Changes

Line 51: Line 51:  
|'''[[3-2]] <br> 1CL 5DD'''<br>'''1CL 4DD 1AO'''<br>Fast+ fleet, 4 radar [https://drive.google.com/file/d/1afnaPX2DpS9TDSt4eSAoJT4_MTC7OG9J/view?usp=sharing]
 
|'''[[3-2]] <br> 1CL 5DD'''<br>'''1CL 4DD 1AO'''<br>Fast+ fleet, 4 radar [https://drive.google.com/file/d/1afnaPX2DpS9TDSt4eSAoJT4_MTC7OG9J/view?usp=sharing]
 
|style="background-color: #FF0000"|<font color="white">High</font>
 
|style="background-color: #FF0000"|<font color="white">High</font>
|style="background-color: #FFFF00"|98.6% / 98.7%
+
|style="background-color: #00FF00"|99.5% / 99.5%
|style="background-color: #FFFF00"|1.3%
+
|style="background-color: #00FF00"|0.5%
|style="background-color: #FFFF00"|50{{Fuel}}<ref name="Maelstrom"/></font><br>57{{Ammo}}<br>17{{Steel}}<br>0{{Bauxite}}
+
|style="background-color: #00FF00"|55{{Fuel}}<ref name="Maelstrom"/></font><br>60{{Ammo}}<br>12{{Steel}}<br>0{{Bauxite}}
|style="background-color: #FFFF00"|0.21 {{IR}}
+
|style="background-color: #00FF00"|0.1 {{IR}}
 
|style="background-color: #FF0000"|<font color="white">1.3 ('''128.31''')</font>
 
|style="background-color: #FF0000"|<font color="white">1.3 ('''128.31''')</font>
|style="background-color: #FFFF00"|10.483
+
|style="background-color: #FFFF00"|10.236
 
|style="text-align: left"|
 
|style="text-align: left"|
 
#<font color="green">'''One of the fastest ways to get ranking point.'''</font>
 
#<font color="green">'''One of the fastest ways to get ranking point.'''</font>
 
# Boss node always contains transport ship to hunt so this map can be a great way to do <font color="green">'''weekly transport'''</font>. The tradeoff is you can't really spam it much due to the high morale draining rate, so either you have to wait for a while to do it again or prepare a lot of this kind of fleet to do transport kill.
 
# Boss node always contains transport ship to hunt so this map can be a great way to do <font color="green">'''weekly transport'''</font>. The tradeoff is you can't really spam it much due to the high morale draining rate, so either you have to wait for a while to do it again or prepare a lot of this kind of fleet to do transport kill.
 
# The simulator assumes you will always lose fuel due to a maelstrom on the way. See <font color = "red">'''Note'''<ref name="Maelstrom">The simulator assumes 100% you will hit the maelstrom, therefore you will always lose fuel supply upon reaching the boss node. This doesn't affect the rate, however. The only thing it changes is the slight difference in fuel consumption which is around 10 fuel.
 
# The simulator assumes you will always lose fuel due to a maelstrom on the way. See <font color = "red">'''Note'''<ref name="Maelstrom">The simulator assumes 100% you will hit the maelstrom, therefore you will always lose fuel supply upon reaching the boss node. This doesn't affect the rate, however. The only thing it changes is the slight difference in fuel consumption which is around 10 fuel.
*The amount of fuel loss is based on the number of radar carriers your fleet has. The comp provided here has 4 radars on 4 ships, which only causes you to lose 12.6% fuel. For details of how much fuel you will lose, you can check JP wikiwiki of KC community where their 3-2 page has this line in the composition list: '''電探0:-28%, 電探1:-21%, 電探2:-16.8%, 電探3:-14%, 電探4:-12.6%, 電探5:-11.76%, 電探6:-11.2%'''. The kanji means radar carrier and the number represents how many radar carriers you have. For example, if you have 3, you will lose only 14%, likewise, if you have 4, you will lose 12.6%.</ref></font> below for details.
+
*The amount of fuel loss is based on the number of radar carriers your fleet has. The comp provided here has 4 radars on 4 ships, which only causes you to lose 12.6% fuel. For details of how much fuel you will lose, it is calculated as the following: '''電探0:-28%, 電探1:-21%, 電探2:-16.8%, 電探3:-14%, 電探4:-12.6%, 電探5:-11.76%, 電探6:-11.2%'''. The kanji means radar carrier and the number represents how many radar carriers you have. For example, if you have 3, you will lose only 14%, likewise, if you have 4, you will lose 12.6%.</ref></font> below for details.
# {{EquipmentLink|Arctic Camouflage (+ Arctic Equipment)}} are used in the comp, but as of August 2022, the simulator still treats it as a normal bulge that gives 2 armor. In reality, however, this bulge gives '''3 extra armor (Not visible in the game) when used in northern world maps (World 3) along with some extra post-cap evasion'''. This boost isn't exactly proved with precise numbers yet, but assuming it is true, it will give a better rate than the currently shown one in the table.
   
