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==General Information==
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=LBAS=
* There are 2 different tags for this map:
+
==Basic Attack Power==
** Blue Tag: 3rd Fleet (Requirement: Combined Fleet or Single Fleet with CV) (Northern Start)
+
'''Please note that all formulas between <math>\lfloor \ \rfloor</math> or marked with <math>\downarrow</math> are [[wikipedia:Floor and ceiling functions|rounded down]].'''
** Purple Tag: 6th Fleet (Requirements: Single Fleet with no CV) (2 Southern Starts)
     −
==Phase 1: TP Phase==
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<math>\text{Atk}_\text{basic} = \bigg\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{DB/TP} + \bigstar \big) \times \sqrt{\text{Mod}_\text{count} \times\text{Count}_\text{Plane}} + 25 \Big) \bigg\rfloor</math>
This phase will require you to run a Single Fleet to deplete the TP bar at {{MapRoute|Q|red}}, consisting of a Ne-Class Kai and light escorts
  −
There are currently two known compositions to complete this phase:
     −
<tabber>
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* <math>\text{Mod}_\text{type}</math> is the type modifier.
|-|Light Fleet Comp=
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** <math>0.8</math> for land-based attack aircraft.
* Recommended Fleet:<span style="line-height:38px; background-color:MediumPurple; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|1 CL 1 CAV/AV 4 DD ('''FAST''')|[[File:Spring2021EventTag2.png]]<br>'''6th Fleet<br>(Purple Tag)'''}}
+
** <math>1.0</math> for carrier-based bombers and seaplane bombers.
* Route: {{MapRoute|A|blue|B|red|E|red|H|red|J|green|Q|red}}
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** <math>0.7071</math> for jet fighter-bombers.
* LBAS: {{MapRoute|Q|red}} 5 Range (no Airpower)
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* <math>\text{DB/TP}</math> is the dive bombing or torpedo stat of the plane.
* Notes: Support expeditions are optional. You can use vanguard formation to pass the surface nodes
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** Land-based attackers will use their '''torpedo stat''' for anti-ship.
* LoS: About '''44+/34+/27+/23+ Cn3''' on '''Hard/Medium/Easy/Casual''' is required to route from {{MapRoute|J| green}} to {{MapRoute|Q|red}} with this comp.
+
** Land-based attackers will use their '''dive-bombing stat''' for anti-ground.
* Will deplete the TP Gauge fast compared to the Submarine Composition.
+
* <math>\bigstar</math> is the upgrade bonus of the equipment.
* May result in extra bucket being spent while doing the runs.
+
* <math>\text{Mod}_\text{count}</math> is the plane count modifier.
* Will also result in additional ship being locked the map.
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** <math>1.0</math> for heavy land-based attack aircraft.
|-|Submarine Comp=
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** <math>1.8</math> otherwise.
* Recommended Fleet:<span style="line-height:38px; background-color:MediumPurple; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|6SS(V)|[[File:Spring2021EventTag2.png]]<br>'''6th Fleet<br>(Purple Tag)'''}}
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* <math>\text{Count}_\text{Plane}</math> is the remaining planes in the slot.  
* Route: {{MapRoute|A|blue|B|red|D|blue|H|red|J|green|Q|red}}
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** It will usually be <math>18</math> unless the base has been used elsewhere in the map.
* LBAS: {{MapRoute|H|red}} 4 Range (no Airpower), {{MapRoute|Q|red}} 5 Range (no Airpower)
  −
*Notes: Only recommended if you have some [[Type 2 Ka-Mi Tank]]s and [[Drum Canister]] carrying Subs (Luigi Torelli Kai or higher).
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* Sub Fleet will be almost safe from any harm through the map as long as a land base is placed in Node H and Q.  
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* However, the amount of TP drain per run will be very low, requiring more runs to be taken (Around 40-50 runs depending on the equipment you have).
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* This can be ideal if you plan to conserve ships for tagging in later sections of the event.
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* This can also be helpful in conserving buckets that would otherwise be spent in this map using a surface related composition.
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* LoS: The LoS check from {{MapRoute|J| green}} to {{MapRoute|Q|red}} is ignored if using a full fleet of 6 SS(V).
