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Overall, ship level isn't the only factor in determining victory; the right preparations can help you win battles against higher level ships. See [[Exercises (PvP)]] for details.
 
Overall, ship level isn't the only factor in determining victory; the right preparations can help you win battles against higher level ships. See [[Exercises (PvP)]] for details.
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===The other admiral uses a fleet of low-level ships, why would he do that?===
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===The other admiral uses a fleet of low-level ships. Why would he do that?===
 
It's easier to get the Sparkle buff. See [[Morale and Fatigue]] for more details.
 
It's easier to get the Sparkle buff. See [[Morale and Fatigue]] for more details.
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*クリティカル (''Kuritikaru'', Critical) - Unlike other games, critical hit in this game is "piercing the armor" of an enemy. An attack will always be shown as "crit" if a certain amount of damage is dealt. See [[Critical Modifier]].
 
*クリティカル (''Kuritikaru'', Critical) - Unlike other games, critical hit in this game is "piercing the armor" of an enemy. An attack will always be shown as "crit" if a certain amount of damage is dealt. See [[Critical Modifier]].
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===What do the stars underneath the ship level mean?===
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===What do the stars underneath the ship's level mean?===
How close they are to their max stats.
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They signify close the ship is to their max stats.
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===If I can raise stats with modernization, what's the point of leveling up?===
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===If I can raise stats through modernization, what's the point of leveling up?===
 
*Firepower {{Firepower}}, Torpedo attack {{Torpedo}}, Anti Air {{AA}} and Armor {{Armor}} stats can be increased using [[Modernization]].
 
*Firepower {{Firepower}}, Torpedo attack {{Torpedo}}, Anti Air {{AA}} and Armor {{Armor}} stats can be increased using [[Modernization]].
 
*Anti Submarine {{ASW}}, View Range {{LOS}} and Evasion {{Evasion}} stats will only improve from leveling ships up, though repair times also increase.
 
*Anti Submarine {{ASW}}, View Range {{LOS}} and Evasion {{Evasion}} stats will only improve from leveling ships up, though repair times also increase.
 
*Speculation concludes that hidden accuracy stats and critical hit chances change with level (or level differences between attackers and targets) as well.
 
*Speculation concludes that hidden accuracy stats and critical hit chances change with level (or level differences between attackers and targets) as well.
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===Is it worth to turn Fusou, Mogami, etc into aviation battleships/cruisers?===
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===Is it worth anything to turn Fusou, Mogami, etc into aviation battleships/cruisers?===
Worth it.
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It is certainly worth it.
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For '''Aviation battleships '''(BBV), their max firepower stat drops a little, but every other stats increase. Their Aviation BB-form are still eligible for the quest completion.
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For '''Aviation Battleships '''(BBV), the max firepower stat drops slightly, but every other stat increases. Their BBV forms are still eligible for quest requirements.
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For '''Aviation cruisers '''(CAV), they '''don't '''lose max firepower after remodel unlike BBV. They however will start with very low firepower stats after remodel. Their max firepower are of the average heavy cruisers.
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Unlike BBV, '''Aviation Cruisers '''(CAV), they '''don't''' lose max firepower after remodel . However, their initial firepower after the remodel will be very low. Their max firepower are about average for Heavy Cruisers.
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===Does the slot position of the equipment matter?===
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===Does the slot position of equipment matter?===
In day battle, equipment slot position doesn't matter for all non-aircraft carriers warships. In night battle the top-most weapon is used to attack if your ship fails to trigger a special attack (Double Attack or Cut-in Attack, check the [[Combat|combat mechanics]] page for more info), this can change what type of attack your warship performs between a torpedo attack or a main gun attack.
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In day battles, equipment slot positions doesn't matter for all non-aircraft carriers warships. In night battles, the topmost weapon is used to attack if your ship fails to trigger a special attack (Double Attack or Cut-in Attack, check the [[Combat#Night Battle Special Attack|combat mechanics]] page for more info). This can change what type of attack your warship performs (either a torpedo attack or a main gun attack).
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However, it's a different case for warships that can equip aircraft (fighters, recon planes, seaplanes, etc.), because each slot has a different aircraft-carrying capacity (see [[#What_does_the_number_beside_my_plane_stand_for.3F|below]]). Keep that in mind when equipping planes.
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However, this is not the case for warships that can equip aircraft (fighters, recon planes, seaplanes, etc.), because each slot has a different aircraft-carrying capacity (see [[#What_does_the_number_beside_my_plane_stand_for.3F|below]]). Keep this in mind when equipping planes.
    
