Changes

m
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* Require limited resources ([[Blueprint]], [[Action Report]], etc) to perform but are not a priority target for Blueprints or Action Reports.
 
* Require limited resources ([[Blueprint]], [[Action Report]], etc) to perform but are not a priority target for Blueprints or Action Reports.
   −
In the end, you should have a small but well rounded fleet of '''5DD, 2CL, 1~2 CA(V), 2 CV, 2 CVL, 1BBV, 1 (F)BB, 1 AV, 2 CLT.''' <br/>This combination of ships, if Kai and modernized, will allow you to tackle every main world map from 1-1 up to 5-2.
+
In the end, you should have a small but well rounded fleet of '''5 DD, 2 CL, 1~2 CA(V), 2 CV, 2 CVL, 1 BBV, 1 (F)BB, 1 AV, 2 CLT.''' <br/>This combination of ships, if Kai and modernized, will allow you to tackle every main world map from 1-1 up to 5-2.
 
</div>
 
</div>
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| {{Ship/Banner|Shimakaze|small=true}}{{Ship/Banner|Yukikaze|small=true}} || These two are unique in that they come online and reach their full potential (or most of their full potential) at only level 20. Their all around stats are excellent and Yukikaze will likely be your first reliable Torpedo Cut-In Destroyer.  
 
| {{Ship/Banner|Shimakaze|small=true}}{{Ship/Banner|Yukikaze|small=true}} || These two are unique in that they come online and reach their full potential (or most of their full potential) at only level 20. Their all around stats are excellent and Yukikaze will likely be your first reliable Torpedo Cut-In Destroyer.  
   −
However, they are both rare and difficult to acquire, so do not fret if they don't show up right away or even at all. Both can be constructed through the rare DD/CL recipe, and also begin dropping in normal maps as early as 2-4.
+
However they are both rare and difficult to acquire, so do not fret if they don't show up right away or even at all. Both can be constructed through the rare DD/CL recipe, and also begin dropping in normal maps as early as 2-4.
 
|-
 
|-
 
| {{Ship/Banner|Yuudachi|small=true}}{{Ship/Banner|Shigure|small=true}}<br/>{{Ship/Banner|Kasumi|small=true}}{{Ship/Banner|Ayanami|small=true}} || Top-tier DDs who, when at their final remodel, perform well in multiple roles or exceptionally well in a single role. While their Kai Nis will be out of reach for now due to their level requirement, it's good to get an early start in leveling them.  
 
| {{Ship/Banner|Yuudachi|small=true}}{{Ship/Banner|Shigure|small=true}}<br/>{{Ship/Banner|Kasumi|small=true}}{{Ship/Banner|Ayanami|small=true}} || Top-tier DDs who, when at their final remodel, perform well in multiple roles or exceptionally well in a single role. While their Kai Nis will be out of reach for now due to their level requirement, it's good to get an early start in leveling them.  
 
|-
 
|-
| {{Ship/Banner|Asashio|small=true}}{{Ship/Banner|Michishio|small=true}}<br/>{{Ship/Banner|Hatsushimo|small=true}}{{Ship/Banner|Hibiki|small=true}}|| Other destroyers who, while strong, are not as good as the above ships.
+
| {{Ship/Banner|Michishio|small=true}}{{Ship/Banner|Hatsushimo|small=true}}{{Ship/Banner|Hibiki|small=true}}|| Other destroyers who, while strong, are not as good as the above ships.
 
|}
 
|}
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! style="max-width:725px"|Explanation
 
! style="max-width:725px"|Explanation
 
|-
 
|-
| {{Ship/Banner|Tone|small=true}} || A relatively common CA that has exceptional stats at Kai. She later remodels into a CAV and continues to perform well at all stages of the game.
+
| {{Ship/Banner|Haguro|small=true}}{{Ship/Banner|Ashigara|small=true}} || Two sister CA with high Kai performance ''and'' great final remodels.  
|-
  −
| {{Ship/Banner|Myoukou|small=true}} || Another CA with high Kai performance ''and'' a great final remodel. Somewhat uncommon, but she's needed anyways for the quest to unlock your 3rd fleet.
   
