Changes

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'''Accuracy, Evasion, and Criticals''' are three mechanics intertwined together, representing the ability of a ship to hit another one. The formulas presented on this page are still subject to change as more testing is done.
+
==Calculation==
*'''Please note that all formulas between <math>\lfloor \ \rfloor</math> are rounded down.
+
Installations generally have a lot of HP and/or armor. But multiple different cumulative bonuses exist against them, allowing for massive damage when using the right set-ups.
 
+
These bonuses are divided into 5 groups and are calculated in the following order<ref>https://docs.google.com/document/d/1mXGyJ3yeNWeOmuGZQrXkcuGSuSEQYqmKhPelHMkzkGI/edit</ref>:
=Hit Rate=
+
# [[#Ship Type Bonuses|Ship type bonuses]],
The '''hit rate''' is the probability of an attack hitting the target. It's the same for all attacks as well as abyssals. It stems from the difference between the Accuracy of the attack and the evasion of the target.
+
# [[#General Multiplicative Bonuses|General multiplicative bonuses]],
 +
# [[#Landing Craft Specific Bonuses|Landing craft specific bonuses]],
 +
# [[#Flat Damage Bonuses|Flat damage bonuses]],
 +
# [[#Post-Cap Bonuses|Post-cap bonuses]],
 +
# [[#Airstrike And Land-Base Bonus|Airstrike and land-base]] special cases,
 +
# [[#Installation-Like Warships|"Installation-like warships"]] special cases.
 +
*The bonuses' exact order is still under investigation and may be subject to changes.
    
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
!Hit Rate
+
!colspan=2|Damage Bonuses Calculations
 
|-
 
|-
 +
!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Pre-cap</div>
 
|
 
|
<math>\text{Hit %} = \bigl\lfloor \text{Hit}_\text{cap} \bigr\rfloor + \text{Acc}_\text{proficiency} +1</math>
+
'''Surface Shelling:'''
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{Atk}_\text{pre-cap} =
 +
\Bigg[ \Bigg( \bigg[ \bigg( \Big[ \Big( \big[ \big( [ (
 +
\text{Atk}_\text{base} {\color{tomato} \times \text{A0}} {\color{DeepSkyBlue} + \text{B0}} )
 +
{\color{tomato} \times \text{A1}} {\color{DeepSkyBlue}} ]
 +
{\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} \big)
 +
{\color{tomato} \times \text{A22}} {\color{DeepSkyBlue} + \text{B22}} \big]
 +
{\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \Big)
 +
{\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24}} \Big]
 +
{\color{tomato} \times \text{A25}} {\color{DeepSkyBlue} + \text{B25}} \bigg)
 +
{\color{tomato} \times \text{A26}} {\color{DeepSkyBlue} + \text{B26}} \bigg]
 +
{\color{tomato} \times \text{A27}} {\color{DeepSkyBlue} + \text{B27}} \Bigg)
 +
{\color{tomato} \times \text{A28}} {\color{DeepSkyBlue} + \text{B28} + \text{B1}} \Bigg]
 +
\times \text{Mod}_\text{others}</math>
 +
|}
   −
Where, the Capped Hit Rate <math>\left( \text{Hit}_\text{cap} \right)</math> is:
     −
<math>\text{Hit}_\text{cap} = \text{cap}_\text{max}\left( \text{cap}_\text{min} \left(\text{Accuracy}_\text{atk} - \text{Evasion}_\text{post-cap}\right) \times \text{Morale}_\text{defender} \right)</math>
+
'''Carrier Shelling:'''
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{Atk}_\text{pre-cap} =
 +
\Bigg[ \Bigg( \bigg[ \bigg( \Big[ \Big( \big[ \big( [ ( \text{Atk}_\text{base} {\color{tomato} \times \text{A0} \times \text{A1}} )
 +
{\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} ]
 +
{\color{tomato} \times \text{A22}} {\color{DeepSkyBlue} + \text{B22}} \big)
 +
{\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \big]
 +
{\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24}} \Big)
 +
{\color{tomato} \times \text{A25}} {\color{DeepSkyBlue} + \text{B25}} \Big]
 +
{\color{tomato} \times \text{A26}} {\color{DeepSkyBlue} + \text{B26}} \bigg)
 +
{\color{tomato} \times \text{A27}} {\color{DeepSkyBlue} + \text{B27}} \bigg]
 +
{\color{tomato} \times \text{A28}} {\color{DeepSkyBlue} + \text{B28} + \text{B1}} +(\text{DB} \times 1.3) + 15 \Bigg)
 +
\times 1.5 +25 \Bigg]
 +
\times \text{Mod}_\text{others}</math>
 +
|}
   −
* <math>\text{Accuracy}_\text{atk}</math> is the calculated accuracy of the attack. Please see [[#Accuracy_Formulas|below]] for the various accuracy formulas.
+
|-
* <math>\text{Evasion}_\text{post-cap}</math> is the calculated evasion of the defending ship. Please see [[#Evasion|below]] for the evasion formula.
+
!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Cap</div>
* <math>\text{Morale}_\text{defender}</math> is the morale state modifier of the defending ship. Morale is referring to the value of attacking timing, not the value before entering battle. Please see [[Morale_and_Fatigue#Morale Effects|Morale and Fatigue]] for more details.
+
|
** Sparkled is '''0.7''',
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
** Normal is '''1.0''',
+
|valign="center"|  <math>\text{Atk}_\text{cap} = \text{Cap} + \sqrt{\text{Atk}_\text{pre-cap} - \text{Cap}}</math>
** Orange is '''1.2''',
+
|}
** Red is '''1.4'''.
+
|-
* <math>\text{Acc}_\text{proficiency}</math> is the '''average''' plane proficiency accuracy bonus. Please see [[Plane Proficiency]] for more details.
+
!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Post-Cap</div>
** The average is calculated only from dive bombers, torpedo bombers, seaplane bombers and large flying boats.
+
|
** The value is '''12''' for {{Double Chevron}} planes.
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Atk}_\text{post-cap} = \text{Atk}_\text{cap} \times \text{Mod}_\text{others} {\color{tomato} \times \text{C}} {\color{tomato} \times \text{C1} \times \text{Mod}_\text{Inst}} \times_\downarrow \text{Crit}</math>
 +
|}
 +
|-
 +
|colspan=2|
 +
;With
 +
*<math>\text{Atk}_\text{base}</math> the base attack deffined [[Damage Calculations#Basic Attack Power Formulas|''here'']],
 +
* '''{{Color|tomato|A & C}}''' the Multiplicative bonuses,
 +
* '''{{Color|DeepSkyBlue|B}}''' the Flat bonuses,
 +
* '''A & B''' being pre-cap bonuses,
 +
* '''C''' being post-cap bonuses.
 +
* <math>\text{Mod}_\text{others}</math> being all other modifiers unrelated to installation (see [[Damage Calculations]] for more details)
 +
* <math>\text{DB}</math> being the {{Dive}} bombing stat of '''Anti-installation''' Dive Bomber only
 +
* <math>\text{Cap}</math> is:
 +
**'''220''' during day,
 +
**'''360''' during night.
   −
'''Hit Rate Caps'''
+
<references/>
 +
|}
   −
There is a minimum and maximum hit rate in the game.
+
==Bonuses==
* The minimum of <math>\text{cap}_\text{min}\left(x\right)</math> '''is 10'''.
+
===Ship Type Bonuses===
* The maximum of <math>\text{cap}_\text{max}\left(x\right)</math> '''is 96'''.
+
{|class="wikitable" style="font-weight:bold;
 +
!
 +
!Ship Type!!Target!!Bonuses
 +
|-
 +
!style="font-size:125%; color:tomato" rowspan=2|A0
 +
|[[DD]], [[CL]]
 +
|{{Enemy/Link|Artillery Imp|Pillbox Imp|Anti-Air Guns Imp|Fortified Pillbox Princess|link=Pillbox|text=Pillboxes}}
 +
| 1.4
 +
|-
 +
|[[Akagi]], [[Hiryuu]], [[Souryuu]]<ref>Kaga has been tested and no bonus has been found against the [[Harbour Summer Princess]].</ref>
 +
|{{Enemy/Banner|Harbour Summer Princess|small=true}}
 +
| 1.25
 +
|-
 +
!style="font-size:125%; color:DeepSkyBlue"|B0
 +
|[[SS]], [[SSV]]
 +
|All installation
 +
| 30
 
