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All the simulations are done with 50K samples. Probability variance might cause the rate to be a little off, but eventually they will end up at the expected value in the table with more samples.
 
All the simulations are done with 50K samples. Probability variance might cause the rate to be a little off, but eventually they will end up at the expected value in the table with more samples.
 
*To test the comp in the simulator yourself, please do as the following:
 
*To test the comp in the simulator yourself, please do as the following:
**Step 1. Download the kcsim file provided in the external link of any comp in the '''Map & Comp''' column.
+
**Step 1. Download the kcsim file provided in the external link of any comp in the [[File:SortieButtonOn.png|170px]] column.
 
**Step 2. Go to KC simulator site [https://kc3kai.github.io/kancolle-replay/simulator.html], select '''Save/Load Simulator Backup'''.
 
**Step 2. Go to KC simulator site [https://kc3kai.github.io/kancolle-replay/simulator.html], select '''Save/Load Simulator Backup'''.
 
**Step 3. A dialog box will pop up, select '''Choose File''', navigate to the kcsim file you just downloaded and open it.
 
**Step 3. A dialog box will pop up, select '''Choose File''', navigate to the kcsim file you just downloaded and open it.
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'''''Row covered with <font color="red">red</font> border denotes old ranking map in KC Phase 1 (Before August 2018).'''''
 
'''''Row covered with <font color="red">red</font> border denotes old ranking map in KC Phase 1 (Before August 2018).'''''
 
|-
 
|-
!style="width:200px;" rowspan=2|Map & Comp
+
!style="width:200px;" rowspan=2|[[File:SortieButtonOn.png|170px]]
 
!rowspan=2|[[File:Battle Card Status Medium Fatigue Face.png|17px]]
 
!rowspan=2|[[File:Battle Card Status Medium Fatigue Face.png|17px]]
 
!rowspan=2|Victory Rate <ref name="Boss Sunk">Victory rate is based on scenario where all the shipgirls are full HP & 49 morale, unless stated otherwise.</ref><ref name="Resource Consumption">The rate, average resource and bucket cost might vary depending on the player. This is a rough estimation based on the status of my shipgirl level and equipment. In most cases, this won't make much difference however.</ref>
 
!rowspan=2|Victory Rate <ref name="Boss Sunk">Victory rate is based on scenario where all the shipgirls are full HP & 49 morale, unless stated otherwise.</ref><ref name="Resource Consumption">The rate, average resource and bucket cost might vary depending on the player. This is a rough estimation based on the status of my shipgirl level and equipment. In most cases, this won't make much difference however.</ref>
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!colspan=4|Average Resource per run <ref name="Resource Consumption"/>
 
!colspan=4|Average Resource per run <ref name="Resource Consumption"/>
 
!rowspan=2|Average {{IR}} per run <ref name="Resource Consumption"/>
 
!rowspan=2|Average {{IR}} per run <ref name="Resource Consumption"/>
!rowspan=2|Ranking Points per run (per 100 runs) <ref name="S-Rank">Assuming S rank all nodes. Also, this is point gained per run (or 100 runs), not per hour, it might not reflect the real amount of point that can be earned in an hour.</ref> <ref name="100 Runs">Ranking point gained per 100 runs (shown in the parentheses) is calculated as '''ranking point gained per run X victory rate X 100'''. This also includes retreat, where the ranking point gained is considered lost as they are insignificant (i.e for map 6-3, it's 2.18 x 95.6% x 100 = 208.41 points per 100 runs).</ref>
+
!rowspan=2|{{Item/Icon|Ranking Point Reward|size=20px}} per run (per 100 runs) <ref name="S-Rank">Assuming S rank all nodes. Also, this is point gained per run (or 100 runs), not per hour, it might not reflect the real amount of point that can be earned in an hour.</ref> <ref name="100 Runs">Ranking point gained per 100 runs (shown in the parentheses) is calculated as '''ranking point gained per run X victory rate X 100'''. This also includes retreat, where the ranking point gained is considered lost as they are insignificant (i.e for map 6-3, it's 2.18 x 95.6% x 100 = 208.41 points per 100 runs).</ref>
!rowspan=2|Rpt gained per resource used ratio (Efficiency Index) <ref name="rptprsr">This is calculated as '''ranking point gained per run / sum of fuel ammo steel and bauxite used per run'''. This column also displays number in '''10E-3''' unit to avoid leading zeroes. To get the correct value, you need to multiply it with 10<sup>-3</sup>.</ref>
+
!rowspan=2|{{Item/Icon|Ranking Point Reward|size=20px}} gained per resource used ratio (Efficiency Index) <ref name="rptprsr">This is calculated as '''ranking point gained per run / sum of fuel ammo steel and bauxite used per run'''. This column also displays number in '''10E-3''' unit to avoid leading zeroes. To get the correct value, you need to multiply it with 10<sup>-3</sup>.</ref>
 
