not happen at all.
+
* The heavy air raid will occur at random at any given point during sorties on E5 and may even sometimes not happen at all.
*For now, the following information will be provided to help organize a better LBAS defense unit to successfully intercept against the air raid:
      +
[[file:LBAS_new_raid_guide.jpg|thumb|right|The location of the first bomber indicates the timing of when to press the button]]
   −
* When the LBAS sequence occurs, a button will appear on screen:
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When the LBAS sequence occurs, the screen will turn darker with 1 to 3 abyssal bomber(s) flying toward the land-base point, and a button will appear on screen:
** When this button is pressed is the QTE, the exact moment it is clicked on directly affecting the outcome of the air-raid.
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* When this button is pressed during the QTE, the exact moment it is clicked on, directly affects the amount of defending land bases that can participate in air-raid combat.
** This button needs to be pressed at the right time to trigger the best results from the LBAS.
+
** No LBAS will be able to appear if this button is not pressed at all, no matter how many land bases are set to '''Air Defense.
[[file:LBAS_new_raid_guide.jpg|thumb|right|The location of the first bomber indicates the timing of when to press the button]]
+
** Pressing the button '''before 2.5 seconds or after 3 seconds''' after it appears will result in fewer (1~2) land bases appearing to provide defense.
* Pressing the button '''before 2.5 s or after 3 s after''' it appears will result in fewer LBAS planes appearing to provide defense.
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** Pressing between 2.5s and 3s will result in maximal 3 land bases appearing to provide defense, depending on how many defense bases are set.
* Pressing between 2.5 and 3 s will result in the best result from the LBAS defense.
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** While there is no visual indicator given, the best result may be achieved when the first bomber reaches the area marked on the picture to the right.
* While there is no visual indicator given, the best result may be achieved when the first bomber reaches the area marked on the picture to the right  
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* Heavy Land Base Air Raid will consist of several waves of abyssal bombers appearing once the sequence starts with:
** Heavy LBAS Air-Raids will consist of 2 to 3 waves of bombers appearing once the sequence starts.
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** 1 wave in Casual and Easy
** The LBAS will need to be armed with planes that can provide "high altitude interceptions" or fighting planes armed with "diagonal upward guns", including the following planes:
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** 2 waves in Medium
*** {{Equipment/Link|Raiden}}
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** 3 waves in Hard
*** {{Equipment/Link|Reppuu Kai|Reppuu Kai (352 Air Group/Skilled)|text=LBAS Reppuus}}
+
** When multiple waves occur (Medium/Hard), plane losses of abyssal bombers will be reset for every wave, but losses of player's LBAS will '''NOT''' be reset.
*** {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Rocket interceptors}}
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** Therefore, map unlocks requiring air superiority can be fulfilled with the result of any wave, mostly the 1st wave, that can differ from the result of the final wave which is actually displayed in-game.
*** {{Equipment/Link|Type 2 Two-seat Fighter Toryuu|Type 2 Two-seat Fighter Toryuu Model C|text=Toryuus}}
+
* The LBAS group needs to be armed in '''"Air Defense"''' mode with planes that can provide "high altitude interceptions" or are armed with "diagonal upward guns" to be more effective against those bombers. Interception fighter power bonus formula is: <ref>Source: https://twitter.com/yukicacoon/status/1507242405841432576</ref>
*** {{Equipment/Link|Ki-96}}
+
<math>\text{Bonus multiplier} = \biggl ( \text{Group A} + \text{Group B} + \text{Group C} \biggl ) \times \text{Group D}_\text{Multiplier} + \text{Group D}_\text{Flat}</math>
 +
 