|}
 
|}
 +
<references/>
   −
'''Notes:'''
+
===General Multiplicative Bonuses===
* Hit rate has an effective '''minimum of 11%''' and a '''maximum of 97%'''.
+
These bonuses depend on the enemy targeted, as well as the equipment used.
* Plane proficiency is the only factor that allows a ship to go beyond 100% hit rate.
  −
* The effect of sparkle is reduce the closer '''Hit rate''' is to the caps.
     −
==Critical Hit Rate==
+
{|class="wikitable" style="font-weight:bold; text-align:center"
'''Critical Hits''' are hits that do more damage than normal. The critical hit rate stems directly from hit rate with different proportion depending of the attack type.
+
! style="font-size:150%; color:tomato" colspan=10|A1<ref>Last time updated: 21/03/2024, source:https://bbs.nga.cn/read.php?tid=33769345&rand=868</ref>
 
+
|-
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
+
! rowspan=3 colspan=2| Installation Type
!Critical Rate
+
! width="130px" rowspan=3 colspan=2| Soft-Skinned
 +
! width="130px" colspan=6| Hard-Skinned
 +
|-
 +
! width="130px" colspan=2| {{Enemy/Banner|Isolated Island Princess|small=true}}
 +
! width="130px" colspan=2| {{Enemy/Link|Artillery Imp|Pillbox Imp|Anti-Air Guns Imp|Fortified Pillbox Princess|link=Pillbox|text=Pillboxes|small=true}}
 +
! width="130px" colspan=2| {{Enemy/Banner|Harbour Summer Princess|small=true}}
 +
|-
 +
! colspan=2| Isolated Island Princess
 +
! colspan=2| Pillboxes
 +
! colspan=2| Harbour Summer Princess
 +
|-
 +
! colspan=2| Number Equipped
 +
! Single!! Multiple
 +
! Single!! Multiple
 +
! Single!! Multiple
 +
! Single!! Multiple
 +
|-
 +
| width="80px"|{{AA Shell}}
 +
| width="200px"|{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}}
 +
|2.5
 +
!
 +
|1.75
 +
!
 +
!colspan=2|
 +
|1.75
 +
!
 +
|-
 +
|{{AP Shell}}
 +
|{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}}
 +
!colspan=2|
 +
!colspan=2|
 +
|1.85
 +
!
 +
|1.3
 +
!
 +
|-
 +
|rowspan=2|{{AntiGroundArtillery}}
 +
|{{EquipmentLink|WG42 (Wurfgerät 42)}}
 +
|1.3
 +
|1.4
 +
|1.4
 +
|1.5
 +
|1.6
 +
|1.7
 +
|1.4
 +
|1.2
 +
|-
 +
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets}}
 +
|1.25
 +
|1.5
 +
|1.3
 +
|1.65
 +
|1.5
 +
|1.8
 +
|1.25
 +
|1.4
 +
|-
 +
|{{DCother}}
 +
|{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}}
 +
|1.2
 +
|1.3
 +
|1.2
 +
|1.4
 +
|1.3
 +
|1.5
 +
|1.1
 +
|1.15
 +
|-
 +
|{{Dive Bomber}}
 +
|[[Dive Bomber]]s
 +
!colspan=2|
 +
|1.4
 +
|1.75
 +
|1.5
 +
|2
 +
|1.3
 +
|1.2
 +
|-
 +
|{{SPB}}{{SPF}}
 +
|Seaplane [[SPB|Bombers]]/[[SPF|Fighters]]
 +
|1.2
 +
!
 +
!colspan=2|
 +
|1.5
 +
!
 +
|1.3
 +
!
 +
|-
 +
!colspan=10|
 
|-
 
|-
|
+
|colspan=2|{{LandingCraft}} [[Landing Craft]] Type and<br>{{Amphibious Tank}} [[Ka-Tsu]] Type Multiplier
<math>\lfloor \text{Mod}_\text{type} \times \sqrt{\text{Hit}_\text{cap}} \rfloor + \text{Crit}_\text{proficiency} + 1</math>
+
|colspan=2|1.4
 
+
|colspan=2|1.8
* <math>{Mod}_\text{type}</math> is a mod that depend of the type of attack
+
|colspan=2|1.8
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
+
|colspan=2|1.7
!colspan=2|<math>{Mod}_\text{type}</math>
   
|-
 
|-
!Attack type
+
|rowspan=7|{{LandingCraft}}<br>{{Amphibious Tank}}
!Attack modifier
+
|{{EquipmentLink|Toku Daihatsu Landing Craft|text=Toku Daihatsu}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII">https://twitter.com/Divinity_123/status/1695813425660661965</ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
|1.15
 +
!
 +
|1.15
 +
!
 +
|1.15
 +
!
 +
|1.2
 +
!
 
|-
 
|-
|Shelling
+
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII"/><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
|1.5
 
|rowspan=2|1.3
 
|rowspan=2|1.3
 +
|1.2
 +
|rowspan=2|1.4
 +
|1.5
 +
|rowspan=2|1.4
 +
|1.6
 +
|rowspan=2|1.5
 
|-
 
|-
|ASW
+
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}<ref>For example: vs Soft-Skin, 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''no bonus''', 2 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''1.3''', 1 {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=T89}} + 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''1.95''' (1.5x1.3)</ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<ref name="chiha">https://docs.google.com/document/d/1y8kisQTFuAd57GFAQRpJzPOEk9kpUzoEf1sxmnywx3A/edit#heading=h.hycuzmt5tebu, TsunDB, confirmed except Harbour Summer Princess</ref>
 +
! !! !! !!
 
|-
 
|-
|Torpedo
+
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
 +
| 1.5
 +
| 1.3
 +
| 1.2
 +
| 1.4
 +
| 1.5
 +
| 1.4
 +
| 1.6
 +
| 1.5
 +
|-
 +
|{{EquipmentLink|M4A1 DD}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<ref name="chiha"></ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
|1.1
 +
!
 +
|1.8
 +
!
 +
|2.0
 +
!
 +
|2.0
 +
!
 +
|-
 +
|☀ Day Only
 +
{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
 +
| 1.1
 +
|rowspan=2| 1.1
 +
| 1.3
 +
|rowspan=2| 1.1
 +
| 1.3
 +
|rowspan=2| 1.2
 +
| 1.5
 +
|rowspan=2| 1.1
 +
|-
 +
|☀ Day Only
 +
{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu Tank}}<br>{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}
 +
! !! !! !!
 +
|-
 +
|rowspan=2|{{Amphibious Tank}}
 +
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
 
|1.5
 
|1.5
 +
|rowspan=2|1.2
 +
|2.4
 +
|rowspan=2|1.35
 +
|2.4
 +
|rowspan=2|1.35
 +
|2.8
 +
|rowspan=2|1.5
 +
|-
 +
|{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}<ref>In this case the Ka-Tsu Kai count as two, 1 Ka-Tsu Kai = 1.2</ref>
 +
! !! !! !!
 
