Changes

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→‎E-1: file rename
Line 14: Line 14:  
|map_4=[[File:Winter 2022 Event E-1 Phase 3 Map.png|450px]]
 
|map_4=[[File:Winter 2022 Event E-1 Phase 3 Map.png|450px]]
 
|map_4_text=Phase 3
 
|map_4_text=Phase 3
|map_5=[[File:Winter 2022 Event E-1 Phase 3 Map.png|450px]]
+
|map_5=[[File:Winter 2022 Event E-1 LBAS Range Map.png|450px]]
|map_5_text=Phase 4
+
|map_5_text=LBAS
|map_6=[[File:Winter 2022 Event E-1 Phase 3 Map.png|450px]]
  −
|map_6_text=LBAS
   
|boss_hard= 800 HP
 
|boss_hard= 800 HP
|boss_medium= 800 HP
+
|boss_medium= 480 HP
|boss_easy= 800 HP
+
|boss_easy= 480 HP
|boss_casual= 800 HP
+
|boss_casual= 480 HP
 
|reward_all=
 
|reward_all=
 
|phase_1_boss= {{EnemyLink|Standard Carrier Wo-Class Kai Flagship}}
 
|phase_1_boss= {{EnemyLink|Standard Carrier Wo-Class Kai Flagship}}
Line 62: Line 60:  
{{MapBranchingTable
 
{{MapBranchingTable
 
|title = E-1 Branching Rules
 
|title = E-1 Branching Rules
|expand = true
+
|id = 53-1
|id = 52-1
+
|order = B,C,E,F,G,H,K,O,O2,O4,P,Q1,S,T,V1
|order =  
+
|B -> C = * Meet '''ANY''' of the following requirements:
|?/empty -> ? = ??
+
** Fleet contains CV(B)
 
+
** Amount of AS = 0 and amount of SS(V) ≥ 1
|? -> ? = ??
+
|B -> F/empty = * Does not meet the requirements to go to C
 
+
|C -> F/empty = * Fleet contains SS(V) or DE
 +
|C -> G/empty = * Does not meet the requirements to go to F
 +
|E -> D = * Does not meet the requirements to go to H
 +
|E -> H = * Fleet contains (F)BB(V), CV, SS(V), LHA, or AS
 +
|F/empty -> E, J = Choose your own adventure!
 +
|G/empty -> I, K = Choose your own adventure!
 +
|H -> D = * Node H1 is not unlocked
 +
* Does not meet the requirements to go to H1
 +
|H -> H1 = * Meet '''ANY''' of the following requirements:
 +
** Amount of CA(V) ≥ 2
 +
** Amount of AS ≥ 1 and amount of SS(V) ≥ 1
 +
|K -> M = * Route to O3 is not unlocked
 +
* Does not meet the requirements to go to O3
 +
|K -> O3 = * Meet '''ALL''' of the following to go to O3:
 +
** Fast Fleet
 +
** Amount of (F)BB(V)+CV(B) ≥ 2
 +
|O/empty -> O2, O4 = Choose your own adventure!
 +
|O2 -> O1/resource = * Meet '''ALL''' of the following to go to O1:
 +
** Amount of CV(L) ≤ 1
 +
** Amount of CA(V) + CL ≤ 2
 +
** Amount of DD ≥ 3
 +
|O2 -> O5 = * Does not meet the requirements to go to O1
 +
|O4 -> P = * Does not meet the requirements to go to Q
 +
|O4 -> Q = * Meet '''ANY''' of the following to go to Q:
 +
** Fleet contains DE, AO, or AS
 +
** Amount of DD ≥ 4
 +
|P/empty -> Q1, R = Choose your own adventure!
 +
|Q1 -> Q2 = * Force Q2, if fleet contains SS(V)
 +
* Does not meet the requirements to go to Q3
 +
|Q1 -> Q3/resource = * Meet '''ANY''' of the following requirements:
 +
** Fast Fleet
 +
** If fleet is slow, (F)BB(V) = 0
 +
|S/empty -> T, U/empty = Choose your own adventure!
 +
|T -> V = * Force V, if fleet contains SS(V)
 +
* Meet '''ANY''' of the following requirements:
 +
** Amount of (F)BB(V) + CV(B) ≥ 3
 +
** Amount of CV(B/L) ≥ 3
 +
|T -> V1 = * Does not meet the requirements for V or V3
 +
|T -> V3 = * Meet '''ALL''' of the following requirements:
 +
** Fast Fleet
 +
** Amount of (F)BB(V) ≤ 1
 +
** Amount of CV(B) = 0
 +
** Amount of DD ≥ 3
 +
** Pass the LOS check
 +
|V1 -> V2 = * Pass the LOS check
 +
|V1 -> V3 = * Fail the LOS check
 