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**Based on current data, using less than 3-4 SS(V) in a fleet may result in off-routing to {{MapRoute|L|blue}} regardless.
  −
</tabber>
     −
==Phase 1.5: Unlock the route to Node U==
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==Final Attack Power==
Unlocking {{MapRoute|U|red}} has two requirements:
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Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values.
* Reach {{MapRoute|C|blue}}
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* S rank {{MapRoute|P|red}} twice (Hard), once (Medium)
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<tabber>
  −
|-|Node C=
  −
** Composition:<span style="line-height:38px; background-color:MediumPurple; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|1SS|[[File:Spring2021EventTag2.png]]<br>'''6th Fleet<br>(Purple Tag)'''}} (You can equip a damage control fairy on your submarine in case of taiha on {{MapRoute|F|Red}})
  −
** Route: {{MapRoute|A|blue|B|red|D|blue|F|Red|C|Blue}}
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** LBAS: N/A
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|-|Node P=
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** Composition:<span style="line-height:38px; background-color:DodgerBlue; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Carrier Task Force (CTF): 2 FBB 2 CV 2 CA + 1 CL 5 DD ('''Fast''')|[[File:Spring2021EventTag3.png]]<br>'''3rd Fleet<br>(Blue Tag)'''}}
  −
** Route: {{MapRoute|G|blue|K|red|M|red|N|red|P|red}}
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** Alternatively, you can use a single fleet comprised of 3 CV(L), 2 (FBB or CA(V)), and a DD with a maximum of 2 CV to route {{MapRoute|G|blue|K|red|N|red|P|red}}
  −
** LBAS: Range 7, AP/AS on Hard: 124/279
  −
</tabber>
     −
==Phase 2: Defeat CA Hime at Node U==
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'''Anti-Ship:'''
You can use the same fleet you used in the previous unlocking phase
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<div class="mw-collapsible mw-collapsed">
** Composition:<span style="line-height:38px; background-color:DodgerBlue; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Carrier Task Force (CTF): 2 FBB 2 CV 2 CA + 1 CL 5 DD ('''Fast''')|[[File:Spring2021EventTag3.png]]<br>'''3rd Fleet<br>(Blue Tag)'''}}
+
<math>\text{Atk}_\text{anti-ship} = \Big\lfloor \text{Atk}_\text{basic} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Big\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
** Route: {{MapRoute|G|blue|K|red|M|red|N|red|P|red|T|red|U|red}}
  −
** Alternatively, you can use a single fleet comprised of 3 CV(L), 2 (FBB or CA(V)), and a DD with a maximum of 2 CV to route {{MapRoute|G|blue|K|red|N|red|P|red|T|red|U|red}}
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** LBAS: Range 6, no Air Power
  −
** Notes: AACI is heavily recommended due to three airstrikes on route. Support Expeditions are optional
     −
==Phase 3: Defeat CV Hime at Node ZII==
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* <math>\text{Mod}_\text{crit}</math> is the critical multiplier of <math>1.5</math>.
In this phase, you will need to take out an Aircraft Carrier Princess. There are several compositions availabe depending on selected difficulty:
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* <math>\text{Mod}_\text{proficiency}</math> is the proficiency critical multiplier of <math>1.2</math> for maxed proficiency planes.
<tabber>
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* <math>\times \text{Mod}_\text{Contact}</math> is the contact bonus. Please see [[Aerial_Combat#Contact_Bonus|contact]] for more details on the bonus.
|-|Submarine comp=
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* <math>\text{Mod}_\text{LBAA}</math> is the bonus for land-based attack aircraft. It is <math>1.8</math> for LBAA and <math>1.0</math> otherwise.
* Composition:<span style="line-height:38px; background-color:MediumPurple; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|6 SS|[[File:Spring2021EventTag2.png]]<br>'''6th Fleet<br>(Purple Tag)'''}}
+
* <math>\text{Mod}_\text{LBR}</math> is the bonus for having a land-based reconnaissance present in the base.
** The recommended composition for all difficulties
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** <math>1.125</math> for [[Type 2 Land Based Reconnaissance Aircraft]].
* Route: {{MapRoute|W|red|Z|red|ZI|red|ZII|red}}
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** <math>1.15</math> for [[Type 2 Land-based Reconnaissance Aircraft (Skilled)]].