|-
 
|-
|Airstrike
+
|{{Landing Forces}}
|0.2
+
|'''[[Landing Force]]s
 +
|colspan=8|''Unknown yet
 
|-
 
|-
|Night Battle
+
!colspan=10|
|<math>1.5 + \text{Const}_\text{contact}</math>
   
|-
 
|-
|Shelling Support
+
|rowspan=3|{{IM2}} {{Star}}<br>[[Improvement]]
|1.0
+
| {{LandingCraft}} [[Landing Craft]] &<br>{{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tanks|link=Ka-Tsu}}
 +
|colspan=8|1 + (Average DLC {{Star}} /50) + (Average Ka-Tsu {{Star}} /50)
 
|-
 
|-
|Airstrike Support
+
|{{Amphibious Tank}} {{Equipment/Link|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
|0.2
+
|colspan=8|1 + (Average {{Star}} /30)
|}
  −
 
  −
* <math>\text{Crit}_\text{proficiency}</math> is the plane proficiency critical bonus. Please see [[Plane Proficiency]] for more details.
  −
* <math>\text{Const}_\text{contact}</math> is the night contact constant from {{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|Loire 130M|text=Night Recons|link_category=Night Recon}}. It is '''0.07''' if night contact is triggered, '''0''' otherwise.
  −
|}
  −
 
  −
===Hit rate and crit Roll===
  −
There is a single roll for both normal and critical hits.
  −
 
  −
For example, for a hit rate of ''50%'' on a shelling attack, the crit rate is then ''10%''. The roll can be represented as followed:
  −
 
  −
{|class="wikitable" width="75%" style="text-align:center; margin:auto"
  −
!colspan=3|Roll Example
   
|-
 
|-
|width=10% style="background:yellow; color:black"|Critical Hit 10%
+
|{{Landing Forces}} '''[[Landing Force]]s
|width=40% style="background:lime; color:black"|Hit 40%
+
|colspan=8|''Unknown yet
|width=50% style="background:red; color:black"|Miss 50%
   
|}
 
|}
The normal hit rate is 40% and the remaining 10% is the critical hit rate.
+
;Notes
 +
* The Improvement Bonus takes the average for all Landing Craft equipped on the ship.
 +
* The Improvement Bonus takes the average for all Special Amphibious Tanks equipped on the ship.
 +
<references/>
   −
;Notes
+
===Landing Craft Specific Bonuses===
* The effect of accuracy and sparkling on crit rate is limited
+
The following multipliers are '''pre-cap'''.
* Because it stems directly from hit rate, it is also affected by the caps.
  −
* With low accuracy, a disproportionately high amount of successful hits will be "criticals".
     −
===Crit Display===
+
{|class="wikitable" style="width:950px; font-weight:bold; text-align:center"
When a ship take a hit the game display the damage in 3 possible way:
+
!colspan=3|Equipment
* {{TextGlow|'''miss'''|red|text-colour=white|glow-size=2px}}
+
!Multiplicative Bonuses
* {{TextGlow|'''25'''|red|text-colour=white|glow-size=2px}}
+
!Flat Bonuses
* {{TextGlow|'''25 Critical hit!'''|GoldenRod|text-colour=yellow|glow-size=2px}}
  −
However the behavior of this display change depending of the damage. Behavior which cause that a display critical hit is rarely a critical hit and a miss is not always a miss.
  −
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
  −
!colspan=2|Display behavior
   
|-
 
|-
!Damage range
+
!colspan=3|Toku DLC Tank Bonus
!Critical display
+
!style="font-size:125%; color:tomato"|A21
 +
!style="font-size:125%; color:DeepSkyBlue"|B21
 
|-
 
|-
|0
+
|colspan=3|
|always display as {{TextGlow|'''miss'''|red|text-colour=white|glow-size=2px}}
+
{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}<br>
 +
{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>
 +
{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<br>
 +
{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
| 1.8|| 25
 
|-
 
|-
|<15
+
!colspan=3|Sherman Bonus
|never displayed as {{TextGlow|'''Critical hit!'''|GoldenRod|text-colour=yellow|glow-size=2px}}
+
!style="font-size:125%; color:tomato"|A22
 +
!style="font-size:125%; color:DeepSkyBlue"|B22
 +
|-  
 +
|colspan=3|{{Landing Craft}}{{EquipmentLink|M4A1 DD}}
 +
| 1.4|| 35
 
|-
 
|-
|[15;39]
+
!colspan=3|Ho-Ni Tank Regiment Bonus
|criticals displayed normally
+
!style="font-size:125%; color:tomato"|A23
 +
!style="font-size:125%; color:DeepSkyBlue"|B23
 
|-
 
|-
|>39
+
|colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}
|always display as {{TextGlow|'''Critical hit!'''|GoldenRod|text-colour=yellow|glow-size=2px}}
+
| 1.3|| 42
|}
  −
 
  −
=Accuracy=
  −
Below are the common variables used in all accuracy formulas:
  −
 
  −
* <math>\text{Level}</math> is the level of the attacking ship.
  −
* <math>\text{Luck}</math> is the luck {{Luck}} of the attacking ship.
  −
* <math>\text{Acc}_\text{equip} = \text{Acc}_\text{equip base} + \text{Acc}_\text{equip bonus} + \text{Acc}_\bigstar</math> is the total accuracy {{Hit}} provided by an equipment, with:
  −
** <math>\text{Acc}_\text{equip base}</math> is the base accuracy {{Hit}} of the equipment,
  −
** <math>\text{Acc}_\text{equip bonus}</math> is the [[Equipment Bonuses|visible]] accuracy {{Hit}} bonuses,
  −
** <math>\text{Acc}_\bigstar</math> is the equipment's accuracy {{Hit}} gained from [[Improvement]],
  −
* <math>\text{Mod}_\text{fit}</math> is the [[Hidden Fit Bonuses]] bonuses or penalties when applicable.
  −
* <math>\text{Mod}_\text{formation}</math> is the formation modifier for the applicable attack. ''See [[Combat#Formation Selection|Combat]] for more details.''
  −
 
  −
{|class="wikitable mw-collapsible mw-collapsed"
  −
!colspan=5|<math>\text{Mod}_\text{formation}</math>
   
|-
 
|-
!Formation
+
!colspan=3|Chi-Ha (non-Kai) Bonus
!Day Shelling &<br>Carrier Attacks
+
!style="font-size:125%; color:tomato"|A24
!Torpedo Attacks
+
!style="font-size:125%; color:DeepSkyBlue"|B24
!ASW
  −
!Night Battles
   
|-
 
|-
|Line Ahead||1.0||1.0||1.0||1.0
+
|colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}
 +
| 1.4|| 28
 
|-
 
|-
|Double Line||1.2||0.8||1.2||0.9
+
!colspan=3|Chi-Ha Kai Bonus
 +
!style="font-size:125%; color:tomato"|A25
 +
!style="font-size:125%; color:DeepSkyBlue"|B25
 
|-
 
|-
|Diamond||1.0||0.4||1.0||0.7
+
|colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}
 +
| 1.5|| 33
 
|-
 
|-
|Echelon||1.2||0.75||1.2||0.9
+
!colspan=3|Katsu Bonus
 +
!style="font-size:125%; color:tomato"|A26
 +
!style="font-size:125%; color:DeepSkyBlue"|B26
 
|-
 
|-
|Line Abreast||1.2||0.3||1.2||0.8
+
|colspan=3|{{Amphibious Tank}}{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu}}<br>{{Amphibious Tank}}{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Kai}}
 +
| 1.2|| 42
 
|-
 
|-
|Vanguard (Top)||0.8||0.7||?||?
+
!colspan=3|Katsu Kai Bonus
 +
!style="font-size:125%; color:tomato"|A27
 +
!style="font-size:125%; color:DeepSkyBlue"|B27
 
|-
 
|-
|Vanguard (Bottom)||1.2||0.9||?||?
+
|colspan=3|{{Amphibious Tank}}{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Kai}}
 +
| 1.1|| 28
 
|-
 
|-
|Vanguard (Both) vs DD||1.1||1.2||?||?
+
!colspan=3|Armored Boats Synergy Bonus<ref>https://twitter.com/oxke_admiral/status/1642326265364615168?cxt=HHwWgMDQxa7C28otAAAA</ref>
 +
!rowspan=2 style="font-size:125%; color:tomato"|A28
 +
!rowspan=2 style="font-size:125%; color:DeepSkyBlue"|B28
 
|-
 
|-
|Double Line vs Line Abreast||rowspan=3|1.0||rowspan=3|N/A||rowspan=3|1.0||rowspan=3|N/A
+
!{{Landing Craft}}{{EquipmentLink|Armed Daihatsu}}<br>{{Landing Craft}}{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
 +
!Group 1
 +
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 +
!
 