|-
 
|-
 
| {{Ship/Banner|Mogami|small=true}} || Remodels into a CAV at the very low level of 10. Likely to be your first CAV.
 
| {{Ship/Banner|Mogami|small=true}} || Remodels into a CAV at the very low level of 10. Likely to be your first CAV.
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<div style="max-width:1000px;">They're like Standard Carriers, but with less of everything (including deployment cost). Map routing is kinder to them and sometimes requires them.<br/>Note that this is the first point at which ship speed comes into account in this guide. Every ship mentioned prior to this point is Fast, but from here on out some will be Slow. <br/>Most standard maps don't penalize slow ships, but 2-5 does, and it's recommended for new admirals to start clearing 2-5 monthly as early as possible in order to begin acquiring medals (and by extension, remodel blueprints). </div>
 
<div style="max-width:1000px;">They're like Standard Carriers, but with less of everything (including deployment cost). Map routing is kinder to them and sometimes requires them.<br/>Note that this is the first point at which ship speed comes into account in this guide. Every ship mentioned prior to this point is Fast, but from here on out some will be Slow. <br/>Most standard maps don't penalize slow ships, but 2-5 does, and it's recommended for new admirals to start clearing 2-5 monthly as early as possible in order to begin acquiring medals (and by extension, remodel blueprints). </div>
You should level '''two''' of them - one fast, one slow.
+
You should level '''two''' of them, with at least one of them being '''fast'''.
    
{| class="wikitable"
 
{| class="wikitable"
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|-
 
|-
 
| {{Ship/Banner|Fusou|small=true}}{{Ship/Banner|Yamashiro|small=true}} || The most common BB drops. Worse than the others in every way. Use them if they're your first battleship, but bench them once you get any other (F)BB(V).
 
| {{Ship/Banner|Fusou|small=true}}{{Ship/Banner|Yamashiro|small=true}} || The most common BB drops. Worse than the others in every way. Use them if they're your first battleship, but bench them once you get any other (F)BB(V).
 +
|}
 +
 +
|-|Coastal Defense Ships (DE)=
 +
 +
Very small ships. They're ASW specialists - but they're slow, fragile, and horrible at surface combat. I recommend grabbing '''both''' and using them to help you level in 1-5.
 +
 +
These two are statistically the same, and only differ when it comes to where they are obtained.
 +
 +
{| class="wikitable" style="max-width:970px"
 +
|+ DE
 +
|-
 +
|Ships
 +
! style="max-width:725px"|Explanation
 +
|-
 +
| {{Ship/Banner|Etorofu|small=true}} || The only way to obtain Etorofu outside of events is from [[Quests#F73|Quest F73]]. '''Take care to ensure that you choose Etorofu as your quest reward.'''
 +
|-
 +
| {{Ship/Banner|Matsuwa|small=true}} || Drops in World [[2-3]]. Also obtainable from [[Quests#F73|Quest F73]], but she should not be chosen as F73's reward.
 
|}
 
|}
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|+ Fleet Unlock Quests
 
|+ Fleet Unlock Quests
 
|-
 
|-
 +
|Ships
 
! style="width:325px"|Ships
 
! style="width:325px"|Ships
 
! style="max-width:725px"|Explanation
 
! style="max-width:725px"|Explanation
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* 3 Surface Combat DDs
 
* 3 Surface Combat DDs
 
* 2 Anti-Installation DDs
 
* 2 Anti-Installation DDs
* 1 Anti-Submarine Warfare DD
+
* 2 Anti-Submarine Warfare DD
    
{| class="wikitable" style="max-width:970px"
 
{| class="wikitable" style="max-width:970px"
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! style="max-width:800px"|Explanation
 