* LBAS Range: 8 Range, AP/AS on Hard 103/231
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* <math>\text{Mod}_\text{boss}</math> is a bonus when attacking certain Princess and Demon-type enemies. Currently the exact bonus for each boss is unknown.
* Notes: Node Support is recommended to help you pass through the 2 surface battle nodes. Boss Support Expedition is optional if you send LBAS to the Boss.
+
* <math>\text{Mod}_\text{CF}</math> is the bonus when attacking combined fleets. It is <math>1.1</math> vs combined fleets and <math>1.0</math> otherwise.
* LoS: '''29+/23+/21+/18+ Cn3''' on '''Hard/Medium/Easy/Casual''' is required to route from {{MapRoute|ZI|red}} to {{MapRoute|ZII|red}}.
+
</div>
|-|Surface /Sub Mix=
  −
* Composition:<span style="line-height:38px; background-color:MediumPurple; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|CL, AV/CAV, DD, 3 SS|[[File:Spring2021EventTag2.png]]<br>'''6th Fleet<br>(Purple Tag)'''}}
  −
** Only should be considered if you lack submarines
  −
* Route: {{MapRoute|V|red|W|red|X|red|Y|blue|Z|red|ZI|red|ZII|red}}
  −
* LBAS Range: 8 Range, AP/AS on Hard 103/231
  −
* Notes: Node Support is recommended. Boss Support is also recommended.
  −
* LoS: '''29+/23+/21+/18+ Cn3''' on '''Hard/Medium/Easy/Casual''' is required to route from {{MapRoute|ZI|red}} to {{MapRoute|ZII|red}}.
  −
|-|Surface / AS + Sub Mix=
  −
* Composition<span style="line-height:38px; background-color:MediumPurple; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|AS, BBV, 2CLT, 2SS(V)|[[File:Spring2021EventTag2.png]]<br>'''6th Fleet<br>(Purple Tag)'''}}
  −
** '''Easy and Casual Difficulty Only''' (Use this Composition in case of a lack of Submarines)
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* Route: {{MapRoute|V|red|W|red|X|red|Y|blue|Z|red|ZI|red|ZII|red}}
  −
* LBAS Range: 8 Range, AP/AS on Easy/Casual 88/197
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* Notes: Node Support is recommended. Boss Support is also recommended.
  −
* LoS: '''29+/23+/21+/18+ Cn3''' on '''Hard/Medium/Easy/Casual''' is required to route from {{MapRoute|ZI|red}} to {{MapRoute|ZII|red}}.
  −
|-|Light Fleet Comp=
  −
* Composition:<span style="line-height:38px; background-color:MediumPurple; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|2CL, 4DD|[[File:Spring2021EventTag2.png]]<br>'''6th Fleet<br>(Purple Tag)'''}}
  −
** '''Casual Only''' (Use this Composition in case of a lack of Submarines)
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* Route: {{MapRoute|W|red|X|red|Y|blue|Z|red|ZI|red|ZII|red}}
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* LBAS Range: 8 Range, AP/AS on Easy 88/197
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* Notes: Vanguard formation can be utilized to help with passing rate. Boss Support is optional but recommended.
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* LoS: '''29+/23+/21+/18+ Cn3''' on '''Hard/Medium/Easy/Casual''' is required to route from {{MapRoute|ZI|red}} to {{MapRoute|ZII|red}}.
  −
</tabber>
      +
'''Anti-Ground:'''
 +
<div class="mw-collapsible mw-collapsed">
 +
<math>\text{Atk}_\text{anti-ground} = \Bigg\lfloor \bigg\lfloor \Big\lfloor \big( \text{Atk}_\text{basic} \times \text{Mod}_\text{AIpre} \big) \times \text{Mod}_\text{AIpost1} + \text{Mod}_\text{AIpost2} \Big\rfloor \times \text{Mod}_\text{AIpost3} \bigg\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
   −
===E-3===
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* <math>\text{Mod}_\text{AIpre}</math> is the pre-cap anti-installation multiplier.