}}
 
}}
   Line 84: Line 127:  
* E1 is a single fleet map consisting of multiple lengthy unlock phases followed by a single HP phase. Due to the weaker nature of the enemy fleets not using any historical ships can be considered.
 
* E1 is a single fleet map consisting of multiple lengthy unlock phases followed by a single HP phase. Due to the weaker nature of the enemy fleets not using any historical ships can be considered.
 
* One [[LBAS]] is usable on this map, which can help clear the different gimmicks as well as the boss, as long as the range is adequate (8 range for the boss).
 
* One [[LBAS]] is usable on this map, which can help clear the different gimmicks as well as the boss, as long as the range is adequate (8 range for the boss).
* This map utilizes {{Shiplock|Winter2022EventTag1}}{{ToolTip|[Green]|'''South-Western Fleet'''} tag.
+
* This map utilizes {{Shiplock|Winter2022EventTag1}}{{ToolTip|[Green]|'''South-Western Fleet'''}} tag.
    
==Cruising the Nansei Islands Part 1==
 
==Cruising the Nansei Islands Part 1==
Line 94: Line 137:  
! A
 
! A
 
! N
 
! N
 +
! L
 
! M
 
! M
! L
   
|-
 
|-
 
| Hard
 
| Hard
 
| Reach
 
| Reach
 
| A+
 
| A+
 +
| Reach
 
| A+
 
| A+
| Reach
   
|-
 
|-
 
| Medium
 
| Medium
 
| Reach
 
| Reach
 
| A+
 
| A+
 +
| Reach
 
| A+
 
| A+
| Reach
   
|-
 
|-
 
| Easy
 
| Easy
 
| Reach
 
| Reach
 
| A+
 
| A+
 +
| Reach
 
| A+
 
| A+
|
   
|-
 
|-
 
| Casual
 
| Casual
 
| Reach
 
| Reach
|
  −
|
  −
|
   
|-
 
|-
 
|}
 
|}
Line 126: Line 166:  
|-|Node A=
 
|-|Node A=
 
* '''1CL, 5DD (Fast Fleet)
 
* '''1CL, 5DD (Fast Fleet)
* Route: {{MapRoute|B|red|F|blue|E|pink|D|red|A|grey}}
+
* Route: {{MapRoute|1|grey|B|red|F|blue|E|pink|D|red|A|grey}}
 
** AA/ASW Gear is recommended
 
** AA/ASW Gear is recommended
 
** Using a generic [[AACI]] on a generic ship can be helpful on {{MapRoute|E|pink}}.
 
** Using a generic [[AACI]] on a generic ship can be helpful on {{MapRoute|E|pink}}.
 
|-|Node N=
 
|-|Node N=
 
* '''1CL, 5DD (Fast Fleet)
 
* '''1CL, 5DD (Fast Fleet)
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red}}
+
* Route: {{MapRoute|1|grey|B|red|F|blue|J|pink|N|red}}
 
** Fleet should be equipped for surface combat.
 
** Fleet should be equipped for surface combat.
 
** Using a generic [[AACI]] on a generic ship can be helpful on {{MapRoute|J|pink}}.
 
** Using a generic [[AACI]] on a generic ship can be helpful on {{MapRoute|J|pink}}.
 +
|-|Node L=
 +
* '''1FBB, 1CV, 1CL, 3DD (Fast Fleet)
 +
* Route: {{MapRoute|1|grey|B|red|C|red|G|blue|I|red|L|grey}}
 +
** {{MapRoute|I|red}} features a heavy cruiser surface fleet
 
|-| Node M=
 
|-| Node M=
 
* '''1FBB, 1CV, 1CL, 3DD (Fast Fleet)
 
* '''1FBB, 1CV, 1CL, 3DD (Fast Fleet)
* Route: {{MapRoute|B|red|C|red|G|blue|K|red|M|red}}
+
* Route: {{MapRoute|1|grey|B|red|C|red|G|blue|K|red|M|red}}
 