!rowspan=2|Notes
 
!rowspan=2|Notes
 
|-
 
|-
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#<font color="green">'''One of the fastest ways to get ranking point.'''</font>
 
#<font color="green">'''One of the fastest ways to get ranking point.'''</font>
 
# Boss node always contains transport ship to hunt so this map can be a great way to do <font color="green">'''weekly transport'''</font>. The tradeoff is you can't really spam it much due to the high morale draining rate, so either you have to wait for a while to do it again or prepare a lot of this kind of fleet to do transport kill.
 
# Boss node always contains transport ship to hunt so this map can be a great way to do <font color="green">'''weekly transport'''</font>. The tradeoff is you can't really spam it much due to the high morale draining rate, so either you have to wait for a while to do it again or prepare a lot of this kind of fleet to do transport kill.
# The simulator assumes you will always lose fuel due to a maelstrom on the way. See <font color = "red">'''Note'''<ref name="Maelstrom">The simulator assumes 100% you will hit the maelstrom, therefore you will always lose fuel supply upon reaching the boss node. This doesn't affect the rate, however. The only thing it changes is the slight difference in fuel consumption which is around 10 fuel.
+
# The simulator assumes you will always lose fuel due to a maelstrom on the way. See <font color = "red">'''Note''' <ref name="Maelstrom">The simulator assumes 100% you will hit the maelstrom, therefore you will always lose fuel supply upon reaching the boss node. This doesn't affect the rate, however. The only thing it changes is the slight difference in fuel consumption which is around 10 fuel.
 
*The amount of fuel loss is based on the number of radar carriers your fleet has. The comp provided here has 4 radars on 4 ships, which only causes you to lose 12.6% fuel. For details of how much fuel you will lose, it is calculated as the following: '''電探0:-28%, 電探1:-21%, 電探2:-16.8%, 電探3:-14%, 電探4:-12.6%, 電探5:-11.76%, 電探6:-11.2%'''. The kanji means radar carrier and the number represents how many radar carriers you have. For example, if you have 3, you will lose only 14%, likewise, if you have 4, you will lose 12.6%.</ref></font> below for details.''<br/><br/>
 
*The amount of fuel loss is based on the number of radar carriers your fleet has. The comp provided here has 4 radars on 4 ships, which only causes you to lose 12.6% fuel. For details of how much fuel you will lose, it is calculated as the following: '''電探0:-28%, 電探1:-21%, 電探2:-16.8%, 電探3:-14%, 電探4:-12.6%, 電探5:-11.76%, 電探6:-11.2%'''. The kanji means radar carrier and the number represents how many radar carriers you have. For example, if you have 3, you will lose only 14%, likewise, if you have 4, you will lose 12.6%.</ref></font> below for details.''<br/><br/>
 
|-
 
|-
 
|'''[[3-4]] <br> 2CL 1CAV 3DD''' [https://drive.google.com/file/d/1W98AjithecpTo2J8W9Rt0f8pT9vXpMgQ/view?usp=sharing]
 
|'''[[3-4]] <br> 2CL 1CAV 3DD''' [https://drive.google.com/file/d/1W98AjithecpTo2J8W9Rt0f8pT9vXpMgQ/view?usp=sharing]
 
|style="background-color: #FF0000"|<font color="white">High</font>
 
|style="background-color: #FF0000"|<font color="white">High</font>
|96.1%
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|97% <ref name="Note63BRank"/>
|3.9%
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|3%
|127 <ref name="noteFuel34">3-4 node D causes fuel loss as of following: '''電探0:-30%, 電探1:-22.5%, 電探2:-18%, 電探3:-15%, 電探4:-13.5%, 電探5:-12.6%, 電探6:-12%'''</ref>
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|126 <ref name="noteFuel34">3-4 node D causes fuel loss as of following: '''電探0:-30%, 電探1:-22.5%, 電探2:-18%, 電探3:-15%, 電探4:-13.5%, 電探5:-12.6%, 電探6:-12%'''</ref>
|84
+
|78
|101
+
|94
|5
+
|9
|style="background-color: #FF0000"|<font color="white">1.58</font>
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|style="background-color: #FF0000"|<font color="white">1.37</font> <ref name="Note63BRank"/>
|style="background-color: #00FF00"|2.43 ('''233.52''')
+
|style="background-color: #00FF00"|2.43 ('''235.71''')
|7.665
+
|7.915
 
|style="text-align: left"|
 
|style="text-align: left"|
 
# '''<font color="green">Alternative option for 3-4 ranking, one of the best and fastest ways to gain a large amount of point.</font>'''
 
# '''<font color="green">Alternative option for 3-4 ranking, one of the best and fastest ways to gain a large amount of point.</font>'''
 
# CAV flagship is set to be '''85 morale''' as she is likely to score MVP throughout the run. You can even achieve better result by swapping the flagship between CAV and CL, keeping the sparkle for them.
 
