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#<font color="green">'''Best map to kill transport ships as you will meet 4 of them in one sortie.'''</font>
 
#<font color="green">'''Best map to kill transport ships as you will meet 4 of them in one sortie.'''</font>
 
#Like Phase 1, boss node still <font color="green">'''contains a lot of old {{Ship/Link|Naganami|Zuikaku|Shoukaku|Mutsu|Agano|Ariake|text=rare ships}}, making it ideal to farm for their equipment'''</font> if the player desires.
 
#Like Phase 1, boss node still <font color="green">'''contains a lot of old {{Ship/Link|Naganami|Zuikaku|Shoukaku|Mutsu|Agano|Ariake|text=rare ships}}, making it ideal to farm for their equipment'''</font> if the player desires.
#However, the <font color="red">{{EquipmentLink|Elite Torpedo Squadron Command Facility}} '''is the absolutely minimum requirement'''</font> for this fleet to work, and '''possibly the <span class="tooltip">[[Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)]]<span class="tooltiptext">[[File:Equipment Card Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon).png|160px|link=Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)]]<br>Shipgirl carrying it LV 125+ = 100% trigger</span></span> with {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}}''' as well to maintain the high pass rate.
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#However, the <font color="red">{{EquipmentLink|Elite Torpedo Squadron Command Facility}} '''is the absolutely minimum requirement'''</font> for this fleet to work, and '''possibly the {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}}''' as well to maintain the high pass rate.
 
#Due to the possibility of using FCF, it is possible that LoS may drop below the requirement. Only continue if your fleet still <font color="red">'''have above Cn2 45 LoS'''</font>.
 
#Due to the possibility of using FCF, it is possible that LoS may drop below the requirement. Only continue if your fleet still <font color="red">'''have above Cn2 45 LoS'''</font>.
 
#Each run in average supposed to consume '''189''' ammo, not '''131'''. But 5-4 south route also consists of one ammo node that will alway give you '''60 ammo''' (No DLC equipped). Assuming 97.8% of the time you will not retreat and go through this node, you will gain back the ammo you used, which is around '''60 x 97.8% = 58 ammo''', hence the ammo usage became '''189 - 58 = 131'''.
 
#Each run in average supposed to consume '''189''' ammo, not '''131'''. But 5-4 south route also consists of one ammo node that will alway give you '''60 ammo''' (No DLC equipped). Assuming 97.8% of the time you will not retreat and go through this node, you will gain back the ammo you used, which is around '''60 x 97.8% = 58 ammo''', hence the ammo usage became '''189 - 58 = 131'''.
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# 4 ships only, no more no less.
 
# 4 ships only, no more no less.
 
# It is possible to reduce the bucket usage even further by only <font color="red">'''using it when the ships are heavily damaged'''</font>. Be sure to keep at least '''{{Ship/Link|Yahagi Kai Ni B|text=Yahagi}} OR {{Ship/Link|Mogami Kai Ni Toku|text=Mogami}} above 50% HP at all times however''', as having lowered torpedo damage can cause more trouble.''<br/><br/>
 