{{EventInfoBox
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** Everything before this is capped at 170. Please see [[Damage_Calculations#Damage_Formula|Damage Calculations]] for how the cap works.
|title_en= Night Battle<br/>off Lunga Point
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** <math>1.6</math> versus Artillery Imps
|title_jp= ルンガ沖夜戦
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** <math>1.18</math> versus Isolated Island Demon
|tag=[[File:Spring2021EventTag4.png]]
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* <math>\text{Mod}_\text{AIpost1}</math> is the first post-cap anti-installation multiplier.
|tag2=[[File:Spring2021EventTag5.png]]
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** <math>2.1</math> versus Supply Depot Princess
|tag3=[[File:Spring2021EventTag6.png]]
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* <math>\text{Mod}_\text{AIpost2}</math> is the post-cap anti-installation additive bonus.
|tag_text= <span style="line-height:38px; background-color:Orange; padding:10px 8px; margin:0px 3px"></span>Orange Tag: 2nd Torpedo Squadron<br/><span style="line-height:38px; background-color:Gold; padding:10px 8px; margin:0px 3px"></span>Yellow Tag: Combined Fleet<br/><span style="line-height:38px; background-color:Gray; padding:10px 8px; margin:0px 3px"></span>Grey Tag: 8th Fleet
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** <math>100</math> versus Supply Depot Princess
|header_thumb=[[File:Spring2021_E3BossThumb.png]]
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* <math>\text{Mod}_\text{AIpost3}</math> is the second post-cap anti-installation multiplier.
|map_1=[[File:Spring2021E-3Map.png|450px]]
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** <math>1.55</math> versus Artillery Imps
|map_1_text=Map
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** <math>1.7</math> versus Isolated Island Demon
|map_2=[[File:Spring2021E-3MapP1.png|450px]]
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* Other variables are the same as for anti-ship.
|map_2_text=Phase 1
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</div>
|map_3=[[File:Spring2021E-3MapP2.png|450px]]
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|map_3_text=Phase 2
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|map_4=[[File:Spring2021E-3MapP3.png|450px]]
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|map_4_text=Phase 3
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|map_5=[[File:Spring2021E-3LBASMap.png|450px]]
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|map_5_text=LBAS
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|boss_hard= 750 TP, 800 HP, 5220 HP
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|boss_medium= 500 TP, 800 HP, 4620 HP
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|boss_easy= 350 TP, 800 HP, 4020 HP
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|boss_casual= 350 TP, 800 HP, 4020 HP
  −
|phase_1_boss=
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|phase_2_boss=
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|phase_3_boss=
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|phase_4_boss=
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|phase_5_boss=
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|reward_all={{Ship/Banner|Northampton}}
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|reward_1={{QuestRewardItem|Medal}}
  −
|reward_1_casual=
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|reward_1_easy=1
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|reward_1_medium=1
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|reward_1_hard=2
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|reward_2={{QuestRewardItem|Improvement Material}}
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|reward_2_casual=
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|reward_2_easy=
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|reward_2_medium=5
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|reward_2_hard=8
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|reward_3={{QuestRewardEquip|Torpedo Squadron Skilled Lookouts}}
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|reward_3_casual=
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|reward_3_easy=1
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|reward_3_medium=1 (★4)
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|reward_3_hard=1 (★8)
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|reward_4={{QuestRewardEquip|SOC Seagull}}
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|reward_4_casual=
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|reward_4_easy=
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|reward_4_medium=1 (★8)
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|reward_4_hard=1 (★10)
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|reward_5={{QuestRewardEquip|SO3C Seamew Kai}}
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|reward_5_casual=
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|reward_5_easy=
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|reward_5_medium=
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|reward_5_hard=1
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|reward_6=
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|reward_6_casual=
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|reward_6_easy=
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|reward_6_medium=
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|reward_6_hard=
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}}
     −
==General Information==
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'''Anti-Sub:'''
 +
<div class="mw-collapsible mw-collapsed">
 +
<math>\text{Attack}_\text{anti-sub} = \bigg\lfloor \Big\lfloor \left( \text{A} + \text{B} \right) \times \left( \text{ASW} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \Big\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR}</math> 
   −
This map has three ship locks:
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* <math>\text{A}</math> is a constant based on the '''base ASW''' of the plane.
