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| ==Equipment, Stats and Remodels== | | ==Equipment, Stats and Remodels== |
| ===What does each stat mean?=== | | ===What does each stat mean?=== |
− | *{{Template:HP}} 耐久 (Taikyū, Endurance) - Ship's Health or HP. Further divides into 小破/中破/大破 after HP reduced to a certain level. Ships entering a battle with 大破 are at risk being sunk. | + | *{{Template:HP}} 耐久 (''Taikyū'', Endurance) - Ship's Health or HP. Further divides into 小破/中破/大破 after HP reduced to a certain level. Ships entering a battle with 大破 are at risk being sunk. |
− | *{{Firepower}} 火力 (Karyoku, Firepower) - Affects the damage a ship's guns/bombers do during bombing/shelling phase. | + | *{{Firepower}} 火力 (''Karyoku'', Firepower) - Affects the damage a ship's guns/bombers do during bombing/shelling phase. |
− | *{{Template:Armor}} 装甲 (Sōkō, Armor) - Damage reduction against incoming attacks. | + | *{{Template:Armor}} 装甲 (''Sōkō'', Armor) - Damage reduction against incoming attacks. |
− | *{{Torpedo}} 雷装 (Raisou, Torpedo) - Affects the damage a ship inflicts with a torpedo attack. should not be confused with anti-submarine warfare. | + | *{{Torpedo}} 雷装 (''Raisou'', Torpedo) - Affects the damage a ship inflicts with a torpedo attack. should not be confused with anti-submarine warfare. |
− | *{{Evasion}} 回避 (Kaihi, Evasion) - Affects the chance of having enemies "miss" an attack. | + | *{{Evasion}} 回避 (''Kaihi'', Evasion) - Affects the chance of having enemies "miss" an attack. |
− | *{{AA}} 対空 (Taikū, Anti-Air) - Reduces damage from aerial attacks. Increases damage against carriers and affect the detection phase. See [[Tutorial:_FAQ#What_do_green_and_yellow_guns_do.3F.C2.A0_Also.2C_I_really_hate_fighting_carriers.2C_which_guns_help_me_shoot_planes.3F|below]] for explanation on AA guns. | + | *{{AA}} 対空 (''Taikū'', Anti-Air) - Reduces damage from aerial attacks. Increases damage against carriers and affect the detection phase. See [[Tutorial:_FAQ#What_do_green_and_yellow_guns_do.3F.C2.A0_Also.2C_I_really_hate_fighting_carriers.2C_which_guns_help_me_shoot_planes.3F|below]] for explanation on AA guns. |
− | *{{Template:Aircraft}}搭載 (Tōsai, Aircraft) - Total plane capacity for each ship. For capacity in each slot, see [[Tutorial:_FAQ#What_does_the_number_beside_my_plane_stand_for.3F|this]]. | + | *{{Template:Aircraft}} 搭載 (''Tōsai'', Aircraft) - Total plane capacity for each ship. For capacity in each slot, see [[Tutorial:_FAQ#What_does_the_number_beside_my_plane_stand_for.3F|this]]. |
− | *{{ASW}} 対潜 (Taisen, Anti-submarines/ASW) - Ship's capability to conduct anti-submarine warfare; higher chance of inflicting damage to submarines. | + | *{{ASW}} 対潜 (''Taisen'', Anti-submarines/ASW) - Ship's capability to conduct anti-submarine warfare; higher chance of inflicting damage to submarines. |
− | *{{Template:Speed}} 速力 (Sokuryoku, Speed) - Divides into High Speed/Fast and Low Speed/Slow. The <u>mechanics are not clear</u> but ''it is said to ''give bonus to evasion if all ships are fast speed. Affects the sortie route in certain maps. | + | *{{Template:Speed}} 速力 (''Sokuryoku'', Speed) - Divides into High Speed/Fast and Low Speed/Slow. The <u>mechanics are not clear</u> but ''it is said to ''give bonus to evasion if all ships are fast speed. Affects the sortie route in certain maps. |
− | *{{LOS}} 索敵 (Sakuteki, Reconnaissance/LOS) - This stat determines the success of the recon phase at the start of the battle. The higher it is, the higher the success rate. | + | *{{LOS}} 索敵 (''Sakuteki'', Reconnaissance/LOS) - This stat determines the success of the recon phase at the start of the battle. The higher it is, the higher the success rate. |
− | *{{Template:Range}} 射程 (Syatei, Range) - Determines the firing order during the start of the battle. Ships with longer range will start off first. | + | *{{Template:Range}} 射程 (''Syatei'', Range) - Determines the firing order during the start of the battle. Ships with longer range will start off first. |
− | *{{Template:Luck}} 運 (Un, Luck) - Affects cut-in chance in night battle. | + | *{{Template:Luck}} 運 (''Un'', Luck) - Affects cut-in chance in night battle. |
| Generally if the stat is 0, it means the ship can't do anything pertaining to that and there's no way you can increase it. | | Generally if the stat is 0, it means the ship can't do anything pertaining to that and there's no way you can increase it. |
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| '''Hidden stats''' | | '''Hidden stats''' |
− | *爆装 (Bakusō, Dive bombing stat) - Initual value is 0 in all ships, increased when dive bombers/seaplane bombers are equipped. Used in aerial phase and shelling phase. Highly influencing the damage of CV/CVL in shelling phase. | + | *爆装 (''Bakusō'', Dive bombing stat) - Initual value is 0 in all ships, increased when dive bombers/seaplane bombers are equipped. Used in aerial phase and shelling phase. Highly influencing the damage of CV/CVL in shelling phase. |
− | *命中 (Meichū, Hit rate) - Accuracy. Affects the chance of hitting an enemy. Can '''only '''be increased through levelling or equipments. | + | *命中 (''Meichū'', Hit rate) - Accuracy. Affects the chance of hitting an enemy. Can '''only '''be increased through levelling or equipments. |
− | *クリティカル (Kuritikaru, Critical) - Unlike other games, critical hit in this game is equals to "piercing the armor" of an enemy. An attack will always be shown as "crit" if a certain amount of damage is dealt. [http://kancolle.wikia.com/wiki/Combat#Critical_Modifier [Critical Modifier]] | + | *クリティカル (''Kuritikaru'', Critical) - Unlike other games, critical hit in this game is equals to "piercing the armor" of an enemy. An attack will always be shown as "crit" if a certain amount of damage is dealt. [http://kancolle.wikia.com/wiki/Combat#Critical_Modifier [Critical Modifier]] |
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| ===What do the stars underneath the ship level mean?=== | | ===What do the stars underneath the ship level mean?=== |