# It is possible to reduce the bucket usage even further by only <font color="red">'''using it when the ships are heavily damaged'''</font>. Be sure to keep at least '''{{Ship/Link|Yahagi Kai Ni B|text=Yahagi}} OR {{Ship/Link|Mogami Kai Ni Toku|text=Mogami}} above 50% HP at all times however''', as having lowered torpedo damage can cause more trouble.''<br/><br/>
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|'''[[7-4]] <br> 1CL 1BBV 1CVL 3DD''' <br> 4/5 OASW & {{Ship/Link|Atlanta Kai|text=Atlanta}} AACI [https://drive.google.com/file/d/12vxL-TYsTn4mCDYc7IIBT8uj-ELaLCEc/view?usp=sharing]
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|style="background-color: #00FF00"|Low
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|92.8% / 96.7%
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|3.3%
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|style="background-color: #FF0000"|<font color="white">191{{Fuel}}<br>242{{Ammo}}<br>39{{Steel}}<br>54</font>{{Bauxite}}
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|style="background-color: #FFFF00"|0.214 {{IR}}
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|1.97 ('''190.5''')
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|3.745
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|style="text-align: left"|
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# {{Ship/Link|Hyuuga Kai Ni|text=Hyuuga}} OASW with helicopter, {{Ship/Link|Zuihou Kai Ni B|text=Zuihou}} also OASW, {{Ship/Link|Yukikaze Kai Ni|text=Yukikaze K2}} requires ring to enable OASW while keeping TCI. If she is not married, 1%-2% sunk rate loss is expected.
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# If LBAS is disabled to save time, bauxite cost will increase (around 25) along with lower clear rate. Getting another fighter, replacing Saiun will give back the original bauxite cost but will lower clear rate again and double the bucket cost. Depending on the player preference of saving time or maximizing the clear rate, they will pick one set over the other.
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# If you are using LBAS, '''<font color="red">do not resupply the LBAS, let the fighter get shot down to 2 slot eventually, they can no longer be shotdown afterwards under AD condition.</font>''' This is recommended to save sortie cost.
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# DD flagship and CVL are set to be '''sparkled since they are likely to get MVP during the sortie'''. Assuming you will alway sortie this fleet at 49 morale, it is also worth noting that '''if you manage to S-rank all preboss nodes, the entire fleet will be sparkled by the time you reached the boss node'''.<br/><br/>
   
|-
 
|-
 
|style="text-align: left" colspan=9|<references/>
 
|style="text-align: left" colspan=9|<references/>
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|style="text-align: left"|{{LineAhead}}
 
|style="text-align: left"|{{LineAhead}}
 
|style="text-align: left"|6-ship enemy comp will disappear once the map is cleared.<br><br><font color="red">HP gauge resets every month.</font><br><br>
 
|style="text-align: left"|6-ship enemy comp will disappear once the map is cleared.<br><br><font color="red">HP gauge resets every month.</font><br><br>
|-
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|[[7-4]]
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|[[File:World 7 7-4 Map.png|300px|thumb]]
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|[[File:MFB_RC74.png|300px|thumb]]
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|{{MapRoute|B|red|E|pink|J|red|L|red|P|red}}<br>Surface: 2<br>Submarine: 1<br>Air Raid: 1<br>Boss: 1
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|style="text-align: left"|360+
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*Grants AS at Air Raid node E
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*Guarantees AS+ at the boss node (excluding the Final Form).
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|Cn4 37
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|style="text-align: left"|{{Diamond}} E <br> {{Echelon}} Boss <br> {{LineAbreast}} Other
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|style="text-align: left"|<font color="red">{{Enemy/Link|Hi Convoy Princess Damaged|text='''Hi Convoy Princess Damaged II (225 Armor)'''}} comp will disappear once the map is cleared.<br><br>HP gauge resets every month.</font><br><br>
   
|}
 
|}
 
</div>
 
</div>
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===What is considered as a good ranking comp to be listed on the table?===
 
===What is considered as a good ranking comp to be listed on the table?===
 
A comp is considered to be good for ranking if it meets all of the following conditions when testing on the simulator:
 
A comp is considered to be good for ranking if it meets all of the following conditions when testing on the simulator:
*Victory rate > 93%
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*Victory rate > 93%.
*Fuel and ammo used per run < 500
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*Fuel and ammo used per run < 500.
*Bauxite used per run < 100
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*Bauxite used per run < 100.
*Bucket used per run < 2
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*Bucket used per run < 2.
*4 battles maximum, including boss. If there is a 5th battle, that battle has to be air raid in order to save time.
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*4 battles maximum, including boss.
 
*Efficiency higher than 3.410 (3-4 heavy comp efficiency threshold).
 
*Efficiency higher than 3.410 (3-4 heavy comp efficiency threshold).
  
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