Changes

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{{TOC limit|2}}
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==Calculation==
{{Tutorialportal}}
+
Installations generally have a lot of HP and/or armor. But multiple different cumulative bonuses exist against them, allowing for massive damage when using the right set-ups.
This is a collection of questions that are frequently or hypothetically asked. This page is always being expanded as new issues pop up.
+
These bonuses are divided into 5 groups and are calculated in the following order<ref>https://docs.google.com/document/d/1mXGyJ3yeNWeOmuGZQrXkcuGSuSEQYqmKhPelHMkzkGI/edit</ref>:
==The Most Asked Question==
+
# [[#Ship Type Bonuses|Ship type bonuses]],
===Can the flagship of the escort sunk?===
+
# [[#General Multiplicative Bonuses|General multiplicative bonuses]],
{{Colour|red|'''No'''}}
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# [[#Landing Craft Specific Bonuses|Landing craft specific bonuses]],
 +
# [[#Flat Damage Bonuses|Flat damage bonuses]],
 +
# [[#Post-Cap Bonuses|Post-cap bonuses]],
 +
# [[#Airstrike And Land-Base Bonus|Airstrike and land-base]] special cases,
 +
# [[#Installation-Like Warships|"Installation-like warships"]] special cases.
 +
*The bonuses' exact order is still under investigation and may be subject to changes.
   −
==Newcomer / Beginners==
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{|class="wikitable mw-collapsible mw-collapsed" width="100%"
===I keep getting an error message with a girl and a cat!===
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!colspan=2|Damage Bonuses Calculations
[[File:Catbomb.png|thumb|300px|Error-musume]]
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|-
That is the Error-musume indicating you have some kind of problem, most likely a connection error. Here are the most common reasons for the connection error messages. This is not an exhaustive list.
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!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Pre-cap</div>
#'''Server maintenance''': Go and do something else until maintenance is over. Check the [https://twitter.com/kancolle_staff official twitter] for news as to when server maintenances are held. You may also get a different error message of a girl and tools instead of the standard error cat message if you try logging in during maintenance.
+
|
#'''System clock out-of-sync with Japan Standard Time (JST)''': Change your system time and date to match JST. A leeway of ~1 hour difference from JST is allowed. Also make sure the date is correct with respect to JST.
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'''Surface Shelling:'''
#'''Incorrect API link''': If you are using API links, log in to DMM to get a new one. Make sure it is correctly copied.
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
#'''Outdated cache files''': From time to time, cache issues may cause connection errors. Cache issues may also cause other problems, such as new features not showing up. Completely clear your browser cache to solve this. This is your Internet Explorer cache if you are using the Flash Projector or KCV.
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|valign="center"| <math>\text{Atk}_\text{pre-cap} =
#'''Issue with external software''':if you use KCCP or KC3 the issue can came from these software, go check the corresponding help for these.
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\Bigg[ \Bigg( \bigg[ \bigg( \Big[ \Big( \big[ \big( [ (
#'''Mundane connection problems''': Your server may be under high load. Ask other players on the same server as you if they are experiencing similar issues; otherwise, it might be a connection issue on your end.
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\text{Atk}_\text{base} {\color{tomato} \times \text{A0}} {\color{DeepSkyBlue} + \text{B0}} )
 +
{\color{tomato} \times \text{A1}} {\color{DeepSkyBlue}} ]
 +
{\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} \big)
 +
{\color{tomato} \times \text{A22}} {\color{DeepSkyBlue} + \text{B22}} \big]
 +
{\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \Big)
 +
{\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24}} \Big]
 +
{\color{tomato} \times \text{A25}} {\color{DeepSkyBlue} + \text{B25}} \bigg)
 +
{\color{tomato} \times \text{A26}} {\color{DeepSkyBlue} + \text{B26}} \bigg]
 +
{\color{tomato} \times \text{A27}} {\color{DeepSkyBlue} + \text{B27}} \Bigg)
 +
{\color{tomato} \times \text{A28}} {\color{DeepSkyBlue} + \text{B28} + \text{B1}} \Bigg]
 +
\times \text{Mod}_\text{others}</math>
 +
|}
   −
===What browsers are supported for this game?===
  −
The game can run perfectly on any modern browser. However a chromium based browser is needed to use KC3.
     −
===Is this game translated/Is there an English patch?===
+
'''Carrier Shelling:'''
There is no official translation patch. However, there is a third-party translation patch with most of the game translated. Take caution when using these apps, as they are not endorsed by DMM (the game publishers). In some of their official tweets, they openly prohibit the use of macros. Understand that by using these, there is a possibility of being banned for violating the game's policies.
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{Atk}_\text{pre-cap} =
 +
\Bigg[ \Bigg( \bigg[ \bigg( \Big[ \Big( \big[ \big( [ ( \text{Atk}_\text{base} {\color{tomato} \times \text{A0} \times \text{A1}} )
 +
{\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} ]
 +
{\color{tomato} \times \text{A22}} {\color{DeepSkyBlue} + \text{B22}} \big)
 +
{\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \big]
 +
{\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24}} \Big)
 +
{\color{tomato} \times \text{A25}} {\color{DeepSkyBlue} + \text{B25}} \Big]
 +
{\color{tomato} \times \text{A26}} {\color{DeepSkyBlue} + \text{B26}} \bigg)
 +
{\color{tomato} \times \text{A27}} {\color{DeepSkyBlue} + \text{B27}} \bigg]
 +
{\color{tomato} \times \text{A28}} {\color{DeepSkyBlue} + \text{B28} + \text{B1}} +(\text{DB} \times 1.3) + 15 \Bigg)
 +
\times 1.5 +25 \Bigg]
 +
\times \text{Mod}_\text{others}</math>
 +
|}
   −
===How do I get in?===
+
|-
You first need a DMM account and a VPN to register for the game. The following wiki links address this topic:
+
!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Cap</div>
#[[Tutorial: Proxy Connection]]
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|
#[[Tutorial: How to Register|Tutorial: How to Register]]
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Atk}_\text{cap} = \text{Cap} + \sqrt{\text{Atk}_\text{pre-cap} - \text{Cap}}</math>
 +
|}
 +
|-
 +
