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{{CombatPortal}}
+
==Calculation==
The main goal of the game is to sink Abyssals. Abyssals are sunk by doing '''Damage''' to them. This page lists all the applicable formulas and mechanics that affect the calculation of '''Damage'''. The formulas presented on this page are still subject to change as more testing is done.
+
Installations generally have a lot of HP and/or armor. But multiple different cumulative bonuses exist against them, allowing for massive damage when using the right set-ups.
 
+
These bonuses are divided into 5 groups and are calculated in the following order<ref>https://docs.google.com/document/d/1mXGyJ3yeNWeOmuGZQrXkcuGSuSEQYqmKhPelHMkzkGI/edit</ref>:
'''Please note that all formulas between <math>\lfloor \ \rfloor</math> or marked with <math>\downarrow</math> are [[wikipedia:Floor and ceiling functions|rounded down]].
+
# [[#Ship Type Bonuses|Ship type bonuses]],
 
+
# [[#General Multiplicative Bonuses|General multiplicative bonuses]],
* For example, <math>\lfloor 4.2 \rfloor = 4</math>.
+
# [[#Landing Craft Specific Bonuses|Landing craft specific bonuses]],
* <math>4.2 \times_\downarrow 1.5 = \lfloor 4.2 \times 1.5 \rfloor = \lfloor 6.3 \rfloor = 6</math>, '''but''' <math>4.2 \times_\downarrow 1 = 4.2</math> (by definition, <math>\times_\downarrow</math> is then a non-commutative non-associative operator, it is assumed to be left-associative with lower priority than the usual multiplication operator).
+
# [[#Flat Damage Bonuses|Flat damage bonuses]],
**<math>\times_\downarrow</math> is used when the round down applies only when the modifier is applied.
+
# [[#Post-Cap Bonuses|Post-cap bonuses]],
 
+
# [[#Airstrike And Land-Base Bonus|Airstrike and land-base]] special cases,
 
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# [[#Installation-Like Warships|"Installation-like warships"]] special cases.
=Damage Formula=
+
*The bonuses' exact order is still under investigation and may be subject to changes.
The '''Damage''' is the reduction of '''HP''' {{HP}} caused by an attack hitting a target. The formula is the same for all attacks as well as abyssals. It stems from the difference between the final attack power of the assailant and the defense power of the target.
      
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
!Damage Formula
+
!colspan=2|Damage Bonuses Calculations
 
|-
 
|-
 +
!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Pre-cap</div>
 
|
 
|
 +
'''Surface Shelling:'''
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"| <math>\text{Damage} = \biggl \lfloor \biggl ( \text{Atk}_\text{post-cap- \text{DEF} \biggr ) \times \text{Ammo} \biggr \rfloor </math>
+
|valign="center"| <math>\text{Atk}_\text{pre-cap} =
|}
+
\Bigg[ \Bigg( \bigg[ \bigg( \Big[ \Big( \big[ \big( [ (
With:
+
\text{Atk}_\text{base} {\color{tomato} \times \text{A0}} {\color{DeepSkyBlue} + \text{B0}} )
* <math>\text{Atk}_\text{post-cap}</math> the final attack power of the assailant after the cap and all the modifiers have been applied,
+
{\color{tomato} \times \text{A1}} {\color{DeepSkyBlue}} ]
* <math>\text{DEF}</math> the '''[[#Defense Power|defensive power]]''' of the target,
+
  {\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} \big)
* <math>\text{Ammo}</math> the '''[[#Ammunition Modifier|remaining ammunition]]''' modifier.
+
{\color{tomato} \times \text{A22}} {\color{DeepSkyBlue} + \text{B22}} \big]
 +
{\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \Big)
 +
{\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24}} \Big]
 +
{\color{tomato} \times \text{A25}} {\color{DeepSkyBlue} + \text{B25}} \bigg)
 +
{\color{tomato} \times \text{A26}} {\color{DeepSkyBlue} + \text{B26}} \bigg]
 +
{\color{tomato} \times \text{A27}} {\color{DeepSkyBlue} + \text{B27}} \Bigg)
 +
{\color{tomato} \times \text{A28}} {\color{DeepSkyBlue} + \text{B28} + \text{B1}} \Bigg]
 +
\times \text{Mod}_\text{others}</math>
 
|}
 
|}
   −
=Defense Power=
  −
Defense power represents the ability of a ship to resist damage. It's calculated from the '''Armor''' {{Armor}} plus a random element.
     −
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
+
'''Carrier Shelling:'''
!Defence Formula
  −
|-
  −
|
   
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"| <math>\text{DEF} = \left( \text{Armor} \times 0.7 + \text{Armor}_\text{rand} \times 0.6 \right) - \text{Pen}</math>
+
|valign="center"| <math>\text{Atk}_\text{pre-cap} =
 +
\Bigg[ \Bigg( \bigg[ \bigg( \Big[ \Big( \big[ \big( [ ( \text{Atk}_\text{base} {\color{tomato} \times \text{A0} \times \text{A1}} )
 +
{\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} ]
 +
{\color{tomato} \times \text{A22}} {\color{DeepSkyBlue} + \text{B22}} \big)
 +
{\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \big]
 +
{\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24}} \Big)
 +
{\color{tomato} \times \text{A25}} {\color{DeepSkyBlue} + \text{B25}} \Big]
 +
{\color{tomato} \times \text{A26}} {\color{DeepSkyBlue} + \text{B26}} \bigg)
 +
{\color{tomato} \times \text{A27}} {\color{DeepSkyBlue} + \text{B27}} \bigg]
 +
{\color{tomato} \times \text{A28}} {\color{DeepSkyBlue} + \text{B28} + \text{B1}} +(\text{DB} \times 1.3) + 15 \Bigg)
 +
\times 1.5 +25 \Bigg]
 +
\times \text{Mod}_\text{others}</math>
 
|}
 
|}
   −
With:
  −
* <math>\text{Armor}</math> is the armor {{Armor}} of the target including all equipment and upgrade bonuses.
  −
* <math>\text{Armor}_\text{rand}</math> is a random number between <math>0</math> and <math>\lfloor\text{Armor}\rfloor - 1</math>
  −
** Note that it is inclusive, meaning it can also output <math>0</math> and <math>\lfloor\text{Armor}\rfloor - 1</math>
  −
* <math>\text{Pen}</math> is any applicable armor penetration mechanic:
  −
** ''See [[#Anti-Submarine Warfare|ASW ]] for details on ASW armor penetration,''
  −
** Some [[#Debuffs|debuffs]] may include armor penetration.
   
|-
 
|-
 +
!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Cap</div>
 
|
 
|
'''Note:'''
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
* The range of armor values is uniformly distributed, every armor roll has the same chance of occurring.
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|valign="center"|  <math>\text{Atk}_\text{cap} = \text{Cap} + \sqrt{\text{Atk}_\text{pre-cap} - \text{Cap}}</math>
 
|}
 
|}
  −
For short, defensive power randomly varies between '''1.3''' x{{Armor}} and '''0.7''' x{{Armor}}.
  −
  −
=Attacks Power=
  −
  −
Attack power represents the ability of a ship to inflict damage. It's affected by a lot of different elements (stats, mechanics, "battle state", etc.) through 4 steps of calcul:
  −
#'''Basic
  −
#*Generally calculated from the relevant stats of the ship using different formula according to the type of attack and the phase of battle
  −
#'''Pre-cap
  −
#*The basic attack go through different modifiers
  −
#'''Cap
  −
#* If the attack is superior to a cap it's reduced
  −
#'''Post-cap
  −
#*These modifiers are more potent because they are not limited by the cap
  −
  −
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
  −
!colspan=2|Attack Step Formulas
   
|-
 
|-
!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Pre-cap</div>
+
!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Post-Cap</div>
 
|
 
|
   
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"|  <math>\text{Atk}_\text{pre-cap} = \text{Atk}_\text{base} \times \text{Mod}_\text{pre-cap}</math>
+
|valign="center"|  <math>\text{Atk}_\text{post-cap} = \text{Atk}_\text{cap} \times \text{Mod}_\text{others} {\color{tomato} \times \text{C}} {\color{tomato} \times \text{C1} \times \text{Mod}_\text{Inst}} \times_\downarrow \text{Crit}</math>
 
|}
 
|}
 +
|-
 +
|colspan=2|
 +
;With
 +
*<math>\text{Atk}_\text{base}</math> the base attack deffined [[Damage Calculations#Basic Attack Power Formulas|''here'']],
 +
* '''{{Color|tomato|A & C}}''' the Multiplicative bonuses,
 +
* '''{{Color|DeepSkyBlue|B}}''' the Flat bonuses,
 +
* '''A & B''' being pre-cap bonuses,
 +
* '''C''' being post-cap bonuses.
 +
* <math>\text{Mod}_\text{others}</math> being all other modifiers unrelated to installation (see [[Damage Calculations]] for more details)
 +
* <math>\text{DB}</math> being the {{Dive}} bombing stat of '''Anti-installation''' Dive Bomber only
 +
* <math>\text{Cap}</math> is:
 +
**'''220''' during day,
 +
**'''360''' during night.
   −
;With
+
<references/>
* <math>\text{Atk}_\text{base}</math> is the basic attack power of the relevant attack.
  −
* <math>\text{Mod}_\text{pre}</math> is any '''[[#Attack Power Corrections|pre-cap modifiers]] that are applicable.
  −
|-
  −
!<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Cap</div>
  −
|
  −
The attack is then capped as follows:
  −
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
  −
|valign="center"| <math>\text{Atk}_\text{cap} = \text{Cap} + \sqrt{\text{Atk}_\text{pre-cap} - \text{Cap}} </math>
   