! style="max-width:800px"|Explanation
 
|-
 
|-
| {{Ship/Banner|Kasumi/Kai Ni|small=true}} || Superb. Excellent stats - high night battle attack power and good starting luck. She is also able to equip Tanks and all types of Landing Crafts, making her an effective anti-installation attacker as well. On top of her high stats and ability to take on multiple attacking roles, she's also has historical damage bonuses in maps more often than any other DD in the game, often making her a key boss killer. She can also equip all types of Command Facilities.
+
| {{Ship/Banner|Kasumi/Kai Ni|small=true}} || Superb. Excellent stats - high night battle attack power and good starting luck. She is also able to equip Tanks and all types of Landing Crafts, making her an effective anti-installation attacker as well. On top of her high stats and ability to take on multiple attacking roles she also has historical damage bonuses in maps more often than any other DD in the game, often making her a key boss killer. She can also equip all types of Command Facilities.
    
The only real downside is her high remodel level of 75, but it's worth it.
 
The only real downside is her high remodel level of 75, but it's worth it.
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|-
 
|-
 
| {{Ship/Banner|Hatsushimo/Kai Ni|small=true}}|| Frequently a historical ship and has and high starting luck, but otherwise worse than those above her due to her average stats. However she is able to equip Command Facilities and Landing Crafts, giving her some extra utility and allowing her to function as a second-string anti-installation ship.
 
| {{Ship/Banner|Hatsushimo/Kai Ni|small=true}}|| Frequently a historical ship and has and high starting luck, but otherwise worse than those above her due to her average stats. However she is able to equip Command Facilities and Landing Crafts, giving her some extra utility and allowing her to function as a second-string anti-installation ship.
|-
  −
| {{Ship/Banner|Asashio/Kai Ni|small=true}}|| Excellent stats, but poor luck. Has an alternate form where she trades her huge stats for anti-sub and anti-installation abilities, but this requires the very high level of '''85'''.
   
|}
 
|}
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| {{Ship/Banner|Shigure/Kai Ni|small=true}}|| If Johnston utterly refuses to appear, more levels can be fed into Shigure as a less versatile backup.
 
| {{Ship/Banner|Shigure/Kai Ni|small=true}}|| If Johnston utterly refuses to appear, more levels can be fed into Shigure as a less versatile backup.
 
|-
 
|-
| {{Ship/Banner|Urakaze/D Kai|small=true}} || For the terminally desperate. A dedicated ASW specialist with only average stats elsewhere. Uncommon drop and only appears in 2-4, 2-5, and 4-2. Only resort to her if you can't find Johnston and ''really'' don't like Shigure for some reason.
+
| {{Ship/Banner|Samuel B. Roberts/Kai|small=true}} || Low base stats and requires level 50 to Kai, but can perform OASW attacks regardless of equipment or level as long as she is at least '''Kai'''. However she is the only DD with slow speed, which may backfire on you when it comes to routing in maps. Drops in the boss node of 2-3.
 
|}
 
|}
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| {{Ship/Banner|Mikazuki/Kai|small=true}} || A Mutsuki-class DD that is uniquely able to equip Landing Crafts at only Kai. Once you get access to Daihatsu Landing Crafts, she's a good boost to your expedition income without tying up your anti-installation attackers.  
 
| {{Ship/Banner|Mikazuki/Kai|small=true}} || A Mutsuki-class DD that is uniquely able to equip Landing Crafts at only Kai. Once you get access to Daihatsu Landing Crafts, she's a good boost to your expedition income without tying up your anti-installation attackers.  
 
|-
 
|-
| {{Ship/Banner|Uzuki/|small=true}} || A large chunk of the quest tree is locked behind [[Quests#A34|Quest A34]], a composition quest that requires Uzuki as a member of the fleet. Very rare early on, she cannot be constructed and drops only in the boss nodes of 2-5, 3-4, 4-4 and 5-1.
+
| {{Ship/Banner|Uzuki/|small=true}} || A couple important quests are locked behind [[Quests#A34|Quest A34]], a composition quest that requires Uzuki as a member of the fleet. Very rare early on, she cannot be constructed and drops only in the boss nodes of 2-5, 3-4, 4-4 and 5-1.
 
|}
 
|}
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Heavy Cruisers are often, but not ''always'' interchangeable with CAV in maps. Compared to CAV they often have superior base stats, but are unable to carry Seaplane Bombers and Seaplane Fighters. Sometimes they can be used where CAV cannot, and sometimes CAV can be used where CA cannot.  
 
