Changes

Line 238: Line 238:  
==Equipment, Stats and Remodels==
 
==Equipment, Stats and Remodels==
 
===What does each stat mean?===
 
===What does each stat mean?===
*{{Template:HP}} 耐久 (Taikyū, Endurance) - Ship's Health or HP. Further divides into 小破/中破/大破 after HP reduced to a certain level. Ships entering a battle with 大破 are at risk being sunk.
+
*{{Template:HP}} 耐久 (''Taikyū'', Endurance) - Ship's Health or HP. Further divides into 小破/中破/大破 after HP reduced to a certain level. Ships entering a battle with 大破 are at risk being sunk.
*{{Firepower}} 火力 (Karyoku, Firepower) - Affects the damage a ship's guns/bombers do during bombing/shelling phase.
+
*{{Firepower}} 火力 (''Karyoku'', Firepower) - Affects the damage a ship's guns/bombers do during bombing/shelling phase.
*{{Template:Armor}} 装甲 (Sōkō, Armor) - Damage reduction against incoming attacks.
+
*{{Template:Armor}} 装甲 (''Sōkō'', Armor) - Damage reduction against incoming attacks.
*{{Torpedo}} 雷装 (Raisou, Torpedo) - Affects the damage a ship inflicts with a torpedo attack. should not be confused with anti-submarine warfare.
+
*{{Torpedo}} 雷装 (''Raisou'', Torpedo) - Affects the damage a ship inflicts with a torpedo attack. should not be confused with anti-submarine warfare.
*{{Evasion}} 回避 (Kaihi, Evasion) - Affects the chance of having enemies "miss" an attack.
+
*{{Evasion}} 回避 (''Kaihi'', Evasion) - Affects the chance of having enemies "miss" an attack.
*{{AA}} 対空 (Taikū, Anti-Air) - Reduces damage from aerial attacks. Increases damage against carriers and affect the detection phase. See [[Tutorial:_FAQ#What_do_green_and_yellow_guns_do.3F.C2.A0_Also.2C_I_really_hate_fighting_carriers.2C_which_guns_help_me_shoot_planes.3F|below]] for explanation on AA guns.
+
*{{AA}} 対空 (''Taikū'', Anti-Air) - Reduces damage from aerial attacks. Increases damage against carriers and affect the detection phase. See [[Tutorial:_FAQ#What_do_green_and_yellow_guns_do.3F.C2.A0_Also.2C_I_really_hate_fighting_carriers.2C_which_guns_help_me_shoot_planes.3F|below]] for explanation on AA guns.
*{{Template:Aircraft}}搭載 (Tōsai, Aircraft) - Total plane capacity for each ship. For capacity in each slot, see [[Tutorial:_FAQ#What_does_the_number_beside_my_plane_stand_for.3F|this]].
+
*{{Template:Aircraft}} 搭載 (''Tōsai'', Aircraft) - Total plane capacity for each ship. For capacity in each slot, see [[Tutorial:_FAQ#What_does_the_number_beside_my_plane_stand_for.3F|this]].
*{{ASW}} 対潜 (Taisen, Anti-submarines/ASW) - Ship's capability to conduct anti-submarine warfare; higher chance of inflicting damage to submarines.
+
*{{ASW}} 対潜 (''Taisen'', Anti-submarines/ASW) - Ship's capability to conduct anti-submarine warfare; higher chance of inflicting damage to submarines.
*{{Template:Speed}} 速力 (Sokuryoku, Speed) - Divides into High Speed/Fast and Low Speed/Slow. The <u>mechanics are not clear</u> but ''it is said to  ''give bonus to evasion if all ships are fast speed. Affects the sortie route in certain maps. 
+
*{{Template:Speed}} 速力 (''Sokuryoku'', Speed) - Divides into High Speed/Fast and Low Speed/Slow. The <u>mechanics are not clear</u> but ''it is said to  ''give bonus to evasion if all ships are fast speed. Affects the sortie route in certain maps. 
*{{LOS}} 索敵 (Sakuteki, Reconnaissance/LOS) - This stat determines the success of the recon phase at the start of the battle.  The higher it is, the higher the success rate.
+
*{{LOS}} 索敵 (''Sakuteki'', Reconnaissance/LOS) - This stat determines the success of the recon phase at the start of the battle.  The higher it is, the higher the success rate.
*{{Template:Range}} 射程 (Syatei, Range) - Determines the firing order during the start of the battle. Ships with longer range will start off first.
+
*{{Template:Range}} 射程 (''Syatei'', Range) - Determines the firing order during the start of the battle. Ships with longer range will start off first.
*{{Template:Luck}} 運 (Un, Luck) -  Affects cut-in chance in night battle. 
+
*{{Template:Luck}} 運 (''Un'', Luck) -  Affects cut-in chance in night battle. 
 
Generally if the stat is 0, it means the ship can't do anything pertaining to that and there's no way you can increase it.
 
Generally if the stat is 0, it means the ship can't do anything pertaining to that and there's no way you can increase it.
    
'''Hidden stats'''
 
'''Hidden stats'''
*爆装 (Bakusō, Dive bombing stat) - Initual value is 0 in all ships, increased when dive bombers/seaplane bombers are equipped. Used in aerial phase and shelling phase. Highly influencing the damage of CV/CVL in shelling phase.
+
*爆装 (''Bakusō'', Dive bombing stat) - Initual value is 0 in all ships, increased when dive bombers/seaplane bombers are equipped. Used in aerial phase and shelling phase. Highly influencing the damage of CV/CVL in shelling phase.
*命中 (Meichū, Hit rate) - Accuracy. Affects the chance of hitting an enemy. Can '''only '''be increased through levelling or equipments.
+
*命中 (''Meichū'', Hit rate) - Accuracy. Affects the chance of hitting an enemy. Can '''only '''be increased through levelling or equipments.
*クリティカル (Kuritikaru, Critical) - Unlike other games, critical hit in this game is equals to "piercing the armor" of an enemy. An attack will always be shown as "crit" if a certain amount of damage is dealt. [http://kancolle.wikia.com/wiki/Combat#Critical_Modifier [Critical Modifier]]
+
*クリティカル (''Kuritikaru'', Critical) - Unlike other games, critical hit in this game is equals to "piercing the armor" of an enemy. An attack will always be shown as "crit" if a certain amount of damage is dealt. [http://kancolle.wikia.com/wiki/Combat#Critical_Modifier [Critical Modifier]]
    
===What do the stars underneath the ship level mean?===
 
===What do the stars underneath the ship level mean?===
270

edits