!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Post-Cap</div>
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Atk}_\text{post-cap} = \text{Atk}_\text{cap} \times \text{Mod}_\text{others} {\color{tomato} \times \text{C}} {\color{tomato} \times \text{C1} \times \text{Mod}_\text{Inst}} \times_\downarrow \text{Crit}</math>
 +
|}
 +
|-
 +
|colspan=2|
 +
;With
 +
*<math>\text{Atk}_\text{base}</math> the base attack deffined [[Damage Calculations#Basic Attack Power Formulas|''here'']],
 +
* '''{{Color|tomato|A & C}}''' the Multiplicative bonuses,
 +
* '''{{Color|DeepSkyBlue|B}}''' the Flat bonuses,
 +
* '''A & B''' being pre-cap bonuses,
 +
* '''C''' being post-cap bonuses.
 +
* <math>\text{Mod}_\text{others}</math> being all other modifiers unrelated to installation (see [[Damage Calculations]] for more details)
 +
* <math>\text{DB}</math> being the {{Dive}} bombing stat of '''Anti-installation''' Dive Bomber only
 +
* <math>\text{Cap}</math> is:
 +
**'''220''' during day,
 +
**'''360''' during night.
   −
===I notice lots of terminology used (DD, CA, CV, etc.). What does it mean?===
+
<references/>
KanColle Wiki uses American hull classifications to represent the Japanese ship classes within the game, with a few slight modifications for classes that are not available within the original classification. See the [[Glossary#Class_classification|Glossary]] for the complete list of classifications.
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|}
   −
===What does the w/x/y/z mean when people talk about crafting and what not?===
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==Bonuses==
The four values represent the quantities of the four resources required for crafting or construction:
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===Ship Type Bonuses===
: {{Fuel}} {{Color|green|'''Fuel'''}} / {{Ammo}} {{Color|brown|'''Ammo'''}} / {{Steel}} {{Color|gray|'''Steel'''}} / {{Bauxite}} {{Color|orange|'''Bauxite'''}}
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{|class="wikitable" style="font-weight:bold;
 +
!
 +
!Ship Type!!Target!!Bonuses
 +
|-
 +
!style="font-size:125%; color:tomato" rowspan=2|A0
 +
|[[DD]], [[CL]]
 +
|{{Enemy/Link|Artillery Imp|Pillbox Imp|Anti-Air Guns Imp|Fortified Pillbox Princess|link=Pillbox|text=Pillboxes}}
 +
| 1.4
 +
|-
 +
|[[Akagi]], [[Hiryuu]], [[Souryuu]]<ref>Kaga has been tested and no bonus has been found against the [[Harbour Summer Princess]].</ref>
 +
|{{Enemy/Banner|Harbour Summer Princess|small=true}}
 +
| 1.25
 +
|-
 +
!style="font-size:125%; color:DeepSkyBlue"|B0
 +
|[[SS]], [[SSV]]
 +
|All installation
 +
| 30
 +
|}
 +
<references/>
   −
===How do resources work in this game?===
+
===General Multiplicative Bonuses===
There are four base resource in the game: {{Fuel}} {{Color|green|'''Fuel'''}} / {{Ammo}} {{Color|brown|'''Ammo'''}} / {{Steel}} {{Color|gray|'''Steel'''}} / {{Bauxite}} {{Color|orange|'''Bauxite'''}}
+
These bonuses depend on the enemy targeted, as well as the equipment used.
* {{Color|green|'''Fuel'''}} and {{Color|brown|'''Ammo'''}} are generally used for [[Supply (Menu)|resupplying]] your ships
  −
* {Color|green|'''Fuel'''}} and {{Color|gray|'''Steel'''}} are used to [[Docking|repair]] your ships.
  −
* {{Color|orange|'''Bauxite'''}} is used for planes: it is consumed to craft and [[Supply#Planes|resupply planes]] for your carriers.
     −
In [[Development|crafting]], different amounts of resources will be used for different equipment; planes will require lots of bauxite, some guns require lots of ammo. Refer to the [[Development#Common Development recipes|common development recipes]] for more specific recipes.
+
{|class="wikitable" style="font-weight:bold; text-align:center"
 +
! style="font-size:150%; color:tomato" colspan=10|A1<ref>Last time updated: 21/03/2024, source:https://bbs.nga.cn/read.php?tid=33769345&rand=868</ref>
 +
|-
 +
! rowspan=3 colspan=2| Installation Type
 +
! width="130px" rowspan=3 colspan=2| Soft-Skinned
 +
! width="130px" colspan=6| Hard-Skinned
 +
|-
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! width="130px" colspan=2| {{Enemy/Banner|Isolated Island Princess|small=true}}
 +
! width="130px" colspan=2| {{Enemy/Link|Artillery Imp|Pillbox Imp|Anti-Air Guns Imp|Fortified Pillbox Princess|link=Pillbox|text=Pillboxes|small=true}}
 +
! width="130px" colspan=2| {{Enemy/Banner|Harbour Summer Princess|small=true}}
 +
|-
 +
! colspan=2| Isolated Island Princess
 +
! colspan=2| Pillboxes
 +
! colspan=2| Harbour Summer Princess
 +
|-
 +
! colspan=2| Number Equipped
 +
! Single!! Multiple
 +
! Single!! Multiple
 +
! Single!! Multiple
 +
! Single!! Multiple
 +
|-
 +
| width="80px"|{{AA Shell}}
 +
| width="200px"|{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}}
 +
|2.5
 +
!
 +
|1.75
 +
!
 +
!colspan=2|
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|1.75
 +
!
 +
|-
 +
|{{AP Shell}}
 +
|{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}}
 +
!colspan=2|
 +
!colspan=2|
 +
|1.85
 +
!
 +
|1.3
 +
!
 +
|-
 +
|rowspan=2|{{AntiGroundArtillery}}
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|{{EquipmentLink|WG42 (Wurfgerät 42)}}
 +
|1.3
 +
|1.4
 +
|1.4
 +
|1.5
 +
|1.6
 +
|1.7
 +
|1.4
 +
|1.2
 +
|-
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|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets}}
 +
|1.25
 +
|1.5
 +
|1.3
 +
|1.65
 +
|1.5
 +
|1.8
 +
|1.25
 +
|1.4
 +
|-
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|{{DCother}}
 +
|{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}}
 +
|1.2
 +
|1.3
 +
|1.2
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|1.4
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|1.3
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|1.5
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|1.1
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|1.15
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|-
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|{{Dive Bomber}}
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|[[Dive Bomber]]s
 +
!colspan=2|
 +
|1.4
 +
|1.75
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|1.5
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|2
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|1.3
 +
|1.2
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|-
 +
|{{SPB}}{{SPF}}
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|Seaplane [[SPB|Bombers]]/[[SPF|Fighters]]
 +
|1.2
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!
 +
!colspan=2|
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|1.5
 +
!
 +
|1.3
 +
!
 +
|-
 +
!colspan=10|
 +
|-
 +
|colspan=2|{{LandingCraft}} [[Landing Craft]] Type and<br>{{Amphibious Tank}} [[Ka-Tsu]] Type Multiplier
 +
|colspan=2|1.4
 +