===Is there any equipment that will do preemptive strikes?===
 
===Is there any equipment that will do preemptive strikes?===
Torpedoes and bombers can attack before the shelling phase. Ships or submarines equipped with midget submarine Type A Ko-hyoteki ({{Template:TorpedoWeapon}}甲標的 甲) are able to launch an opening torpedo attack. Submarines level 10 or higher can do an opening torpedo attack regardless of their equipment. The accuracy of torpedoes greatly depends on fleet formation; using line abreast will cause midget submarines to nearly always miss, while line ahead gives the greatest accuracy.
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Torpedoes and bombers can attack before the shelling phase. Ships or submarines equipped with midget submarines ([[Type A Ko-hyoteki]], {{Template:TorpedoWeapon}}甲標的 甲) are also able to launch an opening torpedo attack. Submarines level 10 or higher can launch an opening torpedo attack regardless of their equipment. The accuracy of torpedoes greatly depends on fleet formation: using line abreast will cause midget submarines to nearly always miss, while line ahead gives the greatest accuracy.
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===What do green and yellow guns do? Also, I really hate fighting carriers, which guns help me shoot planes?===
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===What do the green and yellow guns do? Also, I really hate fighting carriers, which guns help me shoot planes?===
*All equipment with +AA will help shoot down planes.
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*All equipment That increases the AA stat {{AA}} will help shoot down planes.
*{{Template:GreenGunDP}}High-angle guns, {{Template:Radar}}AA radars, {{Template:RedGunHeavy}}46cm guns, and {{Template:GreenAmmo}}Green ammo (Type 3 Shell) give an extra fleet-wide bonus to shooting down planes.
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*{{Template:GreenGunDP}} High-angle guns, {{Template:Radar}} AA radars, {{Template:RedGunHeavy}} 46cm guns, and {{Template:GreenAmmo}} Green ammo (Type 3 Shells) give an extra fleet-wide bonus to shooting down planes.
*{{Template:GreenGunMG}}Machine guns/rocket launchers do not get an extra bonus, but they do give quite a bit of AA stat to the ship they are equipped to.
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*{{Template:GreenGunMG}} Machine guns and rocket launchers do not give an extra fleet-wide bonus, but they do give quite a boost to AA stat to the ship they are equipped to.
*{{Template:GreenAmmo}}Type 3 Shell, {{Template:GreenGunDP}}10cm High-angle guns, and {{Template:Radar}}Type 14 Radar are generally the best equipment for anti-air.
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*{{Template:GreenAmmo}} Type 3 Shell, {{Template:GreenGunDP}} 10cm High-angle guns, and {{Template:Radar}} Type 14 Radar are generally the best equipment for anti-air.
*For those wondering about {{Template:YellowGun}}yellow guns: They're for more accurate fire on secondary targets, but for this purposes of this game this just means they're more accurate. Historically, they were meant to fire faster and track fast ships more quickly, hence the accuracy boost. By the way, don't ever use 15.2cm yellow guns, they were bad historically and they're bad in this game too. The 15.5cm yellow guns are great.
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*For those wondering about {{Template:YellowGun}} yellow guns: they were originally designed to be more accurate against secondary targets, but the in-game implementation simply makes them more accurate. Historically, they were meant to fire faster and track fast ships more quickly, hence the accuracy boost. By the way, don't ever use {{Template:YellowGun}} [[15.2cm Naval Gun]], they were bad historically and they're bad in this game too. The {{Template:YellowGun}} [[15.5cm_Triple_Gun_Mount_(Secondary)|15.5cm Triple Cannon]] is great.
    