|}
 
|}
;With
  −
* <math>\text{Cap}</math> is the '''damage cap''' relevant to the phase.
     −
{|class="wikitable"
+
==Bonuses==
!colspan=2|<math>Cap</math>
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===Ship Type Bonuses===
|-
+
{|class="wikitable" style="font-weight:bold;
!Attack Type!!Cap
+
!
|-
+
!Ship Type!!Target!!Bonuses
|Support Expeditions||rowspan=3|170
  −
|-
  −
|ASW
  −
|-
  −
|Airstrike
  −
|-
  −
|Opening Torpedo Salvo||rowspan=2|180
  −
|-
  −
|Closing Torpedo Salvo
   
|-
 
|-
|LBAS||rowspan=2|220 <ref>https://twitter.com/Divinity_123/status/1651948848351158273</ref>
+
!style="font-size:125%; color:tomato" rowspan=2|A0
 +
|[[DD]], [[CL]]
 +
|{{Enemy/Link|Artillery Imp|Pillbox Imp|Anti-Air Guns Imp|Fortified Pillbox Princess|link=Pillbox|text=Pillboxes}}
 +
| 1.4
 
|-
 
|-
|Day shelling
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|[[Akagi]], [[Hiryuu]], [[Souryuu]]<ref>Kaga has been tested and no bonus has been found against the [[Harbour Summer Princess]].</ref>
 +
|{{Enemy/Banner|Harbour Summer Princess|small=true}}
 +
| 1.25
 
|-
 
|-
|Night battle||360
+
!style="font-size:125%; color:DeepSkyBlue"|B0
 +
|[[SS]], [[SSV]]
 +
|All installation
 +
| 30
 
|}
 
|}
 
<references/>
 
<references/>
|-
  −
!<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Post-cap</div>
  −
|
  −
Capped attack is then modified by post-cap modifiers:
  −
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
  −
|valign="center"|  <math>\text{Atk}_\text{post-cap} = \lfloor \text{Atk}_\text{cap} \rfloor \times \text{Mod}_\text{spotting} \times \text{Mod}_\text{CVCI} \times_\downarrow \text{Mod}_\text{AP} \times \text{Mod}_\text{post} \times_\downarrow \text{Crit}</math>
  −
|}
  −
  −
With:
  −
* <math>\text{Atk}_\text{cap}</math> the '''Cap Adjusted Attack Power''',
  −
* <math>\text{Mod}_\text{spotting}</math> the bonus from [[#Artillery_Spotting|artillery spotting]],
  −
* <math>\text{Mod}_\text{CVCI} </math> the bonus from [[#Carrier_Cut-In_Attacks|carrier cut-ins]],
  −
* <math>\text{Mod}_\text{AP}</math> the bonus from [[#Armor-Piercing_Modifier|AP shells]],
  −
** The value is rounded down after applying <math>\text{Mod}_\text{AP}</math> only if the target is able to take extra damage from AP shells, even if <math>\text{Mod}_\text{AP}</math> is '''1''' due to the attacker not having AP shells.
  −
* <math>\text{Mod}_\text{post}</math> any remaining '''[[#Post-cap Modifiers|post-cap modifiers]]''' that are applicable,
  −
* <math>\text{Crit}</math> the '''[[#Critical Strikes|critical strike]]''' modifier,
  −
** The value is rounded down after applying <math>\text{Crit}</math> only if the attack is critical.
  −
|}
     −
==Basic Attack Power Formulas==
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===General Multiplicative Bonuses===
The following section details the different formulas to calculate <math>\text{Atk}_\text{base}</math>. As the formula depends on the type of attacks and the combat phase.
+
These bonuses depend on the enemy targeted, as well as the equipment used.
   −
Below are the common variables used in all accuracy formulas:
+
{|class="wikitable" style="font-weight:bold; text-align:center"
* <math>\text{FP}</math> is the '''Firepower''' {{Firepower}} of the ship including equipment.
+
! style="font-size:150%; color:tomato" colspan=10|A1<ref>Last time updated: 21/03/2024, source:https://bbs.nga.cn/read.php?tid=33769345&rand=868</ref>
* <math>\text{TP}</math> is the '''Torpedo''' {{Torpedo}} of the ship including equipment or the torpedo of a plane.
  −
* <math>\text{ASW}</math> is the '''Anti-submarine''' {{ASW}} of the ship or equipment.
  −
* <math>\text{DB}</math> is the '''Dive bombing''' {{Dive}} of the plane.
  −
* <math>\bigstar</math> is the upgrade bonus of the equipment.
  −
** See [[Improvement]] or [https://akashi-list.me/ Akashi List] for upgrade bonus values.
  −
* <math>\text{Plane}_\text{Count}</math> is the remaining amount of planes in a slot, performing the attack.
  −
* <math>\text{Mod}_\text{CF}</math> is the combined fleet modifier based on the tables below:
  −
 
  −
<tabber>
  −
|-|Combined vs Single=
  −
{|class="wikitable" style="text-align:center; width:980px"
  −
!width=26%|Combat Phase
  −
!width=14%|Forces
  −
!width=20%|Carrier Task Force
  −
!width=20%|Surface Task Force
  −
!width=20%|Transport Escort Force
   
|-
 
|-
|rowspan=2|Main Fleet Shelling
+
! rowspan=3 colspan=2| Installation Type
|Allies|| {{color|green|+2}}|| {{color|green|+10}}|| {{color|red|-5}}
+
! width="130px" rowspan=3 colspan=2| Soft-Skinned
 +
! width="130px" colspan=6| Hard-Skinned
 
|-
 
|-
|Enemy|| {{color|green|+10}}|| {{color|green|+5}}|| {{color|green|+10}}
+
! width="130px" colspan=2| {{Enemy/Banner|Isolated Island Princess|small=true}}
 +
! width="130px" colspan=2| {{Enemy/Link|Artillery Imp|Pillbox Imp|Anti-Air Guns Imp|Fortified Pillbox Princess|link=Pillbox|text=Pillboxes|small=true}}
 +
! width="130px" colspan=2| {{Enemy/Banner|Harbour Summer Princess|small=true}}
 
|-
 
|-
|rowspan=2|Escort Fleet Shelling
+
! colspan=2| Isolated Island Princess
|Allies|| {{color|green|+10}}|| {{color|red|-5}}|| {{color|green|+10}}
+
! colspan=2| Pillboxes
 +
! colspan=2| Harbour Summer Princess
 
|-
 
|-
|Enemy|| {{color|green|+5}}|| {{color|red|-5}}|| {{color|green|+5}}
+
! colspan=2| Number Equipped
 +
! Single!! Multiple
 +
! Single!! Multiple
 +
! Single!! Multiple
 +
! Single!! Multiple
 
|-
 
|-
|rowspan=2|Torpedo
+
| width="80px"|{{AA Shell}}
|Allies|| {{color|red|-5}}|| {{color|red|-5}}|| -{{color|red|-5}}
+
| width="200px"|{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}}
 +
|2.5
 +
!
 +
|1.75
 +
!
 +
!colspan=2|
 +
|1.75
 +
!
 
|-
 
|-
|Enemy|| {{color|red|-5}}|| {{color|red|-5}}|| {{color|red|-5}}
+
|{{AP Shell}}
|}
+
|{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}}
 
+
!colspan=2|
|-|Combined vs Combined=
+
!colspan=2|
{|class="wikitable" style="text-align:center; width:980px"
+
|1.85
!width=26%|Combat Phase
+
!
!width=14%|Forces
+
|1.3
!width=20%|Carrier Task Force
+
!
!width=20%|Surface Task Force
+
|-
!width=20%|Transport Escort Force
+
|rowspan=2|{{AntiGroundArtillery}}
 +
|{{EquipmentLink|WG42 (Wurfgerät 42)}}
 +
|1.3
 +
|1.4
 +
|1.4
 +
|1.5
 +
|1.6
 +
|1.7
 +
|1.4
 +
|1.2
 
|-
 
|-
|rowspan=2|Main Fleet Shelling
+
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets}}
| Allies|| {{color|green|+2}}|| {{color|green|+2}}|| {{color|red|-5}}
+
|1.25
 +
|1.5
 +
|1.3
 +
|1.65
 +
|1.5
 +
|1.8
 +
|1.25
 +
|1.4
 
|-
 
|-
| Enemy|| {{color|green|+10}}|| {{color|green|+10}}|| {{color|green|+10}}
+
|{{DCother}}
 +
|{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}}
 +
|1.2
 +
|1.3
 +
|1.2
 +
|1.4
 +
|1.3
 +
|1.5
 +
|1.1
 +
|1.15
 
|-
 
|-
|rowspan="2"|Escort Fleet Shelling
+
|{{Dive Bomber}}
| Allies|| {{color|red|-5}}|| {{color|red|-5}}|| {{color|red|-5}}
+
|[[Dive Bomber]]s
 +
!colspan=2|
 +
|1.4
 +
|1.75
 +
|1.5
 +
|2
 +
|1.3
 +
|1.2
 
|-
 
|-
| Enemy|| {{color|red|-5}}|| {{color|red|-5}}|| {{color|red|-5}}
+
|{{SPB}}{{SPF}}
 +
|Seaplane [[SPB|Bombers]]/[[SPF|Fighters]]
 +
|1.2
 +
!
 +
!colspan=2|
 +
|1.5
 +
!
 +
|1.3
 +
!
 
|-
 
|-
|rowspan="2"|Torpedo
+
!colspan=10|
|Allies|| {{color|green|+10}}|| {{color|green|+10}}|| {{color|green|+10}}
   
|-
 
|-
|Enemy|| {{color|green|+10}}|| {{color|green|+10}}|| {{color|green|+10}}
+
|colspan=2|{{LandingCraft}} [[Landing Craft]] Type and<br>{{Amphibious Tank}} [[Ka-Tsu]] Type Multiplier
|}
+
|colspan=2|1.4
 
+
|colspan=2|1.8
|-|Single vs Combined=
+
|colspan=2|1.8
{|class="wikitable" style="text-align:center; width:980px"
+
|colspan=2|1.7
!width=26%|Combat Phase
  −
!width=14%|Forces
  −
!width=60%|Bonus
   
|-
 
|-
|rowspan=2|Vs Main Fleet
+
|rowspan=7|{{LandingCraft}}<br>{{Amphibious Tank}}
|Allies||{{color|green|+5}}
+
|{{EquipmentLink|Toku Daihatsu Landing Craft|text=Toku Daihatsu}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII">https://twitter.com/Divinity_123/status/1695813425660661965</ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
|1.15
 +
!
 +
|1.15
 +
!
 +
|1.15
 +
!
 +
|1.2
 +
!
 