|colspan=2|1.8
 +
|colspan=2|1.8
 +
|colspan=2|1.7
 +
|-
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|rowspan=7|{{LandingCraft}}<br>{{Amphibious Tank}}
 +
|{{EquipmentLink|Toku Daihatsu Landing Craft|text=Toku Daihatsu}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII">https://twitter.com/Divinity_123/status/1695813425660661965</ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
|1.15
 +
!
 +
|1.15
 +
!
 +
|1.15
 +
!
 +
|1.2
 +
!
 +
|-
 +
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII"/><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
|1.5
 +
|rowspan=2|1.3
 +
|1.2
 +
|rowspan=2|1.4
 +
|1.5
 +
|rowspan=2|1.4
 +
|1.6
 +
|rowspan=2|1.5
 +
|-
 +
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}<ref>For example: vs Soft-Skin, 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''no bonus''', 2 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''1.3''', 1 {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=T89}} + 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''1.95''' (1.5x1.3)</ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<ref name="chiha">https://docs.google.com/document/d/1y8kisQTFuAd57GFAQRpJzPOEk9kpUzoEf1sxmnywx3A/edit#heading=h.hycuzmt5tebu, TsunDB, confirmed except Harbour Summer Princess</ref>
 +
! !! !! !!
 +
|-
 +
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
 +
| 1.5
 +
| 1.3
 +
| 1.2
 +
| 1.4
 +
| 1.5
 +
| 1.4
 +
| 1.6
 +
| 1.5
 +
|-
 +
|{{EquipmentLink|M4A1 DD}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<ref name="chiha"></ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
|1.1
 +
!
 +
|1.8
 +
!
 +
|2.0
 +
!
 +
|2.0
 +
!
 +
|-
 +
|☀ Day Only
 +
{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
 +
| 1.1
 +
|rowspan=2| 1.1
 +
| 1.3
 +
|rowspan=2| 1.1
 +
| 1.3
 +
|rowspan=2| 1.2
 +
| 1.5
 +
|rowspan=2| 1.1
 +
|-
 +
|☀ Day Only
 +
{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu Tank}}<br>{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}
 +
! !! !! !!
 +
|-
 +
|rowspan=2|{{Amphibious Tank}}
 +
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
 +
|1.5
 +
|rowspan=2|1.2
 +
|2.4
 +
|rowspan=2|1.35
 +
|2.4
 +
|rowspan=2|1.35
 +
|2.8
 +
|rowspan=2|1.5
 +
|-
 +
|{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}<ref>In this case the Ka-Tsu Kai count as two, 1 Ka-Tsu Kai = 1.2</ref>
 +
! !! !! !!
 +
|-
 +
|{{Landing Forces}}
 +
|'''[[Landing Force]]s
 +
|colspan=8|''Unknown yet
 +
|-
 +
!colspan=10|
 +
|-
 +
|rowspan=3|{{IM2}} {{Star}}<br>[[Improvement]]
 +
| {{LandingCraft}} [[Landing Craft]] &<br>{{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tanks|link=Ka-Tsu}}
 +
|colspan=8|1 + (Average DLC {{Star}} /50) + (Average Ka-Tsu {{Star}} /50)
 +
|-
 +
|{{Amphibious Tank}} {{Equipment/Link|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
 +
|colspan=8|1 + (Average {{Star}} /30)
 +
|-
 +
|{{Landing Forces}} '''[[Landing Force]]s
 +
|colspan=8|''Unknown yet
 +
|}
 +
;Notes
 +
* The Improvement Bonus takes the average for all Landing Craft equipped on the ship.
 +
* The Improvement Bonus takes the average for all Special Amphibious Tanks equipped on the ship.
 +
<references/>
    +
===Landing Craft Specific Bonuses===
 +
The following multipliers are '''pre-cap'''.
   −
===How to gain more resources?===
+
{|class="wikitable" style="width:950px; font-weight:bold; text-align:center"
There are seven ways to gain more resources:
+
!colspan=3|Equipment
{{Details|Resources#Obtaining Resources|l1=Obtaining Resources}}
+
!Multiplicative Bonuses
# [[Resources#Natural Regeneration|Natural Regeneration]], fuel, ammo and steel regenerate at 3 per 3 minutes, while bauxite increases at 1 per 3 minutes.
+
!Flat Bonuses
# [[Expedition]]s.
+
|-
# [[Quests|Dailies/Quests/Missions]].
+
!colspan=3|Toku DLC Tank Bonus
# During [[Sortie]]s, there are nodes that grant you resources.
+
!style="font-size:125%; color:tomato"|A21
# [[Arsenal#Scrapping|Scrapping]] ship girls or equipment items.
+
!style="font-size:125%; color:DeepSkyBlue"|B21
# Exchanging a {{Item/Link|Medal|size=100px}}, or another similar {{Item/Link|Present Box|First Class Medal|Special Chocolate|text=item|size=100px}}, for resources.
+
|-
# Purchasing them directly from the [[Shop]] with DMM points.
+
|colspan=3|
 +
{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}<br>
 +
{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>
 +
{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<br>
 +
{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
| 1.8|| 25
 +
|-
 +
!colspan=3|Sherman Bonus
 +
!style="font-size:125%; color:tomato"|A22
 +
!style="font-size:125%; color:DeepSkyBlue"|B22
 +
|-
 +
|colspan=3|{{Landing Craft}}{{EquipmentLink|M4A1 DD}}
 +
| 1.4|| 35
 +
|-
 +
!colspan=3|Ho-Ni Tank Regiment Bonus
 +
!style="font-size:125%; color:tomato"|A23
 +
!style="font-size:125%; color:DeepSkyBlue"|B23
 +
|-
 +
|colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}
 +
| 1.3|| 42
 +
|-
 +
!colspan=3|Chi-Ha (non-Kai) Bonus
 +
!style="font-size:125%; color:tomato"|A24
 +
!style="font-size:125%; color:DeepSkyBlue"|B24
 +
|-
 +
|colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}
 +
| 1.4|| 28
 +
|-
 +
!colspan=3|Chi-Ha Kai Bonus
 +
!style="font-size:125%; color:tomato"|A25
 +
!style="font-size:125%; color:DeepSkyBlue"|B25
 +
|-
 +
|colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}
 +
| 1.5|| 33
 +
|-
 +
!colspan=3|Katsu Bonus
 +
!style="font-size:125%; color:tomato"|A26
 +
!style="font-size:125%; color:DeepSkyBlue"|B26
 +
|-
 +
|colspan=3|{{Amphibious Tank}}{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu}}<br>{{Amphibious Tank}}{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Kai}}
 +
| 1.2|| 42
 +
|-
 +
!colspan=3|Katsu Kai Bonus
 +
!style="font-size:125%; color:tomato"|A27
 +
!style="font-size:125%; color:DeepSkyBlue"|B27
 +
|-
 +
|colspan=3|{{Amphibious Tank}}{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Kai}}
 +
| 1.1|| 28
 +
|-
 +
!colspan=3|Armored Boats Synergy Bonus<ref>https://twitter.com/oxke_admiral/status/1642326265364615168?cxt=HHwWgMDQxa7C28otAAAA</ref>
 +
!rowspan=2 style="font-size:125%; color:tomato"|A28
 +
!rowspan=2 style="font-size:125%; color:DeepSkyBlue"|B28
 +
|-
 +
!{{Landing Craft}}{{EquipmentLink|Armed Daihatsu}}<br>{{Landing Craft}}{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
 +
!Group 1
 +
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 +
!
 +
|-
 +
|{{QuestRewardEquip|Daihatsu Landing Craft}} {{QuestRewardEquip|Toku Daihatsu Landing Craft}}<br>{{QuestRewardEquip|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)}} {{QuestRewardEquip|Toku Daihatsu Landing Craft + Type 1 Gun Tank}}<br>{{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)}} {{QuestRewardEquip|Special Type 4 Amphibious Tank}}<br>{{QuestRewardEquip|Special Type 4 Amphibious Tank Kai}}