===What is the function of the green ammo?===
 
===What is the function of the green ammo?===
'''{{Template:GreenAmmo}} Sanshiki''', '''San-Shiki''' or '''sanshikidan''' (lit. "type 3") ammunition is a combined shrapnel and incendiary round for anti-aircraft use, used by the Imperial Japanese Navy. The shell was historically designed for several gun calibers such as {{Template:RedGunHeavy}} [[41cm Twin Gun Mount|41cm Twin Cannon]], {{Template:RedGunMedium}} [[20.3cm Twin Gun Mount|20.3cm Twin Cannon]], and {{Template:GreenGunDP}} [[12.7cm Twin High-angle Mount|12.7cm High-Angle Twin Cannon]].
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'''{{Template:GreenAmmo}} Sanshiki''', '''San-Shiki''' or '''sanshikidan''' (lit. "type 3") ammunition is a combined shrapnel and incendiary round for anti-aircraft use, and was used by the Imperial Japanese Navy. The shell was historically designed for several gun calibers such as {{Template:RedGunHeavy}} [[41cm Twin Gun Mount|41cm Twin Cannon]], {{Template:RedGunMedium}} [[20.3cm Twin Gun Mount|20.3cm Twin Cannon]], and {{Template:GreenGunDP}} [[12.7cm Twin High-angle Mount|12.7cm High-Angle Twin Cannon]].
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In essence, it enables your non-AA guns to effectively shoot down planes.
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In essence, it enables your non-AA guns to be used as effective Anti-Aircraft weapons.
    
===What do the planes with the different-colored icons do?===
 
===What do the planes with the different-colored icons do?===
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{| class="article-table" style="width: 670px;" border="0" cellpadding="1" cellspacing="1"
 
{| class="article-table" style="width: 670px;" border="0" cellpadding="1" cellspacing="1"
 
! scope="row" |{{Template:TorpBomberIcon}}
 
! scope="row" |{{Template:TorpBomberIcon}}
|Aircraft with blue icons are torpedo bombers. Blue planes can deal very high damage in the opening carrier attack phase, and raise damage in the shelling phase.
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|Aircraft with blue icons are torpedo bombers. Torpedo bombers can deal very high damage in the opening carrier attack phase, and raise damage in the shelling phase.
 
|-
 
|-
 
! scope="row" |{{Template:DiveBomberIcon}}
 
! scope="row" |{{Template:DiveBomberIcon}}
|Aircraft with red icons are dive bombers. Red planes also attack in the opening phase but their damage is fairly low. They give carriers higher damage in the shelling phase.
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|Aircraft with red icons are dive bombers. Dive bombers also attack in the opening phase but their damage is fairly low. They give carriers higher damage in the shelling phase.
 
|-
 
|-
 
! scope="row" |{{Template:FighterIcon}}
 
! scope="row" |{{Template:FighterIcon}}
|Aircraft with green icons are fighters for air superiority. They greatly help in shooting down enemy planes.
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|Aircraft with green icons are air superiority fighters. They are a great at shooting down enemy planes.
 
|-
 
|-
 
! scope="row" |{{Template:ReconPlaneIcon}}
 
! scope="row" |{{Template:ReconPlaneIcon}}
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|-
 
|-
 
! scope="row" |{{Template:SeaplaneIcon}}
 
! scope="row" |{{Template:SeaplaneIcon}}
|Light green planes with no icon at all are seaplanes, the 零式水上偵察機 Zero Recon is for scouting only, the 瑞雲 Zuiun scouts and also participates in aerial combat. Both allow for [[Combat#.C2.A0Artillery_Spotting_.28Post-Cap_Modifier.29|Artillery Spotting]]. Note that these are the only aircraft that seaplane tenders, aviation battleships, aviation cruisers, and aircraft-carrying submarines can launch.
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|Light green planes with no icon at all are seaplanes. The 零式水上偵察機 [[Type 0 Recon Seaplane]] is for scouting only, while the 瑞雲 [[Zuiun]] both scouts and participates in aerial combat. Both allow for [[Combat#.C2.A0Artillery_Spotting_.28Post-Cap_Modifier.29|Artillery Spotting]]. Note that these are the only aircraft that seaplane tenders (AV), aviation battleships (BBV), aviation cruisers (CAV), and aircraft-carrying submarines (SSV) can launch.
 
|}
 
|}
    
===What's the difference between CV and CVL?===
 
===What's the difference between CV and CVL?===
CV can hold more planes and a higher plane count means better performance in the initial air combat phase. You get higher firepower for your fleet as well, which translates to better damage in the shelling phase. Last but not least, CVs have higher defense and HP.
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Carriers (CV) can hold more planes than Light Carriers (CVL), and a higher plane count means better performance in the initial air combat phase (See the [[Combat#Aerial Combat|Aerial Combat]] section for more information). This also gives you a fleet-wide firepower boost as well, which translates to better damage in the shelling phase. Last but not least, CVs have higher defense and HP.
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One thing CVs can't do is attack submarines whereas CVLs can. CVLs cost less to keep than CVs too.
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One thing CVs can't do is attack submarines, whereas CVLs can. CVLs also have lower resupply costs than CVs.
    