|-
 
|-
|Enemy||{{color|green|+10}}
+
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII"/><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
|1.5
 +
|rowspan=2|1.3
 +
|1.2
 +
|rowspan=2|1.4
 +
|1.5
 +
|rowspan=2|1.4
 +
|1.6
 +
|rowspan=2|1.5
 
|-
 
|-
|rowspan=2|Vs Escort
+
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}<ref>For example: vs Soft-Skin, 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''no bonus''', 2 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''1.3''', 1 {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=T89}} + 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''1.95''' (1.5x1.3)</ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<ref name="chiha">https://docs.google.com/document/d/1y8kisQTFuAd57GFAQRpJzPOEk9kpUzoEf1sxmnywx3A/edit#heading=h.hycuzmt5tebu, TsunDB, confirmed except Harbour Summer Princess</ref>
|Allies||{{color|green|+5}}
+
! !! !! !!
 
|-
 
|-
|Enemy||{{color|red|-5}}
+
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
 +
| 1.5
 +
| 1.3
 +
| 1.2
 +
| 1.4
 +
| 1.5
 +
| 1.4
 +
| 1.6
 +
| 1.5
 
|-
 
|-
|rowspan=2|Torpedo
+
|{{EquipmentLink|M4A1 DD}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<ref name="chiha"></ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
|Allies||{{color|green|+10}}
+
|1.1
 +
!
 +
|1.8
 +
!
 +
|2.0
 +
!
 +
|2.0
 +
!
 
|-
 
|-
|Enemy||{{color|green|+10}}
+
|☀ Day Only
|}
+
{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
</tabber>
+
| 1.1
 
+
|rowspan=2| 1.1
===Airstrike===
+
| 1.3
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
+
|rowspan=2| 1.1
!Airstrike Attack Formula
+
| 1.3
 +
|rowspan=2| 1.2
 +
| 1.5
 +
|rowspan=2| 1.1
 
|-
 
|-
|
+
|☀ Day Only
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
+
{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu Tank}}<br>{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}
|valign="center"| <math>\text{Atk}_\text{base airstrike} = \text{Type} \times \biggl( \left( \text{DB or TP} + \bigstar \right) \times \sqrt{\text{Plane}_\text{Count}} + 25 \biggr)</math>
+
! !! !! !!
|}
  −
 
  −
;With
  −
* <math>\text{Type}</math> is a multiplier based on the type of the plane. See below for details.
  −
 
  −
{|class="wikitable" style="text-align:center"
  −
!colspan=4|<math>\text{Type}</math>
   
|-
 
|-
!colspan=2|Plane Type
+
|rowspan=2|{{Amphibious Tank}}
!Multiplier
+
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
!Notes
+
|1.5
 +
|rowspan=2|1.2
 +
|2.4
 +
|rowspan=2|1.35
 +
|2.4
 +
|rowspan=2|1.35
 +
|2.8
 +
|rowspan=2|1.5
 
|-
 
|-
| {{BluePlane}} || [[Torpedo Bomber]]s || 0.8x or 1.5x
+
|{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}<ref>In this case the Ka-Tsu Kai count as two, 1 Ka-Tsu Kai = 1.2</ref>
| The multiplier is chosen randomly.<br>The chance is roughly 50%.
+
! !! !! !!
 
|-
 
|-
| {{RedPlane}}<br>{{SPB}} || [[Dive Bomber]]s<br>[[SPB|Seaplane Bombers]] || 1.0x ||  
+
|{{Landing Forces}}
 +
|'''[[Landing Force]]s
 +
|colspan=8|''Unknown yet
 
|-
 
|-
|rowspan=2| {{JetFighterBomber2}}<br>{{JetFighterBomber1}} || [[Jets]]<br>(During jet assault) || 1.0x ||  
+
!colspan=10|
 
|-
 
|-
| [[Jets]]<br>(During normal bombing) || 0.7071x ||  
+
|rowspan=3|{{IM2}} {{Star}}<br>[[Improvement]]
|}
+
| {{LandingCraft}} [[Landing Craft]] &<br>{{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tanks|link=Ka-Tsu}}
 +
|colspan=8|1 + (Average DLC {{Star}} /50) + (Average Ka-Tsu {{Star}} /50)
 
|-
 
|-
|
+
|{{Amphibious Tank}} {{Equipment/Link|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
This applies to [[Jet Assault]]s and [[Airstrike]]s.
+
|colspan=8|1 + (Average {{Star}} /30)
 
  −
;Notes
  −
* Airstrike power is calculated independently for each equipment slot on the carrier.
  −
* The firepower of the carrier does not affect airstrike power.
  −
* The power is calculated '''after''' the air combat and anti-air fire phases which means bombers getting shot down will affect the final calculation.
  −
* It is not affected by [[#Engagement|engagement]], [[#Formation|formation]] or [[#Damage State|damage states]].
  −
* It is affected by [[#Aerial Contact|contact]].
  −
|}
  −
 
  −
===Surface Shelling===
  −
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
  −
!Surface Attack Formula
   
|-
 
|-
|
+
|{{Landing Forces}} '''[[Landing Force]]s
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
+
|colspan=8|''Unknown yet
|valign="center"| <math>\text{Atk}_\text{base shelling} = \text{FP} + \bigstar + \text{Mod}_\text{CF} + 5</math>
   
|}
 
|}
|-
  −
|
  −
This applies to most ships during the [[Combat/Day_Battle#Shelling_Phase|shelling phase]].
  −
   
;Notes
 
;Notes
* The caliber of the gun does not affect damage.
+
* The Improvement Bonus takes the average for all Landing Craft equipped on the ship.
* Abyssal installations that are not equipped with a plane that has a torpedo or dive bombing stat will use the surface shelling formula for calculating damage.
+
* The Improvement Bonus takes the average for all Special Amphibious Tanks equipped on the ship.
|}
+
<references/>
   −
===Carrier Shelling Attacks===
+
===Landing Craft Specific Bonuses===
 +
The following multipliers are '''pre-cap'''.
   −
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
+
{|class="wikitable" style="width:950px; font-weight:bold; text-align:center"
!Carrier Shelling Attack Formula
+
!colspan=3|Equipment
 +
!Multiplicative Bonuses
 +
!Flat Bonuses
 
|-
 
|-
|
+
!colspan=3|Toku DLC Tank Bonus
 
+
!style="font-size:125%; color:tomato"|A21
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
+
!style="font-size:125%; color:DeepSkyBlue"|B21
|valign="center"| <math>\text{Atk}_\text{base carrier shelling} = \bigl\lfloor \left( \text{FP} + \text{TP} + \bigstar + \left[ \text{DB} \times 1.3 \right] + \text{Mod}_\text{CF} \right) \times 1.5 \bigr\rfloor + 55</math>
  −
|}
   
|-
 
|-
|
+
|colspan=3|
This applies to [[carrier]]s and {{Ship/Link|Hayasui Kai}}/{{Ship/Link|Yamashio Maru Kai}} during the [[Combat/Day_Battle#Shelling_Phase|shelling phase]].
+
{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}<br>
 
+
{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>
;Notes
+
{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<br>
* Dive and Torpedo groups contribute, respectively, 1.95 and 1.5 times their dive bomb and torpedo stats toward shelling power
+
{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
* If a carrier is not equipped with any torpedo or dive bombers, she will not participate in shelling.
+
| 1.8|| 25
** This also applies if they have lost all bombers during the aerial combat phase.
  −
** But even if an air group has had all its planes shot down, it will still contribute towards carrier shelling power (if the CV is still capable of attacking).
  −
* Remember that there are potentially multiple sources of <math>\bigstar</math> bonuses.
  −
* Slot sizes and the number of remaining aircraft '''do not affect''' carrier attack power during shelling.
  −
* Carriers have the easiest time hitting the damage cap. This makes them very powerful assets for the fleet.
  −
* Abyssal installations equipped with a plane that has a torpedo or dive bombing stat will use the carrier formula for determining shelling damage.
  −
* Planes are '''not shot down''' when a carrier participates in shelling
  −
|}
  −
 
  −
===Torpedo Attacks===
  −
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
  −
!Torpedo Attack Formula
   
|-
 
|-
|
+
!colspan=3|Sherman Bonus
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
+
!style="font-size:125%; color:tomato"|A22
|valign="center"| <math>\text{Atk}_\text{base torpedo} = \text{TP} + \bigstar + \text{Mod}_\text{CF} + 5</math>
+
!style="font-size:125%; color:DeepSkyBlue"|B22
|}
+
|-
 +
|colspan=3|{{Landing Craft}}{{EquipmentLink|M4A1 DD}}
 +
| 1.4|| 35
 
|-
 
|-
|
+
!colspan=3|Ho-Ni Tank Regiment Bonus
Torpedo Attacks only include the [[Opening Torpedo Salvo]] and [[Closing Torpedo Salvo]].
+
!style="font-size:125%; color:tomato"|A23
 
+
!style="font-size:125%; color:DeepSkyBlue"|B23
;Notes
  −
* Torpedoes cannot target submarines and Abyssal installations.
  −
** If the only available targets are submarines, the attack will trigger but always miss.
  −
**If the only available targets are installations, the attack will not trigger.
  −
* A ship must have a base torpedo stat of more than 0 to perform torpedo attacks.
  −
|}
  −
 
  −
===Anti-Submarine Warfare===
  −
 
  −
{{details|Anti-Submarine Warfare}}
  −
{{:Anti-Submarine Warfare}}
  −
 
  −
===Surface Night Battle===
  −
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
  −
!Night Attack Formula
  −
|-
  −
|
  −
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
  −
|valign="center"|  <math>\text{Night Battle Power} = \text{FP} + \text{TP} + \bigstar + \text{Mod}_\text{contact}</math>
  −
|}
  −
 