 +
|}
 +
!Group 2
 +
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 +
!
 +
|-
 +
|{{QuestRewardEquip|Toku Daihatsu Landing Craft + 11th Tank Regiment}} {{QuestRewardEquip|Toku Daihatsu Landing Craft + Panzer III (North African Specification)}}<br>{{QuestRewardEquip|Toku Daihatsu Landing Craft + Chi-Ha}} {{QuestRewardEquip|Toku Daihatsu Landing Craft + Chi-Ha Kai}}<br>{{QuestRewardEquip|Toku Daihatsu Landing Craft + Panzer III Ausf. J}} {{QuestRewardEquip|Special Type 2 Amphibious Tank}}
 +
|}
 +
|-
 +
|Only one<ref>Due to some bug using 2 Soukoutei or 2 Armed Daihatsu cancel the bonuses</ref>
 +
|colspan=2|1 of Any
 +
| 1.2|| 10
 +
|-
 +
|rowspan=3| Both
 +
| 1|| 0|| 1.3|| 15
 +
|-
 +
| 0|| 1|| 1.4|| 20
 +
|-
 +
|colspan=2| 2 of any
 +
| 1.5|| 25
 +
|}
 +
<references/>
 +
{{clear}}
   −
===I heard about a resource cap. What is the limit? Can't I gather resources exceeding my limit?===
+
===Flat Damage Bonuses===
{{Details|Resources#Resource_Caps|l1=Resource Caps}}
+
{|class="wikitable" style="font-weight:bold; text-align:center"
There are two resource cap:
+
! style="font-size:150%; color:deepskyblue" colspan=10|B1
*the softcap, once above it the natural regen stop
+
|-
*the hardcap, at 350 000 cannot be exceded
+
!colspan=2| Amount Equipped
 +
!width="50px"| 1
 +
!width="50px"| 2
 +
!width="50px"| 3
 +
!width="50px"| 4+
 +
|-
 +
| width="120px" rowspan=3|{{AntiGroundArtillery}}
 +
|{{EquipmentLink|WG42 (Wurfgerät 42)|text=WG42}}
 +
|75||110||140||160
 +
|-
 +
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|text=Type 4 Anti-Ground Rockets}}
 +
|55||115||160||190
 +
|-
 +
|{{EquipmentLink|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets CD}}
 +
|80||170||230||260
 +
|-
 +
|rowspan=2|{{DCother}}
 +
|{{EquipmentLink|Type 2 12cm Mortar Kai|text=ASW Mortar}}
 +
|30||55||75||90
 +
|-
 +
|{{EquipmentLink|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortar CD}}
 +
|60||110||150||180
 +
|}
   −
===Where do I grind for specific resources or items?===
+
===Post-Cap Bonuses===
{{Details|Expedition#Theoretical_Hourly_Net_Earnings|l1=Expedition}}
+
====Supply Depot Princess====
* {{Fuel}} {{Color|green|'''Fuel'''}}: expeditions 5, 21, 38; [[1-3|map 1-3]] and [[7-4|map 7-4]].
+
{{Enemy/Link|Supply Depot Princess}} and its variants are currently the only installations to have post-cap bonuses.  
* {{Ammo}} {{Color|brown|'''Ammo'''}}: expedition 2, 37.
+
*These bonuses are applied after the damage soft-cap, and can reach the damage display cap of '''9999'''.
* {{Steel}} {{Color|gray|'''Steel'''}}: expeditions 37.
+
** If the damage displayed is 9999, the actual damage can be higher.
* {{Bauxite}} {{Color|orange|'''Bauxite'''}}: expeditions 6, 11, and 15; [[7-4|map 7-4]] with submarines in your fleet.
+
*Supply Depot Princess is a '''soft-skinned''' installation for purposes of Pre-Cap Bonuses.
* {{IR}} {{TextGlow|'''Bucket'''|black|text-colour=Lime|glow-size=1px}}: expeditions 2, 4, and A2.
  −
* {{DM}} {{TextGlow|'''DevMat'''|black|text-colour=Cyan|glow-size=1px}}: expdedition A2
  −
* {{IM}} {{TextGlow|'''Screw'''|black|text-colour=LightGray|glow-size=1px}}: some [[Expeditions#Monthly_Expeditions|monthly expeditions]]; [[Quests]] mainly weekly, monthly and quaterly.
     −
Note that [[Events]] give some consumable in addition to equipments.
+
{|class="wikitable" style="font-weight:bold; text-align:center"
 +
!colspan=5 style="font-size:150%; color:tomato"|C
 +
|-
 +
! rowspan=2 colspan=2| Installation Type
 +
! width="130px" colspan=3| {{Enemy/Banner|Supply Depot Princess|small=true}}
 +
|-
 +
! colspan=3| Supply Depot Princesses
 +
|-
 +
! colspan=2| Number Equipped
 +
! Single
 +
!colspan=2| Multiple
 +
|-
 +
|width="80px" rowspan=2|{{AntiGroundArtillery}}
 +
|{{EquipmentLink|WG42 (Wurfgerät 42)|text=WG42}}
 +
|1.25
 +
|colspan=2|1.3
 +
|-
 +
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets}}
 +
|1.2
 +
|colspan=2|1.4
 +
|-
 +
|{{DCother}}
 +
|{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}}
 +
|1.15
 +
|colspan=2|1.2
 +
|-
 +
!colspan=5|
 +
|-
 +
|colspan=2|{{LandingCraft}} [[Landing Craft]] Type and<br>{{Amphibious Tank}} [[Ka-Tsu]] Type Multiplier
 +
|colspan=3|1.7
 +
|-
 +
|rowspan=6|{{LandingCraft}}
 +
|{{EquipmentLink|Toku Daihatsu Landing Craft|text=Toku Daihatsu}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII">https://twitter.com/Divinity_123/status/1695813425660661965</ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
|1.2
 +
!colspan=2|
 +
|-
 +
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII"/><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
|1.3
 +
|rowspan=2 colspan=2|1.6
 +
|-
 +
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<ref>For example: 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''no bonus''', 2 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''1.6''', 1 {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=T89}} + 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''2.08''' (1.3x1.6)</ref>
 +
!
 +
|-
 +
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
 +
| 1.3
 +
|colspan=2| 1.6
 +
|-
 +
|{{EquipmentLink|M4A1 DD}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
|1.2
 +
!colspan=2|
 +
|-
 +
|{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
 +
| 1.5
 +
|rowspan=2 colspan=2| 1.1
 +
|-
 +
|rowspan=3|{{Amphibious Tank}}
 +
|{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu Tank}}<br>{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}
 +
!
 +
|-
 +
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
 +
|1.7
 +
|rowspan=2 colspan=2|1.5
 +
|-
 +
|{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}<ref>In this case the Ka-Tsu Kai count as two, 1 Ka-Tsu Kai = 1.2</ref>
 +
!
 +
|-
 +
!colspan=2| Number Equipped
 +
! 1
 +
! 2
 +
! 3
 +
|-
 +
|colspan=2| {{Landing Forces}} [[Landing Force]]s Type Multiplier
 +
|3.15||2.35||1.2
 +
|-
 +
|rowspan=2|{{Landing Forces}}
 +
|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}}
 +
|1.2
 +
!colspan=2|
 +
|-
 +
|{{EquipmentLink|Army Infantry Corps}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}}
 +
|1.55
 +
!colspan=2|
 +
|-
 +
!colspan=8|
 +
|-
 +
|rowspan=5|{{IM2}} {{Star}}<br>[[Improvement]]
 +
|-
 +
|rowspan=2|{{LandingCraft}} [[Landing Craft]] &<br>{{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tanks|link=Ka-Tsu}}
 +
|colspan=3|[1 + (Average DLC {{Star}} /50) + (Average Ka-Tsu {{Star}} /50)]<sup>'''N'''</sup>
 +
|-
 +
|colspan=3 style="text-align:left"|
 +
* N = 1 for any [[Landing Craft]]/[[Ka-Tsu]]
 +
* +1 to N for each unique:
 +