Heavy Cruisers are often, but not ''always'' interchangeable with CAV in maps. Compared to CAV they often have superior base stats, but are unable to carry Seaplane Bombers and Seaplane Fighters. Sometimes they can be used where CAV cannot, and sometimes CAV can be used where CA cannot.  
   −
For the most part, they're restricted to performing only as beatsticks - with the exception of Maya, who has formidable anti-air presence. '''I recommend training Maya and at least one surface combat CA.'''  
+
For the most part, they're restricted to performing only as beatsticks - with the exception of Maya, who has formidable anti-air presence. '''I recommend training Maya and both surface combat CA.'''  
    
{| class="wikitable" style="max-width:970px"
 
{| class="wikitable" style="max-width:970px"
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! Explanation
 
! Explanation
 
|-
 
|-
| {{Ship/Banner|Myoukou/Kai Ni|small=true}} || IJN's best non-blueprint-eating CA in terms of raw combat power. While she only has a very tiny edge in attack power compared to her sisters at Kai Ni, she also has a serviceable luck stat which makes her potentially able to run a Torpedo Cut-In setup for very high damage.
+
| {{Ship/Banner|Haguro/Kai|small=true}}<br/>{{Ship/Banner|Ashigara/Kai|small=true}}|| The two CA sisters from Part 1 - these two are to help you get through 7-3, but they're strong in their own right too, with great offensive stats at Kai Ni. However if EXP is in short supply it is not necessary that they be Kai Ni - just leveled and modernized.  
|-
  −
| {{Ship/Banner|Haguro/Kai Ni|small=true}}<br/>{{Ship/Banner|Ashigara/Kai Ni|small=true}}<br/>{{Ship/Banner|Nachi/Kai Ni|small=true}} || Myoukou's three sisters. Very ''slightly'' weaker in exchange for reaching Kai Ni slightly earlier. Only level one if you did not opt to level Myoukou during Part 1 - otherwise they can be saved for later.
   
|}
 
|}
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Her performance increases even further with the use of a Reinforcement Expansion, which effectively acts as a full extra equipment slot. Consider giving your first Reinforcement Expansion to Maya.
 
Her performance increases even further with the use of a Reinforcement Expansion, which effectively acts as a full extra equipment slot. Consider giving your first Reinforcement Expansion to Maya.
 
|}
 
|}
  −
{| class="wikitable" style="max-width:970px"
  −
|+ Other CA
  −
|-
  −
! style="width:170px"|Ships
  −
! Explanation
  −
|-
  −
| {{Ship/Banner|Kinugasa/|small=true}} || Uncommon CA, but drops in the boss nodes of many maps. She blocks off a lot of the quest tree, most notably a chain of quests that grant access to 6-4 and 6-5.
  −
|}
  −
      
|-|Aviation Cruisers=
 
|-|Aviation Cruisers=
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As you gain access to more equipment, maps, and events, CAV in their usage begin to branch out from CA. While their stats are typically lower on average, they gain access to equipment that CA don't - anti-installation rockets, Seaplane Bombers and Seaplane Fighters.  
 