# CAV flagship is set to be '''85 morale''' as she is likely to score MVP throughout the run. You can even achieve better result by swapping the flagship between CAV and CL, keeping the sparkle for them.
# Bringing 4 radars on 4 ships will cause your fleet to lose only '''13.5%''' fuel. For more details of how much fuel you will lose, see <font color="red">'''Note'''<ref name="noteFuel34"/></font>.<br/><br/>
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# Bringing 4 radars on 4 ships will cause your fleet to lose only '''13.5%''' fuel. For more details of how much fuel you will lose, see <font color="red">'''Note''' <ref name="noteFuel34"/></font>.<br/><br/>
 
|-
 
|-
|'''[[4-4]] <br> 3CVL 1CL 2DD''' <br> 5 OASW [https://drive.google.com/file/d/12B5rpeVLs2OfIJRatBlRR0IY1F-DUI7z/view?usp=sharing]
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|'''[[4-4]] <br> 3CVL 1CL 2DE''' <br> 5 OASW, 2 '''non-Kai''' DE [https://drive.google.com/file/d/12B5rpeVLs2OfIJRatBlRR0IY1F-DUI7z/view?usp=sharing]
 
|Medium
 
|Medium
|97.4%
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|style="background-color: #FFFF00"|98.2% <ref name="Note63BRank"/>
|2.6%
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|style="background-color: #FFFF00"|1.8%
|150
+
|157
|120
+
|121
|53
+
|45
|40
+
|45
|0.53
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|style="background-color: #FFFF00"|0.19 <ref name="Note63BRank"/> <ref name="44dock">Assumes you will '''never''' bucket DEs. The simulator also ignores any bucket usage if the damaged (less than 50% HP) shipgirl has less than 1 hour of repairing (only possible for DEs in this case).</ref>
|1.99 ('''193.82''')
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|1.99 ('''195.41''')
|5.482
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|5.407
 
|style="text-align: left"|
 
|style="text-align: left"|
 +
# <font color="red">'''DE must be non-Kai (Have less than 10 HP and have at least 2 equipment slots)'''</font> to abuse the overkill protection mechanic. Such DE <font color="blue">'''has the highest chance to trigger it'''</font> with the <font color="blue">'''least chance'''</font> of ending up at <font color="red">'''heavily damaged'''</font> state, which helps increase passing rate.
 +
# When using such DE, you don't need to bucket them. Just repair them in the dock and swap them for another DEs if they are damaged. Assuming '''DE lv is less than 99, she would always have less than an hour of repairing'''. This helps reduce bucket usage. <ref name="44dock"/>
 
# CVL with slot equals or less than 17 is preferred as they can't be shot down under AS+ fighter phase.
 
# CVL with slot equals or less than 17 is preferred as they can't be shot down under AS+ fighter phase.
 
# <font color="green">'''Great map for leveling ship due to new ship EXP boost at the boss node.'''</font>''<br/><br/>
 
# <font color="green">'''Great map for leveling ship due to new ship EXP boost at the boss node.'''</font>''<br/><br/>
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#<font color="red">'''Requires Fast+ submarine-only fleet'''.</font> As of January 2024, {{ShipLink|I-201/Kai}} and {{ShipLink|I-203/Kai}} are the only ones who can achieve '''Fast+'''.
 
#<font color="red">'''Requires Fast+ submarine-only fleet'''.</font> As of January 2024, {{ShipLink|I-201/Kai}} and {{ShipLink|I-203/Kai}} are the only ones who can achieve '''Fast+'''.
 
