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*'''Transport Escort Combined Fleet''' 4DD 2CAV + 1CL, 3DD, 2CA
 
*'''Transport Escort Combined Fleet''' 4DD 2CAV + 1CL, 3DD, 2CA
 
** '''+''' Depletes TP Gauge Faster
 
** '''+''' Depletes TP Gauge Faster
** '''-'''Will require you to go through tough nodes to reach the boss node
+
** '''-''' Will require you to go through tough nodes to reach the boss node
 
** '''-''' Route change at final stretch makes completing map even more harder for this fleet.
 
** '''-''' Route change at final stretch makes completing map even more harder for this fleet.
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** '''-''' May Require Boss Support to ensure A Rank.
 
**Fleet takes route ADEHKM up until the Boss Gauge reaches until Transport Gauge reaches 25% of TP points remaining.  
 
**Fleet takes route ADEHKM up until the Boss Gauge reaches until Transport Gauge reaches 25% of TP points remaining.  
 
**Upon the Transport Gauge reaching 25% left, the '''routing path will change''' to ADEHJHKM (Yes, you get sent to H twice)
 
**Upon the Transport Gauge reaching 25% left, the '''routing path will change''' to ADEHJHKM (Yes, you get sent to H twice)
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**It's strongly recommended to only use this up until the gauge is at 25% then switch to '''Carrier Task Force'''.
 
**It's strongly recommended to only use this up until the gauge is at 25% then switch to '''Carrier Task Force'''.
 
**Consider having [[LBAS]] Target Nodes H and M to ensure the safety of your fleet.
 
**Consider having [[LBAS]] Target Nodes H and M to ensure the safety of your fleet.
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*'''Transport Escort Combined Fleet using Historic Fleet Setup''' 1-4 Mutsuki Class (consisting of [[Satsuki]], [[Nagatsuki]], [[Fumizuki]] and [[Minazuki]]) DD, 1-2 Kamikaze-Class DD, 0-2,  2CAV (Or BBV if equipped to Turbine/Engine combo to fast) + 1CL, 3DD, 2CA (Depends on Difficulty read below)
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** '''+''' Depletes TP Gauge Faster
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** '''+''' Goes Easiest Possible Routing
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** '''-''' Will still face some challenges along the way (though far less painful)
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** '''-''' May Require Boss Support to ensure A Rank.
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** '''Historic Fleet Setup''' will allow you to above the more intense nodes in the map allowing for your fleet to improve thier chances of survival by going CFIJKM
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**Upon the Transport Gauge reaching 25% left, the '''routing path will change''' to CFIJHKM.
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** Depending on the Difficulty, the number of historic ships required will need to be specifce based upon a point system. '''Kamikaze-Class DDs count for 2 points''' while '''Mutsuki-Class Destroyer Division 22 members count for 1 point'''.
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** 3 Points are needed for Easy, 4 Points are needed for Normal, 5 Points is needed for Hard.
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** Node I consist of a torpedo squadron fleet, [[LBAS]] is recommended to minimize damage from that node.
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** You can bring BBV in place of the CAVs in the main fleet if you [[Improving Ship Speed|improve thier ship speed]] using a turbine and Boiler combo. While this will allow for you to bring a tougher fleet, it may also handicap your BBVs unless you have an [[Reinforcement Expansion]] to allow them to be able to perform double attacks.
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** It also will make you perform two shelling rounds in the main fleet which may be counter productive in certain nodes.
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** [[LBAS]] is also Recommended for Boss Node.
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**Boss Support Fleets are recommended as they'll help aid in making sure you'll gain more A rank wins in the fight.
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*'''Carrier Task Force Composition''' 3-4 CV, 0-1 CVL, 0-2 DD, 0-2 CA + 1CL, 2-3DD, 2-3 CA
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** '''+''' Stronger Fleet capable of going through most fights with less issues, and can make easy work of the boss node.
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** '''+''' Makes battles with tougher nodes easier
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** '''+''' Recommended to use when TP Gauge is below 25%
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** '''+''' Preferred for farming the map
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** '''-''' Will toss you to have to face lots of Carrier Battles
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** '''-''' Will deplete TP Gauge far less
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**It's recommended to not bring BBs of any form into this composition as they will throw you in into back up to the north resulting in your fuel and ammo being depleted by the time your reach the boss node.
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**You can use [[LBAS]] to concentrate thier attack on the boss node.
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*[[LBAS]] Recommendations
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* 2-3 Torpedo Bombers/ Land Based Attackers + 1-2 Fighters
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**A Distance of 6 is required to reach the boss node.
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**Depending on the Combined Fleet you use you use, you may wish to need to change up the number of fighters and Torpedo bombers/ Land Based Attackers needed to minimize the loss of your plane's rank in battle.
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**It's commonly recommended to use 3 Torpedo Bombers/ Land Based Attackers and 1 Fighter if you use the Historic Transport Fleet Set up.
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**It's also recommended to use 2 Torpedo Bombers/ Land Based Attackers and 2 Fighter for all other set ups.
 
*The boss fleet will only change to its Last Dance pattern when you reach the boss node with a fleet that would completely deplete what remains of the Transport Bar with an S-Rank.
 
*The boss fleet will only change to its Last Dance pattern when you reach the boss node with a fleet that would completely deplete what remains of the Transport Bar with an S-Rank.
  
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