|-
 
|-
|Echelon vs Line Ahead
+
|{{QuestRewardEquip|Daihatsu Landing Craft}} {{QuestRewardEquip|Toku Daihatsu Landing Craft}}<br>{{QuestRewardEquip|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)}} {{QuestRewardEquip|Toku Daihatsu Landing Craft + Type 1 Gun Tank}}<br>{{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)}} {{QuestRewardEquip|Special Type 4 Amphibious Tank}}<br>{{QuestRewardEquip|Special Type 4 Amphibious Tank Kai}}
 +
|}
 +
!Group 2
 +
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 +
!
 
|-
 
|-
|Line Abreast vs Echelon
+
|{{QuestRewardEquip|Toku Daihatsu Landing Craft + 11th Tank Regiment}} {{QuestRewardEquip|Toku Daihatsu Landing Craft + Panzer III (North African Specification)}}<br>{{QuestRewardEquip|Toku Daihatsu Landing Craft + Chi-Ha}} {{QuestRewardEquip|Toku Daihatsu Landing Craft + Chi-Ha Kai}}<br>{{QuestRewardEquip|Toku Daihatsu Landing Craft + Panzer III Ausf. J}} {{QuestRewardEquip|Special Type 2 Amphibious Tank}}
 +
|}
 
|-
 
|-
|Combined Fleet Cruising Formation 1||?||?||?||?
+
|Only one<ref>Due to some bug using 2 Soukoutei or 2 Armed Daihatsu cancel the bonuses</ref>
 +
|colspan=2|1 of Any
 +
| 1.2|| 10
 
|-
 
|-
|Combined Fleet Cruising Formation 2||1.0||?||?||?
+
|rowspan=3| Both
 +
| 1|| 0|| 1.3|| 15
 
|-
 
|-
|Combined Fleet Cruising Formation 3||?||?||?||?
+
| 0|| 1|| 1.4|| 20
 
|-
 
|-
|Combined Fleet Cruising Formation 4||1.1||?||?||?
+
|colspan=2| 2 of any
 +
| 1.5|| 25
 
|}
 
|}
 +
<references/>
 +
{{clear}}
   −
* <math>\text{Mod}_\text{morale}</math> is the morale modifier of the attacking ship. Morale is referring to the value of attacking timing, not the value before entering battle. ''See [[Morale_and_Fatigue#Morale Effects|Morale and Fatigue]] for more details''.
+
===Flat Damage Bonuses===
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
+
{|class="wikitable" style="font-weight:bold; text-align:center"
!colspan=2|<math>\text{Mod}_\text{morale}</math>
+
! style="font-size:150%; color:deepskyblue" colspan=10|B1
 +
|-
 +
!colspan=2| Amount Equipped
 +
!width="50px"| 1
 +
!width="50px"| 2
 +
!width="50px"| 3
 +
!width="50px"| 4+
 +
|-
 +
| width="120px" rowspan=3|{{AntiGroundArtillery}}
 +
|{{EquipmentLink|WG42 (Wurfgerät 42)|text=WG42}}
 +
|75||110||140||160
 
|-
 
|-
|Sparkled||1.2
+
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|text=Type 4 Anti-Ground Rockets}}
 +
|55||115||160||190
 
|-
 
|-
|Normal||1.0
+
|{{EquipmentLink|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets CD}}
 +
|80||170||230||260
 
|-
 
|-
|Orange||0.8
+
|rowspan=2|{{DCother}}
 +
|{{EquipmentLink|Type 2 12cm Mortar Kai|text=ASW Mortar}}
 +
|30||55||75||90
 
|-
 
|-
|Red||0.5
+
|{{EquipmentLink|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortar CD}}
 +
|60||110||150||180
 
|}
 
|}
   −
'''Notes:'''
+
===Post-Cap Bonuses===
* Because of the number of modifiers to accuracy in-game, it is trivial to increase accuracy. Therefore it is '''more important''' to prioritize firepower.
+
====Supply Depot Princess====
 +
{{Enemy/Link|Supply Depot Princess}} and its variants are currently the only installations to have post-cap bonuses.
 +
*These bonuses are applied after the damage soft-cap, and can reach the damage display cap of '''9999'''.
 +
** If the damage displayed is 9999, the actual damage can be higher.
 +
*Supply Depot Princess is a '''soft-skinned''' installation for purposes of Pre-Cap Bonuses.
   −
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
+
{|class="wikitable" style="font-weight:bold; text-align:center"
!Daytime Shelling
+
!colspan=5 style="font-size:150%; color:tomato"|C
 +
|-
 +
! rowspan=2 colspan=2| Installation Type
 +
! width="130px" colspan=3| {{Enemy/Banner|Supply Depot Princess|small=true}}
 +
|-
 +
! colspan=3| Supply Depot Princesses
 +
|-
 +
! colspan=2| Number Equipped
 +
! Single
 +
!colspan=2| Multiple
 +
|-
 +
|width="80px" rowspan=2|{{AntiGroundArtillery}}
 +
|{{EquipmentLink|WG42 (Wurfgerät 42)|text=WG42}}
 +
|1.25
 +
|colspan=2|1.3
 
|-
 
|-
|
+
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets}}
This formula applies to both surface shelling and carrier attacks during daytime combat. It does not apply to carrier airstrikes.
+
|1.2
 
+
|colspan=2|1.4
<math>\text{Accuracy}_\text{shelling} = \bigg\lfloor \bigg( \Big( \text{Acc}_\text{base} + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} \Big) \times \text{Mod}_\text{vanguard} \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} + \text{Mod}_\text{fit} \bigg) \times \text{Mod}_\text{spotting} \times \text{Mod}_\text{AP} \bigg\rfloor </math>
  −
 
  −
* <math>\text{Acc}_\text{base}</math> is the base accuracy value of the attack.
  −
** These values apply for Player as attacker and Enemy as targets. Values for Enemy attacker vs Player target are unclear/unknown, except single vs single = 90.
  −
 