**{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII"/><br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
**{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
 +
|-
 +
|{{Amphibious Tank}} {{Equipment/Link|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
 +
|colspan=3|1 + (Average {{Star}} /30)
 +
|-
 +
|{{Landing Forces}} '''[[Landing Force]]s
 +
|colspan=3|''Unknown yet
 +
|}
 +
<references/>
   −
===My ship is sparkling/glittering! or my ship has a orange face!===
+
====Rations Bonuses====
{{Details|Fatigue}}
+
The developers have mentioned that {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} consumed by a girl "affect landing craft's morale"<ref>https://twitter.com/KanColle_STAFF/status/715840109103484928</ref>.
{{ItemStack
  −
|item = {{ShipBattleCardKai|Fubuki/Kai|layers=status_medium_fatigue}}
  −
|text-position = top:-2px;left:151px
  −
|text = [[File:Battle Card Status Medium Fatigue Face.png|17px]]
  −
}}
  −
[[File:Screenshot Fubuki Kai Sparkled.png|160px]]
     −
Ships loose moral when you send them to sortie. How much moral is lost depends on performance in battle. When you see the face icons, let your ships rest for a while (for orange, 10-11 mins; for red, 21-40 mins). Docking helps as well. Fatigued ships have lowered accuracy and evasion.
+
{|class="wikitable" style="font-weight:bold; text-align:center"
 +
!colspan=4 style="font-size:150%; color:tomato"|C1
 +
|-
 +
! colspan=2| Installation Type
 +
! width="130px" colspan=2| All installations<ref>https://twitter.com/hedgehog_hasira/status/1566086797343412224</ref>
 +
|-
 +
! colspan=2| Number Equipped
 +
! Single
 +
! Multiple
 +
|-
 +
|width="80px" rowspan=3|{{Rations}}
 +
|{{EquipmentLink|Combat Ration}}
 +
| 1.13
 +
| ??
 +
|-
 +
|{{EquipmentLink|Combat Ration (Special Onigiri)}}
 +
| ??
 +
| ??
 +
|-
 +
|{{EquipmentLink|Canned Saury}}
 +
| ??
 +
| ??
 +
|}
 +
<references/>
 +
;Notes:
 +
*A {{LandingCraft}} [[Landing Craft]] might be required to be equipped on the attacking ship for this bonus to be applied.
 +
*As it is the only post-cap bonus common to all installations, it has a great potential.
 +
*Due to the limited nature of Rations, this bonus is mostly "Pay To Win", and so is not recommended.
   −
The inverse of fatigue is the "sparkle" effect which boosts a ship's stats and lasts indefinitely until the next sortie/practice/expedition (or its morale otherwise drops below the threshold).
+
===Airstrike And Land-Base Bonus===
 +
For the damage formula, please refer to the [[Land-Based Air Squadron#Attack Power|LBAS]] and [[Damage_Calculations#Airstrike|airstrike]] page. The multiplier is chosen randomly between two values. The chance is roughly 50%.
   −
===I notice there are heart-shaped locks in the ship selection screen. What do they do?===
+
There are exceptions:
Click the lock, and the designated ship will not appear in the modernization material list, and will not be able to be scrapped. Useful if you don't want to accidentally lose that ship.
+
*For {{BluePlane}} [[Torpedo Bomber]]:
 +
** The {{torpedo}} torpedo stat is counted as 0 in airstrike,
 +
** The behavior is unclear for LBAS (the damage are overestimated).
   −
===What are expeditions?===
+
*For {{JetFighterBomber2}}{{JetFighterBomber1}} {{EquipmentLink|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jets}}:
{{Details|Expedition}}
+
** There are inconsistencies with the bonuses.
Expeditions are a mission that gains you resources. To embark upon an expedition, you require a second fleet. You must complete certain quests before :
  −
*Complete quests [[Quests#A3|A3]]  and [[Quests#A4|A4]].
  −
Remember to check the quest to fulfill it and gain your rewards!
     −
===How can I prevent my ships from sinking?===
+
*For the {{Large Land-based Aircraft}} {{Equipment/Link|Shinzan|Shinzan Kai|text=Land-Based Heavy Bombers|link_category=Land-Based Heavy Bombers}}:
To avoid sinking your ship, make sure they are not {{color|red|'''heavily damaged (大破)'''}} before a battle. A ship will never sink if she enters battle in good condition.
+
** Could have a higher modifier than other planes.
   −
When ships in good condition receive excessive damage they will be left with 1 HP, which can be repaired to full health. If you choose to advance (進撃) with your ship heavily damaged, she will be at risk of being sunk.
     −
If you '''accidentally chose to advance''' when you have heavily damaged ships, '''close the game before you choose the formation''' for the next battle, so you can still retreat your fleet.
+
{|class="wikitable" style="font-weight:bold; text-align:center"
 +
!colspan=9|<math>{\color{tomato}\text{Mod}_\text{Inst}}</math>[https://twitter.com/Divinity_123/status/1659942254671216642]
 +
|-
 +
!rowspan=2|Installation (ID)
 +
!colspan=2|Airstrike
 +
!colspan=2|LBAS
 +
|-
 +
|Low mod ||High mod ||Low mod ||High mod
 +
|-
 +
!width="130px"|{{Enemy/Banner|Isolated Island Princess|small=true}}<br>Isolated Island Princess (1671-1672)
 +
!colspan=2|
 +
|colspan=2| 2
 +
|-
 +
!width="130px"|{{Enemy/Banner|Artillery Imp|small=true}}<br>Artillery Imp (1665-1667)
 +
|1.3? ||1.7 ||1.6 ||2.5
 +
|-
 +
!width="130px"|{{Enemy/Banner|Supply Depot Princess|small=true}}<br>"Old" Supply Depot Princesses (1653-1658)
 +
|rowspan=2|1.5
 +
|rowspan=2|2.4
 +
|1.7 ||3.6?
 +
|-
 +
!width="130px"|{{Enemy/Banner|Supply Depot Princess D|small=true}}<br>"New" Supply Depot Princesses (B, C, D, ...) (ID>1658)
 +
! !!
 +
|-
 +
!width="130px"|{{Enemy/Banner|Harbour Summer Princess B|small=true}}<br>Harbour Summer Princess B (2023)
 +
|? ||? ||? ||?
 +
|}
   −
Sunken ships and all equipment on them are lost forever and not retrievable. If you need to risk your damaged ships to proceed to the next battle, make sure to equip some form of {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}}. It allows your ships to be revived if they are sunk by the enemy.
+
===Installation-Like Warships===
 +
This section is for special ships with installation-like behaviors, taking additional damage from anti-installation equipment.
 +
*Those bonuses are '''post-cap only''', meaning none of the "anti-installation bonuses" previously mentioned are applied.
 +
*Be aware that the sample is limited (event only) so the information may be inaccurate and/or old<ref>Updated the 08/09/2022 during the [[Summer 2022 Event]] [https://nga.178.com/read.php?tid=33769345&rand=329].</ref>.
   −
A subsequent night battle after a day battle is considered the same battle, so '''ships which are brought to''' {{color|red|'''heavily damaged (大破)'''}} '''during the day battle''' can participate in night battles without fear of sinking (and vice-versa).
+
{|class="wikitable mw-collapsible mw-collapsed" style="font-weight:bold; text-align:center"
 