As you gain access to more equipment, maps, and events, CAV in their usage begin to branch out from CA. While their stats are typically lower on average, they gain access to equipment that CA don't - anti-installation rockets, Seaplane Bombers and Seaplane Fighters.  
   −
All CAV start out as CA and must be remodeled to Kai (Mogami-class) or Kai Ni (Tone-class) before they become CAV. I recommend trying to get '''two'''. The Mogami-class at Kai are much weaker than Tone, but do not require a blueprint to function as a CAV.  
+
All CAV start out as CA and must be remodeled to Kai (Mogami-class) before they become CAV. I recommend trying to get '''two''' - Mogami Kai Ni and one of her sisters.  
    
{| class="wikitable" style="max-width:970px"
 
{| class="wikitable" style="max-width:970px"
|+ Mogami-class
+
|+ {{Medal}} Give Praise, for She Has No Equal
 
|-
 
|-
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
 
! Explanation
 
! Explanation
 
|-
 
|-
| {{Ship/Banner|Mogami/Kai|small=true}} || Mogami is the best of the Mogami-class Kai CAV - she's extremely available, has a very low remodel level of 10, and the highest plane capacity. There is little reason to not use her as one of your CAV.  
+
| {{Ship/Banner|Mogami/Kai Ni Toku|small=true}} || Unsurpassed lord of CA(V). Unrivaled all-around stats, unparalleled flexibility. The only CA(V) able to use opening torpedoes, the only CA(V) able to equip landing crafts, and the only CA(V) able to equip tanks. She does basically everything, and she does it '''very''' well. She only gets better as you get access to more powerful equipment, as she has many and varied equipment bonuses granting additional firepower.
 +
 
 +
Her only scant downsides are a lower aircraft capacity, an astronomical level requirement (90) and the requirement of a Blueprint and Action Report for her Kai Ni remodel - but you'll get far, far more back from her than you put in.  
 
|-
 
|-
| {{Ship/Banner|Mikuma/Kai|small=true}} || Mikuma is the second best of the Mogami-class Kai CAV, and she comes with the rare and beloved {{EquipmentLink|20.3cm (No.3) Twin Gun Mount|text=20.3cm No.3 Twin Gun}} at only Kai - but she's the most difficult to get. She can ''not'' be constructed, and only drops from the boss nodes of some very inconvenient maps.
  −
|-
  −
| {{Ship/Banner|Suzuya/Kai|small=true}}</br>{{Ship/Banner|Kumano/Kai|small=true}} || They have the same stats as Mogami, but need level 35 for Kai and have a lower aircraft capacity. Like Mikuma, their drop locations are both inaccessible and difficult to farm.
   
|}
 
|}
    
{| class="wikitable" style="max-width:970px"
 
{| class="wikitable" style="max-width:970px"
|+ Tone-class
+
|+ The Other Mogami-class
 
|-
 
|-
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
 
! Explanation
 
! Explanation
 
|-
 
|-
| {{Ship/Banner|Tone/Kai Ni|small=true}} || CAV that retain a CA's higher combat stats. She also comes with a copy of the perpetually useful {{EquipmentLink|20.3cm (No.3) Twin Gun Mount|text=20.3cm No.3 Twin Gun}}.  
+
| {{Ship/Banner|Mikuma/Kai|small=true}} || Mikuma is the best of the remaining Mogami-class Kai CAV, and she comes with the rare and beloved {{EquipmentLink|20.3cm (No.3) Twin Gun Mount|text=20.3cm No.3 Twin Gun}} at only Kai - but she's the most difficult to get. She can ''not'' be constructed, and only drops from the boss nodes of some later maps.
 
+
|-
'''Warning:''' She requires the use of a Blueprint to remodel to Kai Ni. As blueprints are very short in supply during the early game and there are many high priority blueprint targets, do '''not''' remodel her to CAV unless something you are doing requires 2 CAV and you are unable to get your hands on Mikuma, Suzuya, or Kumano.
+
| {{Ship/Banner|Suzuya/Kai|small=true}}</br>{{Ship/Banner|Kumano/Kai|small=true}} || They have the same stats as Mogami Kai, but need level 35 for Kai and have a lower aircraft capacity. Like Mikuma, their drop locations are tough to farm.
 