# <font color="green">'''Cheapest map to do weekly world 4 quest.'''</font>
 
# <font color="green">'''Cheapest map to do weekly world 4 quest.'''</font>
# <font color="red">'''However, the map MUST BE LOCKED in the FINAL FORM to make enemy DDs disappear at the boss node, which will lock you out of {{ShipLink|Maruyu}} farming</font> (Please also see <font color="red">Note</font> <ref name="Note45Maruyu">After the removal of {{ShipLink|Victorious}} limited drop update (12/26/2023), {{ShipLink|Maruyu}} was observed to have a lower drop rate than usual (50% lower or so) [https://imgur.com/a/Abup4Cg] [https://imgur.com/a/Z3WEA2Z]. Not sure if this drop rate nerf would continue in the future, but assuming it would, it is probably better to just skip this map and do daily minimum LSC instead for her.</ref> regarding {{ShipLink|Maruyu}} below)'''. But on the bright side, without enemy DD presence, the enemy ASWs are very weak, where they have little to no chance to sink your <font color="red">'''heavily damaged'''</font> non-flagship submarine, so you can advance after node H with <font color="red">'''heavily damaged'''</font> non-flagship submarine and no harm will be done to them.
+
# <font color="red">'''However, the map MUST BE LOCKED in the FINAL FORM to make enemy DDs disappear at the boss node, which will lock you out of {{ShipLink|Maruyu}} farming</font>'''. But on the bright side, without enemy DD presence, the enemy ASWs are very weak, where they have little to no chance to sink your <font color="red">'''heavily damaged'''</font> non-flagship submarine, so you can advance after node H with <font color="red">'''heavily damaged'''</font> non-flagship submarine and no harm will be done to them.
 
#Keep in mind they have <font color="red">'''LITTLE TO NO CHANCE'''</font> to sink your submarine, '''NOT''' impossible. There is an actually '''0.2%''' chance your submarine can die, or 2 out of 1000 runs.
 
#Keep in mind they have <font color="red">'''LITTLE TO NO CHANCE'''</font> to sink your submarine, '''NOT''' impossible. There is an actually '''0.2%''' chance your submarine can die, or 2 out of 1000 runs.
 
#For practical purposes, it is recommended that this comp/strategy is to be used in parallel with other ranking maps. As an example, one may run [[7-1]] as their main ranking map and occasionally sortie this composition as soon as the submarines are repaired, effectively making this strategy '''bucket-free'''.<br/><br/>
 
#For practical purposes, it is recommended that this comp/strategy is to be used in parallel with other ranking maps. As an example, one may run [[7-1]] as their main ranking map and occasionally sortie this composition as soon as the submarines are repaired, effectively making this strategy '''bucket-free'''.<br/><br/>
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|'''[[6-3]] <br> 1CL 4DD 1AV''' <br> [https://drive.google.com/file/d/1MV_kEXOJYWTrSHElR25J9dlhM8d9WuCh/view?usp=sharing]
 
|'''[[6-3]] <br> 1CL 4DD 1AV''' <br> [https://drive.google.com/file/d/1MV_kEXOJYWTrSHElR25J9dlhM8d9WuCh/view?usp=sharing]
 
|Medium
 
|Medium
|97.5% <ref name="Note63BRank">The simulator assumes you would only advance to night battle if you '''DID NOT''' get at least a '''B Rank''' at the end of the day battle. If you '''DID''', you would just stop fighting and go home. This explains the low rate of boss sunk and lower bucket usage. In general, unless you are looking for {{ShipLink|Unryuu}}, it's not worth getting the S rank, B rank is enough.</ref>
+
|97.5% <ref name="Note63BRank">The simulator assumes you would only advance to night battle if you '''DID NOT''' get at least a '''B Rank''' at the end of the day battle. If you '''DID''', you would just stop fighting and go home. This explains the lower bucket usage. In general, unless you are looking for rare drops, it's not worth getting the S rank, B rank is enough.</ref>
 
|2.4%
 
|2.4%
 
|112
 
|112
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!
 
!
 
|-
 
|-
|rowspan="2"|[[3-4]]
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|[[3-4]]
|rowspan="2"|[[File:World 3 3-4 Map.png|300px|thumb]]
+
|[[File:World 3 3-4 Map.png|300px|thumb]]
|style="opacity:0.5"|[[File:MFB_RC34.png|300px|thumb]]
  −
|style="opacity:0.5"|{{MapRoute|A|red|C|red|E|green|G|red|P|red}}<br>Surface: 3<br>Boss: 1<br>Resource: 1
  −
|style="opacity:0.5"|168 for AS+
  −
!
  −
|style="opacity:0.5; text-align: left"|{{LineAhead}}
  −
|style="opacity:0.5; text-align: left"|Node E gives 25-150 {{Bauxite}} (random amount between every 5 increment)
  −
*Drum: +1.5
  −
*DLC: +2
  −
|-
   
|[[File:MFB_RC34_2N.png|300px|thumb]]
 
|[[File:MFB_RC34_2N.png|300px|thumb]]
 
|{{MapRoute|D|violet|H|red|P|red}}<br>Surface: 1<br>Boss: 1<br>Maelstrom: 1
 
|{{MapRoute|D|violet|H|red|P|red}}<br>Surface: 1<br>Boss: 1<br>Maelstrom: 1
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