+
! colspan=9|Installation-like warships
===How do you exchange medals for rewards?===
+
|-
[[File:Medal Exchange.png|thumb|300px|How to exchange your medals for resources]]
+
! style="font-size:150%; color:tomato" colspan=9|C
{{Item/Card|Medal|small=true}}
+
|-
 
+
! colspan=2 rowspan=2| Installation Type
[[Medal]] can be exchanged for the following rewards by accessing the [[Item]].
+
! width="130px" colspan=2| {{Enemy/Banner|Anchorage Water Demon Vacation Mode|small=true}}
# Trading in '''4''' medals for a [[File:Item Icon Remodel Blueprint.png|30px]] [[Blueprint]]
+
! width="130px" colspan=2| {{Enemy/Banner|Dock Princess|small=true}}
# Trading in '''1''' medal for 300 {{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}} and 2 {{IR}}
+
! width="130px" colspan=3| {{ItemStack|item={{Enemy/Banner|Supply Depot Princess C Vacation Mode Damaged|small=true}}|text=Mod C}}{{ItemStack|item={{Enemy/Banner|Supply Depot Princess C Vacation Mode|small=true}}|text=Mod C}}
# Trading in '''1''' medal for 4 {{IM}}
+
|-
 
+
! colspan=2|Anchorage Water Demon Vacation Mode
===Why do I have negative timers (-XX:XX:XX) or why do I get incorrect timers (2 hours for DD, etc) in Construction?===
+
! colspan=2| Dock Princess
This happens when you do not set your system clock to Japan Standard Time (JST). (Note: this does not happen to everyone) To fix this, go to your system clock on your taskbar, click it, and set to Osaka/Sapporo time. Restart the game, and this should fix the issue. It is also possible to add a 2nd clock to your taskbar so you are aware of your local time.
+
! colspan=3| Supply Depot Princess C<br>Vacation Mode
 
+
|-
===I want ship X, Y, Z, etc.===
+
! colspan=2| Number Equipped
You can potentially get it via:
+
! Single!! Multiple!! Single!! Multiple!! Single
* Drops from maps: see the [[Drop List]].
+
!colspan=2| Multiple
** Some rare ship can be available as [[Drop List#Limited Drop|Limited Drop]]
+
|-
* Crafting: see the [[Construction#Building recipes|Crafting Recipe]]s for each ship.
+
|Ships
** Some ship can be only bluid in [[LSC]]
+
|{{Class|Nagato}}<br>{{Class|Yamato}}
* Many ship are still [[Events]] drop only.
+
|1.2
 
+
!
===Why am I going through resources so fast?===
+
!colspan=2|
It goes without saying that you don't have an unlimited number of resources. Running CV and BB-heavy fleets is going to
+
!colspan=3|
eat through your resources faster than you can generate them. Make sure that you use light fleet as much as possible.It's also a good idea to identify the most expensive ship to sortie for each category.
+
|-
* If it's specificaly the steel that are being consume fast then remember that heavy ship consume a lot of steel to repair. Or maybe you are using [[jets]] which consume steel each time they sortie.
+
| width="80px"|{{AA Shell}}
* If it's specificaly the bauxite that are being consume fast then your plane are being shut down. To limit this put bomber on the highest plane slot and use plane with [[Aerial_Combat#Anti-Air Resistance|Anti-Air Resistance]].
+
| width="200px"|{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}}
 
+
|1.45
===Does level or type of your flagship matter in crafting?===
+
!
It depends.
+
|1.3
*Building ships seem to be only dependent upon the amount of resources you spend. However, when constructing for certain foreign ship, you must have specifics ship as your flagship.
+
!
*Crafting equipment may depend on the amount of resources '''and''' type of your flagship.
+
!colspan=3|
*Some crafting receipe require more specific secretary (like [[Daihatsu Landing Craft]]) ''see [[Development#Common Development recipes|commons recipes]]''.
+
|-
 
+
|rowspan=2|{{AntiGroundArtillery}}
===Is it important to craft equipment?===
+
|{{EquipmentLink|WG42 (Wurfgerät 42)}}
HQ level 20 is required to craft rare equipment. But once this level is reach crafting is the main way a new player makes the base equipment needed to advance further into the maps and quests.
+
|1.2
 
+
|1.3
===I cannot rename my fleets/Land Base Squadron!===
+
|1.1
To write something in the game when using KC3 press F10. Copy paste should be used because it workd only for 20 seconds.
+
|1.2
 
+
|1.25
'''Note:''' Fleet name length is capped at 12 characters (including spaces).
+
|colspan=2|1.3
 
+
|-
===How do I unlock the third and fourth fleet slots?===
+
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets}}
* 3rd Fleet: Complete [[Quests#A14|Quest A14]]
+
|1.15
* 4th Fleet: Complete [[Quests#A16|Quest A16]]
+
|1.4
 