*Orange Tag: 2nd Torpedo Squadron (Single Fleet)
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** <math>0.35</math> for 7-9 ASW.
*Grey Tag: 8th Fleet (Single Fleet, '''with CA(V) flagship''')
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** <math>0.7</math> for 10+ ASW.
**Starting point unlocks after Phase 1 is cleared
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* <math>\text{B}</math> is a random number based on the '''base ASW''' of the plane. It is between <math>0</math> and:
**Only really used for one unlocking gimmick
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** <math>0.45</math> for 7-9 ASW.
*Yellow Tag: Combined Fleet (Combined Fleet)
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** <math>0.3</math> for 10+ ASW.
**Same starting point as Orange Tag, but tagged with Combined Fleet Tag when sortied as a Combined Fleet (STF or CTF)
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* Other variables are the same as for anti-ship.
 +
</div>
   −
==Phase 1: TP Phase==
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'''Notes:'''
 +
* All attack power '''before the critical bonus''' is capped at 170.
 +
* Carrier-based planes and seaplane bombers also gain the anti-installation multipliers and bonuses.
 +
* Only planes with '''7+ ASW''' are able to perform ASW attacks.
 +
** If no plane in the base can perform ASW attacks, the base will not show at submarine-only nodes.
 +
* Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot '''independently'''.
   −
Phase 1 is a TP Phase, with 350/350/500/750 points required on Casual/Easy/Medium/Hard at HQ 120
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==Sortie Fighter-Power==
   −
*Composition:<span style="line-height:38px; background-color:Orange; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|0-1 CL, 5-6 DD|[[File:Spring2021EventTag4.png]]<br>'''2nd Torpedo Squadron<br>(Orange Tag)'''}}
+
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter-power values.
**A fleet with CL will off-route to {{MapRoute|E|red}}
  −
*Route: {{MapRoute|A|blue|C|red|G|red|F|blue|I|blue|J|red|L|purple|M|green|N|red}} with 0 CL
  −
**{{MapRoute|A|blue|C|red|E|red|G|red|F|blue|I|blue|J|red|L|purple|M|green|N|red}} with 1 CL
  −
*'''A total of 0/?/3/4 drum-equipped ships are required on Casual/Easy/Medium/Hard for this route.'''
  −
*LBAS:
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**2 LBAS with 4x LBAA each to boss (7 Range); OR
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**1 LBAS with 4x Toukai/ASW to {{MapRoute|C|red}} (2 Range), 1 LBAS with 4x LBAA to Boss; OR
  −
**Fighter sweep {{MapRoute|E|red|G|red}}
  −
*Notes:
  −
**Support expeditions are optional, vanguard formation can be used to increase passing rate. Generic AACI is sufficient for the Air Raids.
  −
**S-Ranking the boss is not strictly necessary, but if desired, the new Torpedo/SLO+/Torpedo and/or Torpedo/SLO+/Drum cut-ins may be useful.
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***With a [[Reinforcement Expansion]] unlocked, a Torpedo/Torpedo/Drum/[SLO+] set-up may be utilized.
  −
***SLO+ refers to [[Torpedo Squadron Skilled Lookouts]].
  −
**This phase has '''no LoS check'''.
     −
==Phase 1.5: Unlock the 2nd Boss Node==
+
<math>\text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane Count}} + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{LBR}</math>
Unlocking {{MapRoute|W|Red}} has 2 requirements:
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* AS Node {{MapRoute|B|Red}} & {{MapRoute|O2|Red}}
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* S rank Node {{MapRoute|O3|Red}} & {{MapRoute|O1|Red}}
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** A rank {{MapRoute|O1|Red}} on '''EASY/CASUAL''' only
  −
<tabber>
  −
|-|Node B & O2=
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* This is only required on '''MEDIUM+''' only
  −
* Composition:<span style="line-height:38px; background-color:Gold; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Carrier Task Force (CTF): 2 CV(L) + 1 CL, 2 DD|[[File:Spring2021EventTag5.png]]<br>'''Combined Fleet<br>(Yellow Tag)'''}}
  −
* Route: {{MapRoute|A|blue|B|red|D|blue|O2|red}}
  −
* LBAS: AP/AS {{MapRoute|O2|Red}} Hard: 169/380 @ 4Range; AP/AS {{MapRoute|B|Red}} Hard: 160/359 @ Range 2
  −
|-|Node O1 & O3=
  −
* Required for all difficulties
  −
* Composition:<span style="line-height:38px; background-color:Grey; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Single Fleet: 2 CA(V), 1-2 CL, 2-3 DD|[[File:Spring2021EventTag6.png]]<br>'''8th Fleet<br>(Grey Tag)'''}}
  −
* A CA(V) '''must''' be flagship.