** A fleet with a standard carrier forces the fleet to go to {{MapRoute|M|red}}.
 
** A fleet with a standard carrier forces the fleet to go to {{MapRoute|M|red}}.
 
** Using 1-2 ASW ships to help with {{MapRoute|M|red}} is recommended.
 
** Using 1-2 ASW ships to help with {{MapRoute|M|red}} is recommended.
|-|Node L=
  −
* '''1FBB, 1CV, 1CL, 3DD (Fast Fleet)
  −
* Route: {{MapRoute|B|red|C|red|G|blue|I|red|L|grey}}
  −
** {{MapRoute|I|red}} features a heavy cruiser surface fleet
   
</tabber>
 
</tabber>
   Line 153: Line 193:  
|-
 
|-
 
!  
 
!  
! H2
   
! O1
 
! O1
 +
! O4
 
! O3
 
! O3
! O4
+
! H2
 
|-
 
|-
 
| Hard
 
| Hard
| S
   
| Reach
 
| Reach
 +
| A+
 
| AS
 
| AS
 
| S
 
| S
 
|-
 
|-
 
| Medium
 
| Medium
| S
   
| Reach
 
| Reach
 +
| A+
 
| AS
 
| AS
 
| S
 
| S
 
|-
 
|-
 
| Easy
 
| Easy
|
   
| Reach
 
| Reach
 +
| B+
 
| AS
 
| AS
| S
   
|-
 
|-
 
| Casual
 
| Casual
|
   
| Reach
 
| Reach
|
  −
|
   
|-
 
|-
 
|}
 
|}
    
<tabber>
 
<tabber>
|-|Node H2=
  −
* '''1FBB, 1CVL, 2CA, 1 CL, 1DD (Fast Fleet)
  −
* Route: {{MapRoute|B|red|F|blue|E|pink|H|red|H1|red|H2|red}}
  −
** {{MapRoute|H2|red}} is a surface fight with a CVL present in the fleet.
   
|-|Node O1=
 
|-|Node O1=
 
* '''1CL, 5DD (Fast Fleet)
 
* '''1CL, 5DD (Fast Fleet)
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O2|red|O5|red}}
+
* Route: {{MapRoute|1|grey|B|red|F|blue|J|pink|N|red|O|blue|O2|red|O1|grey}}
 
** {{MapRoute|O2|red}} will be a heavy enemy surface fleet. Using Vanguard to minimize damage is recommended.
 
** {{MapRoute|O2|red}} will be a heavy enemy surface fleet. Using Vanguard to minimize damage is recommended.
 +
 +
|-|Node O4=
 +
* '''1CL, 5DD (Fast Fleet)
 +
* Route: {{MapRoute|1|grey|B|red|F|blue|J|pink|N|red|O|blue|O4|red}}
 +
** Using 1-2 ASW ships is recommended
    
|-| Node O3=
 
|-| Node O3=
 
* '''0-1FBB, 1CV, 0-1 CVL, 1CL, 3-4DD (Fast Fleet)
 
* '''0-1FBB, 1CV, 0-1 CVL, 1CL, 3-4DD (Fast Fleet)
* Route: {{MapRoute|B|red|C|red|G|blue|K|red|M|red|O3|pink}}
+
* Route: {{MapRoute|1|grey|B|red|C|red|G|blue|K|red|M|red|O3|pink}}
 
** AACI is highly recommended for this step.
 
** AACI is highly recommended for this step.
 
** It is recommended to Fighter sweep the Node (5 Range) if the fleet is unable to reach the requirement by itself.
 
** It is recommended to Fighter sweep the Node (5 Range) if the fleet is unable to reach the requirement by itself.
|-|Node O4=
  −
* '''1CL, 5DD (Fast Fleet)
  −
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red}}
  −
** Using 1-2 ASW ships is recommended
      +
|-|Node H2=
 +
* '''1FBB, 1CVL, 2CA, 1 CL, 1DD (Fast Fleet)
 +
* Route: {{MapRoute|1|grey|B|red|F|blue|E|pink|H|red|H1|red|H2|red}}
 +
** {{MapRoute|H2|red}} is a surface fight with a CVL present in the fleet.
 