===What does the number beside my plane stand for?===
 
===What does the number beside my plane stand for?===
The capacity of the planes it can hold. Different slots have different capacity and will affect the performance of the carrier in the opening aerial combat phase. Generally it is recommended to place blue planes (torpedo bombers) on the higher count slots, and yellow (recon) or red (dive bomber) planes on the lower slots.
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The number by each equipment slot for a ship that can equip aircraft indicates the capacity of the planes it can hold. Different slots have different capacities and will affect the performance of the carrier in the opening aerial combat phase (See the [[Combat#Aerial Combat|Aerial Combat]] section for more information). Generally it is recommended to place blue planes (torpedo bombers) on the higher count slots, and yellow (recon) or red (dive bomber) planes on the lower count slots.
    
===Will I lose all my equipment if I remodel?===
 
===Will I lose all my equipment if I remodel?===
No. The game will automatically disarm your ship before she goes through her remodeling.  
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No. The game will automatically disarm your ship before she is remodeled.  
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===What should I equip on torpedo cruisers like Kitakami or Ooi?===
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===What should I equip on torpedo cruisers (CLT, I.E. Kitakami, Ooi and Kiso)?===
Any gun, torpedo launcher or midget submarine will do, and that midget sub will enable them to shoot a torpedo before the shelling phase. Turbines are a good choice as well, if you want her to increase her survivability.
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Any gun, torpedo launcher or midget submarine will do. A midget sub will enable them to shoot a torpedo before the shelling phase. Turbines are a good choice as well, and will increase their survivability.
 
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# Consider that since CLTs can't equip seaplanes, the CLT's equipment should be focused around opening torpedo salvoes and [[Combat#Night Combat|night battle]].
==== Recommendation fitting for Kitakami, Ooi and Kiso: ====
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# Before Kai Ni, CLTs only have 2 equipment slots. They can't fire twice during night combat, so maximizing damage in the opening torpedo salvo is the primary consideration.
# Consider that CLTs can't equip any amount of seaplanes, the fitting of CLTs should all be about opening torpedo and night battle.
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# [[Kiso]] will only become a CLT after her second upgrade.
# Before Kai Ni, CLTs only have 2 equipment slots. They can't fire twice during night combat, so maximize opening torpedo is the primary consideration.
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# Only after Kai Ni, will [[Kiso]] be a CLT.
      
===== Before Kai Ni ( Below level 50) =====
 
===== Before Kai Ni ( Below level 50) =====
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* 1×{{Template:TorpedoWeapon}} [[Type A Ko-hyoteki|甲標的 甲 Type A Ko-hyoteki]]
 
* 1×{{Template:TorpedoWeapon}} [[Type A Ko-hyoteki|甲標的 甲 Type A Ko-hyoteki]]
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===== After Kai Ni ( Level 50, Kiso Level 65): =====
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===== After Kai Ni ( Level 50 Kitakami or Ooi, Kiso Level 65): =====
    
====== Fit 1: This fitting gives good opening torpedo damage, more firepower to deal with DD during day combat and double attack during night combat. ======
 
====== Fit 1: This fitting gives good opening torpedo damage, more firepower to deal with DD during day combat and double attack during night combat. ======
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====== Fit 2: This fitting is extreme in opening torpedo and gives a chance to cut-in during night combat. ======
 
====== Fit 2: This fitting is extreme in opening torpedo and gives a chance to cut-in during night combat. ======
* 2×{{Template:TorpedoWeapon}} Any type of the torpedoes, '''[[61cm Quint O2 Torpedo Mount|61cm Quint O<sub><big>2</big></sub>&nbsp;Torpedo Mount]] '''is''' recommended.'''
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* 2×{{Template:TorpedoWeapon}} Any type of the torpedoes; '''[[61cm Quint O2 Torpedo Mount|61cm Quint O<sub><big>2</big></sub>&nbsp;Torpedo Mount]] '''is''' recommended.'''
 