  −
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
  −
!colspan=4| Fleet type base accuracy values for Player side<ref>https://twitter.com/Xe_UCH/status/1172380690207215616</ref><ref>https://twitter.com/Divinity__123/status/1447941755182227458</ref>
   
|-
 
|-
!rowspan=2 colspan=2|'''<big>vs.</big>'''!!colspan=2|Enemy
+
|{{DCother}}
 +
|{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}}
 +
|1.15
 +
|colspan=2|1.2
 
|-
 
|-
| '''Single Fleet'''|| '''Combined Fleet'''
+
!colspan=5|
 
|-
 
|-
!rowspan=7|Player
+
|colspan=2|{{LandingCraft}} [[Landing Craft]] Type and<br>{{Amphibious Tank}} [[Ka-Tsu]] Type Multiplier
| '''Single Fleet'''|| 90|| 80
+
|colspan=3|1.7
 
|-
 
|-
| '''CTF Main'''|| 78|| 77
+
|rowspan=6|{{LandingCraft}}
 +
|{{EquipmentLink|Toku Daihatsu Landing Craft|text=Toku Daihatsu}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII">https://twitter.com/Divinity_123/status/1695813425660661965</ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
|1.2
 +
!colspan=2|
 
|-
 
|-
| '''CTF Escort'''|| 45|| 67
+
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII"/><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
|1.3
 +
|rowspan=2 colspan=2|1.6
 
|-
 
|-
| '''STF Main'''|| 45|| 77
+
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<ref>For example: 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''no bonus''', 2 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''1.6''', 1 {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=T89}} + 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''2.08''' (1.3x1.6)</ref>
 +
!
 
|-
 
|-
| '''STF Escort'''|| 67|| 67
+
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
 +
| 1.3
 +
|colspan=2| 1.6
 
|-
 
|-
| '''TCF Main'''|| 54|| 54
+
|{{EquipmentLink|M4A1 DD}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
|1.2
 +
!colspan=2|
 
|-
 
|-
| '''TCF Escort'''|| 45|| 67
+
|{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
|}
+
| 1.5
 
+
|rowspan=2 colspan=2| 1.1
* <math>\text{Mod}_\text{vanguard}</math> is an accuracy malus when the opposite fleet is in Vangard fiormation. ''See [[Accuracy, Evasion and Criticals#Vanguard formation|below]] for more information
  −
 
  −
* <math>\text{Mod}_\text{spotting}</math> is the artillery spotting bonus if applicable. Please see [[Artillery_Spotting#Setups and Attack Types|Artillery Spotting]] for more details.
  −
 
  −
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
  −
!colspan=6|<math>\text{Mod}_\text{spotting}</math>
   
|-
 
|-
!Attack Type
+
|rowspan=3|{{Amphibious Tank}}
!Prerequisites
+
|{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu Tank}}<br>{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}
![[Damage_Calculations#Damage_Formula|Post-cap]]<br>Damage<br>Modifier
+
!
!Accuracy<br>Modifier
  −
!Hits
  −
!Notes
   
|-
 
|-
!style="background-color:#ff7f50" |{{color|black|Main Suisei Cut-in<br>(Suisei CI)}}
+
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
|{{RedGunHeavy}}{{RedPlane}}{{RedPlane}}
+
|1.7
|1.3||?||1
+
|rowspan=2 colspan=2|1.5
|rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only
   
|-
 
|-
!style="background-color:#ff7f50" |{{color|black|Main Zuiun Cut-in<br>(Zuiun CI)}}
+
|{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}<ref>In this case the Ka-Tsu Kai count as two, 1 Ka-Tsu Kai = 1.2</ref>
|{{RedGunHeavy}}{{ZuiunPlane}}{{ZuiunPlane}}
+
!
|1.35||?||1
   
|-
 
|-
!style="background-color:#81c784" |{{color|black|Main AP Shell Cut-in<br>(APCI)}}
+
!colspan=2| Number Equipped
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}
+
! 1
|1.5||1.2||1
+
! 2
|
+
! 3
 
|-
 
|-
!style="background-color:gold"|{{color|black|Secondary AP Shell Cut-in<br>(Sec APCI)}}
+
|colspan=2| {{Landing Forces}} [[Landing Force]]s Type Multiplier
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}}
+
|3.15||2.35||1.2
|1.3||1.3||1
  −
|
   
|-
 
|-
!style="background-color:gold"|{{color|black|Secondary Radar Cut-in<br>(Radar CI)}}
+
|rowspan=2|{{Landing Forces}}
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{Radar}}
+
|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}}
|1.2||1.5||1
+
|1.2
|
+
!colspan=2|
 
|-
 
|-
!style="background-color:gold"|{{color|black|Secondary Cut-in<br>(Sec CI)}}
+
|{{EquipmentLink|Army Infantry Corps}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}}
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}
+
|1.55
|1.1||1.3||1
+
!colspan=2|
|
   
|-
 
|-
!style="background-color:#59f"|{{color|black|Double Attack<br>(DA)}}
+
!colspan=8|
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}
  −
|1.2||1.1||2
  −
|
  −
|}
  −
 
  −
* <math>\text{Mod}_\text{AP}</math> is the {{RedAmmo}} {{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}} accuracy modifier:
  −
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
  −
!colspan=2|<math>\text{Mod}_\text{AP}</math>
   
|-
 
|-
!Type!!Modifier
+
|rowspan=5|{{IM2}} {{Star}}<br>[[Improvement]]
 
|-
 
|-
|{{RedAmmo}}{{RedGunHeavy}}||1.1
+
|rowspan=2|{{LandingCraft}} [[Landing Craft]] &<br>{{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tanks|link=Ka-Tsu}}
 +
|colspan=3|[1 + (Average DLC {{Star}} /50) + (Average Ka-Tsu {{Star}} /50)]<sup>'''N'''</sup>
 
|-
 
|-
|{{RedAmmo}}{{RedGunHeavy}}{{YellowGun}}||1.2
+
|colspan=3 style="text-align:left"|
 +
* N = 1 for any [[Landing Craft]]/[[Ka-Tsu]]
 +
* +1 to N for each unique:
 +
**{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII"/><br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
**{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
 
|-
 
|-
|{{RedAmmo}}{{RedGunHeavy}}{{Radar}}||1.25
+
|{{Amphibious Tank}} {{Equipment/Link|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
 +
|colspan=3|1 + (Average {{Star}} /30)
 
|-
 
|-
|{{RedAmmo}}{{RedGunHeavy}}{{YellowGun}}{{Radar}}||1.3
+
|{{Landing Forces}} '''[[Landing Force]]s
 +
|colspan=3|''Unknown yet
 
|}
 
|}
 +
<references/>
   −
'''Notes:'''
+
====Rations Bonuses====
* It is '''inadvisable''' to run any of the other setups beyond the most basic Gun+AP. This is because the other setups will interfere with artillery spotting and cost you better attack bonuses.
+
The developers have mentioned that {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} consumed by a girl "affect landing craft's morale"<ref>https://twitter.com/KanColle_STAFF/status/715840109103484928</ref>.
* Unlike when calculating damage, the bonus applies to all targets.
  −
<references/>
  −
|}
     −
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
+
{|class="wikitable" style="font-weight:bold; text-align:center"
!Shelling Support
+
!colspan=4 style="font-size:150%; color:tomato"|C1
 
|-
 
|-
|
+
! colspan=2| Installation Type
This formula applies to surface shelling and carrier attacks during shelling support.
+
! width="130px" colspan=2| All installations<ref>https://twitter.com/hedgehog_hasira/status/1566086797343412224</ref>
 
  −
<math>\text{Accuracy}_\text{shelling support} = \bigg\lfloor \Big( 64 + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip base} \Big) \times \text{Mod}_\text{formation}? \times \text{Mod}_\text{morale} \bigg\rfloor </math>
  −
 
  −
* <math>\text{Acc}_\text{equip base}</math> does not include any [[Equipment Bonuses|visible bonus]] nor [[Improvement]].
  −
* <math>\text{Mod}_\text{formation}</math> exists in KanColle Kai, but it is unclear if it applies to browser KanColle using the Daytime Shelling formation modifier of the main fleet.
  −
|}
  −
 