</tabber>
 
</tabber>
   Line 215: Line 252:  
!  
 
!  
 
! Q3
 
! Q3
 +
! U
 
! T
 
! T
! U
   
|-
 
|-
 
| Hard
 
| Hard
Line 230: Line 267:  
| Easy
 
| Easy
 
| Reach
 
| Reach
|
   
| Reach
 
| Reach
 
|-
 
|-
 
| Casual
 
| Casual
 
| Reach
 
| Reach
|
  −
|
   
|-
 
|-
 
|}
 
|}
Line 243: Line 277:  
|-|Node Q3=
 
|-|Node Q3=
 
* '''1CL, 5DD (Fast Fleet)
 
* '''1CL, 5DD (Fast Fleet)
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|Q|red|Q3|grey}}
+
* Route: {{MapRoute|1|grey|B|red|F|blue|J|pink|N|red|O|blue|O4|red|Q|red|Q3|grey}}
 
**Path is identical to going through {{MapRoute|O4|red}}, requiring a diverse setup with AA, ASW and surface combat in mind.
 
**Path is identical to going through {{MapRoute|O4|red}}, requiring a diverse setup with AA, ASW and surface combat in mind.
|-|Node T=
+
 
 +
|-| Node U=
 
* '''1FBB, 1CVL, 1CL, 3DD (Fast Fleet)
 
* '''1FBB, 1CVL, 1CL, 3DD (Fast Fleet)
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|T|blue}}
+
* Route: {{MapRoute|1|grey|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|U|grey}}
 
** Focusing on AA capabilities is highly recommended.
 
** Focusing on AA capabilities is highly recommended.
   −
|-| Node U=
+
|-|Node T=
 
* '''1FBB, 1CVL, 1CL, 3DD (Fast Fleet)
 
* '''1FBB, 1CVL, 1CL, 3DD (Fast Fleet)
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|U|grey}}
+
* Route: {{MapRoute|1|grey|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|T|blue}}
 
** Focusing on AA capabilities is highly recommended.
 
** Focusing on AA capabilities is highly recommended.
 
</tabber>
 
</tabber>
Line 259: Line 294:     
==Boss Phase: Eliminate the Enemy Carrier Task Force at {{MapRoute|V3|red}}==
 
==Boss Phase: Eliminate the Enemy Carrier Task Force at {{MapRoute|V3|red}}==
The Last Phase of this map contains an HP Phase, requiring killing the Wo-Class Flagship of the enemy Carrier Task Fore found at {{MapRoute|V3|red}}.  
+
The Last Phase of this map contains an HP Phase, requiring killing the Wo-Class Flagship of the enemy Carrier Task Force found at {{MapRoute|V3|red}}.  
    
There are two approaches to this boss, both sharing these features:
 
There are two approaches to this boss, both sharing these features:
Line 270: Line 305:  
|-|South route=
 
|-|South route=
 
* '''1CV, 1CVL, 1CA(V), 1CL, 2DD (Fast Fleet)
 
* '''1CV, 1CVL, 1CA(V), 1CL, 2DD (Fast Fleet)
* Route = {{MapRoute|B|red|C|red|K|blue|O3|pink|S|blue|T|blue|V1|pink|V3|red}}
+
* Route = {{MapRoute|1|grey|B|red|C|red|K|red|O3|pink|S|blue|T|blue|V1|pink|V3|red}}
 
** A more Air-Power oriented approach:
 
** A more Air-Power oriented approach:
 
** Strong enemy carrier fleets are present on Route, possibly reducing pass rate
 
** Strong enemy carrier fleets are present on Route, possibly reducing pass rate
Line 278: Line 313:  
|-|North route=
 
|-|North route=
 
* '''0-1FBB, 1-2CVL, 1CL, 3DD (Fast Fleet)
 
* '''0-1FBB, 1-2CVL, 1CL, 3DD (Fast Fleet)
* Route = {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|T|blue|V3|Red}}
+
* Route = {{MapRoute|1|grey|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|T|blue|V3|Red}}
 
** Bringing a FBB will allow a 2nd Shelling Phase
 
** Bringing a FBB will allow a 2nd Shelling Phase
 
** Using 2 CVL will allow for better protection from air nodes leading up to the boss fight
 
** Using 2 CVL will allow for better protection from air nodes leading up to the boss fight
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