  −
With:
  −
* <math>\text{Mod}_\text{contact}</math> is the Night Battle Contact if {{Night Recon}} [[Night Recon]] is triggered. The value depend of the '''Accuracy''' {{Hit}}:
  −
** '''5''' for 1 {{Hit}},
  −
** '''7''' for 2 {{Hit}}.
   
|-
 
|-
|
+
|colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}
This applies to most ships during [[Night Battle]].
+
| 1.3|| 42
 
  −
;Notes
  −
* Night battle is unaffected by engagement.
  −
** Exceptions is [[Special Attacks]].
  −
* [[Graf Zeppelin]], [[Saratoga|Base Saratoga]], {{Class|Taiyou|Kai Ni}}, [[Kaga Kai Ni Go]], and [[Ark Royal|Ark Royal (with Swordfish)]] use the surface night battle formula if they are not performing a carrier night attack.
  −
* In night battle versus Abyssal installations, '''the torpedo stat is ignored'''.
  −
** This also means any upgrade bonuses to torpedo power is ignored.
  −
|}
  −
 
  −
===Carrier Night Air Attacks===
  −
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
  −
!Carrier Night Air Attack Formula
   
|-
 
|-
|
+
!colspan=3|Chi-Ha (non-Kai) Bonus
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
+
!style="font-size:125%; color:tomato"|A24
|valign="center"| <math>\text{Night Battle Power}_\text{carrier} = \text{FP}_\text{ship} + \sum_\text{All Night Planes} \text{FP}_\text{night plane} + \text{TP}_\text{night plane} + \text{DB}_\text{night plane} + \text{Night Plane Bonus}</math>
+
!style="font-size:125%; color:DeepSkyBlue"|B24
|}
  −
 
  −
;With
  −
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
  −
|valign="center"|  <math>\text{Night Plane Bonus} = \mathrm{A} \times \text{Plane}_\text{Count} + \mathrm{B} \times \left( \text{FP}_\text{night plane} + \text{TP}_\text{night plane} + \text{DB}_\text{night plane} + \text{ASW}_\text{night plane} \right) \times \sqrt{\text{Plane}_\text{Count}} + \sqrt{\bigstar}</math>
  −
|}
  −
 
  −
* <math>\mathrm{A}</math> is:
  −
**'''3''' for [[Night Plane]]s,
  −
**'''0''' for {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish}}, {{Equipment/Link|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)|text=Zero FB Iwai}} and {{Equipment/Link|Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)|text=Suisei Photobomb}}.
  −
* <math>\mathrm{B}</math> is:
  −
**'''0.45''' for [[Night Plane]]s,
  −
**'''0.3''' for {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish}}, {{Equipment/Link|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)|text=Zero FB Iwai}} and {{Equipment/Link|Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)|text=Suisei Photobomb}}.
   
|-
 
|-
|
+
|colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}
This applies to {{Category:Night Carriers}}
+
| 1.4|| 28
 
  −
;Notes
  −
* Unlike daytime carrier attacks, it is possible to attack even if no bombers are equipped.
  −
** Night fighters are still needed to trigger the attack.
  −
* Like daytime carrier attacks, carriers are unable to attack if moderately damaged or worse.
  −
** Armored carriers are only disabled at heavy damage.
  −
** Carriers that can use the night battle shelling formula will use that instead if moderately damaged.
  −
* The formula '''only takes into account the base stats of the carrier and night attack capable planes equipped'''.
  −
** The [[Improvement]] stats are not taken into account.
  −
*** This means any other stats and upgrade bonuses from equipment like guns and non-night-capable planes are ignored.
  −
** This also means that any [[Visible Bonus]] from Planes is also ignored.
  −
*** The [[Visible Bonus]]es given by the [[SDP+]] are whoever counted here.
  −
|}
  −
 
  −
===Anti-Installation Attacks===
  −
{{details|Anti-Installation}}
  −
Installations differ from regular enemy warships, as they are immune to certain attack elements like the torpedo stat, but are extremely weak against specialized gears.
  −
 
  −
==Support Expedition Attack Power Formula==
  −
[[Support expedition]] attack formulas are close but not the same as combat formulas. They also are affected by fewer modifiers.
  −
 
  −
===Shelling Support===
  −
Basic attack power is calculated in the same way as normal for surface ships and carriers except that firepower is reduced by 1.
  −
 
  −
===Airstrike Support===
  −
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
  −
!Airstrike Support Attack Formula
   
|-
 
|-
|
+
!colspan=3|Chi-Ha Kai Bonus
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
+
!style="font-size:125%; color:tomato"|A25
|valign="center"| <math>\text{Airstrike Support} = \biggl\lfloor \biggl\{ \text{Type} \times \bigl( \left( \text{DB or TP} \right) \times \sqrt{\text{Count}_\text{Plane}} + 3 \bigr) \biggr\} \times \text{Mod}_\text{crit} \biggr\rfloor \times 1.35</math>
+
!style="font-size:125%; color:DeepSkyBlue"|B25
|}
   
|-
 
|-
|
+
|colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}
;Notes
+
| 1.5|| 33
* The [[Damage_Calculations#Damage_Formula|damage cap]] of 170 is applied to the result between <math>\{ \ \}</math>.
  −
* <math>\text{Type}</math> is the bomber's type modifier, similar to airstrikes.
  −
** <math>1.0</math> for dive bombers and seaplane bombers.
  −
** Either <math>0.8</math> or <math>1.5</math> for torpedo bombers.
  −
* The critical modifier and the 1.35x airstrike support modifier are both '''post-cap'''.
  −
|}
  −
 
  −
===Anti-Submarine Support===
  −
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
  −
!Anti-Submarine Support Attack Formula
   
|-
 
|-
|
+
!colspan=3|Katsu Bonus
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
+
!style="font-size:125%; color:tomato"|A26
|valign="center"| <math>\text{ASW Support} = \biggl\lfloor \biggl\{ \bigl(\text{ASW} \times \sqrt{\text{Count}_\text{Plane}} + 3 \bigr) \times \left(0.9 + \text{Rand} \right) \biggr\} \times \text{Mod}_\text{crit} \biggr\rfloor \times 1.35</math>
+
!style="font-size:125%; color:DeepSkyBlue"|B26
|}
  −
With:
  −
* <math>\text{Rand}</math> a random number from 0 to 0.75 inclusive.
  −
* The critical modifier and the 1.35x airstrike support modifier are both '''post-cap'''.
  −
* The [[Damage_Calculations#Damage_Formula|damage cap]] of 170 is applied to the result between <math>\{ \ \}</math>.
   
|-
 
|-
|
+
|colspan=3|{{Amphibious Tank}}{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu}}<br>{{Amphibious Tank}}{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Kai}}
;Notes
+
| 1.2|| 42
* Because slot size matters, carriers make much better ASW support ships than light carriers.
  −
* It has a chance of triggering at every node so consider the enemy compositions of all nodes when running ASW support to help with submarine nodes.
  −
** A full ASW support setup that runs into enemy airpower will get destroyed.
  −
* Because even the autogyros and liaison aircraft participate in aerial combat, they can be shot down.
  −
* It can be useful for chipping down submarines to reduce the number of opening and closing torpedoes faced by the fleet.
  −
|}
  −
 
  −
===Long Range Torpedo Support===
  −
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
  −
! Long-Range Torpedo Attack Formula
   
|-
 
|-
|
+
!colspan=3|Katsu Kai Bonus
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
+
!style="font-size:125%; color:tomato"|A27
|valign="center"|  <math>So useless nobody bothered to note the formula (TT-TT)</math>
+
!style="font-size:125%; color:DeepSkyBlue"|B27
|}
  −
|}
  −
==LBAS Attack Power Formulas==
  −
{{details|LBAS}}
  −
 
  −
=Attack Power Corrections=
  −
 
  −
After calculating the basic attack power of the attack being made, it is then adjusted based on various factors. Attack power modifiers can be split into pre- and post-cap modifiers. Post-cap modifiers are more powerful to have because they aren't reduced by the cap.
  −
 
  −
==Pre-cap Modifiers==
  −
 
  −
===Engagement===
  −
{{details|Engagement}}
  −
 
  −
{|class="wikitable" style="text-align:center"
  −
!Form!!Common name!!Damage Modifier!!Chance!!Chance with {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}}
   
|-
 
|-
|Crossing the T ('''{{color|green|Advantage}}''')<br>{{Nihongo|T字戦有利|''T Ji-sen Yuuri''}}
+
|colspan=3|{{Amphibious Tank}}{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Kai}}
|{{color|green|'''Green T'''}}
+
| 1.1|| 28
|1.2||15%||15%
   
|-
 
|-
|Parallel Engagement<br>{{Nihongo|同航戦|''Doukousen''|}}
+
!colspan=3|Armored Boats Synergy Bonus<ref>https://twitter.com/oxke_admiral/status/1642326265364615168?cxt=HHwWgMDQxa7C28otAAAA</ref>
|'''Parallel'''
+
!rowspan=2 style="font-size:125%; color:tomato"|A28
|1.0||45%||45%
+
!rowspan=2 style="font-size:125%; color:DeepSkyBlue"|B28
 
|-
 
|-
|Head-on Engagement<br>{{Nihongo|反航戦|''Hankousen''|}}
+
!{{Landing Craft}}{{EquipmentLink|Armed Daihatsu}}<br>{{Landing Craft}}{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
|'''Head-on'''
+
!Group 1
|0.8||30%||40%
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 +
!
 