 +
{| class="wikitable"
 +
|-
 +
!style="text-align: center;"| Group
 +
!style="text-align: center;"| Planes
 +
!style="text-align: center;"| Effects (Hard) <ref>On lower difficulties, different multipliers may be applied, being proportionally easier.</ref>
 +
|-
 +
|style="text-align: center;"| A
 +
|style="text-align: center;"| {{QuestRewardEquip|Raiden}}{{QuestRewardEquip|Reppuu Kai}}{{QuestRewardEquip|Type 3 Fighter Hien (244th Air Combat Group)}}{{QuestRewardEquip|Type 2 Two-seat Fighter Toryuu}}
 +
|
 +
* +0.07 per plane
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* stacks 6 times
 +
|-
 +
|style="text-align: center;"| B
 +
|style="text-align: center;"| {{QuestRewardEquip|Shiden Kai (343 Air Group) 301st Fighter Squadron}}{{QuestRewardEquip|Fw 190 D-9}}
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|
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* +0.11 for 1 plane
 +
* +0.14 for 2 planes
 +
* +? for 3 planes
 +
|-
 +
|style="text-align: center;"| C
 +
|style="text-align: center;"| {{QuestRewardEquip|Reppuu Kai (352 Air Group/Skilled)}}{{QuestRewardEquip|Type 2 Two-seat Fighter Toryuu Model C}}{{QuestRewardEquip|Ki-96}}
 +
|  
 +
* +0.177 for 1 plane
 +
* +0.287 for 2 planes
 +
* +0.397 for 3 planes
 +
|-
 +
|style="text-align: center;"| D
 +
|style="text-align: center;"| {{QuestRewardEquip|Me 163B}}{{QuestRewardEquip|Prototype Shuusui}}{{QuestRewardEquip|Shuusui}}
 +
|
 +
* Multiplier: 0.5/0.95/1.0?/1.0/1.0 for 0/1/2/3/4 planes
 +
* Flat: 0.3/0.55/0.85/1.0/1.07 for 0/1/2/3/4 planes
 +
|}
   −
{{color|red|As of this time, the exact bonus provided from all these planes is not fully known and requires more investigation.}}
+
<references/>
    
==Phase 1: Spearhead the Attack off Kitakyushu! {{MapRoute|G|red}}==
 
==Phase 1: Spearhead the Attack off Kitakyushu! {{MapRoute|G|red}}==
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|-|Surface Task Force=
 
|-|Surface Task Force=
* '''3(F)BB, 2-3CVL, 0-1CL + 1CL 1-2CLT, 0-1CA(V), 0-1CVL, 2-3DD  
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* '''3(F)BB, 2CVL, 1CL/CA(V) + 1CL 1-2CLT, 0-1CA(V), 0-1CVL, 2-3DD  
 
* Route: {{MapRoute|2|grey|H|blue|I|red|J|red|K|pink|L|red|M1|pink|M|blue|N|red}}
 
* Route: {{MapRoute|2|grey|H|blue|I|red|J|red|K|pink|L|red|M1|pink|M|blue|N|red}}
 
** 2 {{Radar}} with ≥5 LoS on 2 separate ships are required to route to the Boss.
 
** 2 {{Radar}} with ≥5 LoS on 2 separate ships are required to route to the Boss.
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* '''STF: 2(F)BB(V), 2CVL, 2CA(V) + 1-2CA(V), 1-2CLT, 1CL, 2-3DD
 
* '''STF: 2(F)BB(V), 2CVL, 2CA(V) + 1-2CA(V), 1-2CLT, 1CL, 2-3DD
 
* Route: {{MapRoute|3|grey|O|blue|Q1|red|Q|red|C|pink|R|blue|R1|red|R2|red}}
 
* Route: {{MapRoute|3|grey|O|blue|Q1|red|Q|red|C|pink|R|blue|R1|red|R2|red}}
 +
* During the final debuff phase, a Fast STF will route R1 -> S2; a Slow STF will route R1 -> R2.
    
|-|T=
 
|-|T=
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|-
 
|-
 
!
 
!
! C
+
! LBAS
 
! G
 
! G
! LBAS
   
! N
 
! N
 
! R2
 
! R2
 +
! C
 
! T
 
! T
 
|-
 
|-
 
| Hard
 
| Hard
| AS
+
| ASx3
 
| S?
 
| S?
| ASx3
   
| A+
 
| A+
 
| S
 
| S
 +
| AS
 
| S
 
| S
 
|-
 
|-
 
| Medium
 
| Medium
| -
+
| ASx2
 
| A+
 
| A+
| ASx2
   
| A+
 
| A+
 
| S
 
| S
| -
   
|-
 
|-
 
| Easy
 
| Easy
| -
+
| AS?
 
| ?
 
| ?
| AS?
   
| ?
 
| ?
| -
  −
| -
   
|-
 
|-
 
| Casual
 
| Casual
| -
   
| ?
 
| ?
 
| ?
 
| ?
 
| ?
 
| ?
| -
  −
| -
   
|}
 
|}
    
The requirements are repeats of previous phases, refer to them for fleet compositions.
 
The requirements are repeats of previous phases, refer to them for fleet compositions.
 +
 +
*{{Shiplock|Winter2022EventTag4}} '''Combined Fleet ONLY''' will be required for routing to {{MapRoute|N|red}}, in ANY difficulty.
    
==Enemy Compositions==
 
==Enemy Compositions==
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