# {{ShipLink|Yamashio Maru}} with dive bomber can also replace one of the DDs to achieve similar result. If she is also <font color="green">'''175, the entire fleet will perform better in a long run'''</font> (Gained a little more clear rate).
 
# {{ShipLink|Yamashio Maru}} with dive bomber can also replace one of the DDs to achieve similar result. If she is also <font color="green">'''175, the entire fleet will perform better in a long run'''</font> (Gained a little more clear rate).
 
##If the player does '''not''' care about {{ShipLink|Shimakaze}} drop and her {{EquipmentLink|Type 22 Surface Radar}}, S rank can be ignored and '''night battle won't be necessary''' as there are no chance of C/D rank at the boss node after day battle is completed. Assuming no night battle triggered, the fleet with '''AO {{ShipLink|Yamashio Maru}} will have a better chance of gaining a victory''' here.
 
##If the player does '''not''' care about {{ShipLink|Shimakaze}} drop and her {{EquipmentLink|Type 22 Surface Radar}}, S rank can be ignored and '''night battle won't be necessary''' as there are no chance of C/D rank at the boss node after day battle is completed. Assuming no night battle triggered, the fleet with '''AO {{ShipLink|Yamashio Maru}} will have a better chance of gaining a victory''' here.
Line 79: Line 78:  
# CAV flagship is set to be '''85 morale''' as she is likely to score MVP throughout the run. You can even achieve better result by swapping the flagship between CAV and CL, keeping the sparkle for them.
 
# CAV flagship is set to be '''85 morale''' as she is likely to score MVP throughout the run. You can even achieve better result by swapping the flagship between CAV and CL, keeping the sparkle for them.
 
# Bringing 4 radars on 4 ships will cause your fleet to lose only '''13.5%''' fuel. For more details of how much fuel you will lose, see <font color="red">'''Note'''<ref name="noteFuel34"/></font>.
 
# Bringing 4 radars on 4 ships will cause your fleet to lose only '''13.5%''' fuel. For more details of how much fuel you will lose, see <font color="red">'''Note'''<ref name="noteFuel34"/></font>.
# Like 3-2, {{EquipmentLink|Arctic Camouflage (+ Arctic Equipment)}} can be considered on DDs. This bulge gives '''3 extra armor (Not visible in the game) when used in northern world maps (World 3) along with some extra post-cap evasion''' (assuming it is proven), thus it might give a better rate than the currently shown one in the table.<br/><br/>
+
# {{EquipmentLink|Arctic Camouflage (+ Arctic Equipment)}} can be considered on DDs. This bulge gives '''3 extra armor (Not visible in the game) when used in northern world maps (World 3) along with some extra post-cap evasion''' (assuming it is proven), thus it might give a better rate than the currently shown one in the table.<br/><br/>
 
|-
 
|-
 
|'''[[4-4]] <br> 3CVL 1CL 2DD''' <br> 5 OASW [https://drive.google.com/file/d/12B5rpeVLs2OfIJRatBlRR0IY1F-DUI7z/view?usp=sharing]
 
|'''[[4-4]] <br> 3CVL 1CL 2DD''' <br> 5 OASW [https://drive.google.com/file/d/12B5rpeVLs2OfIJRatBlRR0IY1F-DUI7z/view?usp=sharing]
724

edits