* 1×{{Template:TorpedoWeapon}} [[Type A Ko-hyoteki|甲標的 甲 Type A Ko-hyoteki]]
 
* 1×{{Template:TorpedoWeapon}} [[Type A Ko-hyoteki|甲標的 甲 Type A Ko-hyoteki]]
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===Help! my fleet failed to do an expedition.===
 
===Help! my fleet failed to do an expedition.===
There are at least two reasons for that, namely:
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There are at least three reasons for that, namely:
*Incorrect fleet composition, or flagship level too low; see [[Expedition#Conditions|Conditions]] for more details.
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*Incorrect fleet composition, or
*Not resupplying your ship beforehand.
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*Flagship level too low; see [[Expedition#Conditions|Conditions]] for more details on these two.
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*Forgetting to resupplying your ship beforehand.
    
===I don't have expedition #xx unlocked.===
 
===I don't have expedition #xx unlocked.===
Don't skip clearing any previous expedition (e.g. for expedition #18 you need to clear expedition 1 until 17). By clearing, it means completing for the first time.
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You need to complete earlier expeditions. Don't skip clearing any previous expeditions at least once each (e.g. for expedition #18, you need to clear expeditions 1 until 17).
    
===What expedition is the most efficient?===
 
===What expedition is the most efficient?===
 
{{details|Expedition#Theoretical Hourly Net Earnings|l1=Theoretical Hourly Net Earnings}}
 
{{details|Expedition#Theoretical Hourly Net Earnings|l1=Theoretical Hourly Net Earnings}}
*Always have your fleet full of sparkle when going into long expedition, see [[#sparkle_effect|sparkle effect]].
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*Always have all the ships in your fleet sparkling when going into a long expedition (see the [[#sparkle_effect|sparkle effect]]).
*Using ships with low fuel and ammo cost is another way to optimize the efficiency of your expedition.
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*Using ships with low fuel and ammo cost optimizes the efficiency of your expedition.
* '''Remodeled ship may have up to 27% increase in fuel/ammo usage.''' While it is not significant, please take it into consideration in deciding your expedition fleet.
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* '''Remodeled ship may have up to a 27% increase in fuel/ammo usage.''' While it is not a dealbreaker, please take it into consideration in deciding your expedition fleet.
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===Are Kitakami and Ooi first and second remodels considered as CLs for expedition and map requirement purposes?===
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===Are Kitakami and Ooi's first and second remodels (CLTs) considered as CLs for expedition and map requirement purposes?===
No, they're not. If you send them out on expeditions, it'll end up as a failure despite theoretically fitting the requirements stated for it on Wiki. They are considered as CLT. This case is also applied for any other Aviation BB and Aviation Cruisers such as Ise, Hyuuga, Yamashiro, Fusou and Mogami.
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No, they are not. If you send them out on expeditions, it will fail despite theoretically fitting the stated requirements. They are considered as CLT. This case also applies for any Aviation Battleships (BBVs) and Aviation Cruisers (CAV) such as Ise, Hyuuga, Yamashiro, Fusou and Mogami.
    
==How to Unlock Large Ship Construction==
 
==How to Unlock Large Ship Construction==
#Complete Modernization Quest: You will be required to successfully modernize a ship 4 times.
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#Complete [[Quests#G4|Modernization Quest G4]]: You will must successfully modernize a ship 4 times.
#Complete Crafting Quest: You will be required to scrap 4 pieces of equipment. Do it one by one as the game will consider discarding multiplies at once, as one time
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#Complete [[Quests#F10|Crafting Quest F10]]: You will must scrap 4 pieces of equipment. Do this one item at a time, as the game will consider discarding multiple items at once as one time.
#Enjoy large ship building! Keep in mind that LSC require 4-digit resources (1500-7000 per resource per craft), while only few ships are worth trying using LSC.
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#Enjoy Large Ship Construction! Keep in mind that LSC require 4-digit resources (1500-7000 per resource per craft), while only few ships are worth trying using LSC.
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'''Note:''' To unlock the first quest you need the 3rd fleet unlocked.
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'''Note:''' To unlock Quest G4, you need the 3rd fleet unlocked; see Quests [[Quests#A7|A7]] and [[Quests#A14|A14]] for how to do get this.
    
[[Category:Kantai Collection]]
 
[[Category:Kantai Collection]]
 
[[Category:Tutorial]]
 
[[Category:Tutorial]]
 
[[Category:Help]]
 
[[Category:Help]]
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