|-
 
|-
|Crossing the T ('''{{color|red|Disadvantage}}''')<br>{{Nihongo|T字戦不利|''T Ji-sen Furi''|}}
+
|{{QuestRewardEquip|Daihatsu Landing Craft}} {{QuestRewardEquip|Toku Daihatsu Landing Craft}}<br>{{QuestRewardEquip|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)}} {{QuestRewardEquip|Toku Daihatsu Landing Craft + Type 1 Gun Tank}}<br>{{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)}} {{QuestRewardEquip|Special Type 4 Amphibious Tank}}<br>{{QuestRewardEquip|Special Type 4 Amphibious Tank Kai}}
|{{color|red|'''Red T'''}}
  −
|0.6||10%||0%
   
|}
 
|}
 
+
!Group 2
* Engagement modifier affects the [[Shelling]] Phase, as well as the [[Battle Opening]]s, the [[Closing Torpedo Salvo]], and [[Support Expedition]]s.
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
** All engagement forms '''affect both sides equally''', including {{color|green|'''Green T'''}} and {{color|red|'''Red T'''}}.
+
!
** The exception are [[ASW]] and some [[Special Attacks]].
  −
* [[Night Battle]] and [[Aerial Combat]] are '''not affected by engagement'''.
  −
 
  −
===Formation===
  −
{{details|Formation}}
  −
 
  −
{|class="wikitable" style="text-align:center"
  −
!colspan=5|Formation Attack Power Modifiers
   
|-
 
|-
!Formation!!Shelling!!Torpedo!!ASW!!Night Battle
+
|{{QuestRewardEquip|Toku Daihatsu Landing Craft + 11th Tank Regiment}} {{QuestRewardEquip|Toku Daihatsu Landing Craft + Panzer III (North African Specification)}}<br>{{QuestRewardEquip|Toku Daihatsu Landing Craft + Chi-Ha}} {{QuestRewardEquip|Toku Daihatsu Landing Craft + Chi-Ha Kai}}<br>{{QuestRewardEquip|Toku Daihatsu Landing Craft + Panzer III Ausf. J}} {{QuestRewardEquip|Special Type 2 Amphibious Tank}}
 +
|}
 
|-
 
|-
|Line Ahead<br>単縦陣 ''Tanjuu-jin''
+
|Only one<ref>Due to some bug using 2 Soukoutei or 2 Armed Daihatsu cancel the bonuses</ref>
|1.0||1.0||{{color|red|0.6}}||1.0
+
|colspan=2|1 of Any
 +
| 1.2|| 10
 
|-
 
|-
| Double Line<br>複縦陣 ''Fukujuu-jin''
+
|rowspan=3| Both
|{{color|red|0.8}}||{{color|red|0.8}}||{{color|red|0.8}}||1.0
+
| 1|| 0|| 1.3|| 15
 
|-
 
|-
| Diamond<br>輪形陣 ''Rinkei-jin''
+
| 0|| 1|| 1.4|| 20
|{{color|red|0.7}}||{{color|red|0.7}}||{{color|green|1.2}}||1.0
   
|-
 
|-
| Echelon<br>梯形陣 ''Teikei-jin''
+
|colspan=2| 2 of any
|{{color|red|0.75}}||{{color|red|0.6}}||{{color|red|1.1}}||1.0
+
| 1.5|| 25
|-
  −
| Line Abreast<br>単横陣 ''Tan'ou-jin''
  −
|{{color|red|0.6}}||{{color|red|0.6}}||{{color|green|1.3}}||1.0
  −
|-
  −
|rowspan=2|Vanguard<br>警戒陣|''Keikai-jin''
  −
|{{color|red|0.5}}||1.0||1.0||{{color|red|0.5}}
  −
|-
  −
|1.0||1.0||{{color|red|0.6}}||1.0
   
|}
 
|}
 
<references/>
 
<references/>
 
{{clear}}
 
{{clear}}
   −
The following tab resume when engagement and formation are effective:
+
===Flat Damage Bonuses===
{|class="wikitable" style="text-align:center"
+
{|class="wikitable" style="font-weight:bold; text-align:center"
!rowspan=2|Modifier!!rowspan=2|LBAS!!rowspan=2|Airstrike!!colspan=3|Support!!colspan=2|Shelling!!rowspan=2|Torpedo!!rowspan=2|ASW!!rowspan=2|Night Battle
+
! style="font-size:150%; color:deepskyblue" colspan=10|B1
 
|-
 
|-
!Shelling!!Aerial!!Torpedo!!Surface!!Carrier
+
!colspan=2| Amount Equipped
 +
!width="50px"| 1
 +
!width="50px"| 2
 +
!width="50px"| 3
 +
!width="50px"| 4+
 
|-
 
|-
!Engagement
+
| width="120px" rowspan=3|{{AntiGroundArtillery}}
|❌||✔️||✔️||❌||✔️||✔️||✔️||✔️||❌||{{Tooltip|❌*|Except SPecial attacks}}
+
|{{EquipmentLink|WG42 (Wurfgerät 42)|text=WG42}}
|-
+
|75||110||140||160
!Formation
  −
|❌||❌||✔️||||✔️||✔️||✔️||✔️||✔️||✔️
  −
|}
  −
 
  −
===Damage State===
  −
{|class="wikitable" style="text-align:center"
  −
! Damage State
  −
! Shelling
  −
! Torpedo
  −
! ASW
   
|-
 
|-
|{{TextGlow|'''Not Damaged'''|black|text-colour=lime|glow-size=2px}}
+
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|text=Type 4 Anti-Ground Rockets}}
|rowspan=2| 1.0||rowspan=2| 1.0||rowspan=2| 1.0
+
|55||115||160||190
 
|-
 
|-
|{{TextGlow|'''Lightly Damaged (小破)'''|black|text-colour=yellow|glow-size=2px}}
+
|{{EquipmentLink|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets CD}}
 +
|80||170||230||260
 
|-
 
|-
|style="color:orange"|'''Moderately Damaged (中破)
+
|rowspan=2|{{DCother}}
| 0.7|| 0.8|| 0.7
+
|{{EquipmentLink|Type 2 12cm Mortar Kai|text=ASW Mortar}}
 +
|30||55||75||90
 
|-
 
|-
|style="color:red"|'''Heavily Damaged (大破)
+
|{{EquipmentLink|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortar CD}}
| 0.4|| 0|| 0.4
+
|60||110||150||180
 
|}
 
|}
   −
;Notes
+
===Post-Cap Bonuses===
* Damage state does not affect aerial combat.
+
====Supply Depot Princess====
** It will affect carrier attacks in the shelling phase.
+
{{Enemy/Link|Supply Depot Princess}} and its variants are currently the only installations to have post-cap bonuses.
 
+
*These bonuses are applied after the damage soft-cap, and can reach the damage display cap of '''9999'''.
===Night Battle Cut-In===
+
** If the damage displayed is 9999, the actual damage can be higher.
{{details|Night Cut-In}}
+
*Supply Depot Princess is a '''soft-skinned''' installation for purposes of Pre-Cap Bonuses.
   −
Night Cut-Ins will apply extra modifiers if triggered.
+
{|class="wikitable" style="font-weight:bold; text-align:center"
 
+
!colspan=5 style="font-size:150%; color:tomato"|C
{|
  −
|- style="vertical-align:top"
  −
|
  −
{|class="wikitable" style="text-align:center"
  −
!colspan=4|<math>\text{Mod}_\text{CI}</math>
   
|-
 
|-
!colspan=4|"New" Cut-ins
+
! rowspan=2 colspan=2| Installation Type
 +
! width="130px" colspan=3| {{Enemy/Banner|Supply Depot Princess|small=true}}
 
|-
 
|-
!Attack Type
+
! colspan=3| Supply Depot Princesses
!Prerequisites
  −
!Notes
  −
!Damage<br>Modifier
   
|-
 
|-
!style="background-color:#ff7f50; color:black" rowspan=14|Destroyer Cut-ins
+
! colspan=2| Number Equipped
|rowspan=6|{{TorpedoWeapon}}{{RedGunLight}}{{Surface Radar}}
+
! Single
|
+
!colspan=2| Multiple
|1.3
   
|-
 
|-
|With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}}
+
|width="80px" rowspan=2|{{AntiGroundArtillery}}
|{{tooltip|1.625|1.3 x 1.25}}
+
|{{EquipmentLink|WG42 (Wurfgerät 42)|text=WG42}}
 +
|1.25
 +
|colspan=2|1.3
 
|-
 
|-
|With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}}
+
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets}}
|{{tooltip|1.706|1.3 x 1.25 x 1.05}}
+
|1.2
 +
|colspan=2|1.4
 
|-
 
|-
|With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}}
+
|{{DCother}}
|{{tooltip|1.820|1.3 x 1.4}}
+
|{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}}
 +
|1.15
 +
|colspan=2|1.2
 
|-
 
|-
|With '''both''' 12.7cm Mod D {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=K2}} & {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=K3}}
+
!colspan=5|
|{{tooltip|1.911|1.3 x 1.4 x 1.05}}
   
|-
 
|-
|With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}}
+
|colspan=2|{{LandingCraft}} [[Landing Craft]] Type and<br>{{Amphibious Tank}} [[Ka-Tsu]] Type Multiplier
|{{tooltip|2.002|1.3 x 1.4 x 1.1}}
+
|colspan=3|1.7
 
|-
 
|-
|rowspan=6|{{TorpedoWeapon}}{{Surface Radar}}{{SurfaceShipPersonnel}}
+
|rowspan=6|{{LandingCraft}}
|
+
|{{EquipmentLink|Toku Daihatsu Landing Craft|text=Toku Daihatsu}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII">https://twitter.com/Divinity_123/status/1695813425660661965</ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 
|1.2
 
|1.2
 +
!colspan=2|
 
|-
 
|-
|With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}}
+
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII"/><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
|{{tooltip|1.5|1.2 x 1.25}}
+
|1.3
 +
|rowspan=2 colspan=2|1.6
 
|-
 
|-
|With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}}
+
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<ref>For example: 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''no bonus''', 2 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''1.6''', 1 {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=T89}} + 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''2.08''' (1.3x1.6)</ref>
|{{tooltip|1.575|1.2 x 1.25 x 1.05}}
+
!
 