|}
 
|}
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{| class="wikitable" style="max-width:970px"
 
{| class="wikitable" style="max-width:970px"
|+ 🦃 Cranes
+
|+ 🐉 Dragons
 
|-
 
|-
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
 
! Explanation
 
! Explanation
 
|-
 
|-
| {{Ship/Banner|Shoukaku/Kai Ni A|small=true}} || If Abukuma is a player's ideal first blueprint remodel, Shoukaku is second. Her Kai Ni has extremely high stats and plane capacity, and her Kai Ni A form turns her into an armoured carrier (CVB) which gains the ability to shell at moderate damage.
+
| {{Ship/Banner|Hiryuu/Kai Ni|small=true}} || The best CV that doesn't need a blueprint or a Prototype Catapult. Much higher firepower and capacity compared to her previous form, but somewhat awkwardly distributed aircraft slots. Grants access to the very powerful Tenzan Model 12 (Tomonaga Squadron), potentially the most powerful Torpedo Bomber in the game (providing Type 97 Torpedo Bomber (Tomonaga Squadron) is improved before conversion).
 
  −
Her remodel level is extremely high (80, then 88), but the pain of reaching that high level is lessened by the general ease of leveling carriers over other types of ships.
   
|-
 
|-
| {{Ship/Banner|Zuikaku/Kai Ni A|small=true}} || Extremely similar to Shoukaku - she trades away some firepower in return for a slightly more effective aircraft layout.
+
| {{Ship/Banner|Souryuu/Kai Ni|small=true}} || Very similar to Hiryuu Kai Ni, with slightly lower stats and slightly worse aircraft distribution. Grants access to Suisei (Egusa Squadron), the most powerful Dive Bomber in the game.
 
|}
 
|}
  −
Both cranes additionally require Prototype Flight Deck Catapults to remodel, which are obtained by clearing a rather large chain of quests.
      
{| class="wikitable" style="max-width:970px"
 
{| class="wikitable" style="max-width:970px"
|+ 🐉 Dragons
+
|+ 🦃 Cranes
 
|-
 
|-
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
 
! Explanation
 
! Explanation
 
|-
 
|-
| {{Ship/Banner|Hiryuu/Kai Ni|small=true}} || The best CV that doesn't need a blueprint or a Prototype Catapult. Much higher firepower and capacity compared to her previous form, but somewhat awkwardly distributed aircraft slots. Grants access to the very powerful Tenzan Model 12 (Tomonaga Squadron), potentially the most powerful Torpedo Bomber in the game (providing Type 97 Torpedo Bomber (Tomonaga Squadron) is improved before conversion).
+
| {{Ship/Banner|Shoukaku/Kai Ni A|small=true}} || Shoukaku Kai Ni has extremely high stats and plane capacity, and her Kai Ni A form turns her into an armoured carrier (CVB) which gains the ability to shell at moderate damage.  
 +
 
 +
Her remodel level is extremely high (80, then 88), but the pain of reaching that high level is lessened by the general ease of leveling carriers over other types of ships.
 
|-
 
|-
| {{Ship/Banner|Souryuu/Kai Ni|small=true}} || Very similar to Hiryuu Kai Ni, with slightly lower stats and slightly worse aircraft distribution. Grants access to Suisei (Egusa Squadron), the most powerful Dive Bomber in the game.
+
| {{Ship/Banner|Zuikaku/Kai Ni A|small=true}} || Extremely similar to Shoukaku - she trades away some firepower in return for a slightly more effective aircraft layout.
 
|}
 
|}
 +
 +
'''WARNING:''' Both cranes additionally require Prototype Flight Deck Catapults to remodel. They are obtained by clearing a number of quests. The catapults you should chase after come from quests [[Quests#F21|Quest F21]] and [[Quests#F85|Quest F85]].
    
|-|Light Carriers=  
 
|-|Light Carriers=  
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{| class="wikitable" style="max-width:970px"
 