  −
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
  −
!Torpedo Attacks
   
|-
 
|-
|
+
! colspan=2| Number Equipped
This formula only applies to opening and closing torpedo attacks in day.
+
! Single
 
+
! Multiple
<math>\text{Accuracy}_\text{torpedo} = \left( 85 + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} + \left \lfloor{\frac{\text{Attack}_\text{torp}}{5}} \right \rfloor + \text{Mod}_\text{ship} \right) \times \text{Mod}_\text{vanguard} \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale}</math>
  −
 
  −
* <math>\text{Mod}_\text{vanguard}</math> is an accuracy malus when the opposite fleet is in Vangard fiormation. ''See [[Accuracy, Evasion and Criticals#Vanguard formation|below]] for more information
  −
* <math>\text{Attack}_\text{torp}</math> is the final basic torpedo attack power of the ship. Please see [[Damage_Calculations#Torpedo_Attacks|Damage Calculations]] for details.
  −
** The figure incorporates any pre-cap and post-cap modifiers and takes into account the attack cap.
  −
** This means that engagement and damage state play a role in torpedo accuracy.
  −
* <math>\text{Mod}_\text{ship}</math> is the innate torpedo accuracy of the ship. Currently, only Abyssal ships have values above '''0'''.
  −
|}
  −
 
  −
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
  −
!Aerial Combat
   
|-
 
|-
|
+
|width="80px" rowspan=3|{{Rations}}
This formula applies to the airstrikes performed during the aerial combat phase and support. Although ASW support functions like an airstrike for damage, it '''does not''' use this formula.
+
|{{EquipmentLink|Combat Ration}}
 
+
| 1.13
<math>\text{Accuracy}_\text{airstrike} = 95</math>
+
| ??
 
  −
'''Important Notes'''
  −
* Airstrike accuracy is a constant and '''not affected''' by any outside factors.
  −
|}
  −
 
  −
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
  −
!Anti-Submarine Warfare
   
|-
 
|-
|
+
|{{EquipmentLink|Combat Ration (Special Onigiri)}}
This formula applies to all ASW attacks in the combat phase and support.
+
| ??
 
+
| ??
<math>\text{Accuracy}_\text{ASW} = \left( 80 + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\bigstar + 2 \times \sum \text{ASW}_\text{sonar} \right) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \times \text{Mod}_\text{synergy}</math>
  −
 
  −
* <math>\text{Acc}_\bigstar</math> does '''not''' include {{Hit}} accuracy stat of the equipment, only the amount from [[Improvement]] related to ASW accuracy
  −
* <math>\text{ASW}_\text{sonar}</math> is the '''base''' ASW stat of any sonars equipped.
  −
* <math>\text{Mod}_\text{synergy}</math> is the synergy bonus from equipping certain combinations of ASW equipment.
  −
** Synergy bonus is either currently bugged or so small it cannot be tested.
  −
 
  −
'''Notes:'''
  −
* Equipping more sonars is the best way to boost ASW accuracy.
  −
** {{Equipment/Link|Type 0 Passive Sonar|text=Large Sonars|link_category=Large Sonar}} are not counted for this bonus.
  −
|}
  −
 
  −
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
  −
!Night Battles
   
|-
 
|-
|
+
|{{EquipmentLink|Canned Saury}}
This formula applies to '''all''' night battle attacks.
+
| ??
 
+
| ??
<math>\text{Accuracy}_\text{NB} = \bigg( \text{Mod}_\text{contact} \times \Big( 69 + \text{Mod}_\text{star shell} \Big) + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} \bigg) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \times \text{Mod}_\text{special} + \text{Mod}_\text{searchlight} + \text{Mod}_\text{fit}</math>
  −
 
  −
* <math>\text{Mod}_\text{contact}</math> is '''1.1''' if a {{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|Loire 130M|text=Night Recon|link_category=Night Recon}} triggered, '''1.0''' otherwise.
  −
* <math>\text{Mod}_\text{star shell}</math> is '''5.0''' if a {{StarShell}} {{EquipmentLink|Star Shell}} is triggered, '''0''' otherwise.
  −
* <math>\text{Mod}_\text{searchlight}</math> is '''7.0''' if a {{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlight|link_category=Searchlight}} is triggered, '''0''' otherwise,
  −
* <math>\text{Mod}_\text{special}</math> is the night battle special attack modifier. ''See [[Night Battle]] for more details.''
  −
** Torpedo Cut-in: '''1.65''',
  −
** Gun Cut-in: '''2.0''',
  −
** Mixed Cut-in: '''1.5''',
  −
** Secondary Cut-in: '''1.5''',
  −
** Double Attack: '''1.1''',
  −
** Other multipliers are unknown.
   
|}
 
|}
  −
==Land-Based Air Squadron==
  −
This formula applies to attacks made by [[Land-Based Air Squadron]]s. The accuracy is calculated '''independently''' per squadron.
  −
  −
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
  −
!LBAS
  −
|-
  −
|
  −
<math>\text{Accuracy}_\text{LBAS} = \left( ( {\text{Acc}_\text{equip}} + \text{Acc}_\text{Sp} ) \times 7 + 95 \right) \times \text{Mod}_\text{morale} + \text{Acc}_\text{proficiency}</math> <ref>https://twitter.com/yukicacoon/status/1432364331694374914</ref>
  −
  −
* <math>\text{Acc}_\text{equip}</math> is the accuracy stat of the plane.
  −
* <math>\text{Acc}_\text{Sp}</math> is accuracy bonus for [[Land-Based Air Squadron#LBAS Special Bombers|LBAS Special Bombers]] on some targets.
  −
* <math>\text{Mod}_\text{morale}</math> is the morale modifier of the plane.
  −
** Normal/Orange morale: '''1.0'''
  −
** Red morale: '''0.8'''
  −
* <math>\text{Acc}_\text{proficiency}</math> is the plane proficiency accuracy bonus. ''See [[Plane Proficiency]] for more details.''
  −
** Unclear if applied here or after <math>\text{Hit}_\text{cap}</math>. If applying here, skip <math>\text{Acc}_\text{proficiency}</math> for [[#Hit Rate|hit rate]].
  −
** The value is '''12''' for {{Double Chevron}} planes.
   
<references/>
 
<references/>
|}
+
;Notes:
 
+
*A {{LandingCraft}} [[Landing Craft]] might be required to be equipped on the attacking ship for this bonus to be applied.
;Notes
+
*As it is the only post-cap bonus common to all installations, it has a great potential.
* For {{Interceptor Fighter}}/{{Interceptor Fighter2}} [[Interceptor]]s, the {{Anti-Bomber}} and {{Interception}} stats are respectively "Anti-Bomber" and "Interception" and not {{Hit}} Accuracy and {{Evasion}} Evasion.
+
*Due to the limited nature of Rations, this bonus is mostly "Pay To Win", and so is not recommended.
 