+
!colspan=2|?
===What is this blinking icon in my Organize menu?===
+
|1.2
[[File:Mamiya_blinking_icon.png|thumb|300px|Mamiya's food icon.]]
+
|colspan=2|1.4
This button uses [[Mamiya]]'s food, a consumable that restores the moral value of the ships in that fleet. It blinks when your ships are below a certain [[Morale/Fatigue|Morale]] value.
+
|-
 
+
|{{DCother}}
===When does the daily/weekly/monthly reset commence?===
+
|{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}}
Quest/Mission:
+
|1.1
* Daily: 05:00 JST
+
|?
* Weekly: Monday 05:00 JST
+
!colspan=2|?
* Monthly: Every 1st day of the month 05:00 JST
+
|1.15
Daily PVP roster: 03:00 and 15:00 JST
+
|colspan=2|1.2
 
+
|-
===What is Modernization and Remodeling?===
+
|{{Dive Bomber}}
 
+
|[[Dive Bomber]]s
* [[Modernization]] is the process whereby ships are sacrificed to increase certain stats of another ship.
+
|1.4
* [[Remodel (Mechanic)|Remodel]] also known as "Kai" or "Kai Ni" is the process whereby a ship is upgraded to its next model. The new model usually comes with increased stat caps across the board. Certain ships also get a new card art and library entry, and some ships will change classes.
+
|rowspan=2|1.75
 
+
|rowspan=2|1.1
Note: Remodeling resets damage, [[Morale/Fatigue|fatigue]], and supply status. You could take advantage of this by remodeling just after a sortie or two. However, as remodeling resets fatigue, it also removes the sparkle status if the ship has it.
+
|rowspan=2|1.1
 
+
!colspan=3|
===What does the admiral stats page show?===
+
|-
{{Details|Military Record#Fleet Headquarters Information|l1=Fleet Headquarters Information}}
+
|{{JetFighterBomber1}}
 
+
|[[Jets]]
==Sortie==
+
|1.75
 
+
!colspan=3|
===Why do I keep getting sent to the wrong node?===
+
|-
Different nodes on different maps will have different requirements. Some of the nodes are random in nature, while the rest are dependent on one of three criteria:
+
|{{SPB}}{{SPF}}
# Fleet composition
+
|Seaplane [[SPB|Bombers]]/[[SPF|Fighters]]
# [[Improving Ship Speed|Speed]] of the fleet
+
!colspan=2|
# {{LOS}} LoS of the fleet (it's called a LoS check)
+
|colspan=2|1.1
Follow the fleet recommendation on the map page and everything will be fine.
+
!colspan=3|
If needed then go see the branching rule on the map's page or use Kcnav.
+
|-
 
+
! colspan=9|
===An 'arc' appears in front of my flagship when it was attacked and another ship took damage instead, what happened?===
+
|-
This is called [[Combat#Flagship_Protection|flagship protection]]. Ships that have taken less than {{color|gold|'''lightly damaged (小破)'''}} will occasionally protect the flagship from getting damaged. Some formations make it more likely to occur than the other, like in the {{ToolTip|[[Combat#Formation_Selection|Vanguard]]|[[File:Vanguard.png]]}} formation.
+
|colspan=2|{{LandingCraft}} [[Landing Craft]] Type Multiplier
 
+
|colspan=2|1.4
===What ships are 'counters' against other ships (e.g., destroyers against subs)?===
+
|colspan=2|1.1
There are not really "counter" in the game.
+
|colspan=3|1.7
However even if the base capability of the ship can greatly help, what's matter the most is the equipment setup.
+
|-
For each situation you need to have the appropriate equipment setup:
+
|rowspan=6|{{LandingCraft}}
* Against subarine use a [[:Category:Anti-submarine Weaponry|ASW]] setup
+
|{{EquipmentLink|Toku Daihatsu Landing Craft|text=Toku Daihatsu}}
* Against Air raid and CV use an [[AACI]] setup
+
|1.15
* Against installation use [[Anti-Installation#Equipment_Setups|nuke]] setup.
+
!
 
+
!colspan=2|
===I saw red text on my menu before I began my sortie/when I try to construct a new ship, what does it mean?===
+
|1.2
[[File:ErrorMessage.png|thumb|150px|Error message displayed in the sortie, crafting and construction menus. (Click to enlarge)]]
+
!colspan=2|
You have either reached the maximum limit of ships in your port (the default is 100 ships) or reached the maximum limit for equipment (the default is 150). If you wish to expand your docks so you can collect more ships, you have to buy a port expansion from the [[Shop#Recommended Items|cash shop]]. Refer to [[Shop/Purchasing|Purchasing Guide]] for more information on hating your wallet.
+
|-
 
+
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}
Five free ship slots and 20 equipment slots are required to sortie on [[Events]] map.
+
|1.2
 
+
|1.4
===What happens if I get disconnected from the game during a battle?===
+
|1.15
It depends on at what stage the server acknowledges the disconnection. Typically, the game will calculate the battle's results and your fleet will automatically return to base. Whether XP is rewarded / fuel and ammo are consumed depends on when the disconnection happens.
+
|1.15
 
+
|1.3
===I notice some players are farming X ship, why?===
+
|colspan=2|1.6
There can be two reasons to farm a ship:
+
|-
* Use them in modernization
+
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
** especially if they can do {{HP}} [[Modernization#HP Modernization|HP]], {{ASW}}[[Modernization#HP Modernization|ASW]] or {{Luck}} [[Modernization#Luck Modernization|Luck]] modernization
+
|1.2
* Obtain the stock equipments
+
|1.4
 
+
|1.15
===How to kill Submarine, Pt Imp, Intsallation===
+
|1.15
These three types of enemy need specialized equipment setup to be killed.
+
|1.3
*See [[ASW]]
+
|colspan=2|1.6
*See [[Installation]]
+
|-
*See [[PT Imp Pack]]
+
|{{EquipmentLink|M4A1 DD}}
 
+
|1.8
=== What is this weird warning screen showing my flagship after the battle? Why did I get sent back to the base? ===
+
!
[[File:KanColle-150212-20151244.png|thumb|263x263px]]
+
|1.1
If your fleet's flagship gets {{color|red|'''heavily damaged (大破)'''}} during a battle you'll be forced to retreat unless she is equipped with [{{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}} and you choose to consume it.
+
!
 
+
|1.2
==Naval Exercise/Practice Battle/PVP==
+
!colspan=2|
{{Details|Exercises (PvP)}}
+
|-
 
+
|{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
==Equipment, Stats and Remodels==
+
|1.2
===What does each stat mean?===
+
!
{{Details|Stats}}
+
|1.1
Kancolle is a game built around mechanics. Learning the mechanics and what stat affect them is better than doing the opposite.
+
!
 