{| class="wikitable" style="max-width:970px"
|+ Fast Battleships
+
|+ Slow Battleships
 
|-
 
|-
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
 
! Explanation
 
! Explanation
 
|-
 
|-
| {{Ship/Banner|Kongou/Kai Ni|small=true}}</br>{{Ship/Banner|Hiei/Kai Ni|small=true}}</br>{{Ship/Banner|Haruna/Kai Ni|small=true}}</br>{{Ship/Banner|Kirishima/Kai Ni|small=true}}</br> || The only FBB you can obtain outside of events. All are useful and with solid stats - and while they're perfectly serviceable at Kai if experience is short in supply, their Kai Ni gives a good boost in stats. All four should be leveled, as events sometimes need you to run 4 FBB at one time.
+
| {{Ship/Banner|Nagato/Kai Ni|small=true}} || Enormously powerful at Kai Ni due to her special ability to activate the Nagato-class Full Broadside special attack (often called "Nagato Touch"), granting the player the ability to punch through very powerful enemy boss fleets in maps where Slow Battleships are allowed. She also has the niche ability to equip all landing crafts and tanks.
 +
 
 +
As an extreme downside, she both requires a Blueprint and a '''very''' high level (88). Despite the requirement I highly recommend leveling her to Kai Ni and making her your second or third Blueprint. She's instrumental for many event maps and quests.
 +
|-
 +
| {{Ship/Banner|Mutsu/Kai Ni|small=true}} || Very similar to Nagato, but slightly worse in that she has less Luck, is historical less often, and is unable to equip landing crafts. She's easier to find than Nagato, and can be leveled in place of Nagato if Nagato cannot be found.
 
|}
 
|}
    
{| class="wikitable" style="max-width:970px"
 
{| class="wikitable" style="max-width:970px"
|+ Aviation Battleships
+
|+ Fast Battleships
 
|-
 
|-
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
 
! Explanation
 
! Explanation
 
|-
 
|-
| {{Ship/Banner|Ise/Kai|small=true}}</br>{{Ship/Banner|Hyuuga/Kai|small=true}} || Still great BBV. While they're slow and they're behind Kongou-class Kai Ni in raw stats, their class allows them to be used in Transport Combined Fleets and their ability to carry seaplane bombers and seaplane fighters comes in useful. They should both at least be acquired and Kai'd, not only for potential use in events but to allow access to a second Prototype Flight Deck Catapult via quests that require them.
+
| {{Ship/Banner|Kongou/Kai Ni|small=true}}</br>{{Ship/Banner|Hiei/Kai Ni|small=true}}</br>{{Ship/Banner|Haruna/Kai Ni|small=true}}</br>{{Ship/Banner|Kirishima/Kai Ni|small=true}}</br> || The only FBB you can obtain outside of events. All are useful and with solid stats - and while they're perfectly serviceable at Kai if experience is short in supply, their Kai Ni gives a good boost in stats. All four should be leveled, as events sometimes need you to run 4 FBB at one time.
 
|}
 
|}
    
{| class="wikitable" style="max-width:970px"
 
{| class="wikitable" style="max-width:970px"
|+ Slow Battleships
+
|+ Aviation Battleships
 
|-
 
|-
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
 
! Explanation
 
! Explanation
 
|-
 
|-
| {{Ship/Banner|Nagato/Kai Ni|small=true}} || Extremely useful at Kai Ni due to her special ability to activate the Nagato-class Full Broadside special attack (often called "Nagato Touch"), potentially granting the player the ability to punch through very powerful enemy boss fleets. She also has the niche ability to equip all landing crafts and tanks.
+
| {{Ship/Banner|Ise/Kai|small=true}}</br>{{Ship/Banner|Hyuuga/Kai|small=true}} || Still great BBV. While they're slow and they're behind Kongou-class Kai Ni in raw stats, their class allows them to be used in Transport Combined Fleets and their ability to carry seaplane bombers and seaplane fighters comes in useful. They should both at least be acquired and Kai'd, not only for potential use in events but to allow access to a second Prototype Flight Deck Catapult via quests that require them.
 