  −
=Evasion=
  −
Evasion has two caps depending on the calculated base evasion of the ship. Base evasion is calculated as follows:
  −
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
  −
!Evasion
  −
|-
  −
|
  −
<math>\text{Evasion}_\text{pre-cap} = \bigl\lfloor \left( \text{Evasion}_\text{ship} + \sqrt{2\text{Luck}} \right) \times \text{Mod}_\text{formation} \bigr\rfloor</math>
     −
* <math>\text{Evasion}_\text{ship}</math> is the evasion {{Evasion}} of the ship '''including''' any visible equipment bonuses.
+
===Airstrike And Land-Base Bonus===
* <math>\text{Mod}_\text{formation}</math> is the formation modifier. It varies based on the attack being received. Please see [[Combat#Formation Selection|Combat]] for more details.
+
For the damage formula, please refer to the [[Land-Based Air Squadron#Attack Power|LBAS]] and [[Damage_Calculations#Airstrike|airstrike]] page. The multiplier is chosen randomly between two values. The chance is roughly 50%.
** Currently modifiers for Vanguard are unknown.
     −
The evasion is then capped as follows:
+
There are exceptions:
 +
*For {{BluePlane}} [[Torpedo Bomber]]:
 +
** The {{torpedo}} torpedo stat is counted as 0 in airstrike,
 +
** The behavior is unclear for LBAS (the damage are overestimated).
   −
* <math>\text{Evasion}_\text{base} < 40: \text{Evasion}_\text{cap} = \text{Evasion}_\text{pre-cap}</math>
+
*For {{JetFighterBomber2}}{{JetFighterBomber1}} {{EquipmentLink|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jets}}:
* <math>40 < \text{Evasion}_\text{base} < 65: \text{Evasion}_\text{cap} = \lfloor 40 + 3\sqrt{\text{Evasion}_\text{pre-cap} - 40} \rfloor</math>
+
** There are inconsistencies with the bonuses.
* <math>\text{Evasion}_\text{base} > 65: \text{Evasion}_\text{cap} = \lfloor55 + 2\sqrt{\text{Evasion}_\text{pre-cap} - 65}\rfloor</math>
     −
Capped evasion is then modified by post-cap modifiers:
+
*For the {{Large Land-based Aircraft}} {{Equipment/Link|Shinzan|Shinzan Kai|text=Land-Based Heavy Bombers|link_category=Land-Based Heavy Bombers}}:
 +
** Could have a higher modifier than other planes.
   −
<math>\text{Evasion}_\text{post-cap} = \biggl\lfloor \text{Mod}_\text{searchlight} \times \left( \text{Evasion}_\text{cap} + \text{Mod}_\text{sonar} + \text{Mod}_\text{CA} + \text{Mod}_\text{DD} - \text{Mod}_\text{fuel} \right) \biggr\rfloor</math>
     −
* <math>\text{Mod}_\text{searchlight}</math> is the {{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlights|link_category=Searchlights}} evasion penalty. It is '''0.2''' for any ship equipped with a searchlight (even if not triggered) and '''1.0''' otherwise.
+
{|class="wikitable" style="font-weight:bold; text-align:center"
* <math>\text{Mod}_\text{sonar}</math> is the {{Sonar}} [[Sonars]] [[Improvement]] modifier that '''only applies to''' opening and closing torpedo attacks. It is '''0''' otherwise.
+
!colspan=9|<math>{\color{tomato}\text{Mod}_\text{Inst}}</math>[https://twitter.com/Divinity_123/status/1659942254671216642]
** <math>\text{Mod}_\text{sonar} = \sum_{\text{All Sonars}} 1.5\sqrt{\bigstar}</math>
+
|-
* <math>\text{Mod}_\text{CA}</math> is the [[CA]]/[[CAV]] night battle evasion bonus. It is '''5''' for heavy/aviation cruisers and '''0''' otherwise.
+
!rowspan=2|Installation (ID)
* <math>\text{Mod}_\text{DD}</math> is the [[DD]] night battle evasion bonus. If the DDC is equipped with a {{Surface Radar}} [[Surface Radar]] '''AND''' a {{SurfaceShipPersonnel}} {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Surface Ship Personnel}}, then it is '''10'''.
+
!colspan=2|Airstrike
* <math>\text{Mod}_\text{fuel}</math> is the remaining fuel penalty.
+
!colspan=2|LBAS
** <math>\text{Mod}_\text{fuel} = 75 - \text{Fuel}</math>
  −
** If fuel is above 75%, the penalty is 0.
  −
** The penalty is an integer and not a percentage.
  −
 
  −
{|class="wikitable" style="text-align:center"
  −
|+ Remaining Fuel Penalty
   
|-
 
|-
!Battle #<ref>This only takes into account normal day battles. Special nodes have different resource consumption.</ref>
+
|Low mod ||High mod ||Low mod ||High mod
!Remaining Fuel!!Penalty
   
|-
 
|-
|2nd Battle||80%||0
+
!width="130px"|{{Enemy/Banner|Isolated Island Princess|small=true}}<br>Isolated Island Princess (1671-1672)
 +
!colspan=2|  
 +
|colspan=2| 2
 
|-
 
|-
|3rd Battle||60%||15
+
!width="130px"|{{Enemy/Banner|Artillery Imp|small=true}}<br>Artillery Imp (1665-1667)
 +
|1.3? ||1.7 ||1.6 ||2.5
 
|-
 
|-
|4th Battle||40%||35
+
!width="130px"|{{Enemy/Banner|Supply Depot Princess|small=true}}<br>"Old" Supply Depot Princesses (1653-1658)
 +
|rowspan=2|1.5
 +
|rowspan=2|2.4
 +
|1.7 ||3.6?
 
|-
 
|-
|5th Battle||20%||55
+
!width="130px"|{{Enemy/Banner|Supply Depot Princess D|small=true}}<br>"New" Supply Depot Princesses (B, C, D, ...) (ID>1658)
 +
! !!
 
|-
 
|-
|6th+ Battle||0%||75
+
!width="130px"|{{Enemy/Banner|Harbour Summer Princess B|small=true}}<br>Harbour Summer Princess B (2023)
|}
+
|? ||? ||? ||?
<references/>
  −
{{clear}}
   
|}
 
|}
   −
;Notes
+
===Installation-Like Warships===
* The speed of the fleet is supposed to play a role in evasion. Currently, said increase is either nonexistent or too small to test,
+
This section is for special ships with installation-like behaviors, taking additional damage from anti-installation equipment.
* Using [[AO]] equipped with {{Supplies}} {{EquipmentLink|Underway Replenishment}} is a way to medigate fuel penalties,
+
*Those bonuses are '''post-cap only''', meaning none of the "anti-installation bonuses" previously mentioned are applied.
* Due to the cap trying to increase evasion above 65 have little effects,
+
*Be aware that the sample is limited (event only) so the information may be inaccurate and/or old<ref>Updated the 08/09/2022 during the [[Summer 2022 Event]] [https://nga.178.com/read.php?tid=33769345&rand=329].</ref>.
* As most ships are capable of reaching 65 {{Evasion}}, trying to increase evasion using pre-cap means, has little to no effect, this includes:
  −
** Increasing the {{Evasion}} (e.g. with boilers, even if improved),
  −
** Luckmoding {{Luck}},
  −
** Choosing a weaker formation with an evasion bonus (except for [[Vanguard]]).
  −
* Historical evasion bonus is believed to exist but is not measured due to the limited-time nature of events.
     −
=Special Cases=
+
{|class="wikitable mw-collapsible mw-collapsed" style="font-weight:bold; text-align:center"
==Vanguard Formation==
+
! colspan=9|Installation-like warships
'''This mechanic's effects are still under evaluation, so values are subject to change.
+
|-
 
+
! style="font-size:150%; color:tomato" colspan=9|C
When a fleet is in Vanguard Formation it gives an accuracy malus to the opposite fleet. This malus is determined by 4 factors:
+
|-
*Ship position in the fleet,
+
! colspan=2 rowspan=2| Installation Type
*Ship type,
+
! width="130px" colspan=2| {{Enemy/Banner|Anchorage Water Demon Vacation Mode|small=true}}
*Normal or event map,
+
! width="130px" colspan=2| {{Enemy/Banner|Dock Princess|small=true}}
*Combat phase,
+
! width="130px" colspan=3| {{ItemStack|item={{Enemy/Banner|Supply Depot Princess C Vacation Mode Damaged|small=true}}|text=Mod C}}{{ItemStack|item={{Enemy/Banner|Supply Depot Princess C Vacation Mode|small=true}}|text=Mod C}}
It is the same for the Abyssals.
+
|-
 