+
| 1.5
===What do the stars underneath the ship's level mean?===
+
|colspan=2| 1.1
They signify how close the ship is to their max stats.
+
|-
 
+
|
===If I can raise stats through modernization, what's the point of leveling up?===
+
{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}<br>
Short answer: Yes it is certainly worth it to level-up the ship.
+
{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>
 
+
{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}
Long answer:
+
!colspan=2|
* Anti Submarine {{ASW}}, View Range {{LOS}} and Evasion {{Evasion}} stats will only improve from leveling ships up, though repair times also increase.
+
|1.4
* Trigger rate of various mechanics increase with the level.
+
!
** Note that special DD mix cut-in make 2 hit only when the DD is above level 80.
+
!colspan=3|
* A ship need to be lv.99 to be [[Marriage|married]].
+
|-
 
+
|{{Amphibious Tank}}
===Is it worth anything to turn Fusou, Mogami, etc. into aviation battleships/cruisers?===
+
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
It is certainly worth it.
+
|2.4
 
+
|1.35
The use of [[CAV]] and [[BBV]] is to have air power when carrier are unavailable. which is far more important than loosing a little firepower.
+
|1.2
 
+
|1.2
===Does the slot position of equipment matter?===
+
|1.7
No the position of the equipment doesn't change anything.
+
|colspan=2|1.5
However, this is not the case for warships that can equip aircraft (fighters, recon planes, seaplanes, etc.), because each slot has a different aircraft-carrying capacity (see [[#What_does_the_number_beside_my_plane_stand_for.3F|below]]). Keep this in mind when equipping planes.
+
|-
 
+
!colspan=2| Number Equipped
===What do the green and yellow guns do?===
+
!colspan=4|
*{{Template:GreenGunDP}} are [[:Category:High-Angle Gun|high-angle guns]]; generally they have higher AA stat than other guns of its class (main gun or secondary gun), possibly at the cost of firepower.
+
! 1
*{{Template:GreenGunMG}} are [[:Category:Anti-Air Gun|AA gun]]; however, they do not count as either a main gun or a secondary gun, it's main purpose is to attack planes.
+
! 2
*{{Template:YellowGun}} are [[:Category:Secondary Gun|secondary guns]]; they were originally designed to be more accurate against secondary targets, but the in-game implementation simply makes them more accurate.
+
! 3
 
+
|-
===What is the function of the green ammo?===
+
|colspan=2| {{Landing Forces}} [[Landing Force]]s Type Multiplier
{{Template:GreenAmmo}} [[:Category:Anti-Aircraft Shells|Type 3 Shell]] ammunition is a combined shrapnel and incendiary round for anti-aircraft use, and was used by the Imperial Japanese Navy.
+
!colspan=4; rowspan=3| ''Unknown
It's a good early game [[Installation#Damage Bonuses|anti-installation]] equipment.
+
|3.15||2.35||1.2
 
+
|-
===What's the difference between CV and CVL?===
+
|rowspan=2|{{Landing Forces}}
Carriers (CV) can hold more planes than Light Carriers (CVL), and a higher plane count means better performance in the initial air combat phase (See the [[Aerial Combat]] for more information). CVs also have higher defense and HP, and CVs are all Fast Speed (where as a few CVLs, such as [[Hiyou]], are Slow Speed, which matters for certain maps).
+
|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}}
 
+
|1.2
One thing CVs can't do is attack submarines, whereas CVLs can. CVLs also have lower resupply costs than CVs.
+
!colspan=2|
 
+
|-
===What does the number beside my plane stand for?===
+
|{{EquipmentLink|Army Infantry Corps}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}}
{{Details|Aerial Combat}}
+
|1.55
The number by each equipment slot for a ship that can equip aircraft indicates the capacity of the planes it can hold. Different slots have different capacities and will affect the performance of the carrier in the opening aerial combat phase.
+
!colspan=2|
 
+
|-
If the number shows 0, it can mean a few things:
+
! colspan=9|
* Either you did not resupply the ship to replenish the plane count, or you have ran out of {{Bauxite}} {{Color|orange|'''Bauxite'''}} to replenish the planes; or
+
|-
* That slot has a natural capacity of 0, which renders equipping planes on that slot useless for the most part.
+
|rowspan=4|{{IM2}} {{Star}}<br>[[Improvement]]
 
+
|rowspan=2| {{LandingCraft}} [[Landing Craft]] &<br>{{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tanks|link=Ka-Tsu}}
===Will I lose all my equipment if I remodel?===
+
|colspan=4 rowspan=2|1 + (Average DLC {{Star}} /50) + (Average Ka-Tsu {{Star}} /50)
No. The game will automatically disarm your ship before she is remodeled.
+
|colspan=3|[1 + (Average DLC {{Star}} /50)<br>+ (Average Ka-Tsu {{Star}} /50)]<sup>'''N'''</sup>
 
+
|-
==Expeditions==
+
|colspan=3 style="text-align:left"|
 
+
* N = 1 for any [[Landing Craft]]
===Help! my fleet failed to do an expedition.===
+
* +1 to N for each unique:
{{Details|Expeditions#Success_Conditions|l1=Success Conditions}}
+
**{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
Expedition success depend of some condition:
+
**{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
* Fleet composition
+
|-
* Level of flagship
+
|{{Amphibious Tank}} {{Equipment/Link|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
* Number of {{Equipment/Link|drum}} equiped
+
|colspan=7|1 + (Average {{Star}} /30)
* Sum of stats (Lv, FP, AA, ASW, LoS)
+
|-
 
+
|{{Landing Forces}} '''[[Landing Force]]s
===I don't have expedition #xx unlocked.===
+
|colspan=7|''Unknown
{{Details|Expedition#Unlocking Expeditions|l1=Unlocking Expeditions}}
+
|}
The only way to unlock expedition is to do previous expedition at least once.
+
<references/>
 
+
*The missing bonuses from new equipment can be extrapolated from the other installation bonuses.
===What expedition is the most efficient?===
  −
{{details|Expedition#Theoretical Hourly Net Earnings|l1=Theoretical Hourly Net Earnings}}
  −
 
  −
To increase the efficiency of expedition follow some simple rules:
  −
*Always have all the ships in your fleet sparkling when going into a long expedition (see the [[#sparkle_effect|sparkle effect]]).
  −
*Using ships with low fuel and ammo cost optimizes the efficiency of your expedition.
  −
* '''Remodeled ship may increase fuel/ammo usage.''' While it is not a dealbreaker, please take it into consideration in deciding your expedition fleet.
  −
 
  −
===Are Kitakami and Ooi's first and second remodels (CLTs) considered as CLs for expedition and map requirement purposes?===
  −
No, they are not. If you send them out on expeditions, it will fail despite theoretically fitting the stated requirements. They are considered as CLT. The same is true for aviation cruisers (CAV) not considered as CAs.
  −
 
  −
==How to Unlock Large Ship Construction==
  −
#Complete [[Quests#G4|Quest G4]]
  −
#Complete [[Quests#F10|Quest F10]]
  −
#Enjoy Large Ship Construction! Keep in mind that LSC require 4-digit resources (1500-7000 per resource per craft), while only few ships are worth trying using LSC.
  −
 
  −
[[Category:Tutorial]]
  −
[[Category:Help]]
 
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