|-
 
|-
|With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}}<ref name="Tash">[[Tashkent Kai]] only.</ref>
+
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
|{{tooltip|1.680|1.2 x 1.4}}
+
| 1.3
 +
|colspan=2| 1.6
 
|-
 
|-
|With '''both''' 12.7cm Mod D {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=K2}} & {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=K3}}<ref name="Tash"/>
+
|{{EquipmentLink|M4A1 DD}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
|{{tooltip|1.768|1.2 x 1.4 x 1.05}}
+
|1.2
 +
!colspan=2|
 
|-
 
|-
|With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}}<ref name="Tash"/>
+
|{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
|{{tooltip|1.848?|1.2 x 1.4 x 1.1?}}
+
| 1.5
 +
|rowspan=2 colspan=2| 1.1
 
|-
 
|-
|{{TorpedoWeapon}}{{TorpedoWeapon}}{{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}}
+
|rowspan=3|{{Amphibious Tank}}
|Requires {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}}
+
|{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu Tank}}<br>{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}
|1.5
+
!
 +
|-
 +
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
 +
|1.7
 +
|rowspan=2 colspan=2|1.5
 
|-
 
|-
|{{TorpedoWeapon}}{{Drum}}{{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}}
+
|{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}<ref>In this case the Ka-Tsu Kai count as two, 1 Ka-Tsu Kai = 1.2</ref>
|Requires {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}}
+
!
|1.3
   
|-
 
|-
!style="background-color:#81c784; color:black" rowspan=4|Carrier Cut-ins<ref>NB CVCI [https://twitter.com/Divinity__123/status/1481091340876369921]</ref>
+
!colspan=2| Number Equipped
|{{NightFighterEn}}{{NightFighterEn}}{{NightBomberEn}}
+
! 1
|rowspan=4|{{WildCard}} = {{NightFighterEn}}{{NightBomberEn}}{{NightDivebomberEn}}{{AnyBomber}}
+
! 2
|1.25
+
! 3
 
|-
 
|-
|{{NightFighterEn}}{{NightBomberEn}}
+
|colspan=2| {{Landing Forces}} [[Landing Force]]s Type Multiplier
|1.2
+
|3.15||2.35||1.2
 
|-
 
|-
|{{NightFighterEn}}{{NightDivebomberEn}}<br>'''OR'''<br>{{NightBomberEn}} {{NightDivebomberEn}}
+
|rowspan=2|{{Landing Forces}}
 +
|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}}
 
|1.2
 
|1.2
 +
!colspan=2|
 
|-
 
|-
|{{NightFighterEn}}{{WildCard}}{{WildCard}}
+
|{{EquipmentLink|Army Infantry Corps}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}}
|1.18
+
|1.55
 +
!colspan=2|
 
|-
 
|-
!style="background-color:#9370db; color:black" rowspan=4|Night Zuiun Cut-ins
+
!colspan=8|
|{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}}{{Night SPB}}{{Surface Radar}}
  −
|rowspan=4| -
  −
|1.36
   
|-
 
|-
|{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}}{{Night SPB}}
+
|rowspan=5|{{IM2}} {{Star}}<br>[[Improvement]]
|1.32
   
|-
 
|-
|{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}}{{Surface Radar}}
+
|rowspan=2|{{LandingCraft}} [[Landing Craft]] &<br>{{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tanks|link=Ka-Tsu}}
|1.28
+
|colspan=3|[1 + (Average DLC {{Star}} /50) + (Average Ka-Tsu {{Star}} /50)]<sup>'''N'''</sup>
 
|-
 
|-
|{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}}
+
|colspan=3 style="text-align:left"|
|1.24
+
* N = 1 for any [[Landing Craft]]/[[Ka-Tsu]]
|}
+
* +1 to N for each unique:
|
+
**{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII"/><br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
{|class="wikitable" style="text-align:center"
+
**{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
!colspan=3|<math>\text{Mod}_\text{CI}</math>
   
|-
 
|-
!colspan=3|"Old" Cut-ins
+
|{{Amphibious Tank}} {{Equipment/Link|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
 +
|colspan=3|1 + (Average {{Star}} /30)
 
|-
 
|-
!Attack Type
+
|{{Landing Forces}} '''[[Landing Force]]s
!Prerequisites
+
|colspan=3|''Unknown yet
!Accuracy<br>Modifier
+
|}
|-
+
<references/>
!style="background-color:#ff7f50; color:black"|Gun Cut-in
+
 
|nowrap|{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}
+
====Rations Bonuses====
|2
+
The developers have mentioned that {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} consumed by a girl "affect landing craft's morale"<ref>https://twitter.com/KanColle_STAFF/status/715840109103484928</ref>.
|-
+
 
!style="background-color:#ff7f50; color:black"|Mixed Gun Cut-in
+
{|class="wikitable" style="font-weight:bold; text-align:center"
|{{RedGunHeavy}}{{RedGunHeavy}}{{YellowGun}}
+
!colspan=4 style="font-size:150%; color:tomato"|C1
|1.75
  −
|-
  −
!style="background-color:#59f; color:black" rowspan=2|Submarine Cut-ins
  −
|{{LM Sub Torpedo}} {{SubmarineRadar}}
  −
|1.75
  −
|-
  −
|{{LM Sub Torpedo}} {{LM Sub Torpedo}}
  −
|1.6
   
|-
 
|-
!style="background-color:#59f; color:black"|Torpedo Cut-in
+
! colspan=2| Installation Type
|{{TorpedoWeapon}}{{TorpedoWeapon}}
+
! width="130px" colspan=2| All installations<ref>https://twitter.com/hedgehog_hasira/status/1566086797343412224</ref>
|1.5
   
|-
 
|-
!style="background-color:#59f; color:black"|Mixed Torpedo Cut-in
+
! colspan=2| Number Equipped
|{{TorpedoWeapon}}{{RedGunHeavy}}
+
! Single
|1.3
+
! Multiple
 
|-
 
|-
!style="background-color:gold; color:black" rowspan=3|Double Attack
+
|width="80px" rowspan=3|{{Rations}}
|{{RedGunHeavy}}{{RedGunHeavy}}
+
|{{EquipmentLink|Combat Ration}}
|rowspan=3|1.2
+
| 1.13
 +
| ??
 
|-
 
|-
|{{RedGunHeavy}}{{YellowGun}}
+
|{{EquipmentLink|Combat Ration (Special Onigiri)}}
 +
| ??
 +
| ??
 
|-
 
|-
|{{YellowGun}}{{YellowGun}}
+
|{{EquipmentLink|Canned Saury}}
|}
+
| ??
 +
| ??
 
|}
 
|}
 +
<references/>
 +
;Notes:
 +
*A {{LandingCraft}} [[Landing Craft]] might be required to be equipped on the attacking ship for this bonus to be applied.
 +
*As it is the only post-cap bonus common to all installations, it has a great potential.
 +
*Due to the limited nature of Rations, this bonus is mostly "Pay To Win", and so is not recommended.
   −
===ASW Synergy===
+
===Airstrike And Land-Base Bonus===
{{Equipment/ASW_Synergy|expand=true}}
+
For the damage formula, please refer to the [[Land-Based Air Squadron#Attack Power|LBAS]] and [[Damage_Calculations#Airstrike|airstrike]] page. The multiplier is chosen randomly between two values. The chance is roughly 50%.
   −
===Hidden Fit Bonuses===
+
There are exceptions:
{{details|Hidden Fit Bonuses}}
+
*For {{BluePlane}} [[Torpedo Bomber]]:
 +
** The {{torpedo}} torpedo stat is counted as 0 in airstrike,
 +
** The behavior is unclear for LBAS (the damage are overestimated).
   −
Unlike the other pre-cap bonuses, this is just a minor additive firepower bonus added for some ships (mostly cruisers) when equipped with certain guns.  
+
*For {{JetFighterBomber2}}{{JetFighterBomber1}} {{EquipmentLink|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jets}}:
 +
** There are inconsistencies with the bonuses.
   −
==Post-cap Modifiers==
+
*For the {{Large Land-based Aircraft}} {{Equipment/Link|Shinzan|Shinzan Kai|text=Land-Based Heavy Bombers|link_category=Land-Based Heavy Bombers}}:
 +
** Could have a higher modifier than other planes.
   −
===Aerial Contact===
  −
{{details|Aerial Combat#Contact}}
     −
During aerial combat, there is a chance for the ships to trigger Contact. When it is triggered, the is a bonus multiplier applied to airstrike damage depending on the '''Accuracy''' {{Hit}} of the plane that triggered contact.
+
{|class="wikitable" style="font-weight:bold; text-align:center"
 
+
!colspan=9|<math>{\color{tomato}\text{Mod}_\text{Inst}}</math>[https://twitter.com/Divinity_123/status/1659942254671216642]
{|class="wikitable" style="text-align:center"
+
|-
!Accuracy {{Acc}}!!Damage Modifier
+
!rowspan=2|Installation (ID)
 +
!colspan=2|Airstrike
 +
!colspan=2|LBAS
 +
|-
 +
|Low mod ||High mod ||Low mod ||High mod
 +
|-
 +
!width="130px"|{{Enemy/Banner|Isolated Island Princess|small=true}}<br>Isolated Island Princess (1671-1672)
 +
!colspan=2|
 +
|colspan=2| 2
 
|-
 
|-
|0||1.12
+
!width="130px"|{{Enemy/Banner|Artillery Imp|small=true}}<br>Artillery Imp (1665-1667)
 +
|1.3? ||1.7 ||1.6 ||2.5
 
|-
 
|-
|1||1.12
+
!width="130px"|{{Enemy/Banner|Supply Depot Princess|small=true}}<br>"Old" Supply Depot Princesses (1653-1658)
 +
|rowspan=2|1.5
 +
|rowspan=2|2.4
 +
|1.7 ||3.6?
 
|-
 
|-
|2||1.17
+
!width="130px"|{{Enemy/Banner|Supply Depot Princess D|small=true}}<br>"New" Supply Depot Princesses (B, C, D, ...) (ID>1658)
 +
! !!
 