  −
* Route: {{MapRoute|P|blue|B|red|O1|red|O3|red}}
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* LBAS: Range 3, no airpower {{MapRoute|O1|Red}}; Range 4, no air power {{MapRoute|O3|Red}}
  −
* Note: O1 contains a New Submarine Princess along with 2 other submarines. Bring Toukai/ASW Aircraft as well as OASW. O3 is a surface combat node.
  −
</tabber>
     −
==Phase 2: Defeat the Enemy Combined Fleet==
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* <math>\text{AA}</math> is the Anti-Air {{AA}} stat of the plane.
The objective here is to take down the enemy combined fleet at Node {{MapRoute|W|Red}}
+
* <math>\text{Intercept}</math> is the Interception {{Interception}} stat of the plane.
 +
* <math>\text{Plane Count}</math> is the remaining planes in the slot.
 +
** It will usually be <math>18</math> unless the base has been used elsewhere in the map.
 +
* <math>\text{Mod}_\text{Proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency planes it is:
 +
** <math>25.464</math> for land-based fighters, land-based interceptors, carrier-based fighters and seaplane fighters.
 +
** <math>9.464</math> for seaplane bombers.
 +
** <math>3.464</math> for all other planes.
 +
* <math>\text{Mod}_\text{LBR}</math> is the land-based reconnaissance bonus.
 +
** <math>1.15</math> for [[Type 2 Land Based Reconnaissance Aircraft]].
 +
** <math>1.18</math> for [[Type 2 Land-based Reconnaissance Aircraft (Skilled)]].
   −
<tabber>
+
'''Notes:'''
|-|STF=
+
* Contesting air control works exactly the same as normal aerial combat.
* Composition:<span style="line-height:38px; background-color:Gold; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Surface Task Force (STF): 2 CVL, 2 FBB, 1-2 CA(V), 1-2 CL + 1 CA, 1 CL, 4 DD|[[File:Spring2021EventTag5.png]]<br>'''Combined Fleet<br>(Yellow Tag)'''}}
+
* A better air control state can reduce the losses taken by the LBAS.
* Route: {{MapRoute|A|blue|C|red|E|red|G|red|Q|blue|R|red|V|red|W|red}}
+
** It also weakens the enemy fighter-power by more.
* LBAS: Range 7. AD/AP/AS for Hard: 90/180/405. LD: 96/191/429.
+
* Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough.
|-|CTF=
  −
Goes {{MapRoute|Q|blue|S|red}} instead of {{MapRoute|Q|blue|R|red}}
  −
* Composition:<span style="line-height:38px; background-color:Gold; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Carrier Task Force (CTF): 2 CV, 1 FBB, 2 CA(V), CL + 1 CA, 1 CL, 4 DD|[[File:Spring2021EventTag5.png]]<br>'''Combined Fleet<br>(Yellow Tag)'''}}
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* Route: {{MapRoute|A|blue|C|red|E|red|G|red|Q|blue|S|red|U|red|W|red}}
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* LBAS: Range 7. AD/AP/AS for Hard: 90/180/405. LD: 96/191/429.
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|-|Heavy CTF=
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* Composition:<span style="line-height:38px; background-color:Gold; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Carrier Task Force (CTF): 2 CV, 2 CVL, 1 CAV, 1 CL + 1 CA, 1 CL, 4 DD|[[File:Spring2021EventTag5.png]]<br>'''Combined Fleet<br>(Yellow Tag)'''}}
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**Speed does not matter for this composition and route (i.e. use of Slow CVLs is acceptable).