+
! colspan=2|Anchorage Water Demon Vacation Mode
It is called <math>\text{Mod}_\text{vanguard}</math> in the accuracy formulas above.
+
! colspan=2| Dock Princess
 
+
! colspan=3| Supply Depot Princess C<br>Vacation Mode
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
+
|-
!colspan=4|<math>\text{Mod}_\text{vanguard}</math>
+
! colspan=2| Number Equipped
 +
! Single!! Multiple!! Single!! Multiple!! Single
 +
!colspan=2| Multiple
 +
|-
 +
|Ships
 +
|{{Class|Nagato}}<br>{{Class|Yamato}}
 +
|1.2
 +
!
 +
!colspan=2|
 +
!colspan=3|
 +
|-
 +
| width="80px"|{{AA Shell}}
 +
| width="200px"|{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}}
 +
|1.45
 +
!
 +
|1.3
 +
!
 +
!colspan=3|
 +
|-
 +
|rowspan=2|{{AntiGroundArtillery}}
 +
|{{EquipmentLink|WG42 (Wurfgerät 42)}}
 +
|1.2
 +
|1.3
 +
|1.1
 +
|1.2
 +
|1.25
 +
|colspan=2|1.3
 +
|-
 +
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets}}
 +
|1.15
 +
|1.4
 +
!colspan=2|?
 +
|1.2
 +
|colspan=2|1.4
 +
|-
 +
|{{DCother}}
 +
|{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}}
 +
|1.1
 +
|?
 +
!colspan=2|?
 +
|1.15
 +
|colspan=2|1.2
 
|-
 
|-
!colspan=4|Shelling Phase
+
|{{Dive Bomber}}
 +
|[[Dive Bomber]]s
 +
|1.4
 +
|rowspan=2|1.75
 +
|rowspan=2|1.1
 +
|rowspan=2|1.1
 +
!colspan=3|  
 
|-
 
|-
|Fleet Position
+
|{{JetFighterBomber1}}
|Non-DD
+
|[[Jets]]
|DD (normal map)
+
|1.75
|DD (event)
+
!colspan=3|  
 
|-
 
|-
|1
+
|{{SPB}}{{SPF}}
|rowspan=4|0.95
+
|Seaplane [[SPB|Bombers]]/[[SPF|Fighters]]
|rowspan=2|0.95
+
!colspan=2|
|rowspan=2|0.95
+
|colspan=2|1.1
 +
!colspan=3|  
 
|-
 
|-
|2
+
! colspan=9|
 
|-
 
|-
|3
+
|colspan=2|{{LandingCraft}} [[Landing Craft]] Type Multiplier
|rowspan=2|0.8
+
|colspan=2|1.4
|rowspan=2|0.6
+
|colspan=2|1.1
 +
|colspan=3|1.7
 
|-
 
|-
|4
+
|rowspan=6|{{LandingCraft}}
 +
|{{EquipmentLink|Toku Daihatsu Landing Craft|text=Toku Daihatsu}}
 +
|1.15
 +
!
 +
!colspan=2|
 +
|1.2
 +
!colspan=2|
 
|-
 
|-
|5||0.86||0.69||0.52
+
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}
 +
|1.2
 +
|1.4
 +
|1.15
 +
|1.15
 +
|1.3
 +
|colspan=2|1.6
 
|-
 
|-
|6||0.8||0.64||0.48
+
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
 +
|1.2
 +
|1.4
 +
|1.15
 +
|1.15
 +
|1.3
 +
|colspan=2|1.6
 
|-
 
|-
|7||0.7|| -||<0.4
+
|{{EquipmentLink|M4A1 DD}}
 +
|1.8
 +
!
 +
|1.1
 +
!
 +
|1.2
 +
!colspan=2|
 
|-
 
|-
!colspan=4|Torpedo Phase
+
|{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
 +
|1.2
 +
!
 +
|1.1
 +
!
 +
| 1.5
 +
|colspan=2| 1.1
 
|-
 
|-
|1
+
|
|rowspan=2|0.9
+
{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}<br>
|rowspan=2|0.9
+
{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>
|rowspan=2|0.9
+
{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}
 +
!colspan=2|
 +
|1.4
 +
!
 +
!colspan=3|
 
|-
 
|-
|2
+
|{{Amphibious Tank}}
 +
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
 +
|2.4
 +
|1.35
 +
|1.2
 +
|1.2
 +
|1.7
 +
|colspan=2|1.5
 
|-
 
|-
|3||0.77||0.65||0.55
+
!colspan=2| Number Equipped
 +
!colspan=4|
 +
! 1
 +
! 2
 +
! 3
 
|-
 
|-
|4||0.67||0.58||0.475
+
|colspan=2| {{Landing Forces}} [[Landing Force]]s Type Multiplier
 +
!colspan=4; rowspan=3| ''Unknown
 +
|3.15||2.35||1.2
 
|-
 
|-
|5||0.64||0.5||0.4?
+
|rowspan=2|{{Landing Forces}}
 +
|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}}
 +
|1.2
 +
!colspan=2|
 
|-
 
|-
|6||0.55||0.42||0.35?
+
|{{EquipmentLink|Army Infantry Corps}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}}
 +
|1.55
 +
!colspan=2|
 
|-
 
|-
|7||0.51|| -||?
+
! colspan=9|
 
|-
 
|-
!colspan=4|ASW
+
|rowspan=4|{{IM2}} {{Star}}<br>[[Improvement]]
 +
|rowspan=2| {{LandingCraft}} [[Landing Craft]] &<br>{{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tanks|link=Ka-Tsu}}
 +
|colspan=4 rowspan=2|1 + (Average DLC {{Star}} /50) + (Average Ka-Tsu {{Star}} /50)
 +
|colspan=3|[1 + (Average DLC {{Star}} /50)<br>+ (Average Ka-Tsu {{Star}} /50)]<sup>'''N'''</sup>
 
|-
 
|-
|colspan=4|''?
+
|colspan=3 style="text-align:left"|
 +
* N = 1 for any [[Landing Craft]]
 +
* +1 to N for each unique:
 +
**{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
**{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
 
|-
 
|-
!colspan=4|Night Battle
+
|{{Amphibious Tank}} {{Equipment/Link|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
 +
|colspan=7|1 + (Average {{Star}} /30)
 
|-
 
|-
|colspan=4|''?
+
|{{Landing Forces}} '''[[Landing Force]]s
 +
|colspan=7|''Unknown
 
|}
 
|}
 
+
<references/>
==Arctic Map bonuses==
+
*The missing bonuses from new equipment can be extrapolated from the other installation bonuses.
On all "arctic maps", namely all [[World 3]] maps, as well a some [[Event]] maps, the {{ArmorEquipment}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}} gives:
  −
*3 Armor {{Armor}},
  −
*Some Evasion {{Evasion}}.
  −
 
  −
'''''Sources: [https://kancolle.fandom.com/ja/f/p/2795672881332226463/r/3180511782502402644] [https://docs.google.com/spreadsheets/d/1e6U4aLsrbdvkFlxdgT6wuJCmACpuOD3yYN0Om1o24fI/edit#gid=239440540]'''''
  −
 
  −
==20.3cm Japanese Gun==
  −
'''So far, no hidden evasion bonus has been observed from equipping any gun on any ship.
  −
 
  −
*This idea comes from a misinterpretation of an ambiguous tweet by the devs [https://twitter.com/kancolle_staff/status/380238803090145280].
  −
 
  −
==PT Imps==
  −
{{Anti-PT Imp Setups|uncollapsed=true}}
  −
 
  −
=See Also=
  −
{{Mechanics}}
 
34,578

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