|-
 
|-
|3+||1.2
+
!width="130px"|{{Enemy/Banner|Harbour Summer Princess B|small=true}}<br>Harbour Summer Princess B (2023)
 +
|? ||? ||? ||?
 
|}
 
|}
   −
===Airstrike Special Bonus===
+
===Installation-Like Warships===
 
+
This section is for special ships with installation-like behaviors, taking additional damage from anti-installation equipment.
There's a bonus when attacking certain Princess and Demon-type enemies during airstrike. The multiplier is chosen randomly between two values. The chance is roughly 50%.
+
*Those bonuses are '''post-cap only''', meaning none of the "anti-installation bonuses" previously mentioned are applied.
 +
*Be aware that the sample is limited (event only) so the information may be inaccurate and/or old<ref>Updated the 08/09/2022 during the [[Summer 2022 Event]] [https://nga.178.com/read.php?tid=33769345&rand=329].</ref>.
   −
{|class="wikitable mw-collapsible mw-collapsed"
+
{|class="wikitable mw-collapsible mw-collapsed" style="font-weight:bold; text-align:center"
!colspan=3|<math>\text{Mod}_\text{boss}</math><ref>https://twitter.com/Divinity_123/status/1659942254671216642</ref>
+
! colspan=9|Installation-like warships
 
|-
 
|-
!Boss (ID) !!Low mod !!High mod
+
! style="font-size:150%; color:tomato" colspan=9|C
 
|-
 
|-
|{{Enemy/Link|PT Imp Pack|link=PT Imp Pack|text=PT Imp (1637-1640)}} ||0.5 ||0.8
+
! colspan=2 rowspan=2| Installation Type
 +
! width="130px" colspan=2| {{Enemy/Banner|Anchorage Water Demon Vacation Mode|small=true}}
 +
! width="130px" colspan=2| {{Enemy/Banner|Dock Princess|small=true}}
 +
! width="130px" colspan=3| {{ItemStack|item={{Enemy/Banner|Supply Depot Princess C Vacation Mode Damaged|small=true}}|text=Mod C}}{{ItemStack|item={{Enemy/Banner|Supply Depot Princess C Vacation Mode|small=true}}|text=Mod C}}
 
|-
 
|-
|{{Enemy/Link|Battleship Princess|text=BB Hime (1557)}} ||1.4? ||2.2?
+
! colspan=2|Anchorage Water Demon Vacation Mode
 +
! colspan=2| Dock Princess
 +
! colspan=3| Supply Depot Princess C<br>Vacation Mode
 
|-
 
|-
|{{Enemy/Link|Battleship Summer Princess|text= Summer BB Hime (1696-1698)}}||? ||?
+
! colspan=2| Number Equipped
 +
! Single!! Multiple!! Single!! Multiple!! Single
 +
!colspan=2| Multiple
 
|-
 
|-
|{{Enemy/Link|Aircraft Carrier Princess|text=CV Hime (1586)}} ||1.7? ||2.2?
+
|Ships
|-
+
|{{Class|Nagato}}<br>{{Class|Yamato}}
|{{Enemy/Link|Aircraft Carrier Princess B|text=CV Hime B (2105-2108)}} ||1.7? ||2.2?
+
|1.2
|}
+
!
<references/>
+
!colspan=2|
 
+
!colspan=3|  
===Artillery Spotting===
  −
{{details|Combat/Artillery Spotting}}
  −
 
  −
{|class="wikitable" style="text-align:center"
  −
!Attack Type
  −
!Prerequisites
  −
![[Damage_Calculations#Damage_Formula|Post-cap]]<br>Damage<br>Modifier
  −
!Notes
   
|-
 
|-
!style="background-color:#ff7f50" |{{color|black|Main Zuiun Cut-in<br>(Zuiun CI)}}
+
| width="80px"|{{AA Shell}}
|{{RedGunHeavy}}{{ZuiunPlane}}{{ZuiunPlane}}
+
| width="200px"|{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}}
|1.35
+
|1.45
|rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only
+
!
|-
  −
!style="background-color:#ff7f50" |{{color|black|Main Suisei Cut-in<br>(Suisei CI)}}
  −
|{{RedGunHeavy}}{{RedPlane}}{{RedPlane}}
   
|1.3
 
|1.3
 +
!
 +
!colspan=3|
 
|-
 
|-
!style="background-color:#81c784" |{{color|black|Main AP Shell Cut-in<br>(APCI)}}
+
|rowspan=2|{{AntiGroundArtillery}}
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}
+
|{{EquipmentLink|WG42 (Wurfgerät 42)}}
|1.5
+
|1.2
|
  −
|-
  −
!style="background-color:gold"|{{color|black|Secondary AP Shell Cut-in<br>(Sec APCI)}}
  −
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}}
   
|1.3
 
|1.3
|
+
|1.1
 +
|1.2
 +
|1.25
 +
|colspan=2|1.3
 
|-
 
|-
!style="background-color:gold"|{{color|black|Secondary Radar Cut-in<br>(Radar CI)}}
+
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets}}
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{Radar}}
+
|1.15
 +
|1.4
 +
!colspan=2|?
 
|1.2
 
|1.2
|
+
|colspan=2|1.4
 
|-
 
|-
!style="background-color:gold"|{{color|black|Secondary Cut-in<br>(Sec CI)}}
+
|{{DCother}}
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}
+
|{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}}
 
|1.1
 
|1.1
|
+
|?
 +
!colspan=2|?
 +
|1.15
 +
|colspan=2|1.2
 
|-
 
|-
!style="background-color:#59f"|{{color|black|Double Attack<br>(DA)}}
+
|{{Dive Bomber}}
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}
+
|[[Dive Bomber]]s
|1.2
+
|1.4
|
+
|rowspan=2|1.75
|}
+
|rowspan=2|1.1
 
+
|rowspan=2|1.1
===Carrier Cut-In Attacks===
+
!colspan=3|  
{{details|CVCI}}
  −
 
  −
{|class="wikitable" style="text-align:center"
  −
!Attack Type
  −
!Prerequisites
  −
![[Damage_Calculations#Damage_Formula|Post-cap]]<br>Damage<br>Modifier
   
|-
 
|-
!style="background-color:#81c784" |{{color|black|Fighter-Bomber-Attacker<br>(FBA)}}
+
|{{JetFighterBomber1}}
|nowrap|{{GreenPlane}}{{RedPlane}}{{BluePlane}}
+
|[[Jets]]
|1.25
+
|1.75
 +
!colspan=3|
 
|-
 
|-
!style="background-color:#ff7f50" |{{color|black|Bomber-Bomber-Attacker<br>(BBA)}}
+
|{{SPB}}{{SPF}}
|nowrap|{{RedPlane}}{{RedPlane}}{{BluePlane}}
+
|Seaplane [[SPB|Bombers]]/[[SPF|Fighters]]
|1.2
+
!colspan=2|
 +
|colspan=2|1.1
 +
!colspan=3|
 
|-
 
|-
!style="background-color:#59f" |{{color|black|Bomber-Attacker<br>(BA)}}
+
! colspan=9|
|nowrap|{{RedPlane}}{{BluePlane}}
  −
|1.15
  −
|}
  −
 
  −
===Armor-Piercing Modifier===
  −
During day combat, certain enemy ships take extra damage from {{RedAmmo}} {{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armor Piercing Shells}}.
  −
* The bonus only applies against [[FBB]], [[BB]], [[BBV]], [[CV]], [[CVB]], [[CA]], and [[CAV]].
  −
** This includes [[Installation]]s.
  −
** This means that this bonus does not apply against all other types, namely CVL, CL(T), CT, DD, DE, SS(V), AV, AS, AR, LHA, or AP.
  −
 
  −
{|class="wikitable"
  −
!Type!!Modifier
   
|-
 
|-
|{{RedGunHeavy}}{{RedAmmo}}
+
|colspan=2|{{LandingCraft}} [[Landing Craft]] Type Multiplier
|1.08
+
|colspan=2|1.4
 +
|colspan=2|1.1
 +
|colspan=3|1.7
 
|-
 
|-
|{{RedGunHeavy}}{{RedAmmo}}{{Radar}}
+
|rowspan=6|{{LandingCraft}}
|1.10
+
|{{EquipmentLink|Toku Daihatsu Landing Craft|text=Toku Daihatsu}}
 +
|1.15
 +
!
 +
!colspan=2|
 +
|1.2
 +
!colspan=2|
 
|-
 
|-
|{{RedGunHeavy}}{{RedAmmo}}{{YellowGun}}
+
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}
 +
|1.2
 +
|1.4
 
|1.15
 
|1.15
 +
|1.15
 +
|1.3
 +
|colspan=2|1.6
 
|-
 
|-
|{{RedGunHeavy}}{{RedAmmo}}{{YellowGun}}{{Radar}}
+
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
 +
|1.2
 +
|1.4
 
|1.15
 
|1.15
|}
+
|1.15
 
+
|1.3
;Note
+
|colspan=2|1.6
*It is '''unadvisable''' to run any of the other setups beyond the most basic Gun+AP, as the other setups will interfere with artillery spotting and give worse bonuses.
  −
 
  −
===Anti-Installation Equipment Modifiers===
  −
{{details|Anti-Installation}}
  −
 
  −
===Special Attack Bonus===
  −
{{details|Special Attacks}}
  −
 
  −
===Critical Strikes===
  −
For more details on how critical chance is calculated, please see [[Accuracy, Evasion and Criticals#Critical Strikes|Accuracy, Evasion and Criticals]].
  −
 
  −
;Normal Criticals
  −
{| class="wikitable"
  −
!Attack Type
  −
!Modifier
   
|-
 
|-
|Normal
+
|{{EquipmentLink|M4A1 DD}}
|1.0
+
|1.8
 +
!
 +
|1.1
 +
!
 +
|1.2
 +
!colspan=2|
 
|-
 
|-
|Critical
+
|{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
|<math>1.5 \times \text{Mod}_\text{proficiency}</math>
+
|1.2
|}
+
!
 