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* Route: {{MapRoute|A|blue|C|red|E|red|G|red|Q|blue|R|red|V|red|W|red}}
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* LBAS: Range 6 {{MapRoute|V|red}} & 7 {{MapRoute|W|red}}.
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**AD/AP/AS for {{MapRoute|V|red}} Hard: 62/124/279.
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**AD/AP/AS for {{MapRoute|W|red}} Hard: 90/180/405. LD: 96/191/429.
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</tabber>
     −
==Phase 2.5: Unlock the Route to Node Z==
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=Fleet Info Test=
To unlock {{MapRoute|Z|Red}}, you will only need to AS {{MapRoute|H|red}}
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{|class="wikitable"
* Composition:<span style="line-height:38px; background-color:Gold; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Transport Combined Fleet (TCF): 0-1 CVE, 1CAV/AV, 4-5 DD + 1 CL, 3 DD|[[File:Spring2021EventTag5.png]]<br>'''Combined Fleet<br>(Yellow Tag) '''}}
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!colspan="3"| Fleet Info
* Route: {{MapRoute|A|blue|C|red|E|red|G|red|F|blue|H|red}}
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|-
* Alternatively you can run<span style="line-height:38px; background-color:Orange; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|1 AV 5 DD|[[File:Spring2021EventTag4.png]]<br>'''2nd Torpedo Squadron<br>(Orange Tag)'''}} in order to save locks as the fleet is similar to Phase 1 and 3.
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!Tag
** If using the single fleet method, you need to use a 4-slot AV like [[Commandant Teste]] or [[Nisshin]]. 3-slot girls will struggle to take AS against all but the weakest enemy composition.
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!Fleet Type
** Route: {{MapRoute|A|blue|C|red|E|red|G|red|F|blue|H|red}}
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!Composition
* LBAS: Range 5, AP/AS for Hard: 160/359
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|-
* Note: Set up your LBAS with fighters only and send them to Node H to help secure AS.
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|rowspan="3"| [[File:Summer2021EventTag4.png]]</br>'''Force H'''
** 1 CVE and 1 CAV with full fighter & SPF set-ups can almost certainly attain AS without the need for LBAS swapping.
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|CTF
* Note: '''EASY/CASUAL''' will have node {{MapRoute|Z|Red}} unlocked as soon as you beaten phase 2 without doing this steps
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|'''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX'''
 
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|-
==Phase 3: Defeat Lungga Hime==
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!Speed
This is the final phase for this map and the MO. The objective is to sink the Lungga princess at {{MapRoute|Z|red}}. There is a boss debuff available for unlocking once LD is reached, if so desired.
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!Route
* Composition:<span style="line-height:38px; background-color:Orange; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Single Fleet: 6 DD ''' OR''' 1 CL 5 DD ('''EASY AND CASUAL ONLY''')|[[File:Spring2021EventTag4.png]]<br>'''2nd Torpedo Squadron<br>(Orange Tag)'''}}
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|-
**A fleet with CL will off-route to {{MapRoute|E|red}}
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|Fast
* Route: {{MapRoute|A|blue|C|red|G|red|F|blue|I|blue|X|red|M|green|Z|red}} with 0 CL
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|{{MapRoute|2||J2|red|L|pink|M|red|O|red}}
** {{MapRoute|A|blue|C|red|E|red|G|red|F|blue|I|blue|X|red|M|green|Z|red}} with 1 CL
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|}
* LBAS: Range 8, no Airpower
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* Note: '''Fleet must have 0/3/4/5 drum-equipped ships on Casual/Easy/Medium/Hard.'''
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*LoS Requirement: About '''Cn3 48+/38+/29+/23+''' is required on '''Hard/Medium/Easy/Casual''' to route from {{MapRoute|M|green}} to {{MapRoute|Z|red}}.
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==Lungga Hime Debuff Phase==
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You can do all these steps in any order. There are 6 requirements that must be met once Last Dance threshold has been reached:
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* LBAS raid - AS x1
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* {{MapRoute|O3|red}} - S rank x1
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* {{MapRoute|E|red}} - AS x1
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* {{MapRoute|W|red}} - S rank x1
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* {{MapRoute|K|red}} - S rank x1
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* {{MapRoute|N|red}} - S rank x1 (use TCF to reach)
 
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