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As an extreme downside, she both requires a Blueprint and a '''very''' high level (88). If you don't expect to have a Blueprint for her, leveling her can be put on the backburner for now.
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|-
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| {{Ship/Banner|Mutsu/Kai Ni|small=true}} || Very similar to Nagato, but slightly worse in that she has less Luck, is historical less often, and is unable to equip landing crafts. She's easier to find than Nagato, and can be leveled in place of Nagato if Nagato cannot be found.
   
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|-|Coastal Defense Ships=
 
|-|Coastal Defense Ships=
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Very small ships. They're ASW specialists - but they're also slow, fragile, and horrible at surface combat. I recommend grabbing '''one''' and getting her to Kai in the event of dedicated anti-submarine maps.
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Not much has changed since before, but it's good to have them leveled up to Kai by this point.
    
{| class="wikitable" style="max-width:970px"
 
{| class="wikitable" style="max-width:970px"
 
|+ DE
 
|+ DE
 
|-
 
|-
| {{Ship/Banner|Matsuwa/Kai|small=true}} || The only real choice - other DE are either event exclusive or locked late in World 7, and also have much higher remodel levels. Kai with max armor modernization is enough for her.
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| {{Ship/Banner|Matsuwa/Kai|small=true}}{{Ship/Banner|Etorofu/Kai|small=true}} ||
 +
|-
 +
|}
 +
 +
|-|Amphibious Assault Ship=
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|-|Amphibious Assault Ship=
+
Used for naval landings, they are extremely fragile but can equip all types of tanks and landing crafts as well as seaplane fighters.
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Used for naval landings, they are extremely fragile but can equip all types of tanks and landing crafts as well as seaplane fighters but are extremely fragile. But sorties are not their primary use - they really shine in that they allow you to freely develop three very important pieces of equipment: Type 2 Fighter Toryuu, Type 1 Fighter Hayabusa II, and Daihatsu Landing Crafts, the latter of which is vital for two reasons - equipping them increases your resource income from expeditions, and they are the initial building blocks for all anti-installation tanks and landing crafts.
+
Sorties are not their primary use, though! More important is their ability to freely develop Type 2 Fighter Toryuu, Type 1 Fighter Hayabusa II, and Daihatsu Landing Crafts. The Daihatsu are vital - equipping them increases your resource income from expeditions, and they are the initial building blocks for all anti-installation tanks and landing crafts.
    
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{| class="wikitable" style="max-width:970px"
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! Explanation
 
! Explanation
 
|-
 
|-
| {{Ship/Banner|Shinshuu Maru/Kai|small=true}} || The only realistically obtainable LHA - the other, Akitsu Maru, is locked behind LSC and Events (and Shinshuu Maru is better, anyways). She can be Kai'd for potential use in landing operations and for an extra Daihatsu Landing Craft as stock equipment, but that's optional - her primary use is allowing you to develop the aforementioned land planes and DLC.   
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| {{Ship/Banner|Shinshuu Maru/Kai|small=true}} || The only realistically obtainable LHA - the other, Akitsu Maru, is locked behind LSC and Events (and Shinshuu Maru is better, anyways). She can be Kai'd for potential use in landing operations and for an extra Daihatsu Landing Craft as stock equipment, but that's optional - her main role is allowing you to develop the aforementioned land planes and DLC.   
    
She drops in one location only - the boss node of 2-3.
 
She drops in one location only - the boss node of 2-3.
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TODO:</br>
 
TODO:</br>
 
Finish location references.</br>
 
Finish location references.</br>
Examine bumping up Hatsushimo, Urakaze and Tanikaze in light of their recent buffs.</br>
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Examine lowering Bep.</br>
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Examine elevating or lowering certain ships for the purposes of giving the player more access to World 7 and 7-5.</br>