+
|1.1
;Plane Proficiency Critical Modifier
+
!
{{details|Plane Proficiency}}
+
| 1.5
 
+
|colspan=2| 1.1
Carriers get a bonus critical modifier when equipped with high proficiency planes. This modifier is multiplicative with the normal critical modifier.
  −
 
  −
* For '''Carrier Attacks''', they gain a '''1.2''' critical bonus multiplier for a {{Double Chevron}} plane in the top slot and an additional '''0.1''' for every other {{Double Chevron}} plane.
  −
** For example, a carrier with two max proficiency planes (with one in the top slot) would get a critical bonus of: '''(1.2 + 0.1) x 1.5 = 1.95'''.
  −
* For '''[[#Carrier_Cut-In_Attacks|Carrier Cut-In Attacks]]''', they gain a '''1.106''' bonus when a {{Double Chevron}} plane is selected to participate in the attack and an additional '''+0.15''' if one of the selected planes is in the top slot.
  −
 
  −
=Ammunition Modifier=
  −
The damage of the fleet is reduced once their ammunition falls below 50%. This modifier '''cannot go above 1'''. The formula used to determine this is:
  −
 
  −
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
  −
!<math>\text{Ammo}</math> formula
   
|-
 
|-
 
|
 
|
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
+
{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}<br>
|valign="center"|  <math>\text{Ammo} = \dfrac{\Big\lfloor \dfrac{\text{Current Ammo}}{\text{Max Ammo}} \times 100 \Big\rfloor}{50}</math>
+
{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>
|}
+
{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}
;With
+
!colspan=2|
*<math>\text{Current Ammo}</math> the current ammo of the ship.
+
|1.4
*<math>\text{Max Ammo}</math> the max ammo of the ship (indicated under '''consuption''' on the ship info).
+
!
|}
+
!colspan=3|
 
+
|-
{| class="wikitable" style="text-align:center"
+
|{{Amphibious Tank}}
!Remaining Ammo!!Ammo Modifier!!Notes
+
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
 +
|2.4
 +
|1.35
 +
|1.2
 +
|1.2
 +
|1.7
 +
|colspan=2|1.5
 
|-
 
|-
| >50%|| 1.0||
+
!colspan=2| Number Equipped
 +
!colspan=4|
 +
! 1
 +
! 2
 +
! 3
 
|-
 
|-
| 40~49%|| 0.8|| 4th Battle
+
|colspan=2| {{Landing Forces}} [[Landing Force]]s Type Multiplier
 +
!colspan=4; rowspan=3| ''Unknown
 +
|3.15||2.35||1.2
 
|-
 
|-
| 30~39%|| 0.6||  
+
|rowspan=2|{{Landing Forces}}
 +
|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}}
 +
|1.2
 +
!colspan=2|
 
|-
 
|-
| 20~29%|| 0.4|| 5th Battle
+
|{{EquipmentLink|Army Infantry Corps}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}}
 +
|1.55
 +
!colspan=2|
 
|-
 
|-
| 10-19%|| 0.2||  
+
! colspan=9|
 
|-
 
|-
| 0%|| 0|| 6th Battle
+
|rowspan=4|{{IM2}} {{Star}}<br>[[Improvement]]
|}
+
|rowspan=2| {{LandingCraft}} [[Landing Craft]] &<br>{{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tanks|link=Ka-Tsu}}
 
+
|colspan=4 rowspan=2|1 + (Average DLC {{Star}} /50) + (Average Ka-Tsu {{Star}} /50)
* The battle number indicated in the notes assumes only normal surface engagements. Engaging in night battles and other special engagements can change that number.
+
|colspan=3|[1 + (Average DLC {{Star}} /50)<br>+ (Average Ka-Tsu {{Star}} /50)]<sup>'''N'''</sup>
* Whatever ammunition modifier applies in day battle carries over to night battle.
  −
* Maelstroms that reduce ammunition also count towards this modifier.
  −
* Using {{Supplies}} {{EquipmentLink|Underway Replenishment}} is a way to medigate ammo penalties.
  −
* The ammunition modifier affects aerial battle.
  −
* Once a ship hits 0% ammo, all attacks become [[#Scratch Damage|scratch damage]].
  −
* Debuffs are affected by the ammunition modifier.
  −
 
  −
=Miscellaneous Damage Modifiers=
  −
{{Anchor|Chip Damage}}
  −
===Scratch Damage===
  −
If a [[Cut-in]] or a [[special attack]] is evaded, the target's armor cannot be penetrated, or the ammo count hits 0; attacks will deal '''"scratch damage"''' instead, also called '''"chip damage"'''.
  −
*Scratch damage is dealt as a percentage of remaining HP calculated using the following formula:
  −
 
  −
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
  −
!Scratch Damage formula
   
|-
 
|-
|
+
|colspan=3 style="text-align:left"|
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
+
* N = 1 for any [[Landing Craft]]
|valign="center"| <math>\text{Damage}_\text{scratch} = \text{HP}_\text{current} \times 0.06 + \text{HP}_\text{rand} \times 0.08 </math>
+
* +1 to N for each unique:
|}
+
**{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
;With
+
**{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
* <math>\text{HP}_\text{current}</math> the current '''HP''' {{HP}} of the target.
  −
* <math>\text{HP}_\text{rand}</math> a random HP number between 0 and <math>\text{HP}_\text{current} - 1</math>
  −
 
  −
Therefore the maximum possible scratch damage <math>\text{HP}_\text{current} \times 0.14 - 0.08</math> and the minimum damage is <math>\text{HP}_\text{current} \times 0.06</math>.
  −
 
  −
* If the target's HP is low, it is possible for the result of the formula to return a result of 0. Remember that all formulas are rounded down.
  −
** This means the target's HP cannot be reduced to 0 by scratch damage.
   
|-
 
|-
|
+
|{{Amphibious Tank}} {{Equipment/Link|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
;Friendly Fleet
+
|colspan=7|1 + (Average {{Star}} /30)
A [[Friendly Fleet]] cannot kill the last ship of the opposing fleet, dealing special scratch damage instead.
  −
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
  −
|valign="center"|  <math>\text{Overkill} = \text{HP}_\text{current} \times 0.5</math>
  −
|}
  −
|}
  −
* Scratch damage is generally between '''6-14% of current HP'''.
  −
{{color|red|'''The target's HP cannot be reduced to 0 (and therefore sunk) by scratch damage.'''}}
  −
 
  −
===PT Imps===
  −
{{Anti-PT Imp Setups|uncollapsed=true}}
  −
 
  −
===Historical Bonus===
  −
On almost every [[Event]] map, as well as some regular maps ([[7-4]] & [[7-5]] so far), certain ships, types of ships, equipment, or types of equipment will bring bonuses.
  −
*Those bonuses are most of the time raw damage multipliers, and sometimes, accuracy bonuses.
  −
*Bonuses are independent to each ship, so only the ships with any historical bonus or ships equipped with historical equipment will be affected.
  −
*Bonuses may be applicable to some parts of a map only, such as specific phases of nodes.
  −
 
  −
This mechanic is here to encourage the use of "historically significant fleets and setups".
  −
*By nature, historical bonuses are arbitrary, so refer to each individual map to see what bonuses are applicable.
  −
 
  −
===[[Debuffs]]===
  −
Debuffs are a special case that only applies during events. Certain event maps have debuff mechanics that require meeting certain conditions to trigger them. Debuffs can be either a reduction to the enemy's armor or a post-cap damage modifier for the fleet.
  −
 
  −
'''Notes:'''
  −
* Debuffs are affected by the remaining ammo modifier.
  −
 
  −
=Overkill Protection=
  −
When a ship in the fleet takes more damage than her current HP, she will take a percentage of her current HP in damage instead.
  −
* The ship must be the flagship OR
  −
* The ship must not be {{color|red|'''heavily damaged (大破)'''}} nor {{color|red|'''red morale}}[[File:Battle Card Status Heavy Fatigue Face.png]] at the start of the battle.
  −
** If the ship has red morale, she will just have her HP reduced to 1.
  −
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
  −
!Overkill formula
   
|-
 
|-
|
+
|{{Landing Forces}} '''[[Landing Force]]s
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
+
|colspan=7|''Unknown
|valign="center"| <math>\text{Damage}_\text{Overkill} = \text{HP}_\text{current} \times 0.5 + \text{HP}_\text{rand} \times 0.3 </math>
   
|}
 
|}
With:
+
<references/>
* <math>\text{HP}_\text{current}</math> is the current '''HP''' {{HP}} of the ship.
+
*The missing bonuses from new equipment can be extrapolated from the other installation bonuses.
* <math>\text{HP}_\text{rand}</math> is a random HP number between 0 and <math>\text{HP}_\text{current} - 1</math>
  −
 
  −
Therefore, the maximum damage from overkill protection is <math>\text{HP}_\text{current} \times 0.8 - 0.3</math> and the minimum damage is <math>\text{HP}_\text{current} \times 0.5</math>.
  −
|}
  −
Overkill protection will take off between '''50-80% of the ship's current HP'''.
  −
 
  −
'''Important Information'''
  −
* In general:
  −
** Overkill protection is most applicable to DDs.
  −
*** The most pronounced effects of overkill protection occur at low HP
  −
*** It is also the primary means of surviving a hit they fail to evade
  −
*** For example, a 32HP DD has a 15.5% chance of being {{color|red|'''heavily damaged (大破)'''}} by a BB Hime, while a 31 HP DD has just a 6.5% chance
  −
*** This has great implications when marrying ships, 36 HP has one of the highest chances of a taiha
  −
** Odd-numbered HP is better when overkill protection is triggered. This is because the damage calculations round down, reducing the likelihood of being knocked down to heavy damage.
  −
** This mechanism is most applicable to ships '''at full HP'''. Once a ship starts taking damage, the utility of overkill protection diminishes
  −
* Generally ships with HP that are divisible by 4 have worse survivability.
  −
 
  −
=See Also=
  −
{{Mechanics}}
 
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